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Possible to fix lighting and optimize polygon position? #15

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leifdenby opened this issue Sep 26, 2019 · 2 comments
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Possible to fix lighting and optimize polygon position? #15

leifdenby opened this issue Sep 26, 2019 · 2 comments

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@leifdenby
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Really nice work. Reading https://avik-pal.github.io/RayTracer.jl/dev/getting_started/inverse_lighting/ I was wondering if the opposite problem of fixing the lighting position and direction, and instead estimate how a fixed number of polygons would be positioned to create the seen image?

The reason I ask is because I'd like to estimate the spatial distribution of cloud water from a number of observations. I would split the scene I'm observing into a fixed number voxels. Based on the amount of water in each voxel a ray would get attenuated and reflected by a known amount. And so the question is to estimate the amount of water in each voxel. Does this make sense?

@avik-pal
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Indeed that is possible. However, I am afraid that this codebase is not suitable for it.

I am linking some interesting work which involves estimation of shape of objects from a single view:

  1. Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning
  2. Differentiable Interpolation Based Renderer

@leifdenby
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Thank you for your suggestions!

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