-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
86 lines (68 loc) · 1.85 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
let gameSeq=[];
let userSeq=[];
let btns =["yellow" ,"red","purple","green"];
let started =false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started== false){
console.log("game is started");
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(function () {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let random = Math.floor(Math.random()*3);
let randColor = btns[random];
let randBtn = document.querySelector(`.${randColor}`)
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
if(userSeq[idx] === gameSeq[idx]){
if (userSeq.length == gameSeq.length){
setTimeout( levelUp, 1000);
}
} else {
h2.innerHTML = `Game over!!! Your score was <b> ${level} </b> <br> Press Any key to Start`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor = "white";
},150)
reset();
}
}
function btnPress(){
// console.log(this);
let btn = this;
userFlash(btn);
userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length - 1);
}
let allBtns = document.querySelectorAll(".btn")
for ( btn of allBtns){
btn.addEventListener("click",btnPress)
}
function reset (){
started = false;
userSeq = [];
gameSeq = [];
level = 0;
}