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CHANGELOG.md

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0.0.6 / 2015-02-14

  • package.json update publish
  • glDraw added drawOnB
  • OnB added setf
  • index.js export OnB
  • Ease cleanup
  • VboMesh added get{Vertices,Normals,Colors,Texcoords,Indices}Length
  • Mesh added get{Vertices,Normals,Colors,Texcoords,Indices}Length
  • Ease added none
  • VboMesh added append{Vertices,Normals,Colors,Texcoords,Indices}
  • Mesh added append{Vertices,Colors,Normals,Texcoords,Indices}, doc++
  • index.js update Time
  • Time initial
  • App moved internal time handling to Time
  • Color added to{RGBA,RGB}String
  • Merge branch 'master' of https://github.com/automat/Foam
  • Deleted async
  • Delete async,
  • AABB added option relative to normalize{Points,Pointsf}
  • Ease misc optimizations
  • Vec3 added toAbs, abs
  • Vec2 added toAbs, abs
  • AABB added get{MinMin,MaxMax}, normalize
  • 09_Draw_Immediate_2d fixed module import, initial random velocity
  • AABB added setMinMax{f,fv}, fromMinMax{f,fv}
  • 13_FileWatcher initial
  • Color added setHSV
  • Fixed async in commit msg
  • FileWatcher sync -> async, caused by sync XMLHttpRequest getting deprecated on the main thread
  • Light fixed setCustomUniform4 w set
  • ObjLoader fixed options skip
  • Color changed constructor, set{i,f} to more flexible rgba pass
  • Light added isEnabled, removed color set from debugDraw, moved to static temps
  • VboMesh added returns, doc++
  • Matrix44 added setTranslation, fromScalef
  • Mouse doc++
  • App added options
  • 03_Fbo fixed whitespaces
  • Rect isEqual => equals
  • glDraw itr++
  • glDraw added drawLine{Part,Partf}, fixed missing attribLocation check on drawPoints, fixed drawLineStripf color
  • AABB fixed param out from{Points, Pointsf}, doc++
  • AABB added setMinMax
  • update 2015
  • AABB added reset, include{Pointf,Point}
  • CameraOrbiter added getDistance{Min,Max}
  • glDraw drawCube removed unnecessary disableVertexAttribArray
  • Fbo fixed width & height set on resize, added returns
  • Program added returns, default UNIFORM_SKYBOX
  • App fixed Firefox mouse drag
  • index.js added Matrix33 export
  • Matrix33 added setFrom{Scale,Scalef,Rotation,Translationf}, mult{Vec2,Vec2f}
  • Color added copy, lerp
  • Vec2 added direction
  • AABR fixed center and rect points calc, args naming fromPoints & fromPointsf
  • Vec2 added lerp,lerped,slerp,slerped
  • index.js update
  • AABR initial
  • AABB removed NORM_RANGE
  • AABB fixed get{X,Y}RangeNormalized
  • Vec2 added set1f, add1f, sub1f, cross, interpolateTo, interpolatedTo, toZero, isZero, toOne, random, randomDirection
  • Vec3 removed set{X,Y,Z}, added set1f, fixed docs
  • added Texture video support, removed ObjectUtil
  • added CameraAbstract get{Near,Far,Fov}
  • fixed Vec3 random arguments override
  • added Vec3 {add,sub}1f, prototype random,randomDirection, cleanup static methods
  • added Fbo resizef & resize
  • added CameraOrbiter getDistanceNormalized
  • temp fix ObjLoader no texcoords
  • fixed AABB getXYZRange out constructor
  • added AABB get{X,Y,Z}Range, get{X,Y,Z}RangeNormalized, normalizePoints{f}
  • fixed Mesh getBoundingBox optional out param naming
  • fixed AABB setFromPointsf
  • fixed ObjLoader wrong options check order
  • added ObjLoader 'plain' option, changed param order
  • added glDraw drawGridPoints
  • fixed Vec3 randomPosition
  • fixed Vec2 randomPosition
  • changed Vec3 to use Random module
  • changed Vec2 to use Random module, fixed optional params
  • added Random null seed check
  • added CameraOrbiter constrainDistanceTarget on distance set min/max
  • added {Mesh,VboMesh}Primitive Disk
  • added Vbo return this on unbind
  • renamed Texture create{Blank,FromImage,FromRandom} => from{Blank,Image,Random}
  • added ObjLoader optional group merge