diff --git a/.github/workflows/handle-sheet-push.yml b/.github/workflows/handle-sheet-push.yml new file mode 100644 index 00000000000..96e7b34a6d1 --- /dev/null +++ b/.github/workflows/handle-sheet-push.yml @@ -0,0 +1,68 @@ +name: Processes and uploads sheet changes + +on: + push: + branches: + - staging + - master + +env: + NPM_TOKEN: ${{ secrets.REPO_ACCESS_TOKEN }} + +jobs: + deployment: + if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/master' + environment: ${{ github.ref_name == 'master' && 'production' || 'staging' }} + runs-on: ubuntu-latest + env: + CDN_SHEETS_FOLDER: ${{ vars.CDN_SHEETS_FOLDER }} + # Set job outputs to values from filter step + outputs: + sheet: ${{ steps.filter.outputs.sheet }} + sheet-json: ${{ steps.filter.outputs.sheet_files }} + steps: + - uses: actions/checkout@v3 + - uses: dorny/paths-filter@v2 + id: filter + with: + # Enable listing of files matching each filter. + # Paths to files will be available in `${FILTER_NAME}_files` output variable. + # Paths will be escaped and space-delimited. + # Output is usable as command-line argument list in Linux shell + list-files: shell + filters: | + sheet: + - added|modified: '*/sheet.json' + + - id: 'auth' + if: steps.filter.outputs.sheet == 'true' + uses: 'google-github-actions/auth@v1' + with: + credentials_json: '${{ secrets.SHEET_HTTP_GCP_KEYFILE }}' + - name: 'Set up Cloud SDK' + if: steps.filter.outputs.sheet == 'true' + uses: 'google-github-actions/setup-gcloud@v1' + + - name: 'Use gcloud CLI' + if: steps.filter.outputs.sheet == 'true' + run: 'gcloud info' + - uses: oven-sh/setup-bun@v1 + if: steps.filter.outputs.sheet == 'true' + + - run: bun install + if: steps.filter.outputs.sheet == 'true' + working-directory: contrib/sheet-pixie + + # Handles when sheets have been updated individually + - run: bun run contrib/sheet-pixie/index.ts ${{ steps.filter.outputs.sheet_files }} + if: steps.filter.outputs.sheet == 'true' + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} + - run: find ${{ env.DEST_DIR }} -maxdepth 1 -type d -exec sh -c 'cp -R --verbose "$(basename "{}")/translations" "{}/"' 2>/dev/null \; + if: steps.filter.outputs.sheet == 'true' + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} + - run: gcloud storage rsync --project=roll20-actual ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} gs://roll20-cdn/${{ env.CDN_SHEETS_FOLDER }} --cache-control='no-cache' --recursive + if: steps.filter.outputs.sheet == 'true' + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml new file mode 100644 index 00000000000..f6e7a9f08c3 --- /dev/null +++ b/.github/workflows/release.yml @@ -0,0 +1,43 @@ +name: Forces-updates all sheets + +on: + push: + tags: + - 'v*' + +env: + NPM_TOKEN: ${{ secrets.REPO_ACCESS_TOKEN }} + +jobs: + deployment: + environment: production + runs-on: ubuntu-latest + env: + CDN_SHEETS_FOLDER: ${{ vars.CDN_SHEETS_FOLDER }} + steps: + - uses: actions/checkout@v3 + + - id: 'auth' + uses: 'google-github-actions/auth@v1' + with: + credentials_json: '${{ secrets.SHEET_HTTP_GCP_KEYFILE }}' + - name: 'Set up Cloud SDK' + uses: 'google-github-actions/setup-gcloud@v1' + + - name: 'Use gcloud CLI' + run: 'gcloud info' + - uses: oven-sh/setup-bun@v1 + + - run: bun install + working-directory: contrib/sheet-pixie + + # Handles when a force-update has been requested (meaning all sheets will be re-built and deployed) + - run: make all + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} + - run: find ${{ env.DEST_DIR }} -maxdepth 1 -type d -exec sh -c 'cp -R --verbose "$(basename "{}")/translations" "{}/"' 2>/dev/null \; + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} + - run: gcloud storage rsync --project=roll20-actual ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} gs://roll20-cdn/${{ env.CDN_SHEETS_FOLDER }} --delete-unmatched-destination-objects --cache-control='no-cache' --recursive + env: + DEST_DIR: ${{ runner.temp }}/${{ env.CDN_SHEETS_FOLDER }} diff --git a/.gitignore b/.gitignore index 90d2e9149b6..8c7d72ca40e 100644 --- a/.gitignore +++ b/.gitignore @@ -40,6 +40,8 @@ build/Release # Dependency directories node_modules/ +!Shadowrun6th-German/node_modules +!Shadowrun6th-German/node_modules/jake/Makefile jspm_packages/ # Snowpack dependency directory (https://snowpack.dev/) @@ -84,7 +86,6 @@ out # Nuxt.js build / generate output .nuxt -dist # Gatsby files .cache/ @@ -144,3 +145,9 @@ Icon Network Trash Folder Temporary Items .apdisk + +sync_sheets.sh + +**/*/dist/*.html +**/*/dist/*.css +**/*/dist/*.json \ No newline at end of file diff --git a/.tool-versions b/.tool-versions new file mode 100644 index 00000000000..1e04d796d7d --- /dev/null +++ b/.tool-versions @@ -0,0 +1 @@ +nodejs 18.17.0 diff --git a/3DX/3dx.css b/3DX/3dx.css index 6d22c35fad6..01538954e48 100644 --- a/3DX/3dx.css +++ b/3DX/3dx.css @@ -573,6 +573,10 @@ label, input, button, select, textarea { height: 100%; width: 1rem; } +.Proficiencias_Pontos_Totais { + align-items: center; + display: flex; +} .Inventory__Wrap { align-items: center; @@ -699,6 +703,14 @@ label, input, button, select, textarea { padding-bottom: 0px; } +#suminput { + background-color: transparent; + border: none; + padding-bottom: 0.4rem; + padding-left: 0.3rem; + text-align: left; +} + .Rolagens__Wrap { align-items: center; display: flex; diff --git a/3DX/3dx.html b/3DX/3dx.html index fa526c51421..6fa7246dc7f 100644 --- a/3DX/3dx.html +++ b/3DX/3dx.html @@ -227,27 +227,27 @@
- - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + +
@@ -302,30 +302,33 @@
- - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + +
- +
+ + +
diff --git a/5eShaped/sheet.json b/5eShaped/sheet.json index 2ba2fb1eaa1..148be607dfe 100644 --- a/5eShaped/sheet.json +++ b/5eShaped/sheet.json @@ -7,5 +7,6 @@ "compendium": "dnd5e", "instructions": "This sheet is designed for use with D&D 5th edition. It has been designed to match the layout of the D&D 5e Character Sheet.", "patreon": "https://www.patreon.com/mlenser", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695962898" +} diff --git a/APOCALYPSE FRAME/apocalypse-frame.css b/APOCALYPSE FRAME/apocalypse-frame.css new file mode 100644 index 00000000000..bdd410bc3d7 --- /dev/null +++ b/APOCALYPSE FRAME/apocalypse-frame.css @@ -0,0 +1 @@ +@import"https://fonts.googleapis.com/css2?family=Abel&family=Audiowide&display=swap";#af-sheet{/*! bulma.io v0.9.4 | MIT License | github.com/jgthms/bulma *//*! minireset.css v0.0.6 | MIT License | github.com/jgthms/minireset.css */@import"https://fonts.googleapis.com/css2?family=Noto+Color+Emoji&display=swap"}#af-sheet .select select,#af-sheet .textarea,#af-sheet .input,#af-sheet .button{-moz-appearance:none;-webkit-appearance:none;align-items:center;border:1px solid rgba(0,0,0,0);border-radius:4px;box-shadow:none;display:inline-flex;font-size:1rem;height:2.5em;justify-content:flex-start;line-height:1.5;padding-bottom:calc(.5em - 1px);padding-left:calc(.75em - 1px);padding-right:calc(.75em - 1px);padding-top:calc(.5em - 1px);position:relative;vertical-align:top}#af-sheet .select select:focus,#af-sheet .textarea:focus,#af-sheet .input:focus,#af-sheet .button:focus,#af-sheet .select select:active,#af-sheet .textarea:active,#af-sheet .input:active,#af-sheet .button:active{outline:none}#af-sheet .tabs,#af-sheet .button{-webkit-touch-callout:none;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#af-sheet .select:not(.is-multiple):not(.is-loading)::after{border:3px solid rgba(0,0,0,0);border-radius:2px;border-right:0;border-top:0;content:" ";display:block;height:.625em;margin-top:-0.4375em;pointer-events:none;position:absolute;top:50%;transform:rotate(-45deg);transform-origin:center;width:.625em}#af-sheet .tabs:not(:last-child),#af-sheet .level:not(:last-child),#af-sheet .block:not(:last-child),#af-sheet .title:not(:last-child),#af-sheet .content:not(:last-child){margin-bottom:1.5rem}#af-sheet .delete{-webkit-touch-callout:none;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;-moz-appearance:none;-webkit-appearance:none;background-color:rgba(10,10,10,.2);border:none;border-radius:9999px;cursor:pointer;pointer-events:auto;display:inline-block;flex-grow:0;flex-shrink:0;font-size:0;height:20px;max-height:20px;max-width:20px;min-height:20px;min-width:20px;outline:none;position:relative;vertical-align:top;width:20px}#af-sheet .delete::before,#af-sheet .delete::after{background-color:#fff;content:"";display:block;left:50%;position:absolute;top:50%;transform:translateX(-50%) translateY(-50%) rotate(45deg);transform-origin:center center}#af-sheet .delete::before{height:2px;width:50%}#af-sheet .delete::after{height:50%;width:2px}#af-sheet .delete:hover,#af-sheet .delete:focus{background-color:rgba(10,10,10,.3)}#af-sheet .delete:active{background-color:rgba(10,10,10,.4)}#af-sheet .is-large.delete{height:32px;max-height:32px;max-width:32px;min-height:32px;min-width:32px;width:32px}#af-sheet p,#af-sheet ol,#af-sheet ul,#af-sheet li,#af-sheet textarea,#af-sheet h1,#af-sheet h2,#af-sheet h3{margin:0;padding:0}#af-sheet h1,#af-sheet h2,#af-sheet h3{font-size:100%;font-weight:normal}#af-sheet ul{list-style:none}#af-sheet button,#af-sheet input,#af-sheet select,#af-sheet textarea{margin:0}#af-sheet *,#af-sheet *::before,#af-sheet *::after{box-sizing:inherit}#af-sheet section{display:block}#af-sheet button,#af-sheet input,#af-sheet select,#af-sheet textarea{font-family:"Abel",BlinkMacSystemFont,-apple-system,"Segoe UI","Roboto","Oxygen","Ubuntu","Cantarell","Fira Sans","Droid Sans","Helvetica Neue","Helvetica","Arial",sans-serif}#af-sheet a{color:#485fc7;cursor:pointer;text-decoration:none}#af-sheet a strong{color:currentColor}#af-sheet a:hover{color:#363636}#af-sheet input[type=checkbox]{vertical-align:baseline}#af-sheet span{font-style:inherit;font-weight:inherit}#af-sheet strong{color:#363636;font-weight:700}@keyframes spinAround{from{transform:rotate(0deg)}to{transform:rotate(359deg)}}#af-sheet .button{background-color:#fff;border-color:#dbdbdb;border-width:1px;color:#363636;cursor:pointer;justify-content:center;padding-bottom:calc(.5em - 1px);padding-left:1em;padding-right:1em;padding-top:calc(.5em - 1px);text-align:center;white-space:nowrap}#af-sheet .button strong{color:inherit}#af-sheet .button:hover{border-color:#b5b5b5;color:#363636}#af-sheet .button:focus{border-color:#485fc7;color:#363636}#af-sheet .button:focus:not(:active){box-shadow:0 0 0 .125em rgba(72,95,199,.25)}#af-sheet .button:active{border-color:#4a4a4a;color:#363636}#af-sheet .button.is-large{font-size:1.5rem}#af-sheet .container{flex-grow:1;margin:0 auto;position:relative;width:auto}@media screen and (min-width: 1024px){#af-sheet .container{max-width:960px}}@media screen and (min-width: 1216px){#af-sheet .container:not(.is-max-desktop){max-width:1152px}}@media screen and (min-width: 1408px){#af-sheet .container:not(.is-max-desktop):not(.is-max-widescreen){max-width:1344px}}#af-sheet .content li+li{margin-top:.25em}#af-sheet .content p:not(:last-child),#af-sheet .content ol:not(:last-child),#af-sheet .content ul:not(:last-child){margin-bottom:1em}#af-sheet .content h1,#af-sheet .content h2,#af-sheet .content h3{color:#363636;font-weight:600;line-height:1.125}#af-sheet .content h1{font-size:2em;margin-bottom:.5em}#af-sheet .content h1:not(:first-child){margin-top:1em}#af-sheet .content h2{font-size:1.75em;margin-bottom:.5714em}#af-sheet .content h2:not(:first-child){margin-top:1.1428em}#af-sheet .content h3{font-size:1.5em;margin-bottom:.6666em}#af-sheet .content h3:not(:first-child){margin-top:1.3333em}#af-sheet .content ol{list-style-position:outside;margin-left:2em;margin-top:1em}#af-sheet .content ol:not([type]){list-style-type:decimal}#af-sheet .content ul{list-style:disc outside;margin-left:2em;margin-top:1em}#af-sheet .content ul ul{list-style-type:circle;margin-top:.5em}#af-sheet .content ul ul ul{list-style-type:square}#af-sheet .content .tabs li+li{margin-top:0}#af-sheet .content.is-large{font-size:1.5rem}@keyframes moveIndeterminate{from{background-position:200% 0}to{background-position:-200% 0}}#af-sheet .tags{align-items:center;display:flex;flex-wrap:wrap;justify-content:flex-start}#af-sheet .tags:last-child{margin-bottom:-0.5rem}#af-sheet .tags:not(:last-child){margin-bottom:1rem}#af-sheet .title{word-break:break-word}#af-sheet .title span{font-weight:inherit}#af-sheet .title{color:#363636;font-size:2rem;font-weight:600;line-height:1.125}#af-sheet .title strong{color:inherit;font-weight:inherit}#af-sheet .title.is-1{font-size:3rem}#af-sheet .number{align-items:center;background-color:#f5f5f5;border-radius:9999px;display:inline-flex;font-size:1.25rem;height:2em;justify-content:center;margin-right:1.5rem;min-width:2.5em;padding:.25rem .5rem;text-align:center;vertical-align:top}#af-sheet .select select,#af-sheet .textarea,#af-sheet .input{background-color:#fff;border-color:#dbdbdb;border-radius:4px;color:#363636}#af-sheet .select select::-moz-placeholder,#af-sheet .textarea::-moz-placeholder,#af-sheet .input::-moz-placeholder{color:rgba(54,54,54,.3)}#af-sheet .select select::-webkit-input-placeholder,#af-sheet .textarea::-webkit-input-placeholder,#af-sheet .input::-webkit-input-placeholder{color:rgba(54,54,54,.3)}#af-sheet .select select:-moz-placeholder,#af-sheet .textarea:-moz-placeholder,#af-sheet .input:-moz-placeholder{color:rgba(54,54,54,.3)}#af-sheet .select select:-ms-input-placeholder,#af-sheet .textarea:-ms-input-placeholder,#af-sheet .input:-ms-input-placeholder{color:rgba(54,54,54,.3)}#af-sheet .select select:hover,#af-sheet .textarea:hover,#af-sheet .input:hover{border-color:#b5b5b5}#af-sheet .select select:focus,#af-sheet .textarea:focus,#af-sheet .input:focus,#af-sheet .select select:active,#af-sheet .textarea:active,#af-sheet .input:active{border-color:#485fc7;box-shadow:0 0 0 .125em rgba(72,95,199,.25)}#af-sheet .textarea,#af-sheet .input{box-shadow:inset 0 .0625em .125em rgba(10,10,10,.05);max-width:100%;width:100%}#af-sheet .is-large.textarea,#af-sheet .is-large.input{font-size:1.5rem}#af-sheet .textarea{display:block;max-width:100%;min-width:100%;padding:calc(.75em - 1px);resize:vertical}#af-sheet .textarea:not([rows]){max-height:40em;min-height:8em}#af-sheet .checkbox{cursor:pointer;display:inline-block;line-height:1.25;position:relative}#af-sheet .checkbox input{cursor:pointer}#af-sheet .checkbox:hover{color:#363636}#af-sheet .select{display:inline-block;max-width:100%;position:relative;vertical-align:top}#af-sheet .select:not(.is-multiple){height:2.5em}#af-sheet .select:not(.is-multiple):not(.is-loading)::after{border-color:#485fc7;right:1.125em;z-index:4}#af-sheet .select select{cursor:pointer;display:block;font-size:1em;max-width:100%;outline:none}#af-sheet .select select::-ms-expand{display:none}#af-sheet .select select:not([multiple]){padding-right:2.5em}#af-sheet .select:not(.is-multiple):not(.is-loading):hover::after{border-color:#363636}#af-sheet .select.is-large{font-size:1.5rem}#af-sheet .label{color:#363636;display:block;font-size:1rem;font-weight:700}#af-sheet .label:not(:last-child){margin-bottom:.5em}#af-sheet .label.is-large{font-size:1.5rem}#af-sheet .field:not(:last-child){margin-bottom:.75rem}#af-sheet .field.has-addons{display:flex;justify-content:flex-start}#af-sheet .field.has-addons .control:not(:last-child){margin-right:-1px}#af-sheet .field.has-addons .control:not(:first-child):not(:last-child) .button,#af-sheet .field.has-addons .control:not(:first-child):not(:last-child) .input,#af-sheet .field.has-addons .control:not(:first-child):not(:last-child) .select select{border-radius:0}#af-sheet .field.has-addons .control:first-child:not(:only-child) .button,#af-sheet .field.has-addons .control:first-child:not(:only-child) .input,#af-sheet .field.has-addons .control:first-child:not(:only-child) .select select{border-bottom-right-radius:0;border-top-right-radius:0}#af-sheet .field.has-addons .control:last-child:not(:only-child) .button,#af-sheet .field.has-addons .control:last-child:not(:only-child) .input,#af-sheet .field.has-addons .control:last-child:not(:only-child) .select select{border-bottom-left-radius:0;border-top-left-radius:0}#af-sheet .field.has-addons .control .button:not([disabled]):hover,#af-sheet .field.has-addons .control .input:not([disabled]):hover,#af-sheet .field.has-addons .control .select select:not([disabled]):hover{z-index:2}#af-sheet .field.has-addons .control .button:not([disabled]):focus,#af-sheet .field.has-addons .control .button:not([disabled]):active,#af-sheet .field.has-addons .control .input:not([disabled]):focus,#af-sheet .field.has-addons .control .input:not([disabled]):active,#af-sheet .field.has-addons .control .select select:not([disabled]):focus,#af-sheet .field.has-addons .control .select select:not([disabled]):active{z-index:3}#af-sheet .field.has-addons .control .button:not([disabled]):focus:hover,#af-sheet .field.has-addons .control .button:not([disabled]):active:hover,#af-sheet .field.has-addons .control .input:not([disabled]):focus:hover,#af-sheet .field.has-addons .control .input:not([disabled]):active:hover,#af-sheet .field.has-addons .control .select select:not([disabled]):focus:hover,#af-sheet .field.has-addons .control .select select:not([disabled]):active:hover{z-index:4}@media screen and (min-width: 769px),print{#af-sheet .field.is-horizontal{display:flex}}#af-sheet .field-label .label{font-size:inherit}@media screen and (max-width: 768px){#af-sheet .field-label{margin-bottom:.5rem}}@media screen and (min-width: 769px),print{#af-sheet .field-label{flex-basis:0;flex-grow:1;flex-shrink:0;margin-right:1.5rem;text-align:right}#af-sheet .field-label.is-large{font-size:1.5rem;padding-top:.375em}}#af-sheet .field-body .field .field{margin-bottom:0}@media screen and (min-width: 769px),print{#af-sheet .field-body{display:flex;flex-basis:0;flex-grow:5;flex-shrink:1}#af-sheet .field-body .field{margin-bottom:0}#af-sheet .field-body>.field{flex-shrink:1}#af-sheet .field-body>.field:not(.is-narrow){flex-grow:1}#af-sheet .field-body>.field:not(:last-child){margin-right:.75rem}}#af-sheet .control{box-sizing:border-box;clear:both;font-size:1rem;position:relative;text-align:inherit}#af-sheet .level{align-items:center;justify-content:space-between}@media screen and (min-width: 769px),print{#af-sheet .level{display:flex}}#af-sheet .tabs{-webkit-overflow-scrolling:touch;align-items:stretch;display:flex;font-size:1rem;justify-content:space-between;overflow:hidden;overflow-x:auto;white-space:nowrap}#af-sheet .tabs a{align-items:center;border-bottom-color:#dbdbdb;border-bottom-style:solid;border-bottom-width:1px;color:#4a4a4a;display:flex;justify-content:center;margin-bottom:-1px;padding:.5em 1em;vertical-align:top}#af-sheet .tabs a:hover{border-bottom-color:#363636;color:#363636}#af-sheet .tabs li{display:block}#af-sheet .tabs ul{align-items:center;border-bottom-color:#dbdbdb;border-bottom-style:solid;border-bottom-width:1px;display:flex;flex-grow:1;flex-shrink:0;justify-content:flex-start}#af-sheet .tabs.is-large{font-size:1.5rem}#af-sheet .column{display:block;flex-basis:0;flex-grow:1;flex-shrink:1;padding:.75rem}@media screen and (min-width: 769px),print{#af-sheet .column.is-narrow{flex:none;width:unset}#af-sheet .column.is-half{flex:none;width:50%}#af-sheet .column.is-one-third{flex:none;width:33.3333%}#af-sheet .column.is-1{flex:none;width:8.33333337%}}#af-sheet .columns{margin-left:-0.75rem;margin-right:-0.75rem;margin-top:-0.75rem}#af-sheet 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APOCALYPSE FRAME

Attributes

Forceful, direct, sweeping, powerful.
Drive contributes to Maximum Vigor
Quick, reactive, reflexive, immediate.
Speed contributes to Maximum Tension
Expert, skillful, technical, deliberate.
Control contributes to Maximum Fuel

Put 3 in one Attribute, 2 in another, and 1 in the third.

Build

Signature Feature

Systems

Spend 1 Fuel on your turn to use these.

Signature System:

  • Efficient: The first time in a round that you use this System, roll a die. On a 4-6, no Fuel is expended this time.
  • Holdout: If you have 0 Fuel, you may use this System by spending 1 Tension. It gains the Limited Tag when used in this way.
  • Limited: You may only use this System once per round.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Flashy: An enemy Harmed by this System must attack you or anyone else who Harms them with a Flashy System this round, provided that such an attack is possible. This effect lasts until the end of the round.
  • Piercing: Ignores Shields.
  • Suppressive: Standard enemies Harmed by this System can't move (including movement from Approach/Retreat Tags) for the rest of the round.
  • Superhot: One target affected by this System takes +1 Harm from it.
  • Encouraging: Anyone affected by this System does +1 Harm with their next Attack this round.
  • Enveloping: One target affected by this System gains 1 Shield or increases Shield gain by 1.
  • Motivating: Anyone affected by this System may move immediately to a Near location.
  • Obfuscating: Anyone affected by this System cannot be attacked until the start of the next round if the would-be attacker has at least one other target in range.
  • Projecting: If this System only affects you, you can instead have it affect a Close ally. If this System only affects a Close ally, you can instead have it affect a Near ally. You must pay 1 Tension in addition to the Fuel cost.
  • Protective: Anyone affected by this system reduces Harm by 1 the next time they take Harm this round.

Modular System 1:

  • Efficient: The first time in a round that you use this System, roll a die. On a 4-6, no Fuel is expended this time.
  • Holdout: If you have 0 Fuel, you may use this System by spending 1 Tension. It gains the Limited Tag when used in this way.
  • Limited: You may only use this System once per round.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Flashy: An enemy Harmed by this System must attack you or anyone else who Harms them with a Flashy System this round, provided that such an attack is possible. This effect lasts until the end of the round.
  • Piercing: Ignores Shields.
  • Suppressive: Standard enemies Harmed by this System can't move (including movement from Approach/Retreat Tags) for the rest of the round.
  • Superhot: One target affected by this System takes +1 Harm from it.
  • Encouraging: Anyone affected by this System does +1 Harm with their next Attack this round.
  • Enveloping: One target affected by this System gains 1 Shield or increases Shield gain by 1.
  • Motivating: Anyone affected by this System may move immediately to a Near location.
  • Obfuscating: Anyone affected by this System cannot be attacked until the start of the next round if the would-be attacker has at least one other target in range.
  • Projecting: If this System only affects you, you can instead have it affect a Close ally. If this System only affects a Close ally, you can instead have it affect a Near ally. You must pay 1 Tension in addition to the Fuel cost.
  • Protective: Anyone affected by this system reduces Harm by 1 the next time they take Harm this round.

Modular System 2:

  • Efficient: The first time in a round that you use this System, roll a die. On a 4-6, no Fuel is expended this time.
  • Holdout: If you have 0 Fuel, you may use this System by spending 1 Tension. It gains the Limited Tag when used in this way.
  • Limited: You may only use this System once per round.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Flashy: An enemy Harmed by this System must attack you or anyone else who Harms them with a Flashy System this round, provided that such an attack is possible. This effect lasts until the end of the round.
  • Piercing: Ignores Shields.
  • Suppressive: Standard enemies Harmed by this System can't move (including movement from Approach/Retreat Tags) for the rest of the round.
  • Superhot: One target affected by this System takes +1 Harm from it.
  • Encouraging: Anyone affected by this System does +1 Harm with their next Attack this round.
  • Enveloping: One target affected by this System gains 1 Shield or increases Shield gain by 1.
  • Motivating: Anyone affected by this System may move immediately to a Near location.
  • Obfuscating: Anyone affected by this System cannot be attacked until the start of the next round if the would-be attacker has at least one other target in range.
  • Projecting: If this System only affects you, you can instead have it affect a Close ally. If this System only affects a Close ally, you can instead have it affect a Near ally. You must pay 1 Tension in addition to the Fuel cost.
  • Protective: Anyone affected by this system reduces Harm by 1 the next time they take Harm this round.

Frame Damage

Superstructure: -2 Max Vigor. -1 die, Drive rolls

Legs: Move/Sprint need Speed rolls. -1 die, all other Speed rolls.

Sensor: -1 die, Attack/Control rolls.

Arm: Lose one Armament.

Shoulder: One Mod. System needs a Control roll.

Core: Sig. System needs a Drive roll.

Roll Randomly

Armaments

Use the Attack Action on your turn to use these.

Armament 1:

  • Close: A few steps away, a distance you can move practically instantly (on a map, in the same hex).
  • Near: A short distance away, as far as you can move in a few seconds (on a map, one hex away). When you move, you can move to a Near location.
  • Far: within a reasonable range for combat, further than you can move in a few seconds (on a map, two hexes away).
  • Extreme: just beyond a reasonable range for combat, except in very rare cases (on a map, three hexes away).
  • Burst: +1 Harm when your roll is a 6.
  • Charge: +1 die on your first Attack with this Armament each round.
  • Critical: +1 Harm when used at half Vigor or less.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Focused: +1 Harm when used at maximum or greater Tension.
  • Hot: Once per round, gain 1 Tension when you take out an enemy.
  • Impulsive: +1 Harm when used at half Tension or less.
  • Incendiary: Creates a Hazard at the target's location until the start of the next round. Only one Hazard can be created per location.
  • Invigorating: Once per round, regain 1 Vigor when you take out an enemy.
  • Mobile: +1 Harm if you've moved at least two range bands this round.
  • Piercing: Ignores Shields.
  • Polished: +1 Harm when used at maximum Vigor.
  • Scoped: Armament's maximum range increases to Near if Close, and to Far if Near. It has -1 die to attack at its newly extended range. If it already has Far when it gains Scoped, +1 die when used at Far if no enemies are Close/Near.
  • Sighted: Armament's minimum range increases to Near if Far, and to Close if Near. If it already has Close when it gains Sighted, +1 die and +1 Harm when used at Close if no enemies are Near/Far.
  • SpinUp: +1 Harm if your previous Attack was with this Armament.
  • Splash: Enemies who are Close to the target take 1 Harm when your roll is a 6. If the Armament has Energy and/or Piercing Tags, Splash Harm ignores Armor and/or Shields.
  • Stationary: +1 die if you haven't moved during this round.

Armament 2:

  • Close: A few steps away, a distance you can move practically instantly (on a map, in the same hex).
  • Near: A short distance away, as far as you can move in a few seconds (on a map, one hex away). When you move, you can move to a Near location.
  • Far: within a reasonable range for combat, further than you can move in a few seconds (on a map, two hexes away).
  • Extreme: just beyond a reasonable range for combat, except in very rare cases (on a map, three hexes away).
  • Burst: +1 Harm when your roll is a 6.
  • Charge: +1 die on your first Attack with this Armament each round.
  • Critical: +1 Harm when used at half Vigor or less.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Focused: +1 Harm when used at maximum or greater Tension.
  • Hot: Once per round, gain 1 Tension when you take out an enemy.
  • Impulsive: +1 Harm when used at half Tension or less.
  • Incendiary: Creates a Hazard at the target's location until the start of the next round. Only one Hazard can be created per location.
  • Invigorating: Once per round, regain 1 Vigor when you take out an enemy.
  • Mobile: +1 Harm if you've moved at least two range bands this round.
  • Piercing: Ignores Shields.
  • Polished: +1 Harm when used at maximum Vigor.
  • Scoped: Armament's maximum range increases to Near if Close, and to Far if Near. It has -1 die to attack at its newly extended range. If it already has Far when it gains Scoped, +1 die when used at Far if no enemies are Close/Near.
  • Sighted: Armament's minimum range increases to Near if Far, and to Close if Near. If it already has Close when it gains Sighted, +1 die and +1 Harm when used at Close if no enemies are Near/Far.
  • SpinUp: +1 Harm if your previous Attack was with this Armament.
  • Splash: Enemies who are Close to the target take 1 Harm when your roll is a 6. If the Armament has Energy and/or Piercing Tags, Splash Harm ignores Armor and/or Shields.
  • Stationary: +1 die if you haven't moved during this round.

Backup Armament 1:

  • Close: A few steps away, a distance you can move practically instantly (on a map, in the same hex).
  • Near: A short distance away, as far as you can move in a few seconds (on a map, one hex away). When you move, you can move to a Near location.
  • Far: within a reasonable range for combat, further than you can move in a few seconds (on a map, two hexes away).
  • Extreme: just beyond a reasonable range for combat, except in very rare cases (on a map, three hexes away).
  • Burst: +1 Harm when your roll is a 6.
  • Charge: +1 die on your first Attack with this Armament each round.
  • Critical: +1 Harm when used at half Vigor or less.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Focused: +1 Harm when used at maximum or greater Tension.
  • Hot: Once per round, gain 1 Tension when you take out an enemy.
  • Impulsive: +1 Harm when used at half Tension or less.
  • Incendiary: Creates a Hazard at the target's location until the start of the next round. Only one Hazard can be created per location.
  • Invigorating: Once per round, regain 1 Vigor when you take out an enemy.
  • Mobile: +1 Harm if you've moved at least two range bands this round.
  • Piercing: Ignores Shields.
  • Polished: +1 Harm when used at maximum Vigor.
  • Scoped: Armament's maximum range increases to Near if Close, and to Far if Near. It has -1 die to attack at its newly extended range. If it already has Far when it gains Scoped, +1 die when used at Far if no enemies are Close/Near.
  • Sighted: Armament's minimum range increases to Near if Far, and to Close if Near. If it already has Close when it gains Sighted, +1 die and +1 Harm when used at Close if no enemies are Near/Far.
  • SpinUp: +1 Harm if your previous Attack was with this Armament.
  • Splash: Enemies who are Close to the target take 1 Harm when your roll is a 6. If the Armament has Energy and/or Piercing Tags, Splash Harm ignores Armor and/or Shields.
  • Stationary: +1 die if you haven't moved during this round.

Backup Armament 2:

  • Close: A few steps away, a distance you can move practically instantly (on a map, in the same hex).
  • Near: A short distance away, as far as you can move in a few seconds (on a map, one hex away). When you move, you can move to a Near location.
  • Far: within a reasonable range for combat, further than you can move in a few seconds (on a map, two hexes away).
  • Extreme: just beyond a reasonable range for combat, except in very rare cases (on a map, three hexes away).
  • Burst: +1 Harm when your roll is a 6.
  • Charge: +1 die on your first Attack with this Armament each round.
  • Critical: +1 Harm when used at half Vigor or less.
  • Distracting: Enemies Harmed by this deal -1 Harm on their next attack this round. This effect does not stack if the enemy is Harmed more than once.
  • Energy: Ignores Armor.
  • Focused: +1 Harm when used at maximum or greater Tension.
  • Hot: Once per round, gain 1 Tension when you take out an enemy.
  • Impulsive: +1 Harm when used at half Tension or less.
  • Incendiary: Creates a Hazard at the target's location until the start of the next round. Only one Hazard can be created per location.
  • Invigorating: Once per round, regain 1 Vigor when you take out an enemy.
  • Mobile: +1 Harm if you've moved at least two range bands this round.
  • Piercing: Ignores Shields.
  • Polished: +1 Harm when used at maximum Vigor.
  • Scoped: Armament's maximum range increases to Near if Close, and to Far if Near. It has -1 die to attack at its newly extended range. If it already has Far when it gains Scoped, +1 die when used at Far if no enemies are Close/Near.
  • Sighted: Armament's minimum range increases to Near if Far, and to Close if Near. If it already has Close when it gains Sighted, +1 die and +1 Harm when used at Close if no enemies are Near/Far.
  • SpinUp: +1 Harm if your previous Attack was with this Armament.
  • Splash: Enemies who are Close to the target take 1 Harm when your roll is a 6. If the Armament has Energy and/or Piercing Tags, Splash Harm ignores Armor and/or Shields.
  • Stationary: +1 die if you haven't moved during this round.
Vigor /

Tension /

Fuel /

Reference Sheet

Rolling

In every case except for Attacks, pick the attribute that best describes your approach, +roll a number of dice equal to that Attribute, and use the highest. +For Attacks, roll the number of dice listed next to the armament.

Resources

Vigor +lets your frame resist Frame Damage. It's reduced by Harm.

Tension +is spent to let you reroll Attacks or take extra actions.

Fuel +is spent to let you use Systems during a turn. +It can't be restored until the end of a mission.

On Your Turn

You have two Actions per turn, and may use either of them to do any of the following:

  • Move +to a Near location (no roll required).
  • Sprint +to a Far location if there are no enemies in Close, Near, or Far range (no roll required).
  • Attack +using an Armament (requires rolling the number of dice on the Armament)
  • Interact +with something in the environment (requires an Attribute roll if necessary, depending on the interaction).

You may spend as many Tension on your turn as you'd like to gain extra actions +equal to Tension spent. You may also spend as many Fuel on your turn +as you'd like to activate Systems. (Systems don't require a roll/action).

When the highest die is...

  • 1-2: +Failure with a consequence (No, and...)
  • 3-4: +Success with a consequence (Yes, but...)
  • 5-6: +Success (Yes)

Frame Damage

1st or 2nd time per mission: +Roll or choose below, +1 max Tension, restore all Vigor/Tension, gain 1 Fuel.

3rd time: +Eject or Last Stand

  1. Superstructure: -2 Max Vigor. -1 die, Drive rolls
  2. Legs: Move/Sprint need Speed rolls. -1 die, all other Speed rolls.
  3. Sensor: -1 die, Attack/Control rolls.
  4. Arm: Lose one Armament.
  5. Shoulder: One Mod. System needs a Control roll.
  6. Core: Sig. System needs a Drive roll.

Structure of a Round

  1. All Ace turns are taken
  2. GM activates one enemy per Ace
  3. GM institutes a situational change
  4. Activate Aces' Frames' Builds
  5. Roll for and distribute Drops

This is a play aid by Astral Frontier designed for use with APOCALYPSE FRAME by Binary Star Games, licensed under Framed by the Apocalypse. It is in no way affiliated with Binary Star Games.

The FBTA terms can be found at https://binary-star-games.itch.io/fbta

{{name}}

{{#^rollBetween() roll 1 6}}{{#rollBetween() zroll 1 2}}

Roll: {{zroll}} - +Failure with a consequence

{{/rollBetween() zroll 1 2}}{{#rollBetween() zroll 3 4}}

Roll: {{zroll}} - +Success with a consequence

{{/rollBetween() zroll 3 4}}{{#rollBetween() zroll 5 6}}

Roll: {{zroll}} - +Success

{{/rollBetween() zroll 5 6}}{{/^rollBetween() roll 1 6}}{{#rollBetween() roll 1 2}}

Roll: {{roll}} - +Failure with a consequence

{{/rollBetween() roll 1 2}}{{#rollBetween() roll 3 4}}

Roll: {{roll}} - +Success with a consequence

{{/rollBetween() roll 3 4}}{{#rollBetween() roll 5 6}}

Roll: {{roll}} - +Success

{{/rollBetween() roll 5 6}}{{#allprops() name roll zroll}}

{{key}}: {{value}}

{{/allprops() name roll zroll}}

Frame Damage

{{#rollTotal() roll 1}}

Superstructure ({{roll}}): -2 Max Vigor. -1 die, Drive rolls

{{/rollTotal() roll 1}}{{#rollTotal() roll 2}}

Legs ({{roll}}): Move/Sprint need Speed rolls. -1 die, all other Speed rolls.

{{/rollTotal() roll 2}}{{#rollTotal() roll 3}}

Sensor ({{roll}}): -1 die, Attack/Control rolls.

{{/rollTotal() roll 3}}{{#rollTotal() roll 4}}

Arm ({{roll}}): Lose one Armament.

{{/rollTotal() roll 4}}{{#rollTotal() roll 5}}

Shoulder ({{roll}}): One Mod. System needs a Control roll.

{{/rollTotal() roll 5}}{{#rollTotal() roll 6}}

Core ({{roll}}): Sig. System needs a Drive roll.

{{/rollTotal() roll 6}}

Shields

{{#rollBetween() roll 1 shields}}

Roll: {{roll}} - +Take 0 Harm, remove 1 Shields

{{/rollBetween() roll 1 shields}}{{#rollGreater() roll shields}}

Roll: {{roll}} - +Take Harm as normal

{{/rollGreater() roll shields}}
\ No newline at end of file diff --git a/APOCALYPSE FRAME/preview.png b/APOCALYPSE FRAME/preview.png new file mode 100644 index 00000000000..b23e07b0fcd Binary files /dev/null and b/APOCALYPSE FRAME/preview.png differ diff --git a/APOCALYPSE FRAME/sheet.json b/APOCALYPSE FRAME/sheet.json new file mode 100644 index 00000000000..442fc6ddb4a --- /dev/null +++ b/APOCALYPSE FRAME/sheet.json @@ -0,0 +1 @@ +{"html":"apocalypse-frame.html","css":"apocalypse-frame.css","authors":"Bill Garrett ; Binary Star ","roll20userid":"118980","preview":"preview.png","instructions":"**APOCALYPSE FRAME Sheet**\n\nMade by Astral Frontier, with some help by Binary Star Games, for [APOCALYPSE FRAME](https://binarystar.games/apocalypse-frame-itch-r/)!\n\n**Autofilling**: \n\n- Just put in your favorite Frame and it'll auto-populate! It has data for all non-Advanced Frames in the core book.\n- Likewise with Armaments and Systems, just start typing. (Do Frame first though, it populates defaults.)\n- Maximum resources will be set automatically when you set Attributes. Current resources are dependent on the number of boxes checked.\n- If you add more tags to the listing, it'll display them as well.\n\n**Reference**: \n\nA quick cheat sheet for most of the core player rules is on the second tab!","legacy":false} diff --git a/AgainstTheDarkMaster/sheet.json b/AgainstTheDarkMaster/sheet.json index 5618eaec432..618c42a8dc9 100644 --- a/AgainstTheDarkMaster/sheet.json +++ b/AgainstTheDarkMaster/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "111814", "preview": "AgainstTheDarkMaster.png", "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695979152" +} diff --git a/Ars_Magica_5th/translations/pb.json b/Ars_Magica_5th/translations/pb.json index 0f9462dbc0d..12f2675e63c 100644 --- a/Ars_Magica_5th/translations/pb.json +++ b/Ars_Magica_5th/translations/pb.json @@ -32,7 +32,7 @@ "abilities": "Abilities", "magic": "Magic", "combat": "Combat", - "spells": "Spells", + "spells": "Grimório", "simple": "Simple", "stress": "Stress", "roll": "Roll", diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index d4144e19dd5..ffcbf1f3f56 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -207,7 +207,7 @@ "tb-move3": "Not Done Yet!: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal.", "tb-move4": "You Missed Something: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent.", "tb-move5": "Straight Shooter: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt.", - "the-hammer": "The Hammer", + "the-hammer": "Le Marteau", "the-hammer-description": "The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve.", "balance-the-hammer1": "Care", "balance-the-hammer2": "Forcer", @@ -238,7 +238,7 @@ "tg-move3.1": "You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.
When they admit their guilt and misdeeds in front of an audience, clear their name from this move.
When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.
When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose.", "tg-move4": "Furrowed Brow: Take +1 Focus (Max +3)", "tg-move5": "Martyr Complex: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves.", - "the-icon": "The Icon", + "the-icon": "L'Icône", "the-icon-description": "The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny.", "balance-the-icon1": "Rôle", "balance-the-icon2": "Liberté", @@ -278,7 +278,7 @@ "ti-move4": "Otter-Penguins, Unagi, and Hot Springs: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.
  • What’s the best local pastime?
  • What interesting locations are nearby?
  • Who is the most famous person here?
  • What special tradition is prized by locals?
  • What’s the most interesting legend locals recount about this place?
On a miss, tell the GM what you expected to find; they will tell you how this place is different!", "ti-move5": "Yip Yip!: You have an animal companion large enough to ride. Name them and choose their species:
(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus)", "ti-move5.1": "When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue.", - "the-idealist": "The Idealist", + "the-idealist": "L'Idéaliste", "the-idealist-description": "The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you.", "balance-the-idealist1": "Forgivenss", "balance-the-idealist2": "Action", @@ -301,7 +301,7 @@ "tid-move3": "Your Rules Stink: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling.", "tid-move4": "It Doesn't Belong To You: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene.", "tid-move5": "You Can't Knock Me Down!: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the defend and respond approach; you cannot choose to Retreat for the rest of the fight.", - "the-successor": "The Successor", + "the-successor": "L'Héritier", "the-successor-description": "The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in.", "balance-the-successor1": "Tradition", "balance-the-successor2": "Progrès", diff --git a/Band of Blades Official/sheet.json b/Band of Blades Official/sheet.json index a1304596c88..9494d4cb130 100644 --- a/Band of Blades Official/sheet.json +++ b/Band of Blades Official/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "726129, 782723", "preview": "blades.png", "instructions": "This is the offical sheet for Band of Blades, featuring most of the content of the paper sheets. Please report issues or feature requests [here](https://github.com/joesinghaus/Band-of-Blades/issues).", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695969506" +} diff --git a/Band of Blades/sheet.json b/Band of Blades/sheet.json index 38f31e3738d..4224260a5c1 100644 --- a/Band of Blades/sheet.json +++ b/Band of Blades/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "1197121, 782723, 726129, 693171", "preview": "preview.png", "instructions": "This sheet is designed to work with the Beta version of Band of Blades", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695969427" +} diff --git a/BattleTech-A-Time-of-War/development/package-lock.json b/BattleTech-A-Time-of-War/development/package-lock.json index a38448eda12..9f8eb32e138 100644 --- a/BattleTech-A-Time-of-War/development/package-lock.json +++ b/BattleTech-A-Time-of-War/development/package-lock.json @@ -165,6 +165,12 @@ } } }, + "@babel/helper-environment-visitor": { + "version": "7.22.20", + "resolved": "https://registry.npmjs.org/@babel/helper-environment-visitor/-/helper-environment-visitor-7.22.20.tgz", + "integrity": "sha512-zfedSIzFhat/gFhWfHtgWvlec0nqB9YEIVrpuwjruLlXfUSnA8cJB0miHKwqDnQ7d32aKo2xt88/xZptwxbfhA==", + "dev": true + }, "@babel/helper-explode-assignable-expression": { "version": "7.15.4", "resolved": "https://registry.npmjs.org/@babel/helper-explode-assignable-expression/-/helper-explode-assignable-expression-7.15.4.tgz", @@ -302,6 +308,12 @@ "@babel/types": "^7.15.4" } }, + "@babel/helper-string-parser": { + "version": "7.22.5", + "resolved": "https://registry.npmjs.org/@babel/helper-string-parser/-/helper-string-parser-7.22.5.tgz", + "integrity": "sha512-mM4COjgZox8U+JcXQwPijIZLElkgEpO5rsERVDJTc2qfCDfERyob6k5WegS14SX18IIjv+XD+GrqNumY5JRCDw==", + "dev": true + }, "@babel/helper-validator-identifier": { "version": "7.15.7", "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.15.7.tgz", @@ -1121,20 +1133,118 @@ } }, "@babel/traverse": { - "version": "7.15.4", - "resolved": "https://registry.npmjs.org/@babel/traverse/-/traverse-7.15.4.tgz", - "integrity": "sha512-W6lQD8l4rUbQR/vYgSuCAE75ADyyQvOpFVsvPPdkhf6lATXAsQIG9YdtOcu8BB1dZ0LKu+Zo3c1wEcbKeuhdlA==", - "dev": true, - "requires": { - "@babel/code-frame": "^7.14.5", - "@babel/generator": "^7.15.4", - "@babel/helper-function-name": "^7.15.4", - "@babel/helper-hoist-variables": "^7.15.4", - "@babel/helper-split-export-declaration": "^7.15.4", - "@babel/parser": "^7.15.4", - "@babel/types": "^7.15.4", + "version": "7.23.2", + "resolved": "https://registry.npmjs.org/@babel/traverse/-/traverse-7.23.2.tgz", + "integrity": "sha512-azpe59SQ48qG6nu2CzcMLbxUudtN+dOM9kDbUqGq3HXUJRlo7i8fvPoxQUzYgLZ4cMVmuZgm8vvBpNeRhd6XSw==", + "dev": true, + "requires": { + "@babel/code-frame": "^7.22.13", + "@babel/generator": "^7.23.0", + 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"to-fast-properties": "^2.0.0" + } + } } }, "@babel/types": { @@ -1715,6 +1825,45 @@ } } }, + "@jridgewell/gen-mapping": { + "version": "0.3.3", + "resolved": "https://registry.npmjs.org/@jridgewell/gen-mapping/-/gen-mapping-0.3.3.tgz", + "integrity": "sha512-HLhSWOLRi875zjjMG/r+Nv0oCW8umGb0BgEhyX3dDX3egwZtB8PqLnjz3yedt8R5StBrzcg4aBpnh8UA9D1BoQ==", + "dev": true, + "requires": { + "@jridgewell/set-array": "^1.0.1", + "@jridgewell/sourcemap-codec": "^1.4.10", + "@jridgewell/trace-mapping": "^0.3.9" + } + }, + "@jridgewell/resolve-uri": { + "version": "3.1.1", + "resolved": "https://registry.npmjs.org/@jridgewell/resolve-uri/-/resolve-uri-3.1.1.tgz", + "integrity": "sha512-dSYZh7HhCDtCKm4QakX0xFpsRDqjjtZf/kjI/v3T3Nwt5r8/qz/M19F9ySyOqU94SXBmeG9ttTul+YnR4LOxFA==", + "dev": true + }, + "@jridgewell/set-array": { + "version": "1.1.2", + "resolved": "https://registry.npmjs.org/@jridgewell/set-array/-/set-array-1.1.2.tgz", + "integrity": "sha512-xnkseuNADM0gt2bs+BvhO0p78Mk762YnZdsuzFV018NoG1Sj1SCQvpSqa7XUaTam5vAGasABV9qXASMKnFMwMw==", + "dev": true + }, + "@jridgewell/sourcemap-codec": { + "version": "1.4.15", + "resolved": "https://registry.npmjs.org/@jridgewell/sourcemap-codec/-/sourcemap-codec-1.4.15.tgz", + "integrity": "sha512-eF2rxCRulEKXHTRiDrDy6erMYWqNw4LPdQ8UQA4huuxaQsVeRPFl2oM8oDGxMFhJUWZf9McpLtJasDDZb/Bpeg==", + "dev": true + }, + "@jridgewell/trace-mapping": { + "version": "0.3.19", + "resolved": "https://registry.npmjs.org/@jridgewell/trace-mapping/-/trace-mapping-0.3.19.tgz", + "integrity": "sha512-kf37QtfW+Hwx/buWGMPcR60iF9ziHa6r/CZJIHbmcm4+0qrXiVdxegAH0F6yddEVQ7zdkjcGCgCzUu+BcbhQxw==", + "dev": true, + "requires": { + "@jridgewell/resolve-uri": "^3.1.0", + "@jridgewell/sourcemap-codec": "^1.4.14" + } + }, "@nicolo-ribaudo/chokidar-2": { "version": "2.1.8-no-fsevents.3", "resolved": "https://registry.npmjs.org/@nicolo-ribaudo/chokidar-2/-/chokidar-2-2.1.8-no-fsevents.3.tgz", diff --git a/Beacon by PGG/beacon.html b/Beacon by PGG/beacon.html index 9386098cb68..1159ee24c3f 100644 --- a/Beacon by PGG/beacon.html +++ b/Beacon by PGG/beacon.html @@ -293,17 +293,18 @@

Used memory

- - -
-
- TypeAction
Range
- Damage
- Tags
- - Description -
-
+ + +
+
+ TypeAction
Range
+ Damage
+ Tags
+ + + Description +
+
@@ -320,6 +321,7 @@

Support Items

Type Tags + @@ -343,8 +345,9 @@

Ancestry

+
- +

Job

@@ -790,11 +793,156 @@

Place Holder Three

var unlock_techniques_data = []; var loot_techniques_data = []; var talents_data = []; + var statmod_dict = {}; + + + var finalmanaMod = 0; + var finalspeedMod = 0; + var finalarmorMod = 0; + var finaldodgeMod = 0; + var finalHPMod = 0; + var finalsaveMod = 0; + + const wpnSlots = ["1","2","3","4","5","6","7","8"]; + function gen_long_tag_string(stringy, tag_data){ return '[' + stringy + '](#"class="showtip" title="' + tag_data.description.replace('{VAL}', 'X').replace('(', '{').replace(')', '}') + ')'; } + + on("change:repeating_powers:powertags", function(v){ + row_string = v.sourceAttribute.replace("_powertags","_"); + long_tag_string = ""; + tagz = v.newValue.split(","); + for (i in tagz) + { + + tag = tagz[i].toUpperCase().trim() + tag_parts = tag.split(/(\d+)/g); + var wp_tag_data = 0; + if (tag_parts.length > 1) + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}"); + } + else + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]); + } + if (!wp_tag_data){ + console.log("Found nothing"); + return; + } + let stringy = wp_tag_data.name; + if (tag_parts.length > 1) + { + stringy = stringy.replace("{VAL}", tag_parts[1]); + } + long_stringy = gen_long_tag_string(stringy, wp_tag_data); + if (i > 0){ + stringy = ", " + stringy; + long_stringy = " , " + long_stringy; + } + long_tag_string += long_stringy; + } + if(long_tag_string === ""){ + long_tag_string = v.newValue + } + setAttrs({ + [row_string+"powertagslong"]: long_tag_string + }); + }); + + on("change:repeating_support:supporttags", function(v){ + row_string = v.sourceAttribute.replace("_supportname","_"); + long_tag_string = ""; + tagz = v.newValue.split(","); + for (i in tagz) + { + + tag = tagz[i].toUpperCase().trim() + tag_parts = tag.split(/(\d+)/g); + var wp_tag_data = 0; + if (tag_parts.length > 1) + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}"); + } + else + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]); + } + if (!wp_tag_data){ + console.log("Found nothing"); + return; + } + let stringy = wp_tag_data.name; + if (tag_parts.length > 1) + { + stringy = stringy.replace("{VAL}", tag_parts[1]); + } + long_stringy = gen_long_tag_string(stringy, wp_tag_data); + if (i > 0){ + stringy = ", " + stringy; + long_stringy = " , " + long_stringy; + } + long_tag_string += long_stringy; + } + if(long_tag_string === ""){ + long_tag_string = v.newValue + } + setAttrs({ + [row_string + "supporttagslong"]: long_tag_string + }); + }); + + wpnSlots.forEach(function (num) + { + console.log("Changing tags"); + on("change:attacktags"+num, function(v){ + long_tag_string = ""; + tagz = v.newValue.split(","); + for (i in tagz) + { + + tag = tagz[i].toUpperCase().trim() + tag_parts = tag.split(/(\d+)/g); + console.log(tag_parts); + var wp_tag_data = 0; + if (tag_parts.length > 1) + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}"); + } + else + { + wp_tag_data = tags_data.find(x => x.name === tag_parts[0]); + } + if (!wp_tag_data){ + console.log("Found nothing"); + return; + } + let stringy = wp_tag_data.name; + if (tag_parts.length > 1) + { + stringy = stringy.replace("{VAL}", tag_parts[1]); + } + long_stringy = gen_long_tag_string(stringy, wp_tag_data); + if (i > 0){ + stringy = ", " + stringy; + long_stringy = " , " + long_stringy; + } + long_tag_string += long_stringy; + } + if(long_tag_string === ""){ + long_tag_string = v.newValue + } + setAttrs({ + ["attacktagslong"+ num]: long_tag_string + }); + + }); + }); + + on("change:repeating_attacks:attackname", function(v){ getAttrs(["tier"], function(t){ row_string = v.sourceAttribute.replace("attackname",""); @@ -1087,8 +1235,11 @@

Place Holder Three

[row_string+"supporttags"]: tag_string, [row_string+"supporttagslong"]: long_tag_string, [row_string+"supporteffects"]: sup_data.effect, + [row_stirng+"supportmods"]: sup_data.stat_effects, }); }); + + const ancestryTraitSlots = ["1", "2"] @@ -1100,12 +1251,18 @@

Place Holder Three

for (curr_ancestry of ancestry_data){ for (i in curr_ancestry.traits){ if (curr_ancestry.traits[i].name.toUpperCase().replace(/\s+/g, '') === v.newValue.toUpperCase().replace(/\s+/g, '')){ - setAttrs({anctrait_info: curr_ancestry.traits[i].desc}); + setAttrs({ + anc_trait_info: curr_ancestry.traits[i].desc, + anc_trait_mods: {"armor": curr_ancestry.traits[i].armor, "HP": curr_ancestry.traits[i].HP, "speed": curr_ancestry.traits[i].speed} + }); return; } } } - setAttrs({anctrait_info: "Invalid ancestry trait."}); + setAttrs({ + anc_trait_info: "Invalid ancestry trait.", + anc_trait_mods: false + }); }); }); }); @@ -1178,13 +1335,14 @@

Place Holder Three

[row_string+"powerdamagetype"]: dmg_type, [row_string+"powertags"]: tag_string, [row_string+"powertagslong"]: long_tag_string, - [row_string+"powereffects"]: tech_data.effects + [row_string+"powereffects"]: tech_data.effects, + [row_string+"powermods"]: tech_data.stat_effects }); }); }); - const wpnSlots = ["1","2","3","4","5","6","7","8"]; + wpnSlots.forEach(function (num){ on("change:slots"+num, function(v){ console.log("changing stuff in slot "+ num); @@ -1281,8 +1439,74 @@

Place Holder Three

currLevel = parseInt(v.newValue); setAttrs({grit: Math.floor(currLevel/2)}); }); + + + var base_mana_max; + var base_save_max; + var base_hp_max; + var base_dodge_max; + var base_speed_max; + var base_armor_max; + + function conf_mod_base_stats(){ + setAttrs({ hp_max: (base_hp_max + finalHPMod).toString()}); + setAttrs({ dodge_max: (base_dodge_max+ finaldodgeMod).toString()}); + setAttrs({ mana_max: (base_mana_max + finalmanaMod}).toString()); + setAttrs({save_max: (base_save_max + finalsaveMod).toString()}); + } + + on("sheet:opened change:repeating_support:supportmods change:repeating_powers:powermods change:anc_trait_mods remove:repeating_support remove:repeating_powers", function(v) { + finalarmorMod = 0; + finalHPMod = 0; + finaldodgeMod = 0; + finalsaveMod = 0; + finalspeedMod = 0; + finalmanaMod = 0; + getSectionIDs(`repeating_support`, idArray => { + let fields = ['supportmods']; + const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_support_${id}_${field}`))], []); + getAttrs([...attrArray], v => { + if(v) + { + finalarmorMod += parseInt(v.armor); + finalsaveMod += parseInt(v.save_target); + finaldodgeMod += parseInt(v.dodge); + finalspeedMod += parseInt(v.speed); + } + }) + }); + + getSectionIDs(`repeating_powers`, idArray => { + let fields = ['powermods']; + const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_powers_${id}_${field}`))], []); + getAttrs([...attrArray], v => { + if(v) + { + finalarmorMod += parseInt(v.armor); + finalHPMod += parseInt(v.hp); + finaldodgeMod += parseInt(v.dodge); + finalspeedMod += parseInt(v.speed); + finalmanaMod += parseInt(v.mana); + } + }) + }); + + getAttrs('anc_trait_mods', v => { + if(v) + { + finalarmorMod += parseInt(v.armor); + finalHPMod += parseInt(v.HP); + finalspeedMod += parseInt(v.speed); + } + }) + + setAttrs({armor: finalarmorMod}); + conf_mod_base_stats() + }); + + on("change:bulk change:agility change:mind change:magic change:grit", function(v) { console.log(v.sourceAttribute); getAttrs(["grit", "job", "bulk", "mind"], function(t) { @@ -1295,15 +1519,13 @@

Place Holder Three

switch (v.sourceAttribute.toString()) { case "bulk": - setAttrs({ hp_max: parseInt(curr_class_data.HP) + Math.floor(new_value * 2) + current_grit}); + base_hp_max = parseInt(curr_class_data.HP) + Math.floor(new_value * 2) + current_grit; const new_recoveries_max = parseInt(curr_class_data.recoveries) + Math.floor(new_value / 2); setAttrs({recoveries_max: new_recoveries_max.toString()}); break; case "agility": - const total_dodge_max = parseInt(curr_class_data.dodge) + new_value; - console.log(total_dodge_max); - setAttrs({dodge_max: total_dodge_max.toString()}); + base_dodge_max = parseInt(curr_class_data.dodge) + new_value; const total_speed_max = parseInt(curr_class_data.speed) + Math.floor(new_value / 2); setAttrs({speed_max: total_speed_max.toString()}); break; @@ -1318,26 +1540,23 @@

Place Holder Three

case "magic": const total_adef_max = parseInt(curr_class_data.adef) + new_value; setAttrs({a_def: total_adef_max}); - const total_mana_max = parseInt(curr_class_data.mana) + Math.floor(new_value / 2); - setAttrs({mana_max: total_mana_max}); + base_mana_max = parseInt(curr_class_data.mana) + Math.floor(new_value / 2); break; case "grit": const current_bulk = parseInt(t.bulk); - let total_hp_max = parseInt(curr_class_data.HP) + (current_bulk * 2) + new_value; - setAttrs({hp_max: total_hp_max}); + base_hp_max = parseInt(curr_class_data.HP) + (current_bulk * 2) + new_value; const current_mind = parseInt(t.mind); const total_memory_max = parseInt(curr_class_data.memory) + Math.floor(current_mind / 2) + new_value; setAttrs({memory_max: total_memory_max}); - const total_save_max = parseInt(curr_class_data.save_target) + new_value; - setAttrs({save_max: total_save_max}); - + base_save_max = parseInt(curr_class_data.save_target) + new_value; break; - default: - } + } + + conf_mod_base_stats() }); }); diff --git a/Blades in the Dark/sheet.json b/Blades in the Dark/sheet.json index fa32a8d5d1c..e002707060f 100644 --- a/Blades in the Dark/sheet.json +++ b/Blades in the Dark/sheet.json @@ -5,6 +5,7 @@ "roll20userid": "782723, 726129", "preview": "blades.png", "instructions": "This sheet for Blades in the Dark is designed to look similar to the paper sheets, and includes a sheet for both characters and the crew, as well as a faction status tracker.\nFor questions or bug reports, feel free to contact me on Discord (@deceptive.duality#6358) or Roll20.\n\nKorean translation by ClockworkOwl. French translation by S. Ziterman.", - "compendium":"BITD", - "legacy": true + "compendium": "BITD", + "legacy": true, + "version": "1695970697" } diff --git a/Blades-in-the-Dark/sheet.json b/Blades-in-the-Dark/sheet.json index 0b359df71cc..22626304599 100644 --- a/Blades-in-the-Dark/sheet.json +++ b/Blades-in-the-Dark/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "552705,477370,299095,843545", "preview": "blades.png", "instructions": "*The Insight, Prowess, and Resolve rolls are for resistance rolls. The result shown is 6 minus the corresponding attribute rating.\r*If the total dice pool for a roll is less than or equal to 0, then the roll automatically rolls 2d6 and shows the lowest roll.", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695970707" +} diff --git a/ButterflyAspect/ButterflyAspect.css b/ButterflyAspect/ButterflyAspect.css index 97611af6f1f..0aad78cad7c 100644 --- a/ButterflyAspect/ButterflyAspect.css +++ b/ButterflyAspect/ButterflyAspect.css @@ -1 +1 @@ -input::read-only{cursor:not-allowed}.sheetform{background-color:rgba(0,0,0,0)}.charsheet .container{width:850px;padding:0;margin:0}.charsheet .container button[type=roll]{width:auto;height:24px;padding:0;margin:0;border-top-left-radius:10px;border-bottom-right-radius:10px;border-radius:unset;background-image:none;background-color:rgba(0,0,0,0);box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box}.charsheet .container button[type=roll] 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\ No newline at end of file diff --git a/ButterflyAspect/ButterflyAspect.html b/ButterflyAspect/ButterflyAspect.html index 1717ec1f028..228127cb666 100644 --- a/ButterflyAspect/ButterflyAspect.html +++ b/ButterflyAspect/ButterflyAspect.html @@ -116,14 +116,14 @@ -
+
@@ -134,14 +134,14 @@ -
+
@@ -152,14 +152,14 @@ -
+
@@ -170,14 +170,14 @@ -
+
@@ -188,14 +188,14 @@ -
+
@@ -206,14 +206,14 @@ -
+
@@ -224,14 +224,14 @@ -
+
@@ -242,14 +242,14 @@ -
+
@@ -293,7 +293,8 @@
Waffe
Attr.
Wert
-
Schaden
+
Sch.Würfel
+
Sch.Wert
Roll
@@ -310,13 +311,14 @@
-
+
+
@@ -348,40 +350,41 @@ y
-
+
Entf. - + + - +
Zeit - - - + + +
Ziel. - - - + + +
-
+
@@ -389,49 +392,122 @@
Befeh.
- - - - +
Bew.
- - - +
Element
- - - +
Gestalt
- - - - +
Glück
- - - - +
Rein.
- - - +
Wissen
- - - - +
- + +
@@ -574,7 +651,7 @@
-
v2023-07-31
+
v2023-09-27
diff --git a/ButterflyAspect/ButterflyAspect.sass b/ButterflyAspect/ButterflyAspect.sass index 2f53a9bd9ba..77cad6214f1 100644 --- a/ButterflyAspect/ButterflyAspect.sass +++ b/ButterflyAspect/ButterflyAspect.sass @@ -7,7 +7,7 @@ $sizes: (full: 100%, threequarters: 75%, half: 50%, quarter: 25%) @mixin grid_weapons display: grid - grid-template-columns: 530px 120px 60px 60px 55px + grid-template-columns: 470px 120px 60px 60px 60px 55px grid-gap: 5px @mixin grid_mage @@ -169,8 +169,11 @@ input::read-only -moz-box-shadow: none box-shadow: none - .repitem:nth-child(even) - background: var(--color-surface2) + .repitem, + .items + + &:nth-child(even) + background: var(--color-surface2) .repcontrol_move float: left @@ -651,8 +654,11 @@ input::read-only .gridplace - .repitem:nth-child(2n) - background-color: rgb(34, 36, 38) + .repitem, + .items + + &:nth-child(even) + background-color: rgb(34, 36, 38) .skills, .weapons, diff --git a/CODEOWNERS b/CODEOWNERS index c0dde6f3992..65843144a08 100644 --- a/CODEOWNERS +++ b/CODEOWNERS @@ -20,6 +20,7 @@ Changed\ Stars/ @Roll20/sheetmaintainers # @nicho-hoffman Chasing\ Adventure/ @Roll20/sheetmaintainers # @SpencerMoore City\ of\ Mist\ Official/ @Roll20/sheetmaintainers # @nmbradley Das\ Schwarze\ Auge\ (TDE)\ 5\ OFFICIAL\ by\ Ulisses/ @Roll20/sheetmaintainers # @Plushtoast +Deathmatch\ Island/ @Roll20/sheetmaintainers # @timdenee Delta\ Green\ 2/ @Roll20/sheetmaintainers # @uriele Draci\ Hlidka/ @Roll20/sheetmaintainers # @DraciHlidka Dragonbane/ @Roll20/sheetmaintainers # @Kurohyou @@ -43,6 +44,7 @@ Mazes/ @Roll20/sheetmaintainers # @9thLevel Monster\ of\ the\ Week\ Official/ @Roll20/sheetmaintainers # @fredhicks Mothership\ Official/ @Roll20/sheetmaintainers # @nmbradley Mutants\ and\ Masterminds\ 3E\ Official/ @Roll20/sheetmaintainers # @Medieve +Mystery-dark-age/ @Roll20/sheetmaintainers # @Velczer MythicD6/@Roll20/sheetmaintainers # @Anduh NoReturn_2E/ @Roll20/sheetmaintainers # @Gorthian Odyssey\ Aquatica/ @Roll20/sheetmaintainers # @timdenee diff --git a/Call_of_Cthulhu_7th_Ed - German/sheet.json b/Call_of_Cthulhu_7th_Ed - German/sheet.json index 0bee5e2b5ad..64b0e314b4e 100644 --- a/Call_of_Cthulhu_7th_Ed - German/sheet.json +++ b/Call_of_Cthulhu_7th_Ed - German/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "103705, 439055", "preview": "coc_7th_ed.png", "instructions": "Die Werte für schwierige und extreme Proben tauchen auf dem Charakterblatt nicht auf. Die Werte werden bei Klick auf den Würfelbutton neben dem Wert automatisch berechnet. Im Chat Bereich werden die Ergebnisse dann entsprechend tabellarisch für unterschiedliche Straf- oder Bonuswürfel angezeigt. Für Waffenfertigkeiten muss nur eine entsprechende Waffe gewählt werden. Es können bis zu zehn zusätzliche Fertigkeiten eingegeben werden. Für den Waffenschaden können die folgenden Werte eingegeben werden: \"+0\", \"+1/2Sb\" or \"+Sb.\" Diese Syntax ermöglicht die automatische Berechnung des Schadensbonus zum Schadenswurf.\n\nEin API Script in Verbindung mit diesem Charakterbogen kann unter https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js gefunden werden. Dieses erlaub die automatische Berechnung von Schadensbonus und Statur im Charakterbogen. Hinweis zu den Würfelproben: Abweichend vom deutschen Regelwerk werden hier bis zu 3W100 geworfen und nicht nur die die Zehnerstelle bei Bonus- oder Strafwürfeln zusätzlich geworfen.", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695979439" +} diff --git a/Call_of_Cthulhu_7th_Ed/sheet.json b/Call_of_Cthulhu_7th_Ed/sheet.json index 22b3eae58b5..48acb65167d 100644 --- a/Call_of_Cthulhu_7th_Ed/sheet.json +++ b/Call_of_Cthulhu_7th_Ed/sheet.json @@ -50,5 +50,6 @@ "description": "Adds section for noting Pulp Talents" } ], - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695979404" +} diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json index 542b7ab8a59..85c3d6ae1ca 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "1048758, 103705, 1466905, 1540094", "preview": "coc_7th_ed.png", "instructions": "2021/04/10 修正瘋狂格\n2019/09/02增加狂氣發作表\n2018/01/17增加私訊KP擲骰設定,戰鬥欄的TurnOrder骰,JSON匯出匯入功能及修正角色名不連動角卡的問題\n2018/01/11增加分頁顯示,增加關係人欄位,調查員筆記,生平故事等,武器欄位增加閃躲,戰鬥不用再拉上拉下\n2018/01/08增加擲骰顯示圖片\n2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n2018/01/03增加追逐戰檢定\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n當你使用灰色擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n (1)刪除了對js​​文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\nZ:\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n(2)全自動射擊彈幕:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n(4)擲骰顯示圖片:只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.\n\nHKTRPG.com SAD", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695979419" +} diff --git a/Call_of_Cthulhu_7th_Ed_French/sheet.json b/Call_of_Cthulhu_7th_Ed_French/sheet.json index 3fe60f855f6..f49b37c232c 100644 --- a/Call_of_Cthulhu_7th_Ed_French/sheet.json +++ b/Call_of_Cthulhu_7th_Ed_French/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "103705,1190203,75857", "preview": "coc_7th_ed.png", "instructions": "Traduction et adaptation française de la feuille Call of Cthulhu 7ième édition. v1.0 (2015-12-28). Vous pouvez noter l'absence des valeurs majeures et extrêmes. Celles-ci ont été implémentées dans le jet de dés lui-même. Quand vous utilisez le bouton de jet, vous voyez, dans le chat, un jet “Valeur ordinaire/majeure/extreme. Comparez la valeur de la caractéristique ou la compétence à ces résultats pour déterminer la réussite (ou l'échec). Pour les compétences en armes, sélectionnez une des compétences listées pour lancer votre test en arme. Vous pouvez sélectionner une des dix compétences customisée comme compétence de base. Pour les dommages des armes vous pouvez spécifier un \"+0\", \"+1/2db\" or \"+db.\". Utiliser cela pour inclure votre bonus en dommage dans le jet de dommage ou non. \n\nVous pouvez trouver un script API qui correspond à cette feuille à cette adresse: https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. Ceci va permettre le calcul automatique des bonus aux dommages et de la carrure.", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695979427" +} diff --git a/Castles&Crusades/translations/fr.json b/Castles&Crusades/translations/fr.json index 1e83ae20aa2..27f1cb27c5e 100644 --- a/Castles&Crusades/translations/fr.json +++ b/Castles&Crusades/translations/fr.json @@ -108,7 +108,7 @@ "mod": "Mod", "modAC": "Mod CA", "mod2": "Mod", - "Modifiers on Rolls?": "Modificateurs sur les jets?", + "Modifiers on Rolls?": "Mod. sur les jets?", "monster": "Monstre", "monster goes here": "Monstre va ici", "movement": "Vitesse", @@ -119,7 +119,7 @@ "Notes": "Notes", "r": "P", "race": "Race", - "Racial Abilities": "Compétences", + "Racial Abilities": "Pouvoirs Raciaux", "range": "Portée", "Roll For": "Jet pour", "Roll For Initiative": "Initiative", @@ -165,7 +165,7 @@ "Turn Undead": "Vade Retro", "Turning Check": "Jet de renvoi", "Type": "Type", - "Use Critical Damage?": "Utiliser Dégâts Critiques ?", + "Use Critical Damage?": "Dégâts Critiques ?", "Weapons": "Armes", "weight": "Poids", "wismod": "Mod", diff --git a/ChroniquesGalactiques/ReadMe.md b/ChroniquesGalactiques/ReadMe.md index eba67814635..21b21e7216b 100644 --- a/ChroniquesGalactiques/ReadMe.md +++ b/ChroniquesGalactiques/ReadMe.md @@ -4,18 +4,34 @@ _A french Scifi RPG based on the D20 system / OGL 3.5._ Chroniques Galactiques est un jeu de rôle futuriste complet basé sur le système d20/OGL 3.5. -Cette feuilles de personnage inclue quelques jets et règles optionnelles. +Cette feuille de personnage inclut des fiches pour les personnages, pour les PNJ, pour les vaisseaux et pour les méchas. -Le jeu complet est paru dans le magazine [Casus Belli](http://www.black-book-editions.fr/catalogue.php?id=207) #17,18 et 19. +Ces fiches comportent de nombreux jets de dés et permettent de mettre en oeuvre des règles optionnelles paramétrables. + +Des fonctionnalités avancées facilitent l'import des données techniques pour tous les types de fiches. # Version courante -V4.3.0 [Screenshot](cog_v4.png) +V4.4.0 [Screenshot](cog_v4.png) # Notes de version ___Chroniques Oubliées Galactiques Version 2___ +## V4.4.0 (2023.09.30) + +- Fiche de personnage + - Correction d'un bug sur les boutons de jets de caractéristiques + + Pour les fiches existantes, sélectionner temporairement un modificateur de situation différent de 0 corrige le problème + - Gestion dynamique des compétences + + Une liste standard est chargée dans l'onglet Configuration mais peut être adaptée à l'univers de jeu + + Indiquer une compétence par ligne dans le format Nom|CAR|Notes (optionnel) + + Cette liste est utilisée par le bouton +Compétences pour les ajouter dans la liste des jets de capacités + ## V4.3.0 (2023.08.31) - Fiche de personnage diff --git a/ChroniquesGalactiques/cog.html b/ChroniquesGalactiques/cog.html index 13f4222d705..e8b99a86a36 100644 --- a/ChroniquesGalactiques/cog.html +++ b/ChroniquesGalactiques/cog.html @@ -1,8 +1,8 @@
- - + + @@ -106,12 +106,12 @@ value="@{target|pnj_dep}" /> - - - - - - + + + + + + @@ -156,7 +156,7 @@
@@ -362,7 +362,7 @@ src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesGalactiques/cog_hr.png" />
- +
Situation :  - + + @@ -87,17 +87,17 @@
- -
+ +
-
-
+
-
@@ -145,8 +145,8 @@
- -
+ +
@@ -476,9 +476,9 @@
Sexe
- -
- + +
+
@@ -492,9 +492,9 @@
- -
- + +
+
- - - - - + + + + + - + + - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + +
@@ -508,9 +508,9 @@
- -
- + +
+
@@ -645,9 +645,9 @@
- -
- + +
+

Weapons
+
@@ -3971,9 +4003,11 @@ - - + @@ -4005,6 +4039,7 @@
Crew Assignment and Skills
+
 =  @@ -4054,7 +4095,10 @@
Deception
Deceptive Appearance
- + + + +  =  @@ -4063,7 +4107,10 @@
Initiative - + + + +  =  @@ -4072,7 +4119,10 @@
Mechanics - + + + +  =  @@ -4081,7 +4131,10 @@
Perception - + + + +  =  @@ -4090,7 +4143,10 @@
Pilot - + + + +  =  @@ -4100,7 +4156,10 @@
Stealth - + + + +  =  @@ -4109,7 +4168,10 @@
Use Computer - + + + +  =  @@ -4208,11 +4270,6 @@
- -
-For help, please see the wiki page.
-Last updated: 31 August 2023 -
@@ -5161,6 +5218,94 @@ }); }); }); +on("change:NoneNPCSkills",function() { + setAttrs({ + "show-Acrobatics":0, + "show-Athletics":0, + "show-Climb":0, + "show-Deception":0, + "show-Endurance":0, + "show-GatherInformation":0, + "show-Initiative":0, + "show-Jump":0, + "show-KnowledgeBureaucracy":0, + "show-KnowledgeGalacticLore":0, + "show-KnowledgeLifeSciences":0, + "show-KnowledgePhysicalSciences":0, + "show-KnowledgeSocialSciences":0, + "show-KnowledgeTactics":0, + "show-KnowledgeTechnology":0, + "show-Mechanics":0, + "show-Perception":0, + "show-Persuasion":0, + "show-Pilot":0, + "show-Ride":0, + "show-Stealth":0, + "show-Survival":0, + "show-Swim":0, + "show-TreatInjury":0, + "show-UseComputer":0, + "show-UsetheForce":0 + }); +}); +on("change:CrucialNPCSkills",function() { + setAttrs({ + "show-Acrobatics":1, + "show-Athletics":0, + "show-Climb":0, + "show-Deception":1, + "show-Endurance":0, + "show-GatherInformation":0, + "show-Initiative":1, + "show-Jump":0, + "show-KnowledgeBureaucracy":0, + "show-KnowledgeGalacticLore":0, + "show-KnowledgeLifeSciences":0, + "show-KnowledgePhysicalSciences":0, + "show-KnowledgeSocialSciences":0, + "show-KnowledgeTactics":0, + "show-KnowledgeTechnology":0, + "show-Mechanics":0, + "show-Perception":1, + "show-Persuasion":1, + "show-Pilot":0, + "show-Ride":0, + "show-Stealth":1, + "show-Survival":0, + "show-Swim":0, + "show-TreatInjury":0, + "show-UseComputer":0 + }); +}); +on("change:StandardNPCSkills",function() { + setAttrs({ + "show-Acrobatics":1, + "show-Athletics":0, + "show-Climb":1, + "show-Deception":1, + "show-Endurance":1, + "show-GatherInformation":1, + "show-Initiative":1, + "show-Jump":1, + "show-KnowledgeBureaucracy":1, + "show-KnowledgeGalacticLore":1, + "show-KnowledgeLifeSciences":1, + "show-KnowledgePhysicalSciences":1, + "show-KnowledgeSocialSciences":1, + "show-KnowledgeTactics":1, + "show-KnowledgeTechnology":1, + "show-Mechanics":1, + "show-Perception":1, + "show-Persuasion":1, + "show-Pilot":1, + "show-Ride":1, + "show-Stealth":1, + "show-Survival":1, + "show-Swim":1, + "show-TreatInjury":1, + "show-UseComputer":1 + }); +}); on("clicked:SecondWind", function() { getAttrs(["hp_max","hp", "Second_Wind", "Second_Wind_Count", "hidden_second_wind"], function(values) { // get the hp, hp_max, second wind stat, and coerce into a numerical values. @@ -5229,6 +5374,59 @@ setAttrs({"Status": status}); }); }); +on('change:QueryAttackModifier',()=>{ + getSectionIDs('repeating_attack',(idArray)=>{ + // create an array of all the repeating section attribute names we want to get the values of. + const getArr = idArray.map(id => `repeating_attack_${id}_WeaponAttack`); + getAttrs(['QueryAttackModifier',...getArr],(attributes) => { + // An object to store our changes in + const setObj = {}; + //Assuming that QueryAttackModifier is 1 when it should be the query and 0 when it should be just the 0[Other] + let replaceRx; + let replaceContent; + if(+attributes.QueryAttackModifier){ + replaceRx = /0\[other\]/gi; + replaceContent = '?{Other Modifiers (Attack)|0}[Other]' + }else{ + replaceRx = /\?\{Other Modifiers \(Attack\)\|0\}\[Other\]/gi; + replaceContent = '0[Other]'; + } + idArray.forEach(id => { + const attrName = `repeating_attack_${id}_WeaponAttack`; + setObj[attrName] = attributes[attrName].replace(replaceRx,replaceContent); + }); + // Apply our changes + setAttrs(setObj,{silent:true}); + }); + }); +}); +on('change:QuerySkillModifier change:repeating_npc-skill',()=>{ + getSectionIDs('repeating_npc-skill',(idArray)=>{ + // create an array of all the repeating section attribute names we want to get the values of. + const getArr = idArray.map(id => `repeating_npc-skill_${id}_Formula`); + getAttrs(['QuerySkillModifier',...getArr],(attributes) => { + // An object to store our changes in + const setObj = {}; + //Assuming that QuerySkillModifier is 1 when it should be the query and 0 when it should be just the 0[Other] + let replaceRx; + let replaceContent; + if(+attributes.QuerySkillModifier){ + replaceRx = /0\[other\]/gi; + replaceContent = '?{Other Modifiers|0}[Other]' + }else{ + replaceRx = /\?\{Other Modifiers\|0\}\[Other\]/gi; + replaceContent = '0[Other]'; + } + idArray.forEach(id => { + const attrName = `repeating_npc-skill_${id}_Formula`; + setObj[attrName] = attributes[attrName].replace(replaceRx,replaceContent); + }); + // Apply our changes + setAttrs(setObj,{silent:true}); + }); + }); +}); + on("change:FocusHouseRule", function() { getAttrs(["FocusHouseRule","AcrobaticsFormula","AthleticsFormula","ClimbFormula","DeceptionFormula","EnduranceFormula","GatherInformationFormula","InitiativeFormula","JumpFormula","Knowledge-BureaucracyFormula","Knowledge-GalacticLoreFormula","Knowledge-LifeSciencesFormula","Knowledge-PhysicalScienceFormula","Knowledge-SocialScienceFormula","Knowledge-TacticsFormula","Knowledge-TechnologyFormula","MechanicsFormula","PerceptionFormula","PersuasionFormula","PilotFormula","RideFormula","StealthFormula","SurvivalFormula","SwimFormula","TreatInjuryFormula","UseComputerFormula","UsetheForceFormula"], function(values) { let FHR = values.FocusHouseRule||0; @@ -5538,7 +5736,6 @@ setAttrs({"inventory": summary}); }); }); - on("change:repeating_organization remove:repeating_organization", function() { console.log("Changing org score"); repeatingSum("OrganizationScore","organization","criteria_max"); diff --git a/Star Wars Saga Edition/StarWarsSagaEditionpreview.png b/Star Wars Saga Edition/StarWarsSagaEditionpreview.png index ffcf8645f56..098398ad499 100644 Binary files a/Star Wars Saga Edition/StarWarsSagaEditionpreview.png and b/Star Wars Saga Edition/StarWarsSagaEditionpreview.png differ diff --git a/Star Wars Saga Edition/sheet.json b/Star Wars Saga Edition/sheet.json index a48a45ea705..0b5187d054c 100644 --- a/Star Wars Saga Edition/sheet.json +++ b/Star Wars Saga Edition/sheet.json @@ -1,10 +1,238 @@ { - "html": "StarWarsSagaEdition.html", - "css": "StarWarsSagaEdition.css", - "authors": " Alicia G (original author), Stephen C (maintainer)", - "roll20userid": "2889, 436906", - "preview": "StarWarsSagaEditionpreview.png", - "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates statistics using the rules as written. Most (but not all) supplement rules have been taken into account. If you feel that there is something incorrect or missing, please contact the authors. \r\r\r **Last Updated:** 31 August, 2023\r\r\r View the Wiki for the Change Log and more information on the sheet including complete list of attributes and rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet", - "legacy": false, - "printable": true + "html": "StarWarsSagaEdition.html", + "css": "StarWarsSagaEdition.css", + "authors": "Alicia G (origial author), Stephen C (maintainer)", + "roll20userid": "2889,436906", + "preview": "StarWarsSagaEditionpreview.png", + "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet calculates statistics using the rules as written. Not all supplement rules may have been taken into account. If you find a mistake or wish to request a feature, please contact the authors. \r\r\r **Last Updated** 19 October, 2023\r\r\r View the wiki for the change log and more information on the sheet, including complete list of attributes and rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet", + "useroptions": [ + { + "attribute": "yellow-logo", + "displayname": "Yellow Star Wars Saga Edition logo", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "force-Show", + "displayname": "Show Force sections", + "description": "Powers, Techniques, Secrets, and Regimens", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "StarshipManeuvers-Show", + "displayname": "Show Starship Maneuvers", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "organization-Show", + "displayname": "Display Organization section", + "description": "A.K.A. Rank and Privilege. Includes fields for criteria, special orders, etc.", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-CustomPCSkills", + "displayname": "Show the option to add new skills on the PC sheet", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "athletics-Show", + "displayname": "Replace Climb, Jump, and Swim skills with Athletics skill?", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "vehicle-AttackModifierPrompt", + "displayname": "Include \"Other modifiers\" prompt for vehicle attacks", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "vehicle-SkillModifierPrompt", + "displayname": "Include \"Other modifiers\" prompt for vehicle skills", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "vehicle-CapitalGrapple", + "displayname": "Grapple modifier for vehicles increases beyond Colossal size", + "description": "+25 for Colossal (frigate), +30 for Colossal (cruiser), +35 for Colossal (station). Default rules are capped at +20 for Colossal and larger.", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Acrobatics", + "displayname": "On the NPC sheet, show the Acrobatics skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-Athletics", + "displayname": "On the NPC sheet, show the Athletics skill (house rule)", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Acrobatics", + "displayname": "On the NPC sheet, show the Acrobatics skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Climb", + "displayname": "On the NPC sheet, show the Climb skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Deception", + "displayname": "On the NPC sheet, show the Deception skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-Endurance", + "displayname": "On the NPC sheet, show the Endurance skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-GatherInformation", + "displayname": "On the NPC sheet, show the Gather Information skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Jump", + "displayname": "On the NPC sheet, show the Jump skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Initiative", + "displayname": "On the NPC sheet, show the Initiative skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-KnowledgeBureaucracy", + "displayname": "On the NPC sheet, show the Knowledge (Bureaucracy) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgeGalacticLore", + "displayname": "On the NPC sheet, show the Knowledge (Galactic Lore) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgeLifeSciences", + "displayname": "On the NPC sheet, show the Knowledge (Life Sciences) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgePhysicalSciences", + "displayname": "On the NPC sheet, show the Knowledge (Physical Sciences) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgeSocialSciences", + "displayname": "On the NPC sheet, show the Knowledge (Social Sciences) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgeTactics", + "displayname": "On the NPC sheet, show the Knowledge (Tactics) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-KnowledgeTechnology", + "displayname": "On the NPC sheet, show the Knowledge (Technology) skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Mechanics", + "displayname": "On the NPC sheet, show the Mechanics skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Perception", + "displayname": "On the NPC sheet, show the Perception skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-Persuasion", + "displayname": "On the NPC sheet, show the Persuasion skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-Pilot", + "displayname": "On the NPC sheet, show the Pilot skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Ride", + "displayname": "On the NPC sheet, show the Ride skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Stealth", + "displayname": "On the NPC sheet, show the Stealth skill", + "type": "checkbox", + "checked": "checked", + "value": "1" + }, + { + "attribute": "show-Survival", + "displayname": "On the NPC sheet, show the Survival skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-Swim", + "displayname": "On the NPC sheet, show the Swim skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-TreatInjury", + "displayname": "On the NPC sheet, show the Treat Injury skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-UseComputer", + "displayname": "On the NPC sheet, show the Use Computer skill", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "show-UsetheForce", + "displayname": "On the NPC sheet, show the Use the Force skill", + "type": "checkbox", + "value": "1" + } + ], + "legacy": false } diff --git a/Sword World/sheet.css b/Sword World/sheet.css index 3e4b1b3178f..068f0874351 100644 --- a/Sword World/sheet.css +++ b/Sword World/sheet.css @@ -1,7 +1,6 @@ /* Sword World 2.5 style */ -@import url('https://fonts.googleapis.com/css?family=Noto+Sans&display=swap'); -@import url('https://fonts.googleapis.com/css?family=Jim+Nightshade&display=swap'); +@import url('https://fonts.googleapis.com/css?family=Noto+Sans|Jim+Nightshade&display=swap'); body .charsheet * { font-family: 'Noto Sans', serif; @@ -99,6 +98,10 @@ body .charsheet select { padding: 0; gap: 10px; } +.charsheet .flex.lrg { + width: fit-content; + place-self: center; +} .charsheet .grid, .repcontainer, .repitem { @@ -165,12 +168,18 @@ body .charsheet select { .col2-monitems { grid-template-columns: 1fr 2fr; } +.col2-fellowtop { + grid-template-columns: 4fr 2fr; +} .col3 { grid-template-columns: repeat(3, 1fr); } .col3-languages { grid-template-columns: 6fr 1fr 1fr; } +.col3-workskills { + grid-template-columns: 2fr 2fr 1fr; +} .col3-race { grid-template-columns: 3fr 1fr 2fr; } @@ -186,6 +195,9 @@ body .charsheet select { .repeating_monsterloot ~ .repcontainer .repitem { grid-template-columns: 2fr 7fr 1fr; } +.col3-fellowname { + grid-template-columns: 130px 4fr 90px; +} .col4 { grid-template-columns: repeat(4, 1fr); } @@ -214,6 +226,9 @@ body .charsheet select { .col6-stats3 { grid-template-columns: 1fr 2fr 1fr 2fr 2fr 12fr; } +.col6-fellowactions { + grid-template-columns: 1fr 1fr 3fr 3fr 1fr 4fr; +} .col7 { grid-template-columns: repeat(7, 1fr); } @@ -221,6 +236,9 @@ body .charsheet select { .repeating_monstersections ~ .repcontainer .repitem { grid-template-columns: 3fr 2fr 2fr 2fr 1fr 2fr 2fr; } +.col7-felloweffect { + grid-template-columns: 2fr 1fr 3fr 1fr 1fr 1fr 1fr; +} .col8 { grid-template-columns: repeat(8, 1fr); } @@ -256,6 +274,9 @@ body .charsheet select { .span2 { grid-column: span 2; } +.span2.slot1 { + grid-column: 1 / span 2; +} .span3 { grid-column: span 3; } @@ -270,6 +291,14 @@ body .charsheet select { grid-auto-flow: column; } +/* disable autofill */ +input::-webkit-contacts-auto-fill-button, +input::-webkit-credentials-auto-fill-button { + visibility: hidden; + position: absolute; + right: 0; +} + /* slider */ body .charsheet div .switch { background: none; @@ -329,6 +358,7 @@ input:checked + .slider:before { cursor: text; word-wrap: break-word; min-height: 20px; + width: 100%; } .auto-expand.tall { min-height: 100px; @@ -366,6 +396,10 @@ input:checked + .slider:before { .auto-expand.lrg textarea { font-size: 20px; } +.auto-expand.quote span, +.auto-expand.quote textarea { + font-style: italic; +} .col2-header .auto-expand textarea { border-bottom: solid 1px black; @@ -395,18 +429,24 @@ input:checked + .slider:before { line-height: 8px; font-size: 10px; } +.charsheet .grid input[type='radio'].standard:before { + transform: scale(0); +} +.charsheet .grid input[type='radio'].standard:checked:before { + transform: scale(1); +} .charsheet .grid input[type='radio']:checked ~ input[type='radio']:before { transform: scale(0); } -.charsheet .grid input[type='radio']:first-child { +.charsheet .grid input[type='radio']:not(.standard):first-child { border: none; background: none; transform: none; } -.charsheet .grid input[type='radio']:first-child:before { +.charsheet .grid input[type='radio']:not(.standard):first-child:before { background: none; } -.charsheet .grid input[type='radio']:first-child:hover:before { +.charsheet .grid input[type='radio']:not(.standard):first-child:hover:before { content: '✖'; } @@ -488,28 +528,36 @@ input:checked + .slider:before { .toggle-tabs[value='page1'] ~ .tabs div.tab-page1 button, .toggle-tabs[value='page2'] ~ .tabs div.tab-page2 button, .toggle-tabs[value='monster'] ~ .tabs div.tab-monster button, +.toggle-tabs[value='fellow'] ~ .tabs div.tab-fellow button, .toggle-tabs[value='settings'] ~ .tabs div.tab-settings button { background: darkgray; color: white; } -.charactersheet .toggle-monster[value='1'] ~ .tabs div.tab-page1, -.charactersheet .toggle-monster[value='1'] ~ .tabs div.tab-page2, -.charactersheet .toggle-monster:not([value='1']) ~ .tabs div.tab-monster { +.charactersheet .toggle-monster:not([value='0']) ~ .tabs div.tab-page1, +.charactersheet .toggle-monster:not([value='0']) ~ .tabs div.tab-page2, +.charactersheet .toggle-monster:not([value='1']) ~ .tabs div.tab-monster, +.charactersheet .toggle-monster:not([value='2']) ~ .tabs div.tab-fellow, +.charactersheet .toggle-monster:not([value='0']) ~ div .monster0, +.charactersheet .toggle-monster:not([value='1']) ~ div .monster1, +.charactersheet .toggle-monster:not([value='2']) ~ div .monster2, +.charactersheet .toggle-workskills:not([value='1']) ~ div .workskills { display: none; } body .charactersheet .page1, body .charactersheet .page2, body .charactersheet .monster, +body .charactersheet .fellow, body .charactersheet .settings { display: none; } body .charactersheet .page1:after, body .charactersheet .page2:after, body .charactersheet .monster:after, +body .charactersheet .fellow:after, body .charactersheet .settings:after { - content: 'Sword World 2.5 Character Sheet Ver.0.16 | https://app.roll20.net/users/2699740/robert-b'; + content: 'Sword World 2.5 Character Sheet Ver.0.177 | https://app.roll20.net/users/2699740/robert-b'; text-align: right; font-size: 8px; } @@ -522,10 +570,11 @@ body .charactersheet .settings:after { body .toggle-tabs[value='page1'] ~ div.page1, body .toggle-tabs[value='page2'] ~ div.page2, body .toggle-tabs[value='monster'] ~ div.monster, +body .toggle-tabs[value='fellow'] ~ div.fellow, body .toggle-tabs[value='settings'] ~ div.settings { display: grid; } -.charactersheet .toggle-monster[value='1'] ~ .tabs .roller { +.charactersheet .toggle-monster:not([value='0']) ~ .tabs .roller { display: none; } body .charsheet .tabs .roller { @@ -533,7 +582,9 @@ body .charsheet .tabs .roller { text-align: right; } body .charsheet .tabs .roller button, -body .charsheet .monster div:not(.repcontrol) > button { +.page1 .repeating_workskills ~ .repcontainer .repitem button[type=action], +body .charsheet .monster div:not(.repcontrol) > button, +.fellow .col6-fellowactions button { background: none; border: none; border-radius: 0; @@ -548,13 +599,20 @@ body .charsheet .tabs .roller button { height: 100%; } body .charsheet .tabs .roller button:before, -body .charsheet .monster div:not(.repcontrol) > button:before { +.page1 .repeating_workskills ~ .repcontainer .repitem button[type=action]:before, +body .charsheet .monster div:not(.repcontrol) > button:before, +.fellow .col6-fellowactions button:before { content: 'F'; font-family: 'dicefontd6'; color: black; } +.fellow .col6-fellowactions .header button:before { + color: white; +} body .charsheet .tabs .roller button:hover:before, -body .charsheet .monster div:not(.repcontrol) > button:hover:before { +.page1 .repeating_workskills ~ .repcontainer .repitem button[type=action]:hover:before, +body .charsheet .monster div:not(.repcontrol) > button:hover:before, +.fellow .col6-fellowactions button:hover:before { color: gold; } /* end tabs */ @@ -575,6 +633,9 @@ body .charsheet .monster div:not(.repcontrol) > button:hover:before { line-height: unset; text-align: center; } +.charsheet .settings .footnote { + text-align: left; +} .charsheet *:not(label).refmark { font-size: 10px; @@ -591,7 +652,7 @@ body .charsheet .monster div:not(.repcontrol) > button:hover:before { padding: 10px; border-image: url('https://raw.githubusercontent.com/coyotegrey/roll20-character-sheets/sword-world-dev/Sword%20World/images/border.png') 65 stretch; } -.guild:before { +.page1 .guild:before { content: ''; position: absolute; background: white; @@ -647,6 +708,10 @@ body .charsheet .grid.lined .repcontainer .repitem > div { box-sizing: border-box; height: 20px; } +body .charsheet .grid.lined > .grid > *.vspan2, +body .charsheet .grid.lined .repcontainer .repitem > div.vspan2 { + height: 40px; +} body .charsheet .grid.lined.single > *:not(.repcontrol) { border: none; border-left: solid 1px black; @@ -704,17 +769,24 @@ body .charsheet .grid.lined .label { } body .charsheet .col3-languages *:nth-child(3n+2), -body .charsheet .col3-languages *:nth-child(3n+3) { +body .charsheet .col3-languages *:nth-child(3n+3), +.repeating_workskills ~ .repcontainer .repitem input[type=number] { text-align: center; } .repeating_languages ~ .repcontainer .repitem { grid-template-columns: 6fr 1fr 1fr; } +.repeating_workskills ~ .repcontainer .repitem { + grid-template-columns: 2fr 2fr 1fr; +} +body .charsheet .grid.lined .repeating_workskills ~ .repcontainer .repitem > div:not(.itemcontrol) { + position: unset; +} .profile > .label, .col5-abilities > * label, body .charsheet .box + div:not(.stretch) > div:nth-child(even) label, -body .charsheet .boxstat:not(.nogap) label, +body .charsheet .boxstat:not(.nogap) > label, body .charsheet .boxstat .label { -webkit-font-smoothing: antialiased; text-shadow: 0 0 4px white, 0 0 4px white, 0 0 4px white, @@ -1070,7 +1142,7 @@ body .charsheet .repeating_weapons ~ .repcontainer .repitem div:nth-child(24) bu color: gold; } body .charsheet .box + div > div:nth-child(even) label, -body .charsheet .boxstat label { +body .charsheet .boxstat > label { position: absolute; top: -8px; left: 0; @@ -1106,13 +1178,13 @@ body .charsheet div.grid .boxstat input, body .charsheet div.grid .boxstat input[type=number] { border: none; } -body .charsheet .boxstat div.col2 { +body .charsheet .boxstat > div.col2 { grid-template-columns: 4fr 1fr; } -body .charsheet .boxstat div.col2 div:last-child input { +body .charsheet .boxstat > div.col2 div:last-child input { text-align: center; } -body .charsheet .boxstat div.col2 div:last-child:before { +body .charsheet .boxstat > div.col2 div:last-child:before { content: '+'; margin: -5px; } @@ -1203,6 +1275,7 @@ body .charsheet .boxstat.total + .total { } body .charsheet .repeating_weapons ~ .repcontainer .repitem div:nth-child(9) span, body .charsheet .repeating_weapons ~ .repcontainer .repitem div:nth-child(24) span, +body .charsheet .boxstat.total input:not(button), body .charsheet .boxstat.total .input:not(button) { display: block; background: white; @@ -1399,7 +1472,7 @@ body .charsheet .powertable div:nth-child(n+2):nth-child(-n+12):before { body .charsheet .toggle-cards + div { display: none; } -body .charsheet .toggle-cards:not([value='']) + div { +body .charsheet .toggle-cards:not([value='0']) + div { display: grid; } .charsheet .cards .header { @@ -1573,6 +1646,9 @@ body .charsheet div .grid .dropdown > input:checked ~ .dropdown-content { .toggle-action[value="section"] ~ div.auto-expand { display: none; } +.toggle-action[value="section"] ~ div input { + font-weight: bold; +} .toggle-declared[value="1"] ~ div .type-declared, .toggle-preparation[value="1"] ~ div .type-preparation { display: block; @@ -1589,10 +1665,16 @@ body .charsheet div .grid .dropdown > input:checked ~ .dropdown-content { } .toggle-action[value="section"] ~ div .action-type:before { content: '●'; + font-size: 26px; + line-height: 16px; } .type-declared:before { content: 'y'; font-family: 'Pictos Custom'; + text-transform: initial; + font-size: 16px; + font-weight: normal; + line-height: 24px; } .type-preparation:before { content: '△'; @@ -1611,6 +1693,184 @@ body .charsheet .grid.lined .repeating_monsterloot ~ .repcontainer .repitem div: font-family: 'Pictos Three'; } +/* fellow */ + +.charactersheet .toggle-fautocalc[value='0'] ~ .fellow .acalc, +.charactersheet .toggle-fautocalc[value='1'] ~ .fellow .mcalc { + display: none +} + +body .charsheet .hex { + display: block; + position: relative; + background: black; + height: 100%; + clip-path: polygon( + 0% 50%, + 30% 0%, + 70% 0%, + 100% 50%, + 70% 100%, + 30% 100% + ); + aspect-ratio : 1.2 / 1; +} +body .charsheet .hex:before { + position: absolute; + content: ''; + background: white; + width: 100%; + height: 100%; + clip-path: polygon( + 3% 50%, + 31% 3%, + 69% 3%, + 97% 50%, + 69% 97%, + 31% 97% + ); + z-index: -1; +} +body .charsheet .hex *, +body .charsheet div .grid.hex input[type=number], +body .charsheet div .grid.hex .input { + text-align: center; + border: none; +} +body .charsheet div .grid.hex input[type=number], +body .charsheet div .grid.hex .input { + font-size: 24px; + min-height: 80px; +} +body .charsheet div .grid.hex .input { + display: grid; + place-content: center; +} +.fellow .grid.fellowxp > * { + width: fit-content; + justify-self: end; +} +.fellow label.flex { + place-items: center; +} +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+18), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+19), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+20), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+21), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+22), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+22) > input, +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+23), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+24), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+25), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+26), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+27), +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+27) > input, +body .charsheet .fellow .grid.lined .grid > div:nth-child(22n+28) { + background: gainsboro; +} +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div.vspan2 { + grid-row: span 1; +} +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div:nth-child(11n+13), +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div:nth-child(11n+14), +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div:nth-child(11n+15), +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div:nth-child(11n+16), +.charactersheet .toggle-expanded[value='0'] ~ .fellow .grid.lined .grid > div:nth-child(11n+17) { + display: none; +} +body .charsheet .fellow .grid.lined .grid > div { + display: grid; + place-items: center; + height: auto; +} +body .charsheet .fellow .grid.lined .grid > div:nth-child(11n+7) { + font-family: 'dicefontd6'; +} +body .charsheet .fellow .grid.lined .grid > div > * { + text-align: center; +} +.fellow .col6-fellowactions > *:first-child > *:first-child { + place-self: end; +} +.fellow .col6-fellowactions > *:first-child > *:last-child { + place-self: start; +} +.fellow .col6-fellowactions .vspan2 button[type=action] { + display: none; +} + +/* editable boxes */ + +.editable { + position: relative; +} +.charsheet .grid .editable .editmode:not([value='1']) ~ .editbox { + display: none; +} +.editable input[type=checkbox]:nth-child(2) { + z-index: 1001; + position: absolute; + width: 16px; + height: 100%; + left: 2px; + top: 0; +} +.charsheet .grid .editable .editmode:not([value='1']) + input[type=checkbox] { + display: none; +} +.charsheet .grid .editable:hover .editmode:not([value='1']) + input[type=checkbox] { + display: grid; + color: darkgray; +} +.charsheet .grid .editable input[type=checkbox]:nth-child(2):before { + content: 'y'; + font-family: 'Pictos'; +} +.charsheet .grid .editable input[type=checkbox]:nth-child(2):hover { + cursor: pointer; + color: gold; +} +.editbox { + z-index: 1000; + position: absolute; + display: grid; + background: whitesmoke; + opacity: .95; + top: 0; + bottom: 0; + padding: 5px 10px 5px 30px; + place-content: center; +} +.charsheet .grid .editable .editbox:before { + content: '+'; + position: absolute; + display: grid; + top: 0; + left: 20px; + height: 100%; + place-items: center; +} +.charsheet .grid .editable .editbox * { + height: 20px; + line-height: 20px; +} +.charsheet .grid .editable .editbox input[type=number] { + border-bottom: solid 1px black; + text-align: center; +} +.toggle-modifier[value='0'] + span { + display: none; +} +.toggle-modifier + span:before { + content: '+ '; +} +.magic-circle .toggle-modifier + span { + position: absolute; + bottom: 10px; + left: 0; + right: 0; +} + /* Roll templates */ .sheet-rolltemplate-swskill, @@ -1656,7 +1916,7 @@ body .charsheet .grid.lined .repeating_monsterloot ~ .repcontainer .repitem div: .sheet-rolltemplate-swskill .sheet-container h1 *, .sheet-rolltemplate-swdamage .sheet-container h1 *, .sheet-rolltemplate-swinfo .sheet-container h1 * { - font-family: 'Jim Nightshade', cursive; + font-family: 'Jim Nightshade', 'Kaushan Script', serif; font-size: 20px; line-height: 25px; margin: 0; @@ -1675,6 +1935,17 @@ body .charsheet .grid.lined .repeating_monsterloot ~ .repcontainer .repitem div: place-content: center; height: 48px; } +.sheet-rolltemplate-swskill .sheet-die1, +.sheet-rolltemplate-swskill .sheet-die2, +.sheet-rolltemplate-swskill .sheet-die3, +.sheet-rolltemplate-swskill .sheet-die4, +.sheet-rolltemplate-swskill .sheet-die5, +.sheet-rolltemplate-swskill .sheet-die6 { + display: grid; + place-content: center; + height: 48px; + color: green; +} .sheet-rolltemplate-swdamage .sheet-crit { display: none; } @@ -1687,13 +1958,37 @@ body .charsheet .grid.lined .repeating_monsterloot ~ .repcontainer .repitem div: } .sheet-rolltemplate-swskill .sheet-crit:before, .sheet-rolltemplate-swskill .sheet-fumble:before, -.sheet-rolltemplate-swdamage .sheet-fumble:before { +.sheet-rolltemplate-swdamage .sheet-fumble:before, +.sheet-rolltemplate-swskill .sheet-die1:before, +.sheet-rolltemplate-swskill .sheet-die2:before, +.sheet-rolltemplate-swskill .sheet-die3:before, +.sheet-rolltemplate-swskill .sheet-die4:before, +.sheet-rolltemplate-swskill .sheet-die5:before, +.sheet-rolltemplate-swskill .sheet-die6:before { font-family: 'dicefontd6'; font-size: 48px; } .sheet-rolltemplate-swskill .sheet-crit:before { content: 'll'; } +.sheet-rolltemplate-swskill .sheet-die1:before { + content: 'g'; +} +.sheet-rolltemplate-swskill .sheet-die2:before { + content: 'h'; +} +.sheet-rolltemplate-swskill .sheet-die3:before { + content: 'i'; +} +.sheet-rolltemplate-swskill .sheet-die4:before { + content: 'j'; +} +.sheet-rolltemplate-swskill .sheet-die5:before { + content: 'k'; +} +.sheet-rolltemplate-swskill .sheet-die6:before { + content: 'l'; +} .sheet-rolltemplate-swskill .sheet-success, .sheet-rolltemplate-swskill .sheet-crit:before, .sheet-rolltemplate-swdamage .sheet-success, @@ -1720,16 +2015,16 @@ body .charsheet .grid.lined .repeating_monsterloot ~ .repcontainer .repitem div: font-size: 10px; margin: -10px 0 0 0; } -.sheet-rolltemplate-swskill .sheet-container .sheet-options a[href^="~"], -.sheet-rolltemplate-swdamage .sheet-container .sheet-options a[href^="~"], -.sheet-rolltemplate-swinfo .sheet-container .sheet-options a[href^="~"] { +.sheet-rolltemplate-swskill .sheet-container a[href^="~"], +.sheet-rolltemplate-swdamage .sheet-container a[href^="~"], +.sheet-rolltemplate-swinfo .sheet-container a[href^="~"] { background: #e7e4d2; color: #c9b48c; border: solid 1px #c9b48c; } -.sheet-rolltemplate-swskill .sheet-container .sheet-options a[href^="~"]:hover, -.sheet-rolltemplate-swdamage .sheet-container .sheet-options a[href^="~"]:hover, -.sheet-rolltemplate-swinfo .sheet-container .sheet-options a[href^="~"]:hover { +.sheet-rolltemplate-swskill .sheet-container a[href^="~"]:hover, +.sheet-rolltemplate-swdamage .sheet-container a[href^="~"]:hover, +.sheet-rolltemplate-swinfo .sheet-container a[href^="~"]:hover { background: #e7e4d2; color: #765a37; border: solid 1px #765a37; diff --git a/Sword World/sheet.html b/Sword World/sheet.html index 1e12a51fa64..4a5962abcd6 100644 --- a/Sword World/sheet.html +++ b/Sword World/sheet.html @@ -1,7 +1,20 @@ + + + + + + + + + + +
+
-
@@ -130,6 +145,22 @@
+ +
+
+
Profession
+
Work Skill
+
Level
+
+
+
+
+
+ +
+
+
@@ -209,10 +240,19 @@

Sword World 2.5

-
+
+ + +
+ +
- + + + + +
@@ -228,10 +268,19 @@

Sword World 2.5

-
+
+ + +
+ +
- + + + + +
@@ -251,10 +300,19 @@

Sword World 2.5

-
+
+ + +
+ +
- + + + + +
@@ -270,10 +328,19 @@

Sword World 2.5

-
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- + + + + +
@@ -293,10 +360,19 @@

Sword World 2.5

-
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- + + + + +
@@ -312,10 +388,19 @@

Sword World 2.5

-
+
+ + +
+ +
- + + + + +
@@ -575,7 +660,7 @@

Sword World 2.5

Agility Modifier
-
+
+ + +
+ +
@@ -981,7 +1134,12 @@

Sword World 2.5

-
+
+ + +
+ +
@@ -992,28 +1150,44 @@

Sword World 2.5

-
+
+ + +
+ +
-
+
+ + +
+ +
-
-
- HP = Adventurer Level x 3 + Vitality   - MP = Total Wizard-Type Class Levels x 3 + Spirit   - Fortitude = Adventurer Level + Vitality Modifier   - Willpower = Adventurer Level + Spirit Modifier +
Adventurer Level x 3 + Vitality + +
+
Total Wizard-Type Class Levels x 3 + Spirit + +
+
Adventurer Level + Vitality Modifier + +
+
Adventurer Level + Spirit Modifier + +
@@ -1276,7 +1450,7 @@

Sword World 2.5

- +
Material Cards in Possession
@@ -1431,7 +1605,7 @@

Sword World 2.5

@@ -1439,7 +1613,7 @@

Sword World 2.5

+
+
+
+
+
+ + + +
+
+ + + + + +
+

Sword World 2.5

+
+
+ + + + + + + + +
+
+ Classes + +
+ + +
+
+
+ Languages +
+ + +
+
+
+ Self Introduction +
+ + +
+
+
+
+
+ +
+
+
+ + + + +
+
+ + +
+
+
+ Experience + + + + Rewards + + +
+
+
+ +
+
+
+ 1d +
+
Result
+
Action
+
Dialogue
+
Value
+
Effect
+ +
g h +
+
7
+
+ + +
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+ + +
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Settings

-
Monster
-
@@ -2315,21 +3021,82 @@

Settings

{{/rollTotal() raw 2}}
{{#token}}{{token}}{{/token}} -

- {{name}} - {{#skillverb}}{{skillverb}}{{/skillverb}} - {{^skillverb}}checks{{/skillverb}} - {{#skill}}{{skill}}{{/skill}} - {{^skill}}{{computed::level}} + {{computed::modifier}}{{/skill}} -

+ {{#choice}} +

{{name}} acts:

+ {{/choice}} + {{^choice}} +

+ {{#fellow}}{{name}} says, {{computed::quote}}{{/fellow}} + {{^fellow}} + {{name}} + {{#skillverb}}{{skillverb}}{{/skillverb}} + {{^skillverb}}checks{{/skillverb}} + {{#skill}}{{skill}}{{/skill}} + {{^skill}}{{computed::level}} + {{computed::modifier}}{{/skill}} + {{/fellow}} +

+ {{/choice}} {{#simple}} -

- {{#computed::result}}{{computed::result}}{{/computed::result}} - {{^computed::result}} - {{result}} - {{/computed::result}} - {{#target}} vs. {{target}}{{/target}} -

+ {{#fellow}} + {{#rollTotal() result 1}} + + {{/rollTotal() result 1}} + {{#rollTotal() result 2}} + + {{/rollTotal() result 2}} + {{#rollTotal() result 3}} + + {{/rollTotal() result 3}} + {{#rollTotal() result 4}} + + {{/rollTotal() result 4}} + {{#rollTotal() result 5}} + + {{/rollTotal() result 5}} + {{#rollTotal() result 6}} + + {{/rollTotal() result 6}} + {{#choice}} + {{#rollTotal() result 1}} + {{choice1}} + {{choice2}} + {{/rollTotal() result 1}} + {{#rollTotal() result 2}} + {{choice1}} + {{choice2}} + {{/rollTotal() result 2}} + {{#rollTotal() result 3}} + {{choice3}} + {{choice4}} + {{/rollTotal() result 3}} + {{#rollTotal() result 4}} + {{choice3}} + {{choice4}} + {{/rollTotal() result 4}} + {{#rollTotal() result 5}} + {{choice5}} + {{choice6}} + {{/rollTotal() result 5}} + {{#rollTotal() result 6}} + {{choice7}} + {{choice8}} + {{/rollTotal() result 6}} + {{/choice}} + {{^choice}} + {{#computed::skill}}

{{computed::skill}}{{/computed::skill}} + {{#computed::result}}

{{computed::result}}

{{/computed::result}} + {{#computed::effect}}

{{computed::effect}}

{{/computed::effect}} + {{/choice}} + {{/fellow}} + {{^fellow}} +

+ {{#computed::result}}{{computed::result}}{{/computed::result}} + {{^computed::result}} + {{result}} + {{/computed::result}} + {{#target}} vs. {{target}}{{/target}} +

+ {{/fellow}} {{/simple}} {{^simple}} {{#rollTotal() raw 12}} @@ -2410,7 +3177,56 @@

- {{damage}} + {{#fellow}} + {{#rollGreater() computed::power -1}} + {{#rollTotal() result 1}} + {{damage1}} + {{/rollTotal() result 1}} + {{#rollTotal() result 2}} + {{damage1}} + {{/rollTotal() result 2}} + {{#rollTotal() result 3}} + {{damage3}} + {{/rollTotal() result 3}} + {{#rollTotal() result 4}} + {{damage3}} + {{/rollTotal() result 4}} + {{#rollTotal() result 5}} + {{damage5}} + {{/rollTotal() result 5}} + {{#rollTotal() result 6}} + {{damage7}} + {{/rollTotal() result 6}} + + {{#rollTotal() fellow 1}} + {{damage1}} + {{/rollTotal() fellow 1}} + {{#rollTotal() fellow 2}} + {{damage2}} + {{/rollTotal() fellow 2}} + {{#rollTotal() fellow 3}} + {{damage3}} + {{/rollTotal() fellow 3}} + {{#rollTotal() fellow 4}} + {{damage4}} + {{/rollTotal() fellow 4}} + {{#rollTotal() fellow 5}} + {{damage5}} + {{/rollTotal() fellow 5}} + {{#rollTotal() fellow 6}} + {{damage6}} + {{/rollTotal() fellow 6}} + {{#rollTotal() fellow 7}} + {{damage7}} + {{/rollTotal() fellow 7}} + {{#rollTotal() fellow 8}} + {{damage8}} + {{/rollTotal() fellow 8}} + {{/rollGreater() computed::power -1}} + {{/fellow}} + {{^fellow}} + {{damage}} + {{/fellow}} {{reroll}}
{{#raw}}

2d: {{raw}}

{{/raw}} @@ -2616,3 +3432,6 @@

{{name}}

+ + + diff --git a/The Witcher/sheet.json b/The Witcher/sheet.json index eb63b23b1f3..ca5a9e9467c 100644 --- a/The Witcher/sheet.json +++ b/The Witcher/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "265633", "preview": "Witcher_Character_Sheet_Tab1.png", "instructions": "A basic sheet for The Witcher Pen and Paper RPG by R Talsorian.", - "legacy": true -} \ No newline at end of file + "legacy": true, + "version": "1695970732" +} diff --git a/TheWitcher/sheet.json b/TheWitcher/sheet.json index 2a359cb8c49..5d0eee56737 100644 --- a/TheWitcher/sheet.json +++ b/TheWitcher/sheet.json @@ -13,5 +13,6 @@ "type": "checkbox", "value": "on" } - ] -} \ No newline at end of file + ], + "version": "1695970717" +} diff --git a/Trail of Cthulhu/sheet.css b/Trail of Cthulhu/sheet.css index 70ed61d369f..65b29fd5434 100644 --- a/Trail of Cthulhu/sheet.css +++ b/Trail of Cthulhu/sheet.css @@ -145,4 +145,48 @@ td { .sheet-fullwidth { width: 100%; -} \ No newline at end of file +} + + +table.object-table { + width: 100%; + text-align: left; + border-collapse: collapse; + } + table.object-table td, table.object-table th { + border: 1px solid #C8A800; + padding: 5px 4px; + } + table.object-table tbody td { + font-size: 13px; + } + + table.object-table tbody td input[type="text"] { + background: none !important; + border-radius: 0; + border-bottom: none; + padding: 0 0 2px; + width: 100%; + } + + table.object-table thead { + background: #C8A800; + background: -moz-linear-gradient(top, #d6be40 0%, #cdb019 66%, #C8A800 100%); + background: -webkit-linear-gradient(top, #d6be40 0%, #cdb019 66%, #C8A800 100%); + background: linear-gradient(to bottom, #d6be40 0%, #cdb019 66%, #C8A800 100%); + } + table.object-table thead th { + font-size: 15px; + font-weight: bold; + color: #000000; + text-align: left; + } + + .col-object { + width: 20%; + } + + .col-quantity { + width: 5%; + } + \ No newline at end of file diff --git a/Trail of Cthulhu/sheet.html b/Trail of Cthulhu/sheet.html index 04cd88ca4be..7b312c10355 100644 --- a/Trail of Cthulhu/sheet.html +++ b/Trail of Cthulhu/sheet.html @@ -212,6 +212,22 @@
+ + + + + + + + + + + + + + + + @@ -641,6 +657,63 @@ + + +
 +  + + +
/
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
diff --git a/Trail of Cthulhu/translation.json b/Trail of Cthulhu/translation.json index 89f8b387199..e65f7c1387a 100644 --- a/Trail of Cthulhu/translation.json +++ b/Trail of Cthulhu/translation.json @@ -80,5 +80,8 @@ "close":"Close", "near":"Near", "long":"Long", - "notes":"Notes" + "notes":"Notes", + "object":"Object", + "quantity":"Quantity", + "description":"Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/af.json b/Trail of Cthulhu/translations/af.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/af.json +++ b/Trail of Cthulhu/translations/af.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/ca.json b/Trail of Cthulhu/translations/ca.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/ca.json +++ b/Trail of Cthulhu/translations/ca.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/cs.json b/Trail of Cthulhu/translations/cs.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/cs.json +++ b/Trail of Cthulhu/translations/cs.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/da.json b/Trail of Cthulhu/translations/da.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/da.json +++ b/Trail of Cthulhu/translations/da.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/de.json b/Trail of Cthulhu/translations/de.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/de.json +++ b/Trail of Cthulhu/translations/de.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/el.json b/Trail of Cthulhu/translations/el.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/el.json +++ b/Trail of Cthulhu/translations/el.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/en.json b/Trail of Cthulhu/translations/en.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/en.json +++ b/Trail of Cthulhu/translations/en.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/es.json b/Trail of Cthulhu/translations/es.json index 717cbe7bcf8..a52a14243e2 100644 --- a/Trail of Cthulhu/translations/es.json +++ b/Trail of Cthulhu/translations/es.json @@ -80,5 +80,8 @@ "close": "Cerca", "near": "Medio Alcance", "long": "Larga", - "notes": "Notas" + "notes": "Notas", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/fi.json b/Trail of Cthulhu/translations/fi.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/fi.json +++ b/Trail of Cthulhu/translations/fi.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/fr.json b/Trail of Cthulhu/translations/fr.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/fr.json +++ b/Trail of Cthulhu/translations/fr.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/he.json b/Trail of Cthulhu/translations/he.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/he.json +++ b/Trail of Cthulhu/translations/he.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/hu.json b/Trail of Cthulhu/translations/hu.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/hu.json +++ b/Trail of Cthulhu/translations/hu.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/it.json b/Trail of Cthulhu/translations/it.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/it.json +++ b/Trail of Cthulhu/translations/it.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/ja.json b/Trail of Cthulhu/translations/ja.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/ja.json +++ b/Trail of Cthulhu/translations/ja.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/ko.json b/Trail of Cthulhu/translations/ko.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/ko.json +++ b/Trail of Cthulhu/translations/ko.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/nl.json b/Trail of Cthulhu/translations/nl.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/nl.json +++ b/Trail of Cthulhu/translations/nl.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/pb.json b/Trail of Cthulhu/translations/pb.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/pb.json +++ b/Trail of Cthulhu/translations/pb.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/pl.json b/Trail of Cthulhu/translations/pl.json index f9899aa3616..5626629d67c 100644 --- a/Trail of Cthulhu/translations/pl.json +++ b/Trail of Cthulhu/translations/pl.json @@ -1,84 +1,87 @@ { - "name": "Name", - "occupation": "Occupation", - "drive": "Drive", - "occupational-benefits": "Occupational Benefits", - "sanity": "Sanity", - "pillars-of-sanity": "Pillars of Sanity", - "stability": "Stability", - "sources-of-stability": "Sources of Stability", - "mental-disorders": "Mental Disorders", - "health": "Health", - "hit-threshold": "Hit Threshold", - "academic": "Academic", - "accounting": "Accounting", - "anthropology": "Anthropology", - "archeology": "Archeology", - "architecture": "Architecture", - "art-history": "Art History", - "biology": "Biology", - "cthulhu-mythos": "Cthulhu Mythos", - "cryptography": "Cryptography", - "geology": "Geology", - "history": "History", - "languages": "Languages", - "law": "Law", - "library-use": "Library Use", - "medicine": "Medicine", - "occult": "Occult", - "physics": "Physics", - "theology": "Theology", + "name": "Imię badacza", + "occupation": "Profesja", + "drive": "Motywacja", + "occupational-benefits": "Korzyści związane z profesją", + "sanity": "Poczytalność", + "pillars-of-sanity": "Filary Poczytalności", + "stability": "Stabilność", + "sources-of-stability": "Źródła stabilności", + "mental-disorders": "Choroby psychiczne", + "health": "Zdrowie", + "hit-threshold": "Próg Trafienia", + "academic": "Wykształcenie", + "accounting": "Księgowość", + "anthropology": "Antropologia", + "archeology": "Archeologia", + "architecture": "Architektura", + "art-history": "Historia sztuki", + "biology": "Biologia", + "cthulhu-mythos": "Mity Cthulhu", + "cryptography": "Kryptologia", + "geology": "Geologia", + "history": "Historia", + "languages": "Języki", + "law": "Prawo", + "library-use": "Korzystanie z bibliotek", + "medicine": "Medycyna", + "occult": "Okultyzm", + "physics": "Fizyka", + "theology": "Teologia", "interpersonal": "Interpersonal", - "assess-honesty": "Assess Honesty", - "bargain": "Bargain", - "bureaucracy": "Bureaucracy", - "cop-talk": "Cop Talk", - "credit-rating": "Credit Rating", - "flattery": "Flattery", - "interrogation": "Interrogation", - "intimidation": "Intimidation", - "oral-history": "Oral History", - "reassurance": "Reassurance", - "streetwise": "Streetwise", - "general": "General", - "athletics": "Athletics", - "conceal": "Conceal", - "disguise": "Disguise", - "driving": "Driving", - "electrical-repair": "Electrical Repair", - "explosives": "Explosives", + "assess-honesty": "Ocena szczerości", + "bargain": "Targowanie się", + "bureaucracy": "Biurokracja", + "cop-talk": "Policyjne sprawy", + "credit-rating": "Stan majątkowy", + "flattery": "Pochlebstwa", + "interrogation": "Przesłuchanie", + "intimidation": "Zastraszanie", + "oral-history": "Przekazy ustne", + "reassurance": "Empatia", + "streetwise": "Znajomość półświatka", + "general": "Główne", + "athletics": "Wysportowanie", + "conceal": "Ukrywanie", + "disguise": "Przebrania", + "driving": "Prowadzenie", + "electrical-repair": "Naprawy elektryczne", + "explosives": "Ładunki wybuchowe", "filch": "Filch", - "firearms": "Firearms", - "first-aid": "First Aid", + "firearms": "Broń palna", + "first-aid": "Pierwsza pomoc", "fleeing": "Fleeing", - "hypnosis": "Hypnosis", + "hypnosis": "Hipnoza", "magic": "Magic", - "mechanical-repair": "Mechanical Repair", - "piloting": "Piloting", - "preparedness": "Preparedness", - "psychoanalysis": "Psychoanalysis", - "riding": "Riding", - "scuffling": "Scuffling", - "sense-trouble": "Sense Trouble", - "shadowing": "Shadowing", - "stealth": "Stealth", - "weapons": "Weapons", - "technical": "Technical", - "art": "Art", - "astronomy": "Astronomy", - "chemistry": "Chemistry", - "craft": "Craft", - "evidence-collection": "Evidence Collection", - "forensics": "Forensics", - "locksmith": "Locksmith", + "mechanical-repair": "Naprawy mechaniczne", + "piloting": "Sterowanie", + "preparedness": "Przygotowanie", + "psychoanalysis": "Psychoanaliza", + "riding": "Jeździectwo", + "scuffling": "Bójka", + "sense-trouble": "Wyczucie zagrożenia", + "shadowing": "Śledzenie", + "stealth": "Skradanie się", + "weapons": "Broń", + "technical": "techniczne", + "art": "Sztuka", + "astronomy": "Astronomia", + "chemistry": "Chemia", + "craft": "Rzemiosło", + "evidence-collection": "Zbieranie dowodów", + "forensics": "Medycyna sądowa", + "locksmith": "Otwieranie zamków", "outdoorsman": "Outdoorsman", "pharmacy": "Pharmacy", - "photography": "Photography", + "photography": "Fotografia", "weapon-or-explosive": "Weapon or Explosive", - "ammo": "Ammo", + "ammo": "Amunicja", "point-blank": "Point Blank", "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/pt.json b/Trail of Cthulhu/translations/pt.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/pt.json +++ b/Trail of Cthulhu/translations/pt.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/ru.json b/Trail of Cthulhu/translations/ru.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/ru.json +++ b/Trail of Cthulhu/translations/ru.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/sl.json b/Trail of Cthulhu/translations/sl.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/sl.json +++ b/Trail of Cthulhu/translations/sl.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/sv.json b/Trail of Cthulhu/translations/sv.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/sv.json +++ b/Trail of Cthulhu/translations/sv.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git a/Trail of Cthulhu/translations/tr.json b/Trail of Cthulhu/translations/tr.json index f9899aa3616..562a7969a03 100644 --- a/Trail of Cthulhu/translations/tr.json +++ b/Trail of Cthulhu/translations/tr.json @@ -80,5 +80,8 @@ "close": "Close", "near": "Near", "long": "Long", - "notes": "Notes" + "notes": "Notes", + "object": "Object", + "quantity": "Quantity", + "description": "Description" } \ No newline at end of file diff --git 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/dev/null and b/Tribes in the Dark/Assets/teeth/xp/white-tooth.png differ diff --git a/Tribes in the Dark/README.md b/Tribes in the Dark/README.md index c2d28c7c6f8..909cb34dd25 100644 --- a/Tribes in the Dark/README.md +++ b/Tribes in the Dark/README.md @@ -1,10 +1,10 @@ # ABOUT THIS SHEET -This sheet is for Tribes in the Dark, a reboot of the Tribe 8 roleplaying game from Dream Pod 9. It is based off of the Blades in the Dark template found here: (https://github.com/joesinghaus/Blades-template). +This sheet is for Tribes in the Dark, a reboot of the Tribe 8 roleplaying game from Dream Pod 9. It is based off of the [Blades in the Dark](https://github.com/joesinghaus/Blades-template) template. -Any questions or issues with this sheet can be directed to @rivetgeek on Twitter, rivetgeek#3424 on Discord, or by joining the official Tribes in the Dark Discord channel (https://discord.gg/qfGk4aR8S2). -## Changelog +Any questions or issues with this sheet can be directed to @rivetgeek@dice.camp on Mastodon, rivetgeek on Discord, or by joining the official Tribes in the Dark [Discord server](https://discord.gg/qfGk4aR8S2). +## Changelog ### January 16, 2021 * Initial commit ### August, 2022 @@ -13,3 +13,8 @@ Any questions or issues with this sheet can be directed to @rivetgeek on Twitter ### August, 2022 * v1.3 * Error fixes +### Oct 14, 2023 +* v2 +* Updated to match final rules. +* Cosmetic changes +* Functionality fixes diff --git a/Tribes in the Dark/translation.json b/Tribes in the Dark/translation.json index d227198230f..bc47369d4d8 100644 --- a/Tribes in the Dark/translation.json +++ b/Tribes in the Dark/translation.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armor", + "sheet_instructions": "To use this sheet:
  • Click on + signs to add rows to a section.
  • Click on padlocks to edit or remove rows
  • Click on bells to broadcast item to chat.
  • Clickable trait names can be rolled.
  • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armor", "armor_quality": "Armor", "armor_uses": "Armor uses", + "armor": "Armor", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", + "autofill_reminder_playbook": "Getting Started
    1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
    2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
    3. Click the ⚙ icon and adjust any settings
    4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
    5. Starting faction status is not prepopulated and must be set.

    Tips For Using This Sheet
    • Clickable trait names can be rolled.
    • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
    • Click on ⓧ next to XP tracks or boxes to clear them
    • Click on + signs to add rows to a section.
    • Click on padlocks to edit or remove rows
    • Click on bells to broadcast the item to chat.
    ", "background_description": "Choose one of the above", + "background": "Background", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description":"During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description":"During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", + "faction_jackers": "Jackers", + "faction_joanites_boon_1": "Cell Tier+1 barter", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", "faction_joanites": "Joanites", - "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", - "faction_mode": "Faction Mode", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", + "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Allies", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Allies", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
    Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "roll", - "roll-inf": "roll", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Shield", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Shield", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice." , "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Weapons", "weapons_quality": "Weapons", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,40 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
    Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" + } diff --git a/Tribes in the Dark/translations/af.json b/Tribes in the Dark/translations/af.json index db0850c017c..13475502f5e 100644 --- a/Tribes in the Dark/translations/af.json +++ b/Tribes in the Dark/translations/af.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armure", + "sheet_instructions": "To use this sheet:
    • Click on + signs to add rows to a section.
    • Click on padlocks to edit or remove rows
    • Click on bells to broadcast item to chat.
    • Clickable trait names can be rolled.
    • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Armure", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Transfondo", + "autofill_reminder_playbook": "Getting Started
      1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
      2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
      3. Click the ⚙ icon and adjust any settings
      4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
      5. Starting faction status is not prepopulated and must be set.

      Tips For Using This Sheet
      • Clickable trait names can be rolled.
      • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
      • Click on ⓧ next to XP tracks or boxes to clear them
      • Click on + signs to add rows to a section.
      • Click on padlocks to edit or remove rows
      • Click on bells to broadcast the item to chat.
      ", "background_description": "Choose one of the above", + "background": "Transfondo", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description:", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Show Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Lig", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
      Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
      Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/ca.json b/Tribes in the Dark/translations/ca.json index da3b668bea0..70229f5bd2e 100644 --- a/Tribes in the Dark/translations/ca.json +++ b/Tribes in the Dark/translations/ca.json @@ -1,8 +1,9 @@ { - "+heavy": "+Pesada", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Pesada", + "+heavy": "+Pesada", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Pesada", + "a_boon": "A boon", "a_consequence": "una conseqüència", "ability_description": "Descripció d'habilitat", "ability_name": "Nom d'habilitat", @@ -17,103 +18,104 @@ "advocate": "Legislació", "agnite": "Agnite", "alchemicals": "Alquímics", - "an_upgrade": "Una millora", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armadura", + "sheet_instructions": "To use this sheet:
      • Click on + signs to add rows to a section.
      • Click on padlocks to edit or remove rows
      • Click on bells to broadcast item to chat.
      • Clickable trait names can be rolled.
      • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armadura", "armor_quality": "Armadura", "armor_uses": "Uso d'armadura", + "armor": "Armadura", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Ajudar a un company d'equip", "autofill_reminder_crew": "Per generar habilitats de banda, millores, contactes i territoris, introduïu el nom del tipus de banda a dalt:", - "autofill_reminder_playbook": "Per generar habilitats, equip i contactes del llibret de personatge, introduïu el nom del llibret a dalt:", - "background": "Fons", + "autofill_reminder_playbook": "Getting Started
        1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
        2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
        3. Click the ⚙ icon and adjust any settings
        4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
        5. Starting faction status is not prepopulated and must be set.

        Tips For Using This Sheet
        • Clickable trait names can be rolled.
        • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
        • Click on ⓧ next to XP tracks or boxes to clear them
        • Click on + signs to add rows to a section.
        • Click on padlocks to edit or remove rows
        • Click on bells to broadcast the item to chat.
        ", "background_description": "Choose one of the above", + "background": "Fons", "bandoliers": "Bandoleres", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "agosarat", "bonus_die": "Dau bonus", "bonusdice": "Daus bonus", "boons": "Beneficis", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Trencat", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Mode personatge", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Imatge per mostrar als costats del xat", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connectat", "consequence": "Conseqüència", - "consort": "Socialitzar", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Socialitzar", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contactes", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "construcció", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connectat", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connectat", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Centrat", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniciativa", + "crew_ability_focused": "Centrat", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniciativa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Mort", - "cryptic": "Cryptic", "debater": "Debater", "description": "Descripció", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Endevinació", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Avantatges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Encantament", "engagement": "Implicació", "entanglement": "Entanglement", "evan": "Evan", "expert": "L'Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "baralla", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "baralla", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesa", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesa", "first_eminence": "Primer", "fixer": "Proveïdor", "flaws": "Defectes", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "força", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortuna", + "force": "força", "fortune_roll": "Fortune roll", + "fortune": "Fortuna", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Dany", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Sanar", "heat": "Amenaça", "heavy": "Pesades", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Esperar", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Caçar", "hunt_description": "Caça un objectiu; recopila informació sobre la seva ubicació i moviments; ataca'l amb precisió a distància.", + "hunt": "Caçar", "hunter": "Caçador", - "hunting_grounds": "Territori de caça", "hunting_grounds_description": "Robatori", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Territori de caça", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Mascota de caça", "impaired": "Deteriorat", "indulge_vice": "Indulge", "infirmary": "Infermeria", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Perspicàcia", + "influence": "influence", "insight_description": "Resisteix les conseqüències de l'engany o la comprensió.", - "intrusion_tools": "Intrusion tools", + "insight": "Perspicàcia", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(en cursiva: no compta per a la càrrega)", "item_name": "Un objecte útil", "items": "Objectes", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Dirigir una acció grupal", "less_effect": "Menys efecte", "level_1": "Nivell 1", @@ -327,15 +371,15 @@ "level_3": "Nivell 3", "level_4": "Nivell 4", "light": "Poca", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Càrrega", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Càrrega:", + "load": "Càrrega", "look": "Aspecte", - "lurk": "Rondador", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Rondador", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulador", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connectat", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connectat", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulador", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulador", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerrera", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerrera", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoic", "patron_spirit": "Patron Spirit", "personal": "Quadern", "pilot": "Pilotar", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "perfil", - "playbook_ability_advocate": "Legislació", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Legislació", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomàcia", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomàcia", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Aliats", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Motxilla", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Motxilla", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Aliats", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "perfil", "political": "Political", "position": "Posició", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Rural", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recuperació", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputació", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputació", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
        Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resol", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resol", "resources": "Recursos", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualista", "rituals": "Rituals", - "roll": "tira", - "roll-inf": "tira", - "roll_engagement": "Tirar Implicació", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "tira", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "tira", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Segon", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Envia els detalls al xat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Escut", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Escut", "short": "curt", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Especial", "special_abilities": "Habilitats especials", "special_ability": "Capacitat especial", - "spiritual": "Spiritual", + "special": "Especial", "spiritual_detail": "Poder", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Estatus", "status0": "0", "storageupgd": "Storage", "stress": "Estrès", - "strong": "Strong", "strong_hold": "F", - "study": "Estudiar", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtil", + "study": "Estudiar", "subtle_detail": "Diversion", + "subtle": "Subtil", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Analitzar", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Analitzar", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Avantatge", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Grau", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Entrenament", "trait_name": "An Outlook trait", - "supporter": "Ajuda", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Inestable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Versió", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes", "weapons_quality": "Armes", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "amb", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
        Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/cs.json b/Tribes in the Dark/translations/cs.json index 98c4688a7ef..173ca26682f 100644 --- a/Tribes in the Dark/translations/cs.json +++ b/Tribes in the Dark/translations/cs.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Zbroj", + "sheet_instructions": "To use this sheet:
        • Click on + signs to add rows to a section.
        • Click on padlocks to edit or remove rows
        • Click on bells to broadcast item to chat.
        • Clickable trait names can be rolled.
        • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Zbroj", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Pozadí", + "autofill_reminder_playbook": "Getting Started
          1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
          2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
          3. Click the ⚙ icon and adjust any settings
          4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
          5. Starting faction status is not prepopulated and must be set.

          Tips For Using This Sheet
          • Clickable trait names can be rolled.
          • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
          • Click on ⓧ next to XP tracks or boxes to clear them
          • Click on + signs to add rows to a section.
          • Click on padlocks to edit or remove rows
          • Click on bells to broadcast the item to chat.
          ", "background_description": "Choose one of the above", + "background": "Pozadí", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Podchlazení", "colon": ":", - "community": "Komunita", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Komunita", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniciativa", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniciativa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Popis", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Věštění", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Očarování", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Vada", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Léčení", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Empatie", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Empatie", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Předvést se", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Předvést se", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Použití", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Použití", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Použití", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Použití", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Hraničář", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputace", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputace", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
          Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Štít", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Štít", "short": "střední", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Speciální", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Speciální", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Stav", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Výhoda", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
          Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/da.json b/Tribes in the Dark/translations/da.json index 01c6c4d97f9..7acea99d3d4 100644 --- a/Tribes in the Dark/translations/da.json +++ b/Tribes in the Dark/translations/da.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armure", + "sheet_instructions": "To use this sheet:
          • Click on + signs to add rows to a section.
          • Click on padlocks to edit or remove rows
          • Click on bells to broadcast item to chat.
          • Clickable trait names can be rolled.
          • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Armure", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Transfondo", + "autofill_reminder_playbook": "Getting Started
            1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
            2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
            3. Click the ⚙ icon and adjust any settings
            4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
            5. Starting faction status is not prepopulated and must be set.

            Tips For Using This Sheet
            • Clickable trait names can be rolled.
            • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
            • Click on ⓧ next to XP tracks or boxes to clear them
            • Click on + signs to add rows to a section.
            • Click on padlocks to edit or remove rows
            • Click on bells to broadcast the item to chat.
            ", "background_description": "Choose one of the above", + "background": "Transfondo", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Fælleskab", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Fælleskab", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description:", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Show Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Let", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "nulstil?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
            Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
            Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/de.json b/Tribes in the Dark/translations/de.json index 684e2a2329f..67a0a36c3e6 100644 --- a/Tribes in the Dark/translations/de.json +++ b/Tribes in the Dark/translations/de.json @@ -1,8 +1,9 @@ { - "+heavy": "+Schwer", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Schwer", + "+heavy": "+Schwer", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Schwer", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Beschreibung der Fähigkeit", "ability_name": "Name", @@ -17,103 +18,104 @@ "advocate": "Advokat", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Eignung", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Panzerung", + "sheet_instructions": "To use this sheet:
            • Click on + signs to add rows to a section.
            • Click on padlocks to edit or remove rows
            • Click on bells to broadcast item to chat.
            • Clickable trait names can be rolled.
            • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Eignung", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Rüstung", "armor_quality": "Panzerung", "armor_uses": "Armor uses", + "armor": "Panzerung", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Hintergrund", + "autofill_reminder_playbook": "Getting Started
              1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
              2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
              3. Click the ⚙ icon and adjust any settings
              4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
              5. Starting faction status is not prepopulated and must be set.

              Tips For Using This Sheet
              • Clickable trait names can be rolled.
              • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
              • Click on ⓧ next to XP tracks or boxes to clear them
              • Click on + signs to add rows to a section.
              • Click on padlocks to edit or remove rows
              • Click on bells to broadcast the item to chat.
              ", "background_description": "Choose one of the above", + "background": "Hintergrund", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "dreist", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Vorzüge", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Gebrochen", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Vorsichtig", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Vorsichtig", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Sammeln", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Kälte", "colon": ":", - "community": "Gemeinschaft", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Gemeinschaft", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Beliebt", "consequence": "Konsequenz", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Kontakt", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Kontakt", "contacts": "Kontakte", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "Handwerk", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Beliebt", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Beliebt", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Inititative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Inititative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Fokusse", - "crime": "Verbrechen", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Verbrechen", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Tod", - "cryptic": "Cryptic", "debater": "Debater", "description": "Beschreibung", - "desperate": "Verzweifelt", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Erkenntniszaub.", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "traum", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "traum", "dreamer": "Dreamer", "driven": "Getrieben", "edges": "Talente", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Verzauberung", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Experte", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Gefallen", - "fight": "kämpfen", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "kämpfen", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Gewandtheit", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Gewandtheit", "first_eminence": "Erste", "fixer": "Fixer", "flaws": "Makel", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "energie", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Glück", + "force": "energie", "fortune_roll": "Fortune roll", + "fortune": "Glück", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Freunde", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Informationen erlangen", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Schaden", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Heilkunst", "heat": "Fahndungsstufe", "heavy": "Schwergewicht", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Halten", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Jagen", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Jagen", "hunter": "Jäger", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Beeinträchtigt", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "Einfluss", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Verständnis", + "influence": "Einfluss", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Verständnis", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Gegenst?nde", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Grad 1", @@ -327,15 +371,15 @@ "level_3": "Grad 3", "level_4": "Grad 4", "light": "Hell", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Last", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Last:", + "load": "Last", "look": "Aussehen", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Beliebt", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Beliebt", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Getrieben", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Getrieben", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Argwöhnisch", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Rachsüchtig", + "outlook_trait_suspicious": "Argwöhnisch", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Krieger:in", + "outlook_trait_vengeful": "Rachsüchtig", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Krieger:in", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advokat", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Bogenschiessen", + "playbook_ability_advocate": "Advokat", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bollwerk", + "playbook_ability_archer": "Bogenschiessen", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bollwerk", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Verzaubern", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Verzaubern", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Edelmut", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Edelmut", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Multitalent", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Ermittler", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Multitalent", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystiker:in", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystiker:in", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Tückisch", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Tückisch", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Ermittler", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Freunde", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Rucksack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Rucksack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+benutzen", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+benutzen", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+benutzen", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+benutzen", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Freunde", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Freunde", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Freunde", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Vor/Nachteil", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Vor/Nachteil", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Waldläufer", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Erholung", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Leumund", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Leumund", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
              Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "widerstände", - "resolve": "Entschlossenheit", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Entschlossenheit", "resources": "Vermögen", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualmagie", "rituals": "Rituale", - "roll": "Wurf", - "roll-inf": "Wurf", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "würfelt", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "würfelt auf", "rolls_their": "rolls their", + "rolls": "würfelt", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Zweite", @@ -718,9 +766,10 @@ "seer": "Seher", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Schild", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Schild", "short": "kurz", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Spezialeinheit", "special_abilities": "Spezialfähigkeiten", "special_ability": "Special Ability", - "spiritual": "Spirituell", + "special": "Spezialeinheit", "spiritual_detail": "Energie", + "spiritual": "Spirituell", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Belastung", - "strong": "Stärke", "strong_hold": "S", - "study": "Study", + "strong": "Stärke", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Herbeirufen", "sundering": "Sundering", "supply": "Verbrauchsgut", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Argwöhnisch", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Taktisches", + "synthesis": "Synthesis", "tactical_detail": "Vorteil", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Taktisches", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Rang", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Unterstützen", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "tricksen", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "tricksen", "tunnels": "Tunnels", "turf": "Revier", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Rachsüchtig", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "Mit", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
              Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/el.json b/Tribes in the Dark/translations/el.json index 0fd68931802..668ee16020e 100644 --- a/Tribes in the Dark/translations/el.json +++ b/Tribes in the Dark/translations/el.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armure", + "sheet_instructions": "To use this sheet:
              • Click on + signs to add rows to a section.
              • Click on padlocks to edit or remove rows
              • Click on bells to broadcast item to chat.
              • Clickable trait names can be rolled.
              • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Armure", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Transfondo", + "autofill_reminder_playbook": "Getting Started
                1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                3. Click the ⚙ icon and adjust any settings
                4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                5. Starting faction status is not prepopulated and must be set.

                Tips For Using This Sheet
                • Clickable trait names can be rolled.
                • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                • Click on ⓧ next to XP tracks or boxes to clear them
                • Click on + signs to add rows to a section.
                • Click on padlocks to edit or remove rows
                • Click on bells to broadcast the item to chat.
                ", "background_description": "Choose one of the above", + "background": "Transfondo", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Κοινότητα", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Κοινότητα", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Θάνατος", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description:", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Show Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Φωτισμός", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/en.json b/Tribes in the Dark/translations/en.json index d5c9b7939fe..6f13f0ea070 100644 --- a/Tribes in the Dark/translations/en.json +++ b/Tribes in the Dark/translations/en.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armor", + "sheet_instructions": "To use this sheet:
                • Click on + signs to add rows to a section.
                • Click on padlocks to edit or remove rows
                • Click on bells to broadcast item to chat.
                • Clickable trait names can be rolled.
                • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armor", "armor_quality": "Armor", "armor_uses": "Armor uses", + "armor": "Armor", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", + "autofill_reminder_playbook": "Getting Started
                  1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                  2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                  3. Click the ⚙ icon and adjust any settings
                  4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                  5. Starting faction status is not prepopulated and must be set.

                  Tips For Using This Sheet
                  • Clickable trait names can be rolled.
                  • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                  • Click on ⓧ next to XP tracks or boxes to clear them
                  • Click on + signs to add rows to a section.
                  • Click on padlocks to edit or remove rows
                  • Click on bells to broadcast the item to chat.
                  ", "background_description": "Choose one of the above", + "background": "Background", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Allies", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Allies", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                  Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "roll", - "roll-inf": "roll", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Shield", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Shield", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Weapons", "weapons_quality": "Weapons", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                  Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/es.json b/Tribes in the Dark/translations/es.json index 5cba25b83f7..2c7bfe8225b 100644 --- a/Tribes in the Dark/translations/es.json +++ b/Tribes in the Dark/translations/es.json @@ -1,8 +1,9 @@ { - "+heavy": "+Pesada", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Pesado", + "+heavy": "+Pesada", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Pesado", + "a_boon": "A boon", "a_consequence": "una consecuencia", "ability_description": "Descripción de la Capacidad", "ability_name": "Nombre de la Capacidad", @@ -17,103 +18,104 @@ "advocate": "Legislación", "agnite": "Agnite", "alchemicals": "Sustancias alquímicas", - "an_upgrade": "Una mejora", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitud", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armad.", + "sheet_instructions": "To use this sheet:
                  • Click on + signs to add rows to a section.
                  • Click on padlocks to edit or remove rows
                  • Click on bells to broadcast item to chat.
                  • Clickable trait names can be rolled.
                  • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitud", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armadura", "armor_quality": "Blindaje", "armor_uses": "Protección", + "armor": "Armad.", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Ayudas a un compañero de equipo", "autofill_reminder_crew": "Para generar las capacidades de la banda, mejoras, contactos, y recursos, introduce arriba el nombre del tipo de banda:", - "autofill_reminder_playbook": "Para generar las capacidades del libreto, objetos, y amigos, introduce arriba el nombre del libreto:", - "background": "Antecedentes", + "autofill_reminder_playbook": "Getting Started
                    1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                    2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                    3. Click the ⚙ icon and adjust any settings
                    4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                    5. Starting faction status is not prepopulated and must be set.

                    Tips For Using This Sheet
                    • Clickable trait names can be rolled.
                    • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                    • Click on ⓧ next to XP tracks or boxes to clear them
                    • Click on + signs to add rows to a section.
                    • Click on padlocks to edit or remove rows
                    • Click on bells to broadcast the item to chat.
                    ", "background_description": "Choose one of the above", + "background": "Antecedentes", "bandoliers": "Bandolera", "barter": "Trueque", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "audaz", "bonus_die": "Dado de Bonificación", "bonusdice": "Dados de Bonificación", "boons": "Dones", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Arruinado", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cauto", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cauto", "cell": "Cell", "character_mode": "Modo Personaje", - "charismatic": "Charismatic", "charismatic_detail": "Reagrupar", + "charismatic": "Charismatic", "chat_image": "Imagen para mostrar en el chat con las tiradas", "clock_name": "Nombre del Reloj", - "clocks": "Relojes", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Relojes", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Frío", "colon": ":", - "community": "Comunidad", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Comunidad", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Bien relacionado", "consequence": "Consecuencia", - "consort": "Socializar", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contacto", + "consort": "Socializar", "contact_name": "Nombre del contacto", + "contact": "Contacto", "contacts": "Contactos", - "controlled": "Controlada", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "Artesanía ", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Bien relacionado", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Bien relacionado", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Concentración", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniciativa", + "crew_ability_focused": "Concentración", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniciativa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Una pequeña descripción de la banda", "crew_mode": "Cell Mode", - "crew_tier": "Nivel de Banda", + "crew_tier": "Cell Tier", "crew_upgrades": "Concentraciones", - "crime": "Crimen", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crimen", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Muerte", - "cryptic": "Cryptic", "debater": "Debater", "description": "Descripcion", - "desperate": "Desesperada", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Pacto con el Diablo", "diversion": "Diversion", "divination": "Predestinación", - "documents": "Documentos", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documentos", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "sueño", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "sueño", "dreamer": "Dreamer", "driven": "Resuelto", "edges": "Ventajas", - "effect_query": "?{Efecto|Estándar|Limitado|Excelente|Extremo|Nulo}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Élite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—o—", + "eminence": "Eminence", "enchantment": "Encantamiento", "engagement": "Implicación", "entanglement": "Aprietos", "evan": "Evan", "expert": "Experto", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Modo Facción", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Notas de Facción", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Gracia", - "fight": "pelea", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "pelea", "fill_fields": "Rellenar automáticamente los campos de la ficha cuando se introduzca o se cambie un libreto o tipo de banda", - "finesse": "Sutileza", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Sutileza", "first_eminence": "Primero", "fixer": "Proveedor", "flaws": "Defectos", "flexible_width": "Ficha de personaje de ancho flexible (se adapta al tamaño de la ventana)", - "force": "potencia", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortuna", + "force": "potencia", "fortune_roll": "Tirada de fortuna", + "fortune": "Fortuna", "free_thinker": "Free Thinker", "friend_name": "Nombre del amigo", - "friends": "Amigos", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Buscar Información", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "¿Cómo puedo encontrar [X]?", "gatherinfo_how_can_I_get_them": "¿Cómo puedo conseguir que hagan [X]?", "gatherinfo_what_are_they_really": "¿Qué están sintiendo en realidad?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "¿Qué está pasando aquí en realidad?", "gatherinfo_wheres_the_weakness": "¿Dónde está el punto débil de aquí?", "generate_factions": "Generar Facciones", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Daño", "haunted": "Atormentado", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Primeros Auxilios", "heat": "Riesgo", "heavy": "Pesada", - "heritage": "Linaje", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Linaje", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Espera", "how_many_boxes": "Cuántas casillas?", "how_much_load": "¿Cuánta carga?", - "hunt": "Cazar", "hunt_description": "Ir tras un objetivo; reunir información acerca de dónde se encuentra y sus movimiento; disparar a distancia con precisión.", + "hunt": "Cazar", "hunter": "Cazador ", - "hunting_grounds": "Territorios de Caza", "hunting_grounds_description": "Robo", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Territorios de Caza", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Animal de Caza", "impaired": "Afectada", "indulge_vice": "Indulge", "infirmary": "Enfermería", - "influence": "influencia", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Visión", + "influence": "influencia", "insight_description": "Resistir consecuencias por un engaño o mala comprensión.", - "intrusion_tools": "Intrusion tools", + "insight": "Visión", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(cursivas no cuentan para la carga)", "item_name": "Un objeto útil", "items": "Objetos", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Liderar una acción en grupo", "less_effect": "Efecto Reducido", "level_1": "Nivel 1", @@ -327,15 +371,15 @@ "level_3": "Nivel 3", "level_4": "Nivel 4", "light": "Luminoso", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Carga", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Carga:", + "load": "Carga", "look": "Aspecto", - "lurk": "Acechador", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Acechador", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Embaucador ", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Bien relacionado", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Bien relacionado", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Resuelto", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Resuelto", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Embaucador ", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Embaucador ", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protector", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protector", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Sospechoso", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengativo", + "outlook_trait_suspicious": "Sospechoso", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerrero", + "outlook_trait_vengeful": "Vengativo", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerrero", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoide", "patron_spirit": "Patron Spirit", "personal": "Libreto", "pilot": "Pilotaje", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "libreto", - "playbook_ability_advocate": "Legislación", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Arquero", + "playbook_ability_advocate": "Legislación", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Arquero", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinador", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomacia", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomacia", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Bendecido", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Bendecido", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Hombre de Recursos", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Hombre de Recursos", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Archivista", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mente Maestra", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mente Maestra", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Místico", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Místico", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinador", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Archivista", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Mejoras del Libreto", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Una pequeña descripción del libreto", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Amigos", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Mochila", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Mochila", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Usos", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Usos", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Vestuario de calidad", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Vestuario de calidad", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Arma de cuerpo a cuerpo de calidad", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Arma de cuerpo a cuerpo de calidad", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Ganzúas de calidad", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Ganzúas de calidad", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Usos", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Usos", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Amigos", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Amigos", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Amigos", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "libreto", "political": "Political", "position": "Posicion", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "reloj de progreso", "protect_a_teammate": "Proteger a un compañero", "protective": "Protector", - "prowess": "Destreza", "prowess_description": "Resistir consecuencias por un esfuerzo físico o una herida.", - "push_yourself": "Esforzarte", + "prowess": "Destreza", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Calidad", + "push_yourself": "Esforzarte", "quality_abbreviated": "C:", + "quality": "Calidad", "quarters": "Aposentos", "query_for_consequence": "Pedir un nombre de consecuencia cuando se resista", "ranger": "Rurales", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Imprudente", "recovery": "Curación", "recoveryblurb": "Consigue tratamiento durante la fase de descanso para activar tu reloj de curación", "rep": "Rep", - "reputation": "Reputación", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputación", "reset?": "Reiniciar", - "resist_instructions": "Sufres 6 puntos de estrés menos el valor más alto de la tirada. Si sacas un crítico, elimina 1 de estrés.", + "resist_instructions": "Suffer stress according to die result.
                    Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Bonificación de Resistencia:", "resists": "resiste", - "resolve": "Resolución", "resolve_description": "Resistir consecuencias por un esfuerzo mental o de fuerza de voluntad.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolución", "resources": "Recursos ", - "risky": "Arriesgada", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualista", "rituals": "Rituales", - "roll": "tirada", - "roll-inf": "tirada", - "roll_engagement": "Tirada de Implicación", - "roll_for": "tira por", - "roll_fortune": "Tirada de Fortuna", - "roll_prep": "Roll Prep", - "roll_their": "tira sus", - "rolls": "saca un/a", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "tira para", "rolls_their": "tira sus", + "rolls": "saca un/a", "sanctuary": "Refugio", "searcher": "Searcher", "second_eminence": "Segundo", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Enviar detalles al chat", "set_up_a_teammate": "Preparación para otro jugador", + "seven_tribes": "The Seven Tribes", "shattered": "Desfigurado", - "shield": "Escudo", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Escudo", "short": "corto", "show_broadcast": "Mostrar botones de emisión para mandar información al chat", "show_cohort_section": "Mostrar sección de cohorte en la ficha de personaje", @@ -730,65 +779,67 @@ "show_outline": "Mostrar contorno para los campos de input activos", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Blando", - "special": "Especial", "special_abilities": "Capacidades Especiales", "special_ability": "Capacidad Especial", - "spiritual": "Espiritu", + "special": "Especial", "spiritual_detail": "Potencia", + "spiritual": "Espiritu", "spiritualist": "Spiritualist", "stash": "Depósito", "status": "Estado", "status0": "0", "storageupgd": "Storage", "stress": "Tensión", - "strong": "Fuerte", "strong_hold": "C", - "study": "Estudiar", + "strong": "Fuerte", "study_description": "Estudiar una persona, documento u objeto con minuciosidad para buscar información y usar ese conocimiento; obtener una comprensión más profunda; investigar.", - "subtle": "Subtle", + "study": "Estudiar", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Suministros", - "survey": "Analizar", + "supporter": "Supporters", "survey_description": "Vigilar un lugar u observar algo; entender qué está pasando; presentir las cosas antes de que ocurran; buscar información para aprovechar oportunidades.", - "survival_gear": "Survival gear", + "survey": "Analizar", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Sospechoso", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Ventaja", - "teamwork": "Trabajo en Equipo", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Nivel", "tier0": "0", - "tierI": "Imp", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Entrenamiento", "trait_name": "An Outlook trait", - "supporter": "Respaldar", "transport": "Transporte", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "engañar", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "engañar", "tunnels": "Tunnels", "turf": "Territorio", "unstable": "Inestable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Mejora", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Costes de Mejoras", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Mejora", "upon_crew_advance": "Si la banda mejora, cada PJ aumenta su depósito = Nivel+2.", "use_eminence": "Use Eminence", "use_kirsty": "Utiliza la fuente Kirsty si está isntalada (actívalo solo si tienes la fuente Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Cámaras Acorazadas", "vengeful": "Vengativo", "version": "Versión", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Eliminas una cantidad de estrés igual al dado más alto. Si eliminas más niveles de estrés de los que hay marcados, caes en el abuso.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(Actualmente ", "viceroll2": ") satisface", "vicious": "Despiadado", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "Cuando uses un espacio de bandolera, elige un alquímico:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "Expresaste tus creencias, impulsos, legado o antecedentes.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Abordasteis desafíos que superaron vuestras capacidades.", "xp_crew_specific": "Añadid una manera específica de ganar XP de vuestra banda aquí.", - "xp_desperate": "Cada vez que hagas una tirada de acción desesperada, anota 1 PX en el atributo de esa acción.", + "xp_desperate": "Mark XP:
                    Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Añade una manera específica de ganar PX de tu libreto aquí.", "xp_specific_extra": "Añade otra manera específica de ganar PX aquí.", + "xp_specific": "Añade una manera específica de ganar PX de tu libreto aquí.", "xp_top": "Al final de la sesión, marcad 1 PX por cada punto siguiente, si se ha cumplido, o 2 PX si se ha cumplido varias veces.", "xp_vice": "Luchaste contra tus problemas con el vicio o contra tus traumas.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/fi.json b/Tribes in the Dark/translations/fi.json index d5c9b7939fe..6f13f0ea070 100644 --- a/Tribes in the Dark/translations/fi.json +++ b/Tribes in the Dark/translations/fi.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armor", + "sheet_instructions": "To use this sheet:
                    • Click on + signs to add rows to a section.
                    • Click on padlocks to edit or remove rows
                    • Click on bells to broadcast item to chat.
                    • Clickable trait names can be rolled.
                    • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armor", "armor_quality": "Armor", "armor_uses": "Armor uses", + "armor": "Armor", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", + "autofill_reminder_playbook": "Getting Started
                      1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                      2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                      3. Click the ⚙ icon and adjust any settings
                      4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                      5. Starting faction status is not prepopulated and must be set.

                      Tips For Using This Sheet
                      • Clickable trait names can be rolled.
                      • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                      • Click on ⓧ next to XP tracks or boxes to clear them
                      • Click on + signs to add rows to a section.
                      • Click on padlocks to edit or remove rows
                      • Click on bells to broadcast the item to chat.
                      ", "background_description": "Choose one of the above", + "background": "Background", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Allies", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Allies", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                      Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "roll", - "roll-inf": "roll", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Shield", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Shield", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Weapons", "weapons_quality": "Weapons", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                      Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/fr.json b/Tribes in the Dark/translations/fr.json index d884da97fb4..0195f39fc5a 100644 --- a/Tribes in the Dark/translations/fr.json +++ b/Tribes in the Dark/translations/fr.json @@ -1,8 +1,9 @@ { - "+heavy": "+Lourd", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Lourd", + "+heavy": "+Lourd", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Lourd", + "a_boon": "A boon", "a_consequence": "une conséquence", "ability_description": "Description de la capacité", "ability_name": "Nom de la capacité", @@ -17,103 +18,104 @@ "advocate": "Avocat", "agnite": "Agnite", "alchemicals": "Alchimiques", - "an_upgrade": "Une amélioration", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Blindage", + "sheet_instructions": "To use this sheet:
                      • Click on + signs to add rows to a section.
                      • Click on padlocks to edit or remove rows
                      • Click on bells to broadcast item to chat.
                      • Clickable trait names can be rolled.
                      • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure :", "armor_quality": "Protection", "armor_uses": "Utilisations d'armure", + "armor": "Blindage", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Aider un coéquipier", "autofill_reminder_crew": "Pour générer des capacités, améliorations, contacts et récompenses de bande, entrez le type de bande ci dessus :", - "autofill_reminder_playbook": "Pour générer des capacités d’un playbook, items et amis, entrez le nom du livret ci dessus :", - "background": "Origine", + "autofill_reminder_playbook": "Getting Started
                        1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                        2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                        3. Click the ⚙ icon and adjust any settings
                        4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                        5. Starting faction status is not prepopulated and must be set.

                        Tips For Using This Sheet
                        • Clickable trait names can be rolled.
                        • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                        • Click on ⓧ next to XP tracks or boxes to clear them
                        • Click on + signs to add rows to a section.
                        • Click on padlocks to edit or remove rows
                        • Click on bells to broadcast the item to chat.
                        ", "background_description": "Choose one of the above", + "background": "Origine", "bandoliers": "Bandoulière", "barter": "Troc", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "audacieux", "bonus_die": "Dé Bonus", "bonusdice": "Dé Bonus", "boons": "Atouts", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Cassé", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Prudent", + "cause": "Cause", "cautious_detail": "Préparation", + "cautious": "Prudent", "cell": "Cell", "character_mode": "Mode du Personnage", - "charismatic": "Charismatic", "charismatic_detail": "Rallié", + "charismatic": "Charismatic", "chat_image": "Image à afficher avec les jets de dés dans le chat", "clock_name": "nom de l’horloge", - "clocks": "Compteurs", "clocks_only": "ne montrer que les horloges", - "cohort": "Cadre", + "clocks": "Compteurs", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Glacé", "colon": ":", - "community": "Communauté", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Communauté", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Bien entouré(e)", "consequence": "Conséquence", - "consort": "Côtoyer", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Côtoyer", "contact_name": "Nom du contact", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Contrôlée", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "artisanat", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Bien entouré(e)", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Bien entouré(e)", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Concentration", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Inititative", + "crew_ability_focused": "Concentration", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Inititative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Une courte description de la bande", "crew_mode": "Cell Mode", - "crew_tier": "Niveau du Gang", + "crew_tier": "Cell Tier", "crew_upgrades": "Spécialisations", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Mort", - "cryptic": "Cryptic", "debater": "Debater", "description": "description", - "desperate": "Désespérée", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Marché avec le diable", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "rêve", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "rêve", "dreamer": "Dreamer", "driven": "Motivé(e)", "edges": "Atouts", - "effect_query": "?{Effet|Normal|Limité|Important|Extrême|Nul}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Élite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—ou—", + "eminence": "Eminence", "enchantment": "Enchantement", "engagement": "Engagement", "entanglement": "Enchevêtrement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Mode faction", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Notes de faction", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Déchu·e", "favor": "Faveur", - "fight": "combat", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "combat", "fill_fields": "Remplir automatiquement les champs de la fiche lors d’une entrée ou d’un changement dans le livret ou dans le type de bande.", - "finesse": "Manier", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Manier", "first_eminence": "Premier", "fixer": "Fixeur", "flaws": "défauts", "flexible_width": "Largeur flexible de la fiche de personnage (s’adapte au contenant)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Chance", + "force": "force", "fortune_roll": "Jet de chance", + "fortune": "Chance", "free_thinker": "Free Thinker", "friend_name": "Nom de l’ami", - "friends": "Amis", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Déchu·e", - "gather_information": "Récolter des informations", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "Comment puis-je trouver [X]?", "gatherinfo_how_can_I_get_them": "Comment puis-je les amener à [X] ?", "gatherinfo_what_are_they_really": "Que ressentent-ils vraiment?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "Qu’est-ce qui se passe vraiment ici?", "gatherinfo_wheres_the_weakness": "Où est la faiblesse ici?", "generate_factions": "Générer des Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Dégats", "haunted": "Hanté", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Elixir miracle", "heat": "Pression", "heavy": "Canonnier", - "heritage": "Origines", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Origines", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "En attente", "how_many_boxes": "Nombre de boîtes ?", "how_much_load": "Nombre de charges?", - "hunt": "Chasse", "hunt_description": "Traquer une cible, récolter des informations à propos de sa localisation et ses mouvements; attaquez avec précision par un tir lointain ", + "hunt": "Chasse", "hunter": "Chasseur", - "hunting_grounds": "Terrains de chasse", "hunting_grounds_description": "Vol qualifié", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Terrains de chasse", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Animal de chasse", "impaired": "Restreint", "indulge_vice": "Indulge", "infirmary": "Infirmerie", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Perspicacité", + "influence": "influence", "insight_description": "Résister aux conséquences d’une tromperie ou compréhension", - "intrusion_tools": "Intrusion tools", + "insight": "Perspicacité", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(no compte pas si en italique)", "item_name": "Un objet utile", "items": "Articles", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Mener une Action de groupe", "less_effect": "Moins d’effet", "level_1": "Niveau 1", @@ -327,15 +371,15 @@ "level_3": "Niveau 3", "level_4": "Niveau 4", "light": "Lumineux", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Rechargement", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Charge:", + "load": "Rechargement", "look": "Apparence", - "lurk": "Guetteur", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Guetteur", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Autres", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Bien entouré(e)", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Bien entouré(e)", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Motivé(e)", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Motivé(e)", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protecteur(-trice)", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Chercheur", + "outlook_trait_protective": "Protecteur(-trice)", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Chercheur", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicieux", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeur(esse)", + "outlook_trait_suspicious": "Suspicieux", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerrier(re)", + "outlook_trait_vengeful": "Vengeur(esse)", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerrier(re)", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoïaque", "patron_spirit": "Patron Spirit", "personal": "Livret", "pilot": "Pilote", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "Livret", - "playbook_ability_advocate": "Défense Légale", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Défense Légale", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Rempart", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Rempart", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomatie", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomatie", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchantement", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchantement", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Duperie", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Duperie", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Touche-à-tout", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Enquêteur", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Touche-à-tout", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Gardien des Chroniques", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Tête Pensante", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Tête Pensante", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystique", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystique", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robuste", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robuste", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sournois", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sournois", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Enquêteur", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Gardien des Chroniques", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Avancement de livret", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Une petite description du livret", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Amis", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Sac à dos", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Sac à dos", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Utilisations", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Utilisations", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "kit de déguisement de qualité", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "kit de déguisement de qualité", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Arme à une main de qualité", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Arme à une main de qualité", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Outils de crochetage de qualité", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Outils de crochetage de qualité", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Utilisations", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Utilisations", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Amis", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Amis", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Amis", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "Livret", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progression", "protect_a_teammate": "Proteger un coéquipier", "protective": "Protecteur(-trice)", - "prowess": "Prouesse", "prowess_description": "conséquences liées à l’effort physique ou à une blessure.", - "push_yourself": "Dépassez vous", + "prowess": "Prouesse", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Qualité", + "push_yourself": "Dépassez vous", "quality_abbreviated": "Q :", + "quality": "Qualité", "quarters": "Quartiers", "query_for_consequence": "Requête pour le nom de la conséquence lorsque vous résistez", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Imprudent(e)", "recovery": "Imprudent", "recoveryblurb": "Faites vous soigner durant le temps mort pour activer votre compteur de guérison", "rep": "Rép", - "reputation": "Réputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Réputation", "reset?": "réinitialiser?", - "resist_instructions": "il gagne 6 points de stress moins le résultat du dé le plus élevé du jet de résistance. S’il obtient un résultat critique, il efface 1 point de stress.", + "resist_instructions": "Suffer stress according to die result.
                        Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Bonus de résistance :", "resists": "resistrs", - "resolve": "Résoudre", "resolve_description": "Resiste aux conséquences liées à l’effort mental ou à la volonté.", - "synthesis_description": "Use dream magic.", + "resolve": "Résoudre", "resources": "Ressources", - "risky": "Risquée", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualiste", "rituals": "Rituels", - "roll": "tirada", - "roll-inf": "jet", - "roll_engagement": "Jet d’Engagement", - "roll_for": "jet de", - "roll_fortune": "Faire un jet de chance", - "roll_prep": "Roll Prep", - "roll_their": "Jet de", - "rolls": "teste", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "jet de", "rolls_their": "Jet de", + "rolls": "teste", "sanctuary": "Sanctuaire", "searcher": "Chercheur", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Visionnaire", "send_details_to_chat": "Envoyer les détails dans le chat", "set_up_a_teammate": "Met en place un coéquipier", + "seven_tribes": "The Seven Tribes", "shattered": "Détruit", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "petit", "show_broadcast": "Afficher les boutons de diffusion pour envoyer les infos sur le chat", "show_cohort_section": "Afficher le section Cohorte sur la fiche de personnage", @@ -730,65 +779,67 @@ "show_outline": "Afficher le contour pour les champs d’informations actifs", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Mou", - "special": "Spéciale", "special_abilities": "Capacités Spéciales", "special_ability": "Capacité Spéciale", - "spiritual": "Spirituel", + "special": "Spéciale", "spiritual_detail": "Puissance", + "spiritual": "Spirituel", "spiritualist": "Spiritualist", "stash": "Réserve", "status": "Statuts", "status0": "0", "storageupgd": "Stockage", "stress": "Stress", - "strong": "Stable", "strong_hold": "C", - "study": "Étudier", + "strong": "Stable", "study_description": "Etudier une personne, un document ou un objet. vous inspectez les moindres détails et interprétez les preuves.", - "subtle": "Subtils", + "study": "Étudier", "subtle_detail": "Diversion", + "subtle": "Subtils", "subversive": "Subversive", "summoning": "Invocation", "sundering": "Sundering", "supply": "Réserves", - "survey": "Surveiller", + "supporter": "Supporters", "survey_description": "Lorsque vous Surveillez, vous observez la situation afn d’en anticiper l’issue.", - "survival_gear": "Survival gear", + "survey": "Surveiller", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicieux", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Avantage", - "teamwork": "Travail d’équipe", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Palier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Entraînement", "trait_name": "An Outlook trait", - "supporter": "Soutenir", "transport": "Transport", "trauma": "Traumatisme", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "ruser", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "ruser", "tunnels": "Tunnels", "turf": "Territoire", "unstable": "Instable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Améliorations", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Coûts", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Améliorations", "upon_crew_advance": "A chaque progression de la bande, chaque PJ gagne Magot = rang +2", "use_eminence": "Use Eminence", "use_kirsty": "Utiliser la fonte Kirsty si installée (ne cochez que si vous avez Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Coffres-Forts", "vengeful": "Vindicatif", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Perdez autant de points de stress que le résultat de dé le plus élevé Si vous en éliminez plus que le nombre de points de stress que vous aviez cochés, vous sombrez dans l’excès..", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(qui a actuellement ", "viceroll2": ") cède", "vicious": "Vicieux", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "Quand tu utilises un emplacement de bandoulière, choisis un produit alchimique:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "Avec", "xp_beliefs": "Vous avez exprimé des croyances, pulsions, origines ou antécédents du personnage.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Raire face à des défis qui la dépassent.", "xp_crew_specific": "Entrez une condition spécifique à chaque livret de bande.", - "xp_desperate": "Quand vous lancez une action désespérée, marquez 1 px dans la caractéristique appropriée.", + "xp_desperate": "Mark XP:
                        Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Entrez une condition spécifique pour gagner de l’XP à chaque livret de personnage", "xp_specific_extra": "Entrez une autre condition spécifique pour gagner de l’XP.", + "xp_specific": "Entrez une condition spécifique pour gagner de l’XP à chaque livret de personnage", "xp_top": "Pour chacune, il gagne 1 px si la condition s’est produite, voire 2 px si cela s’est produit plusieurs fois durant la session.", "xp_vice": "Vous avez dû faire face à des problèmes issus de vos vices ou de vos traumatismes pendant la session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/he.json b/Tribes in the Dark/translations/he.json index 8bd09799c88..9c1b956b0dc 100644 --- a/Tribes in the Dark/translations/he.json +++ b/Tribes in the Dark/translations/he.json @@ -1,8 +1,9 @@ { - "+heavy": "+כבד", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+כבד", + "+heavy": "+כבד", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+כבד", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "שריון", + "sheet_instructions": "To use this sheet:
                        • Click on + signs to add rows to a section.
                        • Click on padlocks to edit or remove rows
                        • Click on bells to broadcast item to chat.
                        • Clickable trait names can be rolled.
                        • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "שריון", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "רקע", + "autofill_reminder_playbook": "Getting Started
                          1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                          2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                          3. Click the ⚙ icon and adjust any settings
                          4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                          5. Starting faction status is not prepopulated and must be set.

                          Tips For Using This Sheet
                          • Clickable trait names can be rolled.
                          • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                          • Click on ⓧ next to XP tracks or boxes to clear them
                          • Click on + signs to add rows to a section.
                          • Click on padlocks to edit or remove rows
                          • Click on bells to broadcast the item to chat.
                          ", "background_description": "Choose one of the above", + "background": "רקע", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "שברים", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "קהילה", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "קהילה", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "יוזמה", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "יוזמה", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "מוות", - "cryptic": "Cryptic", "debater": "Debater", "description": "תיאור", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "יתרונות", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "fORCE", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "fORCE", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "נזק", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "רפואה", "heat": "Heat", "heavy": "כבד", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "המתנה", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "השפעה", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "תובנה", + "influence": "השפעה", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "תובנה", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "קל", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "מעמסה", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "מעמסה:", + "load": "מעמסה", "look": "חזות", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                          Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "מגן", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "מגן", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "יכולות מיוחדות", "special_ability": "יכולת מיוחדת", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "כוח", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "תמיכה", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "גרסה", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                          Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/hu.json b/Tribes in the Dark/translations/hu.json index 428fc69e7de..e22190a9f57 100644 --- a/Tribes in the Dark/translations/hu.json +++ b/Tribes in the Dark/translations/hu.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armor", + "sheet_instructions": "To use this sheet:
                          • Click on + signs to add rows to a section.
                          • Click on padlocks to edit or remove rows
                          • Click on bells to broadcast item to chat.
                          • Clickable trait names can be rolled.
                          • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armor", "armor_quality": "Armor", "armor_uses": "Armor uses", + "armor": "Armor", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Háttér", + "autofill_reminder_playbook": "Getting Started
                            1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                            2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                            3. Click the ⚙ icon and adjust any settings
                            4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                            5. Starting faction status is not prepopulated and must be set.

                            Tips For Using This Sheet
                            • Clickable trait names can be rolled.
                            • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                            • Click on ⓧ next to XP tracks or boxes to clear them
                            • Click on + signs to add rows to a section.
                            • Click on padlocks to edit or remove rows
                            • Click on bells to broadcast the item to chat.
                            ", "background_description": "Choose one of the above", + "background": "Háttér", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Kezdeményezés", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Kezdeményezés", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Leírás", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Allies", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Allies", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Gyógyulás", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                            Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "dobás", - "roll-inf": "dobás", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Shield", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Shield", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Weapons", "weapons_quality": "Weapons", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                            Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/it.json b/Tribes in the Dark/translations/it.json index dfb86dd83b2..4fc807e9b83 100644 --- a/Tribes in the Dark/translations/it.json +++ b/Tribes in the Dark/translations/it.json @@ -1,8 +1,9 @@ { - "+heavy": "+Pesante", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Pesante", + "+heavy": "+Pesante", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Pesante", + "a_boon": "A boon", "a_consequence": "una conseguenza", "ability_description": "Descrizione Abilità", "ability_name": "nome abilità", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemici", - "an_upgrade": "Un potenziamento", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armatura", + "sheet_instructions": "To use this sheet:
                            • Click on + signs to add rows to a section.
                            • Click on padlocks to edit or remove rows
                            • Click on bells to broadcast item to chat.
                            • Clickable trait names can be rolled.
                            • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Usi Armatura", + "armor": "Armatura", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assistere un compagno", "autofill_reminder_crew": "Scrivi la tipologia della Banda qui sopra per generare le Abilità Speciali della Banda, i Potenziamenti, i Contatti e le Rivendicazioni.", - "autofill_reminder_playbook": "Scrivi la tipologia del Libretto qui sopra per generare abilità, ogetti e contatti del libretto:", - "background": "Contesto", + "autofill_reminder_playbook": "Getting Started
                              1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                              2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                              3. Click the ⚙ icon and adjust any settings
                              4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                              5. Starting faction status is not prepopulated and must be set.

                              Tips For Using This Sheet
                              • Clickable trait names can be rolled.
                              • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                              • Click on ⓧ next to XP tracks or boxes to clear them
                              • Click on + signs to add rows to a section.
                              • Click on padlocks to edit or remove rows
                              • Click on bells to broadcast the item to chat.
                              ", "background_description": "Choose one of the above", + "background": "Contesto", "bandoliers": "Bandoliere", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "sfrontato", "bonus_die": "Dado Bonus", "bonusdice": "Dado Bonus", "boons": "Doni", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Spezzato", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cauto", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cauto", "cell": "Cell", "character_mode": "Modalità Personaggio", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Immagine da mostrare accanto ai tiri", "clock_name": "Nome Orologio", - "clocks": "Orologi", "clocks_only": "Mostra solo orologi", - "cohort": "Cadre", + "clocks": "Orologi", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Freddo", "colon": ":", - "community": "Comunità", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Comunità", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Immanicato", "consequence": "Complicazione", - "consort": "Socializzare", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contatti", + "consort": "Socializzare", "contact_name": "Nome Contatto", + "contact": "Contatti", "contacts": "Contatti", - "controlled": "Controllato", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "artig", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Immanicato", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Immanicato", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Concentrato", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniziativa (Ini)", + "crew_ability_focused": "Concentrato", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniziativa (Ini)", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Una breve descrizione della banda", "crew_mode": "Cell Mode", - "crew_tier": "Rango della Banda", + "crew_tier": "Cell Tier", "crew_upgrades": "Specializzazioni", - "crime": "Crimine", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crimine", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Morte", - "cryptic": "Cryptic", "debater": "Debater", "description": "Descrizione", - "desperate": "Disperato", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Patto col Diavolo", "diversion": "Diversion", "divination": "Divinazione", - "documents": "Documenti", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documenti", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Vantaggi", - "effect_query": "?{Efficacia|Normale|Limitata|Superiore|Estrema|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—oppure—", + "eminence": "Eminence", "enchantment": "Ammaliameno", "engagement": "Ingaggio", "entanglement": "Coinvolgimento", "evan": "Evan", "expert": "Specializzazione", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Modalità Fazione", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Note Fazione", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Caduto", "favor": "Favore", - "fight": "combattere", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "combattere", "fill_fields": "Popola automaticamente i campi della scheda quando si inserisce o si cambia libretto o tipo di banda", - "finesse": "Grazia", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Grazia", "first_eminence": "First", "fixer": "Intermediario", "flaws": "Difetti", "flexible_width": "Larghezza della scheda flessibile (si adatta alla finestra)", - "force": "forza", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortuna", + "force": "forza", "fortune_roll": "Tiro Sorte", + "fortune": "Fortuna", "free_thinker": "Free Thinker", "friend_name": "Nome Amico", - "friends": "Amici", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Caduto", - "gather_information": "Raccogliere informazioni", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "Come posso trovare [X]?", "gatherinfo_how_can_I_get_them": "Come posso convincerli a fare [X]?", "gatherinfo_what_are_they_really": "Cosa stanno provando davvero?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "Cosa sta succedendo realmente?", "gatherinfo_wheres_the_weakness": "Qual è la sua debolezza?", "generate_factions": "Genera Fazioni", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Danno", "haunted": "Tormentato", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Guarigione ", "heat": "SOSP.", "heavy": "Pesante", - "heritage": "Origine", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Origine", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Presa", "how_many_boxes": "Quante caselle?", "how_much_load": "Quanto carico?", - "hunt": "Cacciare", "hunt_description": "punti con precisione un bersaglio. Segui un obiettivo o scopri la sua posizione. Fai un imboscata. Attacchi con un tiro di precisione da lontano.", + "hunt": "Cacciare", "hunter": "Cacciatore", - "hunting_grounds": "Terreno di Caccia", "hunting_grounds_description": "Rapina", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Terreno di Caccia", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Animale da caccia", "impaired": "Malridotta", "indulge_vice": "Indulge", "infirmary": "Infermeria", - "influence": "influenza", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Perspicacia", + "influence": "influenza", "insight_description": "Resistere a conseguenze da inganno o comprensione.", - "intrusion_tools": "Intrusion tools", + "insight": "Perspicacia", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(in corsivo non conta per carico)", "item_name": "Un oggetto utile", "items": "Oggetti", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Guidare un'azione di gruppo", "less_effect": "Efficac. ridotta", "level_1": "Livello 1", @@ -327,15 +371,15 @@ "level_3": "Livello 3", "level_4": "Livello 4", "light": "Lieve", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Ingombro", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Carico:", + "load": "Ingombro", "look": "Aspetto", - "lurk": "Nebbia", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Nebbia", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Immanicato", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Immanicato", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protettivo", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protettivo", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vendicativo", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerriero", + "outlook_trait_vengeful": "Vendicativo", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerriero", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoico", "patron_spirit": "Patron Spirit", "personal": "Libretto", "pilot": "Pilotare", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "libretto", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Arciere", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Difesa", + "playbook_ability_archer": "Arciere", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Difesa", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grazia", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Astuzia", + "playbook_ability_grace": "Grazia", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Astuzia", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Tuttofare", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Tuttofare", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Custode delle Tradizioni", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Pianificatore", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Pianificatore", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Misticismo", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Misticismo", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robusto", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robusto", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Seconda Vista", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Seconda Vista", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Elusivo", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Elusivo", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Custode delle Tradizioni", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Avanzamento Libretto", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Alleati", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Una breve descrizione del libretto", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Amici", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Zaino", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Zaino", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Usi", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Usi", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Kit di Travestimento eccellente", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Kit di Travestimento eccellente", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Arma a una mano eccellente", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Arma a una mano eccellente", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Grimaldelli eccellenti", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Grimaldelli eccellenti", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Usi", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Usi", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Alleati", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Amici", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Amici", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Amici", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "libretto", "political": "Political", "position": "Posizione", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progresso orologio", "protect_a_teammate": "Proteggere un compagno", "protective": "Protettivo", - "prowess": "Speciali", "prowess_description": "Resistere a conseguenze da fatica fisica o ferita.", - "push_yourself": "Spingiti al limite", + "prowess": "Speciali", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Qualità", + "push_yourself": "Spingiti al limite", "quality_abbreviated": "Q:", + "quality": "Qualità", "quarters": "Alloggio", "query_for_consequence": "Query per nome conseguenza quando si resiste", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Razioni", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Razioni", "reckless": "Avventato", "recovery": "Recupero", "recoveryblurb": "Ottieni un trattamento durante il downtime rer attivare un orologio di guarigione", "rep": "Rep", - "reputation": "Fama", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Fama", "reset?": "resetta?", - "resist_instructions": "Prendi 6 stress meno il valore del dado più alto. Se ottieni un Successo Critico rimuovi 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                              Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Bonus Resistenza:", "resists": "resiste", - "resolve": "Risolutezza", "resolve_description": "Resistere a conseguenze da fatica mentale o volontà.", - "synthesis_description": "Use dream magic.", + "resolve": "Risolutezza", "resources": "Risorse", - "risky": "Rischioso", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualista", "rituals": "Rituali", - "roll": "tiro", - "roll-inf": "tiro", - "roll_engagement": "Tiro d'Ingaggio", - "roll_for": "tiro per", - "roll_fortune": "Tiro Fortuna", - "roll_prep": "Roll Prep", - "roll_their": "tiro del loro", - "rolls": "tiro", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "tira per", "rolls_their": "rolls il loro", + "rolls": "tiro", "sanctuary": "Santuario", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Invia i dettagli in chat", "set_up_a_teammate": "Impostare la scena di un compagno", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Scudo", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Scudo", "short": "breve", "show_broadcast": "Mostra i tasti di diffusione per l'invio delle informazioni in chat", "show_cohort_section": "Mostra la sezione cricche sulla scheda del personaggio", @@ -730,65 +779,67 @@ "show_outline": "Mostra contorno per i campi attivi", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Rammollito", - "special": "Speciale", "special_abilities": "Abilità Speciali", "special_ability": "Abilità Speciale", - "spiritual": "Spiritual", + "special": "Speciale", "spiritual_detail": "Energia", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Scorta", "status": "Stato", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Vigore", "strong_hold": "S", - "study": "Studiare", + "strong": "Vigore", "study_description": "Raccogli informazioni da documenti, giornali e libri. Fai ricerca su un tema esoterico. Analizzi da vicino una persona per captare bugie e le sue vere emozioni.", - "subtle": "Subtle", + "study": "Studiare", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Rifornimento", - "survey": "Sondare", + "supporter": "Supporters", "survey_description": "Riconosci i segni rivelatori che anticipano guai in arrivo. Scopri opportunità e debolezze. Capisci le intenzioni o motivazioni di una persona.", - "survival_gear": "Survival gear", + "survey": "Sondare", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Vantaggio", - "teamwork": "Lavoro di squadra", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Livello", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Allenamento", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Trasporto", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "ingannare", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "ingannare", "tunnels": "Tunnels", "turf": "Terr.", "unstable": "Instabile", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Potenziamento", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Costo Potenziamento", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Potenziamento", "upon_crew_advance": "Ogni volta che la banda avanza, ogni PG ottiene Scorta = Rango + 2", "use_eminence": "Use Eminence", "use_kirsty": "Usa il font Kirsty se installato (Imposta solo se hai Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Caveau", "vengeful": "Vendicativo", "version": "Versione", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Libera stress pari al risultato del dado più alto ottenuto. Se il tiro vizio libera più livelli di stress di quelli che hai segnati, allora eccedi nel vizio.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(che ha attualmente ", "viceroll2": ") indulge", "vicious": "Crudele", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "Quando usi uno spazio della bandoliera, scegli una sostanza:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "Esprimi le tue convinzioni, i tuoi impulsi, il tuo retaggio.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Affrontate sfide al di sopra del vostro livello.", "xp_crew_specific": "Inserisci il metodo specifico della tua banda per guadagnare PE qui.", - "xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.", + "xp_desperate": "Mark XP:
                              Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Inserisci il metodo specifico del tuo libretto per guadagnare PE qui.", "xp_specific_extra": "Inserisci un altro metodo specifico per guadagnare PE qui.", + "xp_specific": "Inserisci il metodo specifico del tuo libretto per guadagnare PE qui.", "xp_top": "Alla fine della sessione, Per ogni innesco segna 1 PE se la condizione si è verificata una volta (2 PE se la condizione si è verificata più volte).", "xp_vice": "Hai lottato con problematiche legate ai tuoi vizi o traumi.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/ja.json b/Tribes in the Dark/translations/ja.json index 2a4fc531ae5..4df0bac2e04 100644 --- a/Tribes in the Dark/translations/ja.json +++ b/Tribes in the Dark/translations/ja.json @@ -1,8 +1,9 @@ { - "+heavy": "+重量", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+重量", + "+heavy": "+重量", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+重量", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "技能名", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "鎧", + "sheet_instructions": "To use this sheet:
                              • Click on + signs to add rows to a section.
                              • Click on padlocks to edit or remove rows
                              • Click on bells to broadcast item to chat.
                              • Clickable trait names can be rolled.
                              • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "装甲", "armor_quality": "装甲", "armor_uses": "Armor uses", + "armor": "鎧", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "背景", + "autofill_reminder_playbook": "Getting Started
                                1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                3. Click the ⚙ icon and adjust any settings
                                4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                5. Starting faction status is not prepopulated and must be set.

                                Tips For Using This Sheet
                                • Clickable trait names can be rolled.
                                • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                • Click on ⓧ next to XP tracks or boxes to clear them
                                • Click on + signs to add rows to a section.
                                • Click on padlocks to edit or remove rows
                                • Click on bells to broadcast the item to chat.
                                ", "background_description": "Choose one of the above", + "background": "背景", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "くじける", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "コミュニティ", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "コミュニティ", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "つながり", + "consort": "Consort", "contact_name": "Contact name", + "contact": "つながり", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "製作", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "イニシアチブ", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "イニシアチブ", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "死", - "cryptic": "Cryptic", "debater": "Debater", "description": "描写", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "占術", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "夢", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "夢", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "心術", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "妙技", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "妙技", "first_eminence": "First", "fixer": "Fixer", "flaws": "弱点・欠点", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "力場", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "運気", + "force": "力場", "fortune_roll": "Fortune roll", + "fortune": "運気", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "癒し", "heat": "Heat", "heavy": "重量", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "狩人", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "看破", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "看破", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "アイテム", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "LEVEL1", @@ -327,15 +371,15 @@ "level_3": "LEVEL3", "level_4": "LEVEL4", "light": "ライト", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "戦士", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "戦士", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "外交官", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "外交官", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "魔術師", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "魔術師", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+使用回数", "playbook_item_bone_item_uses_description": "使用回数", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+使用回数", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+使用回数", "playbook_item_medicine_satchel_uses_description": "使用回数", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+使用回数", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "レンジャー", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "初期化?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "決意P", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "決意P", "resources": "リソース", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "ロール", - "roll-inf": "判定", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "予言", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "盾", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "盾", "short": "短", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "特殊", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "特殊", "spiritual_detail": "威力", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "地位", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "動", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "有利", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "機", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "音", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "近接武器", "weapons_quality": "近接武器", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/ko.json b/Tribes in the Dark/translations/ko.json index 417b2f5545f..8af4fb216ea 100644 --- a/Tribes in the Dark/translations/ko.json +++ b/Tribes in the Dark/translations/ko.json @@ -1,8 +1,9 @@ { - "+heavy": "+중갑", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+중갑", + "+heavy": "+중갑", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+중갑", + "a_boon": "A boon", "a_consequence": "대가", "ability_description": "능력 설명", "ability_name": "능력 이름", @@ -17,103 +18,104 @@ "advocate": "변론자", "agnite": "Agnite", "alchemicals": "연금물", - "an_upgrade": "업그레이드", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "방어구", + "sheet_instructions": "To use this sheet:
                                • Click on + signs to add rows to a section.
                                • Click on padlocks to edit or remove rows
                                • Click on bells to broadcast item to chat.
                                • Clickable trait names can be rolled.
                                • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "장갑", "armor_quality": "Armure", "armor_uses": "갑옷 사용 횟수", + "armor": "방어구", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "팀원에게 도움을 준다", "autofill_reminder_crew": "조직 능력과 업그레이드, 연줄과 이권을 생성하려면 조직 유형의 이름을 입력하세요:", - "autofill_reminder_playbook": "플레이북의 능력, 물품과 지인들을 생성하려면 위에 플레이북 이름을 입력하세요:", - "background": "출신", + "autofill_reminder_playbook": "Getting Started
                                  1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                  2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                  3. Click the ⚙ icon and adjust any settings
                                  4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                  5. Starting faction status is not prepopulated and must be set.

                                  Tips For Using This Sheet
                                  • Clickable trait names can be rolled.
                                  • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                  • Click on ⓧ next to XP tracks or boxes to clear them
                                  • Click on + signs to add rows to a section.
                                  • Click on padlocks to edit or remove rows
                                  • Click on bells to broadcast the item to chat.
                                  ", "background_description": "Choose one of the above", + "background": "출신", "bandoliers": "도구띠", "barter": "흥정\n", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "고급", "bonus_die": "보너스 주사위", "bonusdice": "보너스 주사위", "boons": "축복", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "무너짐", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "신중함", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "신중함", "cell": "Cell", "character_mode": "캐릭터 모드", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "판정시 채팅창에 표시될 이미지", "clock_name": "시계 이름", - "clocks": "시계", "clocks_only": "시계만 보이기", - "cohort": "Cadre", + "clocks": "시계", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "냉혹", "colon": ":", - "community": "커뮤니티", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "커뮤니티", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "연줄의 그물", "consequence": "대가", - "consort": "친교", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "친교", "contact_name": "연줄 이름", + "contact": "Contact", "contacts": "인연", - "controlled": "안정적", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "공예", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "연줄의 그물", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "연줄의 그물", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "집중력", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "선제권", + "crew_ability_focused": "집중력", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "선제권", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "짧은 조직 설명", "crew_mode": "Cell Mode", - "crew_tier": "조직 등급", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "죽음", - "cryptic": "Cryptic", "debater": "Debater", "description": "묘사", - "desperate": "필사적", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "악마의 거래", "diversion": "Diversion", "divination": "신성", - "documents": "문서", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "문서", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "꿈", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "꿈", "dreamer": "Dreamer", "driven": "Driven", "edges": "장점", - "effect_query": "?{결과|표준적|제한적|극적|극단적|없음}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "정예", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—또는—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "접근 판정", "entanglement": "얽힘", "evan": "Evan", "expert": "전문가", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "파벌 목록", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "파벌 메모", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "소명", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "플레이북이나 조직 유형을 입력하거나 변경하면 자동으로 시트 칸이 작성됩니다", - "finesse": "기교", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "기교", "first_eminence": "First", "fixer": "거간꾼", "flaws": "단점", "flexible_width": "유동적 캐릭터 시트 너비 (창에 맞게 변경)", - "force": "힘", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "행운 판정", + "force": "힘", "fortune_roll": "행운 판정", + "fortune": "행운 판정", "free_thinker": "Free Thinker", "friend_name": "친구 이름", - "friends": "친구들", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "정보 수집하기", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "어떻게 하면 [X]를 찾을 수 있는가?", "gatherinfo_how_can_I_get_them": "저들이 [X]를 하게 하려면?", "gatherinfo_what_are_they_really": "저들의 진짜 기분은?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "이 상황의 진상은?", "gatherinfo_wheres_the_weakness": "여기서 약점이 무엇인가?", "generate_factions": "파벌 목록 작성", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "피해", "haunted": "환각", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "회복", "heat": "열기", "heavy": "중장비병", - "heritage": "혈통", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "혈통", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "통제", "how_many_boxes": "칸 갯수를 입력해주세요", "how_much_load": "하중을 입력해주세요", - "hunt": "사냥", "hunt_description": "대상을 추적한다. 위치와 움직임에 대해서 정보를 수집한다. 원거리에서 정밀 사격을 행한다.", + "hunt": "사냥", "hunter": "사냥꾼", - "hunting_grounds": "사냥터", "hunting_grounds_description": "강도", - "hunting_kit": "Hunting kit", + "hunting_grounds": "사냥터", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "사냥 동물", "impaired": "손상", "indulge_vice": "Indulge", "infirmary": "의무실", - "influence": "영향", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "통찰력", + "influence": "영향", "insight_description": "속임수나 이해에 의한 대가를 저항한다", - "intrusion_tools": "Intrusion tools", + "insight": "통찰력", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(이탤릭체는 하중을 세지 않음)", "item_name": "유용한 물품", "items": "물품", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "집단 행동을 이끈다", "less_effect": "효과 감소", "level_1": "레벨 1", @@ -327,15 +371,15 @@ "level_3": "레벨 3", "level_4": "레벨 4", "light": "경상", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "무게", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "하중:", + "load": "무게", "look": "모습", - "lurk": "족제비", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "족제비", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "모략가", @@ -358,159 +402,162 @@ "ok": "확인", "old_arts": "Old Arts", "others": "기ㅣ타", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "연줄의 그물", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "연줄의 그물", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "모략가", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "모략가", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "보호자", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "보호자", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "복수심", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "전사", + "outlook_trait_vengeful": "복수심", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "전사", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "피해망상", "patron_spirit": "Patron Spirit", "personal": "플레이북", "pilot": "운전", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "플레이북", - "playbook_ability_advocate": "변호", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "변호", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "수호", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "수호", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "외교", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "외교", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "기품", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "간계도", + "playbook_ability_grace": "기품", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "간계도", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "조사관", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "사서관", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "책략가", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "책략가", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "신비", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "신비", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "수색꾼", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "수색꾼", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "자랑", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "자랑", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "조사관", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "사서관", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "플레이북 발전", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "짧은 플레이북 설명", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "친구들", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+사용", "playbook_item_bone_item_uses_description": "사용 횟수", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+사용", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "고급 변장 도구", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "고급 변장 도구", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "고급 소형 무기", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "고급 소형 무기", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "고급 곁쇠", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "고급 곁쇠", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+사용", "playbook_item_medicine_satchel_uses_description": "사용 횟수", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+사용", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "친구들", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "친구들", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "친구들", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "플레이북", "political": "Political", "position": "입지", "prep": "준비", @@ -668,49 +717,48 @@ "progress_clock": "시계", "protect_a_teammate": "팀원을 보호한다", "protective": "보호자", - "prowess": "체력", "prowess_description": "육체적 무리나 부상에 의한 대가를 저항한다.", - "push_yourself": "분발", + "prowess": "체력", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "품질", + "push_yourself": "분발", "quality_abbreviated": "급:", + "quality": "품질", "quarters": "숙소", "query_for_consequence": "여파의 이름", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "무모", "recovery": "회복", "recoveryblurb": "막간에 치료를 받아 회복 시계를 전진시킵니다,", "rep": "명성", - "reputation": "평판", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "평판", "reset?": "초기화", - "resist_instructions": "(6 - 가장 높은 주사위 결과) 만큼의 스트레스를 받습니다. 대성공을 굴리면 1 스트레스를 지웁니다.", + "resist_instructions": "Suffer stress according to die result.
                                  Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "저항 보너스:", "resists": "의", - "resolve": "의지", "resolve_description": "정신적 무리나 의지력에 의한 피해를 저항한다", - "synthesis_description": "Use dream magic.", + "resolve": "의지", "resources": "자원", - "risky": "모험적", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "의식", - "roll": "의", - "roll-inf": "판정", - "roll_engagement": "접근 판정", - "roll_for": "의", - "roll_fortune": "행운 판정", - "roll_prep": "Roll Prep", - "roll_their": "의 판정", - "rolls": "의 판정", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "의 판정", "rolls_their": "의 판정", + "rolls": "의 판정", "sanctuary": "성소", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "채팅창에 상세 정보 표시", "set_up_a_teammate": "밑작업을 한다", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "방패", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "방패", "short": "짧게", "show_broadcast": "채팅창으로 정보 보내는 버튼 표시", "show_cohort_section": "캐릭터 시트에 구성원 칸 표시", @@ -730,65 +779,67 @@ "show_outline": "활성화된 입력칸 테두리 표시", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "연약", - "special": "특수", "special_abilities": "특수 능력", "special_ability": "특수 능력", - "spiritual": "Spiritual", + "special": "특수", "spiritual_detail": "위력", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "저축", "status": "호감", "status0": "0", "storageupgd": "Storage", "stress": "스트레스", - "strong": "강함", "strong_hold": "S", - "study": "연구", + "strong": "강함", "study_description": "사람, 문서 또는 물품을 가까이서 조사하여 정보를 모으고 지식을 적용한다. 더 깊은 이해를 얻는다. 연구한다.", - "subtle": "Subtle", + "study": "연구", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "소환술", "sundering": "Sundering", "supply": "물자", - "survey": "파악", + "supporter": "Supporters", "survey_description": "장소나 상황을 파악하여 무슨 일이 벌어지는지 이해한다. 문제가 일어나기 전에 그것을 감지한다. 기회나 이용할 만한 것에 대한 정보를 수집한다.", - "survival_gear": "Survival gear", + "survey": "파악", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "유리", - "teamwork": "팀워크 전술", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "등급", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "훈련", "trait_name": "An Outlook trait", - "supporter": "서포트", "transport": "운송", "trauma": "트라우마", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "영토", "unstable": "불안정", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "업그레이드", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "필요 업그레이드", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "업그레이드", "upon_crew_advance": "조직이 발전할 때, 각 PC는 +2 저축을 얻습니다\n(등급당 추가 +1)", "use_eminence": "Use Eminence", "use_kirsty": "Kirsty 폰트를 사용합니다 (해당 폰트가 설치되어 있을 때만 선택할 것)", @@ -827,10 +879,10 @@ "vaults": "금고", "vengeful": "복수심", "version": "버전", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "가장 높은 주사위 결과만큼의 스트레스를 제거합니다. 악습 탐닉의 결과가 현재 표시된 스트레스를 초과할 경우, 당신은 과몰입합니다.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(현재 ", "viceroll2": ")의", "vicious": "악랄", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "도구띠 한 칸을 쓸 때마다, 연금물을 하나 선택합니다:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "의 저항", "xp_beliefs": "신념, 동기, 혈통, 출신을 표현했다.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "자기 주제를 넘는 난관을 상대했다.", "xp_crew_specific": "당신의 조직의 경험점 조건을 입력하십시오.", - "xp_desperate": "필사적 행동 판정을 할 때마다, 그 행동의 특성 수치에 1XP를 표시하십시오.", + "xp_desperate": "Mark XP:
                                  Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "당신의 플레이북의 경험점 조건을 입력하십시오.", "xp_specific_extra": "경험점을 표기하는 다른 조건을 입력하십시오.", + "xp_specific": "당신의 플레이북의 경험점 조건을 입력하십시오.", "xp_top": "매 세션이 끝날 때마다, 아래의 각각의 항목에 대해, 1 XP를 표시하십시오(여러 번 발생한 항목에 대해서는 2 XP를 표기하십시오).", "xp_vice": "악습이나 트라우마에서 비롯된 문제로 고생했다.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/nl.json b/Tribes in the Dark/translations/nl.json index fa7d7782a7b..22fc43d994f 100644 --- a/Tribes in the Dark/translations/nl.json +++ b/Tribes in the Dark/translations/nl.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armure", + "sheet_instructions": "To use this sheet:
                                  • Click on + signs to add rows to a section.
                                  • Click on padlocks to edit or remove rows
                                  • Click on bells to broadcast item to chat.
                                  • Clickable trait names can be rolled.
                                  • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Armure", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Transfondo", + "autofill_reminder_playbook": "Getting Started
                                    1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                    2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                    3. Click the ⚙ icon and adjust any settings
                                    4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                    5. Starting faction status is not prepopulated and must be set.

                                    Tips For Using This Sheet
                                    • Clickable trait names can be rolled.
                                    • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                    • Click on ⓧ next to XP tracks or boxes to clear them
                                    • Click on + signs to add rows to a section.
                                    • Click on padlocks to edit or remove rows
                                    • Click on bells to broadcast the item to chat.
                                    ", "background_description": "Choose one of the above", + "background": "Transfondo", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Gemeenschap", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Gemeenschap", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "handwerk", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiatief", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiatief", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description:", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "fORCE", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "fORCE", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Show Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Overreding", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Overreding", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Licht", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                    Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Inzicht", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Inzicht", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                    Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/pb.json b/Tribes in the Dark/translations/pb.json index 266b60be962..8a83b2d805b 100644 --- a/Tribes in the Dark/translations/pb.json +++ b/Tribes in the Dark/translations/pb.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armadura", + "sheet_instructions": "To use this sheet:
                                    • Click on + signs to add rows to a section.
                                    • Click on padlocks to edit or remove rows
                                    • Click on bells to broadcast item to chat.
                                    • Clickable trait names can be rolled.
                                    • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armadura", "armor_quality": "Armadura", "armor_uses": "Armor uses", + "armor": "Armadura", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Antecedente", + "autofill_reminder_playbook": "Getting Started
                                      1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                      2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                      3. Click the ⚙ icon and adjust any settings
                                      4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                      5. Starting faction status is not prepopulated and must be set.

                                      Tips For Using This Sheet
                                      • Clickable trait names can be rolled.
                                      • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                      • Click on ⓧ next to XP tracks or boxes to clear them
                                      • Click on + signs to add rows to a section.
                                      • Click on padlocks to edit or remove rows
                                      • Click on bells to broadcast the item to chat.
                                      ", "background_description": "Choose one of the above", + "background": "Antecedente", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Debandada", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "manufatura", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniciativa", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniciativa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Descrição", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Previsão", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Encantamento", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Especialista", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "Primeiro", "fixer": "Fixer", "flaws": "Fraquezas", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "força", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "força", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Informações do Personagem", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Cura", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Caçar", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Caçar", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Intuição", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Intuição", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerreiro", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerreiro", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Piloto", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Fortaleza", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Fortaleza", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Aliados", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Mochila", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Mochila", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Aliados", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputação", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputação", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                      Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Determinação", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Determinação", "resources": "Recursos", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolagem", - "roll-inf": "rolagem", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Segundo", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Estilhaçado", - "shield": "Escudo", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Escudo", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Especial", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Especial", "spiritual_detail": "Poder", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "M", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Vantagem", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "P", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Treinamento", "trait_name": "An Outlook trait", - "supporter": "Apoio", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Território", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Versão", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armas", "weapons_quality": "Armas", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                      Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/pl.json b/Tribes in the Dark/translations/pl.json index 5b643ba2e07..4198ab8714b 100644 --- a/Tribes in the Dark/translations/pl.json +++ b/Tribes in the Dark/translations/pl.json @@ -1,8 +1,9 @@ { - "+heavy": "Ciężki", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "Ciężki", + "+heavy": "Ciężki", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "Ciężki", + "a_boon": "A boon", "a_consequence": "konsekwencja", "ability_description": "Opis zdolności", "ability_name": "Nazwa zdolności", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Substancje alchemiczne", - "an_upgrade": "Ulepszenie", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Pancerz", + "sheet_instructions": "To use this sheet:
                                      • Click on + signs to add rows to a section.
                                      • Click on padlocks to edit or remove rows
                                      • Click on bells to broadcast item to chat.
                                      • Clickable trait names can be rolled.
                                      • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "wytrzymałość", "armor_quality": "Pancerz", "armor_uses": "Użycia pancerza", + "armor": "Pancerz", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Pomóż towarzyszowi", "autofill_reminder_crew": "Uzupełnij zdolności szajki, ulepszenia, kontakty i tereny dla wybranej szajki, wpisując powyżej jej nazwę:", - "autofill_reminder_playbook": "Uzupełnij zdolności, przedmioty i przyjaciół dla wybranej księgi łotra, wpsisująć powyżej jej nazwę:", - "background": "Przeszłość", + "autofill_reminder_playbook": "Getting Started
                                        1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                        2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                        3. Click the ⚙ icon and adjust any settings
                                        4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                        5. Starting faction status is not prepopulated and must be set.

                                        Tips For Using This Sheet
                                        • Clickable trait names can be rolled.
                                        • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                        • Click on ⓧ next to XP tracks or boxes to clear them
                                        • Click on + signs to add rows to a section.
                                        • Click on padlocks to edit or remove rows
                                        • Click on bells to broadcast the item to chat.
                                        ", "background_description": "Choose one of the above", + "background": "Przeszłość", "bandoliers": "Bandoliery", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "zboldowany", "bonus_die": "Dodatkowa kość", "bonusdice": "Kość bonusowa", "boons": "Dary", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Pokonany", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Ostrożny", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Ostrożny", "cell": "Cell", "character_mode": "Karta Bohatera", - "charismatic": "Charismatic", "charismatic_detail": "Zbiórka", + "charismatic": "Charismatic", "chat_image": "Grafika wyników rzutów w czacie", "clock_name": "Nazwa zegara", - "clocks": "Zegary", "clocks_only": "Pokaż tylko zegary", - "cohort": "Cadre", + "clocks": "Zegary", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Oziębły", "colon": ":", - "community": "Społeczność", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Społeczność", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Powiązany", "consequence": "Konsekwencja", - "consort": "Bratanie", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Znajomości", + "consort": "Bratanie", "contact_name": "Imię kontaktu", + "contact": "Znajomości", "contacts": "Kontakty", - "controlled": "Kontrolowane", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "rzemiosło", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Powiązany", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Powiązany", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Skupiony", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Inicjatywa", + "crew_ability_focused": "Skupiony", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Inicjatywa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Krótki opis szajki", "crew_mode": "Cell Mode", - "crew_tier": "Krąg Szajki", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Występek", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Występek", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Śmierć", - "cryptic": "Cryptic", "debater": "Debater", "description": "Opisy", - "desperate": "Desperackie", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Czarci Targ", "diversion": "Diversion", "divination": "Wieszczenie", - "documents": "Dokumenty", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Dokumenty", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Przewagi", - "effect_query": "?{Efekt|Normalny|Ograniczony|Duży|Ogromny|Zerowy}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elitarny", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "albo", + "eminence": "Eminence", "enchantment": "Zaklinanie", "engagement": "Wejście", "entanglement": "Uwikłanie", "evan": "Evan", "expert": "Ekspert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Karta Frakcji", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Notatki frakcji", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Przychylność", - "fight": "bójka", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "bójka", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finezja", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finezja", "first_eminence": "First", "fixer": "Macher", "flaws": "Przywary", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "siła", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Szczęście", + "force": "siła", "fortune_roll": "Rzut na szczęście", + "fortune": "Szczęście", "free_thinker": "Free Thinker", "friend_name": "Imię przyjaciela", - "friends": "Przyjaciele", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Zbieranie informacji", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "Jak mogę odnaleźć [X]?", "gatherinfo_how_can_I_get_them": "Jak mogę doprowadzić ich do[X]?", "gatherinfo_what_are_they_really": "Co oni tak naprawdę czują?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "Co się tutaj tak naprawdę dzieje?", "gatherinfo_wheres_the_weakness": "Gdzie znajduje się słąby punkt?", "generate_factions": "Wygeneruj Frakcje", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Obrażenia", "haunted": "Nawiedzony", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Uzdrawianie", "heat": "Przyp.", "heavy": "Ciężki", - "heritage": "Miejsce urodzenia", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Miejsce urodzenia", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Kont.", "how_many_boxes": "Liczba kratek", "how_much_load": "Obciążenie", - "hunt": "Łowiectwo", "hunt_description": "Poluj na swój cel; zbieraj informacje o jego działaniach i lokalizacji; zastrzel go z bezpiecznej odległości.", + "hunt": "Łowiectwo", "hunter": "Łowca", - "hunting_grounds": "Tereny łowieckie", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Tereny łowieckie", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Zwierzęcy towarzysz", "impaired": "Zm.", "indulge_vice": "Indulge", "infirmary": "Szpital", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Przenikliwość", + "influence": "influence", "insight_description": "Konsekwencje oszustwa lub próby zrozumienia czegoś.", - "intrusion_tools": "Intrusion tools", + "insight": "Przenikliwość", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(kursywa = obciążenie 0)", "item_name": "Przydatny przedmiot", "items": "Przedmioty", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Przewódź akcji grupowej", "less_effect": "redukcja efektu", "level_1": "Poziom 1", @@ -327,15 +371,15 @@ "level_3": "Poziom 3", "level_4": "Poziom 4", "light": "Lekki", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Udźwig", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Obciążenie:", + "load": "Udźwig", "look": "Wygląd", - "lurk": "Czyhacz", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Czyhacz", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulant", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Powiązany", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Powiązany", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulant", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulant", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Opiekuńczy", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Opiekuńczy", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Mściwy", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Wojownik", + "outlook_trait_vengeful": "Mściwy", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Wojownik", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoik", "patron_spirit": "Patron Spirit", "personal": "Role", "pilot": "Pilotowanie", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "księga łotra", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Wdzięk", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Spryt", + "playbook_ability_grace": "Wdzięk", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Spryt", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Wszechstronnie uzdolniony", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Wszechstronnie uzdolniony", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Kronikarz", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mistrz zbrodni", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mistrz zbrodni", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mistycyzm", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mistycyzm", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Krzepki", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Krzepki", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Percepcja Magiczna", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Percepcja Magiczna", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Kronikarz", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Rozwój księgi łotra", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Krótki opis księgi łotra", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Przyjaciele", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Plecak", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Plecak", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Użycia", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Użycia", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Wyśmienite narzędzia oszusta", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Wyśmienite narzędzia oszusta", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Wyśmienita broń ręczna", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Wyśmienita broń ręczna", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Wyśmienite wytrychy", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Wyśmienite wytrychy", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Użycia", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Użycia", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Przyjaciele", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Przyjaciele", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Przyjaciele", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "księga łotra", "political": "Political", "position": "Stanowisko", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "zegar postępu", "protect_a_teammate": "Chroń towarzysza", "protective": "Opiekuńczy", - "prowess": "Sprawność", "prowess_description": "Konsekwencje wysiłku fizycznego lub ran.", - "push_yourself": "Forsuj się", + "prowess": "Sprawność", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Jakość", + "push_yourself": "Forsuj się", "quality_abbreviated": "J:", + "quality": "Jakość", "quarters": "Kwatery", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Wędrowca", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Żywność", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Żywność", "reckless": "Lekkomyślny", "recovery": "Powrót do zdrowia", "recoveryblurb": "Otrzymaj opiekę medyczną, aby zaznaczyć segmenty zegara zdrowienia.", "rep": "Rep", - "reputation": "Reputacja", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputacja", "reset?": "usuń?", - "resist_instructions": "Zaznacz 6 stresu minus najwyższy wynik na kości. Kiedy uzyskasz krytyka na odpieraniu, usuń 1 stres.", + "resist_instructions": "Suffer stress according to die result.
                                        Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Determinacja", "resolve_description": "Konsekwencje wysiłku umysłowego lub użycia siły woli.", - "synthesis_description": "Use dream magic.", + "resolve": "Determinacja", "resources": "Zasoby", - "risky": "Ryzykowny", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rytuał", - "roll": "Rzut", - "roll-inf": "Rzut", - "roll_engagement": "Rzut na wejście", - "roll_for": "rzut na", - "roll_fortune": "Rzut na szczęście", - "roll_prep": "Roll Prep", - "roll_their": "rzut na", - "rolls": "rzuca", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rzut na", "rolls_their": "rzut na", + "rolls": "rzuca", "sanctuary": "Sanktuarium", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Wyślij do czatu", "set_up_a_teammate": "Przygotuj akcję", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Tarcza", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Tarcza", "short": "bliski", "show_broadcast": "Pokaż przyciski wysłania inforamcji do czatu", "show_cohort_section": "Pokaż sekcję kohorty na karcie bohatera", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Wrażliwy", - "special": "Specjaliści", "special_abilities": "Zdolności specjalne", "special_ability": "Zdolność specjalna", - "spiritual": "Spiritual", + "special": "Specjaliści", "spiritual_detail": "Pkt. Magii", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Skrytka", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stres", - "strong": "Mocna", "strong_hold": "S", - "study": "Analizowanie", + "strong": "Mocna", "study_description": "Analizuj osobę, dokument lub przedmiot, aby zebrać o nim informacje i wykorzystać zdobytą wiedzę; zdobądz lepsze rozeznanie; przeprowadź badania.", - "subtle": "Subtle", + "study": "Analizowanie", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Zaopatrzenie", - "survey": "Obserwowanie", + "supporter": "Supporters", "survey_description": "Obserwuj miejsca lub sytuacje, aby zrozumieć, co się tak naprawdę dzieje; dostrzegaj problemy, zanim się pojawią; zbieraj informacje o szansach i zagrożeniach dla twoich planów.", - "survival_gear": "Survival gear", + "survey": "Obserwowanie", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Przewaga", - "teamwork": "Praca zespołowa", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Poziom", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "W", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Trening", "trait_name": "An Outlook trait", - "supporter": "Wsparcie", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Teren", "unstable": "Niestabilny", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Ulepszenie", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Koszt ulepszenia", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Ulepszenie", "upon_crew_advance": "Przy rozwinięciu szajki każdy BG otrzymuje do skrytki Krąg+2 dukaty", "use_eminence": "Use Eminence", "use_kirsty": "Użyj fontu Kirsty jeśli jest zainstawlowany (zanzaczy tylko, jeśli masz zainstalowany)", @@ -827,10 +879,10 @@ "vaults": "Skarbiec", "vengeful": "Mściwy", "version": "Wersja", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Okrutny", @@ -849,8 +901,8 @@ "weapons_load": "Uzbrojenie", "weapons_quality": "Uzbrojenie", "when_you_use_bandolier": "Kiedy korzystasz z komórki bandoliera, wybierz substancję alchemiczną:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "i", "xp_beliefs": "Uzewnętrzniłeś swoje przekonania, motywacje, dziedzictwo lub przeszłość.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Zmaganie się z potężniejszymi przeciwnościami.", "xp_crew_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej szajki.", - "xp_desperate": "Po każdym desperackim rzucie na akcję zaznacz 1 pd dla nadrzędnej cechy.", + "xp_desperate": "Mark XP:
                                        Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej księgi łotra.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej księgi łotra.", "xp_top": "Pod koniec każdej sesji zaznacz 1 pd (w księdze łotra lub przy dowolnej cesze) za każdy poniższy wyzwalacz, który pojawił się podczas gry, lub 2 pd, jeśli wystąpił on wielokrotnie.", "xp_vice": "Zmierzyłeś się z problemami wynikającymi z twojej słabości lub traum.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/pt.json b/Tribes in the Dark/translations/pt.json index 925edf091d4..5ba5f11bc7e 100644 --- a/Tribes in the Dark/translations/pt.json +++ b/Tribes in the Dark/translations/pt.json @@ -1,8 +1,9 @@ { - "+heavy": "+Pesada", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Pesado", + "+heavy": "+Pesada", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Pesado", + "a_boon": "A boon", "a_consequence": "uma consequência", "ability_description": "Descrição da Habilidade", "ability_name": "Habilidade", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alquímicos", - "an_upgrade": "Um upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Arm.", + "sheet_instructions": "To use this sheet:
                                        • Click on + signs to add rows to a section.
                                        • Click on padlocks to edit or remove rows
                                        • Click on bells to broadcast item to chat.
                                        • Clickable trait names can be rolled.
                                        • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armadura:", "armor_quality": "Armadura:", "armor_uses": "Usos de arm.", + "armor": "Arm.", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Ajudar um companheiro", "autofill_reminder_crew": "Para gerar habilidades do bando, melhorias, contatos, e posses, escreva o nome do bando abaixo:", - "autofill_reminder_playbook": "Para gerar as habilidades, itens e amigos da cartilha, digite o nome da cartilha abaixo:", - "background": "Antecedente", + "autofill_reminder_playbook": "Getting Started
                                          1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                          2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                          3. Click the ⚙ icon and adjust any settings
                                          4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                          5. Starting faction status is not prepopulated and must be set.

                                          Tips For Using This Sheet
                                          • Clickable trait names can be rolled.
                                          • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                          • Click on ⓧ next to XP tracks or boxes to clear them
                                          • Click on + signs to add rows to a section.
                                          • Click on padlocks to edit or remove rows
                                          • Click on bells to broadcast the item to chat.
                                          ", "background_description": "Choose one of the above", + "background": "Antecedente", "bandoliers": "Bandoleiras", "barter": "Escambo", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "negrito", "bonus_die": "Dado Extra", "bonusdice": "Dados Extras", "boons": "Dádivas", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Arras.", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Personagem", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Imagem para mostrar junto às rolagens do Chat", "clock_name": "Nome do Relógio", - "clocks": "Relógios", "clocks_only": "Mostrar Relógios", - "cohort": "Cadre", + "clocks": "Relógios", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Hipotérmico", "colon": ":", - "community": "Comunidade", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Comunidade", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Bem Conectado", "consequence": "Consequência", - "consort": "Socializar", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Socializar", "contact_name": "Nome do Contato", + "contact": "Contact", "contacts": "Contratos", - "controlled": "Controlada", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "ofício", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Bem Conectado", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Bem Conectado", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Concentrado", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Iniciativa", + "crew_ability_focused": "Concentrado", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Iniciativa", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Uma pequena descrição do bando", "crew_mode": "Cell Mode", - "crew_tier": "Categoria do Bando", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Morte", - "cryptic": "Cryptic", "debater": "Debater", "description": "Descrição", - "desperate": "Desesperada", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Acordo com o Diabo", "diversion": "Diversion", "divination": "Previsão", - "documents": "Documentos", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documentos", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Motivado", "edges": "Vantagens", - "effect_query": "?{Efeito|Padrão|Limitado|Sensacional|Extremo|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Encantamento", "engagement": "Abertura", "entanglement": "Desavenças", "evan": "Evan", "expert": "Espec.", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Facção", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Notas de Facção", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "lutar", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "lutar", "fill_fields": "Preencher automaticamente os campos da ficha ao mudar o tipo de cartilha ou bando", - "finesse": "Refinamento", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Refinamento", "first_eminence": "First", "fixer": "Mediador", "flaws": "Falhas", "flexible_width": "Largura flexível da ficha de personagem (adapta-se ao conteúdo)", - "force": "força", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Sorte", + "force": "força", "fortune_roll": "Rolagem de sorte", + "fortune": "Sorte", "free_thinker": "Free Thinker", "friend_name": "Nome do amigo", - "friends": "Amigos", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Levantando Informações", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "Como eu posso encontrar [X]?", "gatherinfo_how_can_I_get_them": "Como posso convencê-los a [X]?", "gatherinfo_what_are_they_really": "O que estão realmente sentindo?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "O que realmente está rolando?", "gatherinfo_wheres_the_weakness": "Onde eles estão vulneráveis?", "generate_factions": "Gerar Facções", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Ferimentos", "haunted": "Assombrado", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Cura", "heat": "Atenção", "heavy": "Pesada", - "heritage": "Herança", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Herança", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Cont.", "how_many_boxes": "Quantas caixas?", "how_much_load": "Quanta carga?", - "hunt": "Caçar", "hunt_description": "Caçar um alvo; levantar informações sobre sua localização e movimento; fazer disparos precisos à distância.", + "hunt": "Caçar", "hunter": "Caçador", - "hunting_grounds": "Área de Caça", "hunting_grounds_description": "Roubo", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Área de Caça", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Animal de caça", "impaired": "Enfraq.", "indulge_vice": "Indulge", "infirmary": "Enfermaria", - "influence": "influência", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Perspicácia", + "influence": "influência", "insight_description": "Resiste a consequências relacionadas a enganação ou que exijam uma boa capacidade de compreensão.", - "intrusion_tools": "Intrusion tools", + "insight": "Perspicácia", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(Em itálico não contam para carga)", "item_name": "Um item útil", "items": "Itens", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Liderar uma ação coletiva", "less_effect": "Efeito Red.", "level_1": "Nível 1", @@ -327,15 +371,15 @@ "level_3": "Nível 3", "level_4": "Nível 4", "light": "Leves", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Carga", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Carga:", + "load": "Carga", "look": "Aparência", - "lurk": "Furtivo", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Furtivo", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulador", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarquista", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Bem Conectado", + "outlook_trait_anarchist": "Anarquista", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Bem Conectado", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Motivado", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Motivado", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulador", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulador", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vingativo", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Guerreiro", + "outlook_trait_vengeful": "Vingativo", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Guerreiro", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoico", "patron_spirit": "Patron Spirit", "personal": "Manual de Jogo", "pilot": "Piloto", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "cartilha", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Arqueiro", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Fortaleza", + "playbook_ability_archer": "Arqueiro", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Fortaleza", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomata", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomata", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Malícia", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Malícia", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Pau pra toda obra", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigador", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Pau pra toda obra", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Visionário", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Visionário", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Se Mostrar", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sorrateiro", + "playbook_ability_show_off": "Se Mostrar", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sorrateiro", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigador", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Desenv. da Cartilha", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Uma breve descrição da cartilha", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Amigos", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Mochila", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Mochila", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Usos", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Usos", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Kit de disfarces superior", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Kit de disfarces superior", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Arma superior corpo a corpo", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Arma superior corpo a corpo", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Ferramentas superiores de arrombamento", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Ferramentas superiores de arrombamento", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Usos", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Usos", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Amigos", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Amigos", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Amigos", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "cartilha", "political": "Political", "position": "Posição", "prep": "Preparar", @@ -668,49 +717,48 @@ "progress_clock": "relógio de progresso", "protect_a_teammate": "Proteger um companheiro", "protective": "Protective", - "prowess": "Valentia", "prowess_description": "Resistir a consequências advindas de esforço físico ou ferimentos.", - "push_yourself": "Esforço Extra", + "prowess": "Valentia", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Qualidade", + "push_yourself": "Esforço Extra", "quality_abbreviated": "Q:", + "quality": "Qualidade", "quarters": "Alojamentos", "query_for_consequence": "Nome de consequências quando resistindo", "ranger": "Patrulheiro", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Imprudente", "recovery": "Recuperação", "recoveryblurb": "Receba tratamento na fase de folga para avançar o seu relógio de recuperação", "rep": "Mor", - "reputation": "Reputação", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputação", "reset?": "restaurar?", - "resist_instructions": "Sofra 6 de estresse menos o resultado mais alto da rolagem. Quando rola um crítico em resistência, recupere 1 de estresse.", + "resist_instructions": "Suffer stress according to die result.
                                          Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Bônus de Resistência:", "resists": "resiste a", - "resolve": "Perseverança", "resolve_description": "Resistir a consequências decorrentes de grande esforço mental ou que demandem a aplicação de força de vontade.", - "synthesis_description": "Use dream magic.", + "resolve": "Perseverança", "resources": "Recursos", - "risky": "Arriscada", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualista", "rituals": "Rituais", - "roll": "rola", - "roll-inf": "rolar", - "roll_engagement": "Rolagem de Abertura", - "roll_for": "fazem sua rolagem de", - "roll_fortune": "Rol. de Sorte", - "roll_prep": "Roll Prep", - "roll_their": "rolam sua", - "rolls": "rola", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rola para", "rolls_their": "rola sua", + "rolls": "rola", "sanctuary": "Santuário", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Envie detalhes para bate-papo", "set_up_a_teammate": "Facilitar para um companheiro", + "seven_tribes": "The Seven Tribes", "shattered": "Despedaçado", - "shield": "Escudo", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Escudo", "short": "curto", "show_broadcast": "Mostrar botão de envio de informações para o Chat", "show_cohort_section": "Mostrar secção de Parceiros na ficha de personagem", @@ -730,65 +779,67 @@ "show_outline": "Mostrar a estrutura de tópicos para campos de entrada ativos", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Mole", - "special": "Especial", "special_abilities": "Habilidades Especiais", "special_ability": "Habilidade Especial", - "spiritual": "Spiritual", + "special": "Especial", "spiritual_detail": "Poder", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Tesouro", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Crítica", - "strong": "Forte", "strong_hold": "E", - "study": "Estudar", + "strong": "Forte", "study_description": "Estudar uma pessoa, documento ou item para levantar informações e aplicar o seu conhecimento; se aprofundar em um assunto; fazer pesquisas.", - "subtle": "Sutil", + "study": "Estudar", "subtle_detail": "Diversion", + "subtle": "Sutil", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Sondar", + "supporter": "Supporters", "survey_description": "Sondar um local ou uma situação para compreender o que está acontecendo; notar os sinais de perigo antes de acontecer; levantar informações sobre oportunidades ou façanhas.", - "survival_gear": "Survival gear", + "survey": "Sondar", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Vantagem", - "teamwork": "Trabalho em Equipe", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Cat.", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Treinando", "trait_name": "An Outlook trait", - "supporter": "Suporte", "transport": "Transporte", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "truque", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "truque", "tunnels": "Tunnels", "turf": "Território", "unstable": "Instável", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Custo Upgrade", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Toda vez que o bando se desenvolve, cada PJ recebe tesouro = Categoria+2", "use_eminence": "Use Eminence", "use_kirsty": "Usar fonte de Kirsty se instalado (apenas verifique se você tem Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Cofres", "vengeful": "Vingativo", "version": "Versão", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Apague uma quantidade de marcas de estresse igual ao maior resultado rolado nos dados. Se o resultado da rolagem de vício for superior à quantidade de estresse que o personagem carrega, ele não só satisfaz o seu vício como Passa da Conta.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(Que possui ", "viceroll2": ") satisfaz o vício", "vicious": "Cruel", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "Quando marcar um espaço de bandoleira, escolha um dos alquímicos:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "com", "xp_beliefs": "Você expressou as suas crenças, motivações, raízes ou histórico.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Enfrentar desafios acima do seu nível.", "xp_crew_specific": "Escreva o gatilho de xp específco da ficha do bando.", - "xp_desperate": "Toda vez que realizar uma rolagem de ação desesperada, marque 1 xp no atributo da ação rolada.", + "xp_desperate": "Mark XP:
                                          Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Escreva aqui o gatilho de XP específico da cartilha.", "xp_specific_extra": "Escreva aqui outro gatilho de xp específico.", + "xp_specific": "Escreva aqui o gatilho de XP específico da cartilha.", "xp_top": "Ao final da sessão, você marca 1 xp para cada gatilho ativado durante a sessão, ou 2 xp para cada gatilho ativado várias vezes.", "xp_vice": "Você sofreu consequências de seus vícios ou traumas durante a sessão.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/ru.json b/Tribes in the Dark/translations/ru.json index 0a24e696158..0de0c5aa2d4 100644 --- a/Tribes in the Dark/translations/ru.json +++ b/Tribes in the Dark/translations/ru.json @@ -1,8 +1,9 @@ { - "+heavy": "+Тяжёлый", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Тяжёлый", + "+heavy": "+Тяжёлый", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Тяжёлый", + "a_boon": "A boon", "a_consequence": "последствие", "ability_description": "Описание таланта", "ability_name": "Название таланта", @@ -17,103 +18,104 @@ "advocate": "Адвокат", "agnite": "Agnite", "alchemicals": "Алхимия", - "an_upgrade": "Улучшение", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Склонность", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Броня", + "sheet_instructions": "To use this sheet:
                                          • Click on + signs to add rows to a section.
                                          • Click on padlocks to edit or remove rows
                                          • Click on bells to broadcast item to chat.
                                          • Clickable trait names can be rolled.
                                          • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Склонность", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Доспех", "armor_uses": "Защита", + "armor": "Броня", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Содействуй товарищу", "autofill_reminder_crew": "Чтобы сгенерировать таланты, улучшения и знакомых введите тип команды:", - "autofill_reminder_playbook": "Чтобы сгенерировать таланты, предметы и друзей введите название буклета:", - "background": "Предыстория", + "autofill_reminder_playbook": "Getting Started
                                            1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                            2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                            3. Click the ⚙ icon and adjust any settings
                                            4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                            5. Starting faction status is not prepopulated and must be set.

