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How to use from UnityEditor script? #37
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You can add the AWSPrefab dynamically using something like PrefabUtility and add it as a component before you make any client calls. |
Thank you for the response.
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Looks like with the current SDK you cant completely implement the API's in the editor. It will need some tweaking in the design. I'll add this as a feature request and into our backlog. |
I understand, thanks! I'm looking forward to it. |
Is there any movement on this? |
I guess for now i'll work around it by having the game running but paused when doing an editor thing |
Moved to feature requests https://github.com/aws/aws-sdk-net/blob/master/FEATURE_REQUESTS.md |
Hi, thanks nice the sdk.
I have tried a sample project, it looks nice. There seems to be created instance of
AWSPrefab(AmazonInitializer)
. But, I'd like to connect to S3 server fromUnityEditor
script. Not in game, for example:I got the error:
How to use or do you have any plan?
Thank you.
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