You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
jul 10 '13 : added exes and primitive detection btw player and ex, and missile and ex.
exes
jul 11: made exes move columns. started adapting for consecutive levels and lives. seems to work at moment, though i should do something to make it clear that you've died, or advanced to the next level.
jul 12: levels, endlevel animation pov skews in, firing to 6. score and lives on display.
jul 14: added two more frames to ex jumping, enabled playability during levelclear sequence,
jul 15 2013: added spikes and holding level state on death. added spinners. added more board levels.
todo next:
add more levels?
fig8
broken spiral?
random other thing? something to collect for extra life? something that slows down the exes?