You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Following would be required to render a mesh. It is a .obj file. It contains vertex list and .mtl file to use for material. .mtl file contains path to the texture image to be used and some attributes. We can make an object like pyglet.graphics.vertex_list to store the vertices and its attributes. This object can later be used while rendering.
Getting texture from an image
Rendering arbitrary meshes (ie vertices) with given texture
The text was updated successfully, but these errors were encountered:
Following would be required to render a mesh. It is a
.obj
file. It contains vertex list and.mtl
file to use for material..mtl
file contains path to the texture image to be used and some attributes. We can make an object likepyglet.graphics.vertex_list
to store the vertices and its attributes. This object can later be used while rendering.The text was updated successfully, but these errors were encountered: