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It crashes - both in the editor (upon endplay) and on a package game. (something about UpdateTexture)
[Inline Frame] UnrealEditor-Engine.dll!FRHITexture::GetTexture2D() Line 2037 C++
Image
//UE_DEPRECATED(5.1, "FRHITexture2D is deprecated, please use FRHITexture directly")
inline FRHITexture2D* GetTexture2D() { return TextureDesc.Dimension == ETextureDimension::Texture2D ? this : nullptr; }
//UE_DEPRECATED(5.1, "FRHITexture2DArray is deprecated, please use FRHITexture directly")
inline FRHITexture2DArray* GetTexture2DArray() { return TextureDesc.Dimension == ETextureDimension::Texture2DArray ? this : nullptr; }
//UE_DEPRECATED(5.1, "FRHITexture3D is deprecated, please use FRHITexture directly")
inline FRHITexture3D* GetTexture3D() { return TextureDesc.Dimension == ETextureDimension::Texture3D ? this : nullptr; }
//UE_DEPRECATED(5.1, "FRHITextureCube is deprecated, please use FRHITexture directly")
inline FRHITextureCube* GetTextureCube() { return TextureDesc.IsTextureCube() ? this : nullptr; }
The text was updated successfully, but these errors were encountered:
It crashes - both in the editor (upon endplay) and on a package game. (something about UpdateTexture)
[Inline Frame] UnrealEditor-Engine.dll!FRHITexture::GetTexture2D() Line 2037 C++
Image
The text was updated successfully, but these errors were encountered: