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The reason I ask is because I'd like to estimate the spatial distribution of cloud water from a number of observations. I would split the scene I'm observing into a fixed number voxels. Based on the amount of water in each voxel a ray would get attenuated and reflected by a known amount. And so the question is to estimate the amount of water in each voxel. Does this make sense?
The text was updated successfully, but these errors were encountered:
Really nice work. Reading https://avik-pal.github.io/RayTracer.jl/dev/getting_started/inverse_lighting/ I was wondering if the opposite problem of fixing the lighting position and direction, and instead estimate how a fixed number of polygons would be positioned to create the seen image?
The reason I ask is because I'd like to estimate the spatial distribution of cloud water from a number of observations. I would split the scene I'm observing into a fixed number voxels. Based on the amount of water in each voxel a ray would get attenuated and reflected by a known amount. And so the question is to estimate the amount of water in each voxel. Does this make sense?
The text was updated successfully, but these errors were encountered: