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Everything works fine when solo, as far as I can tell.
The issue is that once a key has been looted from a Stone of Binding, another player cannot loot the key right away - the stone is showing the effects that it can be interacted with, but nothing happens when clicked. I don't have the exact time, but seems like it can be looted again after a several minutes.
Expected Blizzlike Behaviour
I don't know what should be expected officially - but I would expect a 2nd, 3rd etc. player to be able to loot the key shortly after the previous player.
Source
No response
Steps to reproduce the problem
You need to be more than 1 character - I tested it using playerbots, but you can also just use 2 characters from the same account quickly relogging once the first is done
.tele circleofwest (this is just for one of them, which is enough for testing)
.quest add 651
click the Stone of West Binding, get the key
try to repeat 4. using another character, notice you can interact with the stone but there's no key (for quite a while, waited for 5 minutes and that wasn't enough)
Extra Notes
I initially thought it could be fixed by changing the respawn rate in the DB.
But the rate is already 2s, which should be fine:
mysql> SELECT `guid`,`id`,`spawntimesecs` FROM `gameobject` WHERE `guid` IN (15216,15398,16598);
+-------+------+---------------+
| guid | id | spawntimesecs |
+-------+------+---------------+
| 15216 | 2691 | 2 |
| 15398 | 2689 | 2 |
| 16598 | 2690 | 2 |
+-------+------+---------------+
3 rows in set (0.00 sec)
So anyone here with a hint to how this can be fixed, if it can be fixed? Thanks in advance.
AC rev. hash/commit
AzerothCore rev. 418afce+ 2024-10-10 23:13:20 +0800 (Playerbot branch) (Unix, RelWithDebInfo, Static)
Connected players: 1. Characters in world: 201.
Connection peak: 1.
Server uptime: 10 hour(s) 57 minute(s) 33 second(s)
Update time diff: 2ms. Last 500 diffs summary:
|- Mean: 5ms
|- Median: 2ms
|- Percentiles (95, 99, max): 15ms, 16ms, 20ms
Using SSL version: OpenSSL 3.0.2 15 Mar 2022 (library: OpenSSL 3.0.2 15 Mar 2022)
Using Boost version: 1.74.0
Using CMake version: 3.22.1
Using MySQL version: 80039
Found MySQL Executable: /usr/bin/mysql
Compiled on: Linux 6.8.4-2-pve
Worldserver listening connections on port %u
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: true, getHeight: true, indoorCheck: true
MMAPs status: Enabled
maps directory located in ../data/maps. Total size: 291014951 bytes
vmaps directory located in ../data/vmaps. Total size: 658130721 bytes
mmaps directory located in ../data/mmaps. Total size: 2192910800 bytes
Default DBC locale: enUS.
All available DBC locales: enUS
Using World DB: ACDB 335.12-dev
Using Playerbots DB Revision:
Latest LoginDatabase update: auth_custom.sql
Latest CharacterDatabase update: trasmorg.sql
Latest WorldDatabase update: zz_optional_aq_quest_nerf.sql
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 0
PlayerbotsDatabase queue size: 0
List of enabled modules:
|- mod-ah-bot
|- mod-autobalance
|- mod-dead-means-dead
|- mod-individual-progression
|- mod-individual-xp
|- mod-low-level-rbg
|- mod-morphsummon
|- mod-playerbots
|- mod-pvp-titles
|- mod-quick-respawn
|- mod-racial-trait-swap
|- mod-random-enchants
|- mod-solo-lfg
|- mod-starter-guild
|- mod-transmog
|- mod-weapon-visual
Operating system
Ubuntu 22.04 x64
Custom changes or Modules
No response
The text was updated successfully, but these errors were encountered:
Current Behaviour
Everything works fine when solo, as far as I can tell.
The issue is that once a key has been looted from a Stone of Binding, another player cannot loot the key right away - the stone is showing the effects that it can be interacted with, but nothing happens when clicked. I don't have the exact time, but seems like it can be looted again after a several minutes.
Expected Blizzlike Behaviour
I don't know what should be expected officially - but I would expect a 2nd, 3rd etc. player to be able to loot the key shortly after the previous player.
Source
No response
Steps to reproduce the problem
Extra Notes
I initially thought it could be fixed by changing the respawn rate in the DB.
But the rate is already 2s, which should be fine:
So anyone here with a hint to how this can be fixed, if it can be fixed? Thanks in advance.
AC rev. hash/commit
AzerothCore rev. 418afce+ 2024-10-10 23:13:20 +0800 (Playerbot branch) (Unix, RelWithDebInfo, Static)
Connected players: 1. Characters in world: 201.
Connection peak: 1.
Server uptime: 10 hour(s) 57 minute(s) 33 second(s)
Update time diff: 2ms. Last 500 diffs summary:
|- Mean: 5ms
|- Median: 2ms
|- Percentiles (95, 99, max): 15ms, 16ms, 20ms
Using SSL version: OpenSSL 3.0.2 15 Mar 2022 (library: OpenSSL 3.0.2 15 Mar 2022)
Using Boost version: 1.74.0
Using CMake version: 3.22.1
Using MySQL version: 80039
Found MySQL Executable: /usr/bin/mysql
Compiled on: Linux 6.8.4-2-pve
Worldserver listening connections on port %u
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: true, getHeight: true, indoorCheck: true
MMAPs status: Enabled
maps directory located in ../data/maps. Total size: 291014951 bytes
vmaps directory located in ../data/vmaps. Total size: 658130721 bytes
mmaps directory located in ../data/mmaps. Total size: 2192910800 bytes
Default DBC locale: enUS.
All available DBC locales: enUS
Using World DB: ACDB 335.12-dev
Using Playerbots DB Revision:
Latest LoginDatabase update: auth_custom.sql
Latest CharacterDatabase update: trasmorg.sql
Latest WorldDatabase update: zz_optional_aq_quest_nerf.sql
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 0
PlayerbotsDatabase queue size: 0
List of enabled modules:
|- mod-ah-bot
|- mod-autobalance
|- mod-dead-means-dead
|- mod-individual-progression
|- mod-individual-xp
|- mod-low-level-rbg
|- mod-morphsummon
|- mod-playerbots
|- mod-pvp-titles
|- mod-quick-respawn
|- mod-racial-trait-swap
|- mod-random-enchants
|- mod-solo-lfg
|- mod-starter-guild
|- mod-transmog
|- mod-weapon-visual
Operating system
Ubuntu 22.04 x64
Custom changes or Modules
No response
The text was updated successfully, but these errors were encountered: