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Hi Will check the DirectX software potential calibration issues later.
Please use the Firefox, best to use only single tab with HyperHDR panel. Fullscreen detection is non-standardized between web-browsers and currently only Firefox will work for sure in Windows 10 (Windows 11 is not supported by me, I'm counting here on the users). In the full-screen when the mosaic is shown, no browser menu may be visible: mosaic should take all the space.
Theoretically it's possible. As you can see in the detailed calibrations logs which are attached to the LUT tables, values for raw HDR content are usually in ~[0-150] RGB range. So it's a matter to implement it. |
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I submitted #518 |
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Hello,
i'm using HyperHDR on my HDR monitor and Windows 11 computer, without any usb grabbers, and it works great! But i'm having issues with the global HDR toggle and the automatic calibration tool:
The global toggle doesn't seem to apply to the software screen grabber "HDR to SDR tone mapping" option, according to the logs:
"(DxGrabber.cpp:109) setHdrToneMappingMode to: Fullscreen" this is what changes with that settings, but this is what changes instead with the global toggle: "(MFGrabber.cpp:175) setHdrToneMappingMode to: Fullscreen"
The automatic LUT calibration tool gives the error "[MEDIA_FOUNDATION:AUTO] Could not find any capture device" after showing the pattern and creating the empty LUT and it doesn't seem to continue. (also, if i try to start it in Fullscreen mode (F11) it says "please enter fullscreen", it only starts in not-fullscreen mode).
Also, sort of unrelated to this, i'm using another software called "Novideo sRGB" to clamp my monitor colors in SDR mode, and this software is capable of detecting if HDR is active or not by using a Windows API to disable itself, would it be possible to implement something like this?
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