                                            Tips For Using This Sheet
                                            • Clickable trait names can be rolled.
                                            • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                            • Click on ⓧ next to XP tracks or boxes to clear them
                                            • Click on + signs to add rows to a section.
                                            • Click on padlocks to edit or remove rows
                                            • Click on bells to broadcast the item to chat.
                                            ", "background_description": "Choose one of the above", + "background": "Предыстория", "bandoliers": "Перевязи", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "дерзкий", "bonus_die": "Дополнительный кубик", "bonusdice": "Дополнительный кубик", "boons": "Дары", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Бесполезный", - "cause": "Причина", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Причина", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Ячейка", "character_mode": "Персонаж", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Изображение для отрисовки при бросках в чате", "clock_name": "Имя Счетчика", - "clocks": "Счетчики", "clocks_only": "Показывать только Счетчики", - "cohort": "Cadre", + "clocks": "Счетчики", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Социопат", "colon": ":", - "community": "Община", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Община", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Связи", "consequence": "Последствие", - "consort": "Общение", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Знакомства", + "consort": "Общение", "contact_name": "Имя знакомого", + "contact": "Знакомства", "contacts": "Знакомые", - "controlled": "Безопасная", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "ремесло", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Связи", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Связи", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Собранность", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Инициатива", + "crew_ability_focused": "Собранность", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Инициатива", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "Краткое описание команды", "crew_mode": "Cell Mode", - "crew_tier": "Ранг Банды", + "crew_tier": "Cell Tier", "crew_upgrades": "Фокусы", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Смерть", - "cryptic": "Cryptic", "debater": "Debater", "description": "Описание", - "desperate": "Отчаянная", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "сделку с дьяволом", "diversion": "Diversion", "divination": "Прорицание (Divination)", - "documents": "Документы", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Документы", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "сон", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "сон", "dreamer": "Dreamer", "driven": "Энтузиазм", "edges": "Черты", - "effect_query": "?{Эффективность|Средняя|Низкая|Высокая|Исключительная|Нулевая}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Элитн.", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Очарование", "engagement": "Расклад", "entanglement": "Напасть", "evan": "Evan", "expert": "Спец", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Организации", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Заметки об организациях", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "драка", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "драка", "fill_fields": "Заполнить поля автоматически при входе или смене персонажа или банды.", - "finesse": "Сноровка", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Сноровка", "first_eminence": "Первый", "fixer": "СВОДНИК", "flaws": "Недостатки", "flexible_width": "Гибкая ширина бланка персонажа(подстраивается к контейнеру)", - "force": "сила", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Удача", + "force": "сила", "fortune_roll": "Проверка удачи", + "fortune": "Удача", "free_thinker": "Free Thinker", "friend_name": "Имя друга", - "friends": "Друзья", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Сбор Информации", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "Как мне найти [X]?", "gatherinfo_how_can_I_get_them": "Как мне добиться от них [X]?", "gatherinfo_what_are_they_really": "Что они чувствуют на самом деле?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "Что тут происходит на самом деле?", "gatherinfo_wheres_the_weakness": "Где здесь уязвимое место?", "generate_factions": "Выбор организаций", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Повреждения", "haunted": "Визионер", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Лечение", "heat": "Подозрения", "heavy": "Тяжёлая", - "heritage": "Происхождение", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Происхождение", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Контр.", "how_many_boxes": "Сколько ячеек?", "how_much_load": "Какова нагрузка?", - "hunt": "Охота", "hunt_description": "Занимаясь охотой, ты незаметно следишь за человеком или выясняешь его местоположение; прицельно стреляешь издалека.", + "hunt": "Охота", "hunter": "Охотник", - "hunting_grounds": "Охотничьи угодья", "hunting_grounds_description": "грабёж", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Охотничьи угодья", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Ловчий питомец", "impaired": "Неэффективный", "indulge_vice": "Indulge", "infirmary": "ЛАЗАРЕТ", - "influence": "влияния", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Интуитивный", + "influence": "влияния", "insight_description": "Сопротивление последствиям обмана или осознания.", - "intrusion_tools": "Intrusion tools", + "insight": "Интуитивный", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(Курсивом весят 0)", "item_name": "Полезный предмет", "items": "Вещи", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Руководи совместной\nпроверкой", "less_effect": "Cнижена \nЭффек-\nтивность", "level_1": "Уровень 1", @@ -327,15 +371,15 @@ "level_3": "Уровень 3", "level_4": "Уровень 4", "light": "Лёгкая", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Нагрузка", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Нагрузка", + "load": "Нагрузка", "look": "Внешность", - "lurk": "Проныра", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Проныра", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Манипулятор", @@ -358,159 +402,162 @@ "ok": "ОК", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Связи", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Связи", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Энтузиазм", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Энтузиазм", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Манипулятор", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Манипулятор", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Мстительность", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Воин", + "outlook_trait_vengeful": "Мстительность", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Воин", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Параноик", "patron_spirit": "Patron Spirit", "personal": "Буклет", "pilot": "Пилот", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "бланк персонажа", - "playbook_ability_advocate": "Адвокат", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Лучник", + "playbook_ability_advocate": "Адвокат", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Крепко сбитый", + "playbook_ability_archer": "Лучник", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Крепко сбитый", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Дипломат", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Дипломат", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Обман", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Обман", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Мастер на все руки", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Следователь", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Мастер на все руки", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Комбинатор", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Комбинатор", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Мистик", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Мистик", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Крепкий", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Крепкий", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Выпендреж", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Выпендреж", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Первопроходец", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Первопроходец", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Следователь", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Способ повышения для бланка персонажа", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "Краткое описание бланка персонажа.", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Друзья", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Добротный гримёрный набор", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Добротный гримёрный набор", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Добротное небольшое оружие", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Добротное небольшое оружие", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Добротные отмычки", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Добротные отмычки", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Друзья", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Друзья", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Друзья", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "бланк персонажа", "political": "Political", "position": "Ситуация", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "Счётчик прогресса", "protect_a_teammate": "Прикрой товарища", "protective": "Protective", - "prowess": "Удаль", "prowess_description": "Сопротивление последствиям физических перегрузок и травм.", - "push_yourself": "Приложи особое усилие", + "prowess": "Удаль", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Качество", + "push_yourself": "Приложи особое усилие", "quality_abbreviated": "К:", + "quality": "Качество", "quarters": "Жильё", "query_for_consequence": "Запрос для последствий при сопротивлении", "ranger": "Следопыт", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Раздолбай", "recovery": "Лечение", "recoveryblurb": "Обратись к лекарю во время передышки, чтобы активировать счётчик лечения", "rep": "Реп.", - "reputation": "Реноме", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Реноме", "reset?": "сбросить?", - "resist_instructions": "Ты получаешь 6 пунктов стресса минус лучший результат, выпавший на кубиках при проверке При 6&6 ты ты уменьшаешь свой стресс на 1.", + "resist_instructions": "Suffer stress according to die result.
                                            Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Бонус при испытании:", "resists": "сопротивляется", - "resolve": "Воля", "resolve_description": "Сопротивление последствиям перенапряжения разума.", - "synthesis_description": "Use dream magic.", + "resolve": "Воля", "resources": "Богатство", - "risky": "Рискованная", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ритуалист", "rituals": "Ритуалы", - "roll": "тест", - "roll-inf": "бросок", - "roll_engagement": "Проверка расклада", - "roll_for": "бросок на", - "roll_fortune": "Проверка удачи", - "roll_prep": "Roll Prep", - "roll_their": "бросают свой", - "rolls": "бросает", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "бросает на", "rolls_their": "бросает своё", + "rolls": "бросает", "sanctuary": "Святилище", "searcher": "Searcher", "second_eminence": "Второй", @@ -718,9 +766,10 @@ "seer": "Провидец", "send_details_to_chat": "Отправить детали в чат", "set_up_a_teammate": "Подготовь условия", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Щит", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Щит", "short": "короткий", "show_broadcast": "Показать кнопки трансляции/рассылки для отправки информации в чат", "show_cohort_section": "Показать секцию шайки на бланке персонажа", @@ -730,65 +779,67 @@ "show_outline": "Показать обводку для активных полей ввода", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Тряпка", - "special": "Особое", "special_abilities": "Таланты", "special_ability": "Талант", - "spiritual": "Spiritual", + "special": "Особое", "spiritual_detail": "Власть", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Заначка", "status": "Отнош.", "status0": "0", "storageupgd": "Storage", "stress": "Стресс", - "strong": "Сильный", "strong_hold": "Сил", - "study": "Изучение", + "strong": "Сильный", "study_description": "Изучая что-либо, ты собираешь информацию по документам, газетам и книгам; наблюдаешь за поведением человека; присматриваешься к деталям; интерпретируешь обнаруженное.", - "subtle": "Subtle", + "study": "Изучение", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Призыв", "sundering": "Sundering", "supply": "Припасы", - "survey": "Разведка", + "supporter": "Supporters", "survey_description": "Проводя разведку, ты наблюдаешь за происходящим и прикидываешь возможные исходы; замечаешь признаки беды до того, как она случится; улучаешь удобный момент для действия; узнаёшь слабости противника.", - "survival_gear": "Survival gear", + "survey": "Разведка", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Преимущество", - "teamwork": "Командная работа", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Ранг", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "В", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Тренировка", "trait_name": "An Outlook trait", - "supporter": "Поддержка", "transport": "Перевозка", "trauma": "Травмы", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Терр.", "unstable": "Псих", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Улучшение", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Стоимость улучшения", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Улучшение", "upon_crew_advance": "Шаг в развитии команды увеличивает содержимое заначки каждого персонажа игрока на ранг+2 монет.", "use_eminence": "Use Eminence", "use_kirsty": "Использовать шрифт Kirsty, если он установлен (отметь только в случае, если у тебя есть Kirsty).", @@ -827,10 +879,10 @@ "vaults": "Сокровищница", "vengeful": "Мстительность", "version": "Версия", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Сними количество пунктов стресса, равное самому высокому результату на кубиках. Если ты снимаешь больше стресса, чем у тебя было, ты увлекаешься страстью. ", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(сейчас имеет ", "viceroll2": ") увлекается", "vicious": "Жестокий", @@ -849,8 +901,8 @@ "weapons_load": "Оружия", "weapons_quality": "Оружия", "when_you_use_bandolier": "Когда ты используешь перевязь, выбери предмет:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "с", "xp_beliefs": "Ты выражал свои убеждения, цели, происхождение или прошлое.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Боролись с проблемами выше своего уровня.", "xp_crew_specific": "Введите сюда особый способ вашей банды получать опыт.", - "xp_desperate": " При отчаянной проверке навыка отмечай опыт в соответствующей ему характеристике.", + "xp_desperate": "Mark XP:
                                            Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Введите сюда особый способ вашего персонажа получать опыт.", "xp_specific_extra": "Введи сюда другой дополнительный способ получения опыта.", + "xp_specific": "Введите сюда особый способ вашего персонажа получать опыт.", "xp_top": "В конце встречи отметь в любой характеристике или шкале талантов за каждый элемент из списка\nниже 1 пункт опыта, если событие произошло хотя бы раз, или 2 пункта опыта, если несколько раз.", "xp_vice": " Ты сталкивался с проблемами из-за своей страсти или травм.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/sl.json b/Tribes in the Dark/translations/sl.json index d5c9b7939fe..6f13f0ea070 100644 --- a/Tribes in the Dark/translations/sl.json +++ b/Tribes in the Dark/translations/sl.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armor", + "sheet_instructions": "To use this sheet:
                                            • Click on + signs to add rows to a section.
                                            • Click on padlocks to edit or remove rows
                                            • Click on bells to broadcast item to chat.
                                            • Clickable trait names can be rolled.
                                            • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armor", "armor_quality": "Armor", "armor_uses": "Armor uses", + "armor": "Armor", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", + "autofill_reminder_playbook": "Getting Started
                                              1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                              2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                              3. Click the ⚙ icon and adjust any settings
                                              4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                              5. Starting faction status is not prepopulated and must be set.

                                              Tips For Using This Sheet
                                              • Clickable trait names can be rolled.
                                              • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                              • Click on ⓧ next to XP tracks or boxes to clear them
                                              • Click on + signs to add rows to a section.
                                              • Click on padlocks to edit or remove rows
                                              • Click on bells to broadcast the item to chat.
                                              ", "background_description": "Choose one of the above", + "background": "Background", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contacts", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiative", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiative", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Description", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Allies", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "Allies", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                              Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "roll", - "roll-inf": "roll", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Shield", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Shield", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Status", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Weapons", "weapons_quality": "Weapons", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                              Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/sv.json b/Tribes in the Dark/translations/sv.json index d76a2806b42..57967138c27 100644 --- a/Tribes in the Dark/translations/sv.json +++ b/Tribes in the Dark/translations/sv.json @@ -1,8 +1,9 @@ { - "+heavy": "+Tung", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Tung", + "+heavy": "+Tung", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Tung", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Förmågans beskrivning", "ability_name": "Förmågans namn", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Rustning", + "sheet_instructions": "To use this sheet:
                                              • Click on + signs to add rows to a section.
                                              • Click on padlocks to edit or remove rows
                                              • Click on bells to broadcast item to chat.
                                              • Clickable trait names can be rolled.
                                              • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Pansar", "armor_quality": "Pansar", "armor_uses": "Armor uses", + "armor": "Rustning", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Bakgrund", + "autofill_reminder_playbook": "Getting Started
                                                1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                                2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                                3. Click the ⚙ icon and adjust any settings
                                                4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                                5. Starting faction status is not prepopulated and must be set.

                                                Tips For Using This Sheet
                                                • Clickable trait names can be rolled.
                                                • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                                • Click on ⓧ next to XP tracks or boxes to clear them
                                                • Click on + signs to add rows to a section.
                                                • Click on padlocks to edit or remove rows
                                                • Click on bells to broadcast the item to chat.
                                                ", "background_description": "Choose one of the above", + "background": "Bakgrund", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Fördelar", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Bruten", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Nedkyld", "colon": ":", - "community": "Gemenskap", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Gemenskap", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Kontakta", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Kontakta", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "hantverk", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Initiativ", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Initiativ", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Beskrivning", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Spådom", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Förtrollning", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "slåss", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "slåss", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Brister", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "forcera", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "forcera", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Vänner", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Läkekonst", "heat": "Heat", "heavy": "Tung", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "inflytande", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Genomskåda", + "influence": "inflytande", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Genomskåda", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Föremål", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Lätt", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Börda", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Börda:", + "load": "Börda", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Skryta", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Skryta", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Vänner", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Vänner", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Vänner", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Vänner", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Positionera", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Kvalitet", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Kvalitet", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Anseende", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Anseende", "reset?": "återställ?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                                Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Beslutsamhet", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Beslutsamhet", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Ritualer", - "roll": "slå", - "roll-inf": "slå", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "slår", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rullar för", "rolls_their": "rolls their", + "rolls": "slår", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Sköld", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Sköld", "short": "kort", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Övrigt", "special_abilities": "Särskilda förmågor", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Övrigt", "spiritual_detail": "Kraft", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Förvar", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Stark", "strong_hold": "S", - "study": "Study", + "strong": "Stark", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Nivå", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                                Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/tr.json b/Tribes in the Dark/translations/tr.json index dc096a4231a..c68c8f3fbdc 100644 --- a/Tribes in the Dark/translations/tr.json +++ b/Tribes in the Dark/translations/tr.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Armure", + "sheet_instructions": "To use this sheet:
                                                • Click on + signs to add rows to a section.
                                                • Click on padlocks to edit or remove rows
                                                • Click on bells to broadcast item to chat.
                                                • Clickable trait names can be rolled.
                                                • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Armure", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Armure", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Arka plan", + "autofill_reminder_playbook": "Getting Started
                                                  1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                                  2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                                  3. Click the ⚙ icon and adjust any settings
                                                  4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                                  5. Starting faction status is not prepopulated and must be set.

                                                  Tips For Using This Sheet
                                                  • Clickable trait names can be rolled.
                                                  • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                                  • Click on ⓧ next to XP tracks or boxes to clear them
                                                  • Click on + signs to add rows to a section.
                                                  • Click on padlocks to edit or remove rows
                                                  • Click on bells to broadcast the item to chat.
                                                  ", "background_description": "Choose one of the above", + "background": "Arka plan", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Broken", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Topluluk", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Topluluk", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Contact", "contacts": "Contact", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "craft", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "İnisiyatif", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "İnisiyatif", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Açıklama", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "force", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "force", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Show Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Insight", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Insight", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Items", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Işık", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Yenilenme", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                                  Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Resolve", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Resolve", "resources": "Resources", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", "roll-inf": "rolls", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Bouclier", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Bouclier", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "SPECIAL ABILITIES", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Statut (00%)", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Avantaj", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Trauma", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Armes :", "weapons_quality": "Armes :", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                                  Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/uk.json b/Tribes in the Dark/translations/uk.json index bd45fbe976e..e02a2277441 100644 --- a/Tribes in the Dark/translations/uk.json +++ b/Tribes in the Dark/translations/uk.json @@ -1,8 +1,9 @@ { - "+heavy": "+Heavy", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+Heavy", + "+heavy": "+Heavy", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+Heavy", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "Ability Name", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "Броня", + "sheet_instructions": "To use this sheet:
                                                  • Click on + signs to add rows to a section.
                                                  • Click on padlocks to edit or remove rows
                                                  • Click on bells to broadcast item to chat.
                                                  • Clickable trait names can be rolled.
                                                  • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "Броня", "armor_quality": "Armure", "armor_uses": "Armor uses", + "armor": "Броня", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "Assist a teammate", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", + "autofill_reminder_playbook": "Getting Started
                                                    1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                                    2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                                    3. Click the ⚙ icon and adjust any settings
                                                    4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                                    5. Starting faction status is not prepopulated and must be set.

                                                    Tips For Using This Sheet
                                                    • Clickable trait names can be rolled.
                                                    • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                                    • Click on ⓧ next to XP tracks or boxes to clear them
                                                    • Click on + signs to add rows to a section.
                                                    • Click on padlocks to edit or remove rows
                                                    • Click on bells to broadcast the item to chat.
                                                    ", "background_description": "Choose one of the above", + "background": "Background", "bandoliers": "Bandoliers", "barter": "Barter", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "Bonus Die", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "Зломлений", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "Clock Name", - "clocks": "Clocks", "clocks_only": "Show clocks only", - "cohort": "Cadre", + "clocks": "Clocks", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "Cold", "colon": ":", - "community": "Community", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "Community", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "Consort", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Знайомства", + "consort": "Consort", "contact_name": "Contact name", + "contact": "Знайомства", "contacts": "Зв'язки", - "controlled": "Controlled", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "ремесла", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "Ініціатива", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "Ініціатива", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "A short crew description", "crew_mode": "Cell Mode", - "crew_tier": "Crew Tier", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "Death", - "cryptic": "Cryptic", "debater": "Debater", "description": "Опис", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "Devil's Bargain", "diversion": "Diversion", "divination": "Divination", - "documents": "Documents", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "Documents", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "dream", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "dream", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "Elite", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "Enchantment", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "Favor", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "Finesse", "first_eminence": "First", "fixer": "Fixer", "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "сила", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "Fortune", + "force": "сила", "fortune_roll": "Fortune roll", + "fortune": "Fortune", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "Gather Information", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "How can I find [X]?", "gatherinfo_how_can_I_get_them": "How can I get them to [X]?", "gatherinfo_what_are_they_really": "What are they really feeling?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "What's really going on here?", "gatherinfo_wheres_the_weakness": "Where's the weakness here?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "Harm", "haunted": "Haunted", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "Healing", "heat": "Heat", "heavy": "Heavy", - "heritage": "Heritage", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "Heritage", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "Hold", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "Hunt", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "Hunt", "hunter": "Hunter", - "hunting_grounds": "Hunting Grounds", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "Hunting Grounds", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "Impaired", "indulge_vice": "Indulge", "infirmary": "Infirmary", - "influence": "influence", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "Проникливість", + "influence": "influence", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "Проникливість", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "Речі", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "Lead a group action", "less_effect": "Less Effect", "level_1": "Level 1", @@ -327,15 +371,15 @@ "level_3": "Level 3", "level_4": "Level 4", "light": "Light", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "Load", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "Load:", + "load": "Load", "look": "Look", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "Others", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "Warrior", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "Warrior", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "Paranoid", "patron_spirit": "Patron Spirit", "personal": "Playbook", "pilot": "Pilot", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "playbook", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "Jack of All Trades", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Хизування", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Хизування", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "Союзники", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+Uses", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+Uses", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "Fine hand weapon", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "Fine hand weapon", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+Uses", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+Uses", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "playbook", "political": "Political", "position": "Position", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "progress clock", "protect_a_teammate": "Protect a teammate", "protective": "Protective", - "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "Push yourself", + "prowess": "Prowess", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "Quality", + "push_yourself": "Push yourself", "quality_abbreviated": "Q:", + "quality": "Quality", "quarters": "Quarters", "query_for_consequence": "Query for consequence name when resisting", "ranger": "Ranger", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "Reckless", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "Reputation", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "Reputation", "reset?": "reset?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                                    Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "Рішучість", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "Рішучість", "resources": "Ресурси", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "Rituals", - "roll": "кидок", - "roll-inf": "кидок", - "roll_engagement": "Roll Engagement", - "roll_for": "roll for", - "roll_fortune": "Roll Fortune", - "roll_prep": "Roll Prep", - "roll_their": "roll their", - "rolls": "rolls", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "rolls for", "rolls_their": "rolls their", + "rolls": "rolls", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "Set up a teammate", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "Щит", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "Щит", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "Soft", - "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", - "spiritual": "Spiritual", + "special": "Special", "spiritual_detail": "Power", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "Статус", "status0": "0", "storageupgd": "Storage", "stress": "Stress", - "strong": "Strong", "strong_hold": "S", - "study": "Study", + "strong": "Strong", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "Study", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "Summoning", "sundering": "Sundering", "supply": "Supply", - "survey": "Survey", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "Survey", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "Advantage", - "teamwork": "Teamwork", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "Tier", "tier0": "0", - "tierI": "I", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "V", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "Training", "trait_name": "An Outlook trait", - "supporter": "Support", "transport": "Transport", "trauma": "Травма", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "trick", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "trick", "tunnels": "Tunnels", "turf": "Turf", "unstable": "Unstable", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "Upgrade Costs", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "Vaults", "vengeful": "Vengeful", "version": "Version", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "Vicious", @@ -849,8 +901,8 @@ "weapons_load": "Зброя", "weapons_quality": "Зброя", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "with", "xp_beliefs": "You expressed your beliefs, drives, heritage, or background.", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                                    Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/translations/zh.json b/Tribes in the Dark/translations/zh.json index 9012ad54406..d6ea7bfeb3b 100644 --- a/Tribes in the Dark/translations/zh.json +++ b/Tribes in the Dark/translations/zh.json @@ -1,8 +1,9 @@ { - "+heavy": "+重型", "+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.", - "+shield_heavy": "+重", + "+heavy": "+重型", "+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.", + "+shield_heavy": "+重", + "a_boon": "A boon", "a_consequence": "a consequence", "ability_description": "Ability description", "ability_name": "能力名稱", @@ -17,103 +18,104 @@ "advocate": "Advocate", "agnite": "Agnite", "alchemicals": "Alchemicals", - "an_upgrade": "An upgrade", + "an_upgrade": "Upgrade", "anarchic": "Anarchic", - "aptitude": "Aptitude", "aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival", - "armor": "護甲", + "sheet_instructions": "To use this sheet:
                                                    • Click on + signs to add rows to a section.
                                                    • Click on padlocks to edit or remove rows
                                                    • Click on bells to broadcast item to chat.
                                                    • Clickable trait names can be rolled.
                                                    • ", + "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence", + "aptitude": "Aptitude", "armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.", "armor_load": "護甲", "armor_quality": "盔甲", "armor_uses": "護甲使用", + "armor": "護甲", "artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.", "artistic_tools": "Artistic tools", "assist_a_teammate": "協助一名隊員。", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", - "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "背景技能", + "autofill_reminder_playbook": "Getting Started
                                                      1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
                                                      2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
                                                      3. Click the ⚙ icon and adjust any settings
                                                      4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
                                                      5. Starting faction status is not prepopulated and must be set.

                                                      Tips For Using This Sheet
                                                      • Clickable trait names can be rolled.
                                                      • Click on Indulge, Prep, Engagement, or Fortune buttons to roll
                                                      • Click on ⓧ next to XP tracks or boxes to clear them
                                                      • Click on + signs to add rows to a section.
                                                      • Click on padlocks to edit or remove rows
                                                      • Click on bells to broadcast the item to chat.
                                                      ", "background_description": "Choose one of the above", + "background": "背景技能", "bandoliers": "Bandoliers", "barter": "易貨", - "basic_gear": "Basic gear", "basic_gear_load": "Basic Gear", "basic_gear_quality": "Basic Gear", + "basic_gear": "Basic gear", "bold": "bold", "bonus_die": "獎勵骰", "bonusdice": "Bonus dice", "boons": "Boons", - "bow": "Bow/Crossbow", "bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.", + "bow": "Bow/Crossbow", "broken": "殘破", - "cause": "Cause", "cause_info": "Absolution—Acceptance—Influence—Popularity—Power", - "cautious": "Cautious", + "cause": "Cause", "cautious_detail": "Preparation", + "cautious": "Cautious", "cell": "Cell", "character_mode": "Character Mode", - "charismatic": "Charismatic", "charismatic_detail": "Rally", + "charismatic": "Charismatic", "chat_image": "Image to show alongside chat rolls", "clock_name": "進度鐘名稱", - "clocks": "進度鐘", "clocks_only": "僅顯示進度鐘", - "cohort": "Cadre", + "clocks": "進度鐘", "cohort_quality": "Cadre Quality", + "cohort": "Cadre", "cohorts": "Cadres", "cold": "寒冷", "colon": ":", - "community": "社群", "community_tier": "Community Tier", - "compass_maps": "Compass & maps", + "community": "社群", "compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.", + "compass_maps": "Compass & maps", "connected": "Connected", "consequence": "Consequence", - "consort": "勾結", "consort_description": "Consort with connections to gain access to resources, information, people, or places.", - "contact": "Contact", + "consort": "勾結", "contact_name": "Contact name", + "contact": "Contact", "contacts": "人脈", - "controlled": "穩妥", + "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.", "counselor": "Counselor", - "craft": "工藝", "craft_description": "Craft to create, modify, disable, or repair", - "crafting_tools": "Crafting tools", + "craft": "Craft", "crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.", - "crew": "Cell Name", - "crew_ability_agitators": "Agitators", + "crafting_tools": "Crafting tools", "crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.", - "crew_ability_backer": "Backer", + "crew_ability_agitators": "Agitators", "crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.", - "crew_ability_competent": "Competent", + "crew_ability_backer": "Backer", + "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", + "crew_ability_collaboration": "Collaboration", "crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).", - "crew_ability_comrades": "Comrades", + "crew_ability_competent": "Competent", "crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.", - "crew_ability_collaboration": "Collaboration", - "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.", - "crew_ability_connected": "Connected", + "crew_ability_comrades": "Comrades", "crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.", - "crew_ability_daydream_believers": "Daydream Believers", + "crew_ability_connected": "Connected", "crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.", - "crew_ability_focused": "Focused", + "crew_ability_daydream_believers": "Daydream Believers", "crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.", - "crew_ability_initiative": "主動性", + "crew_ability_focused": "Focused", "crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.", - "crew_ability_instigators": "Instigators", + "crew_ability_initiative": "主動性", "crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.", - "crew_ability_just_cause": "Just Cause", + "crew_ability_instigators": "Instigators", "crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.", - "crew_ability_populists": "Populists", + "crew_ability_just_cause": "Just Cause", "crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.", - "crew_ability_resilient": "Resilient", + "crew_ability_populists": "Populists", "crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.", - "crew_ability_scratch_my_back": "Scratch my Back", + "crew_ability_resilient": "Resilient", "crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.", - "crew_ability_servants_of_the_goddess": "Servants of the Goddess", + "crew_ability_scratch_my_back": "Scratch my Back", "crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.", - "crew_ability_sympathizers": "Sympathizers", + "crew_ability_servants_of_the_goddess": "Servants of the Goddess", "crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).", - "crew_ability_veteran": "Scratch My Back", + "crew_ability_sympathizers": "Sympathizers", "crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.", + "crew_ability_veteran": "Scratch My Back", "crew_advancement": "Cell Advancement", "crew_cell_contact_0": "Barber, Fallen inn keep", "crew_cell_contact_1": "Alexis of Blade, Jacker explorer", @@ -129,71 +131,83 @@ "crew_cell_xp_condition": "Do a thing", "crew_description": "簡短組織描述", "crew_mode": "Cell Mode", - "crew_tier": "組織層級", + "crew_tier": "Cell Tier", "crew_upgrades": "Focuses", - "crime": "Crime", + "crew": "Cell Name", "crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor", + "crime": "Crime", + "cryptic": "Cryptic", "dahlian": "Dahlian", "death": "死", - "cryptic": "Cryptic", "debater": "Debater", "description": "描述", - "desperate": "Desperate", + "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.", "devils_bargain": "魔鬼交易", "diversion": "Diversion", "divination": "預言系", - "documents": "文件", "documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.", - "doomsayer": "Doomsayer", + "documents": "文件", "doomsayer_traits": "Doomsayer traits", - "dramatic": "Dramatic", + "doomsayer": "Doomsayer", + "doomsayers_tier": "Doomsayers Tier", + "outlook_tier": "Outlook Tier", "dramatic_detail": "Attention", - "dream": "夢", + "dramatic": "Dramatic", "dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.", + "dream": "夢", "dreamer": "Dreamer", "driven": "Driven", "edges": "Edges", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "elaborate": "Elaborate", + "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}", "elaborate_detail": "Fail safe", + "elaborate": "Elaborate", "elite": "專家", - "eminence": "Eminence", "eminence_dice": "Eminence dice", "eminence_die": "Eminence die", "eminence_or": "—or—", + "eminence": "Eminence", "enchantment": "附魔", "engagement": "Engagement", "entanglement": "Entanglement", "evan": "Evan", "expert": "Expert", - "exploration_tools": "Exploration gear", "exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.", + "exploration_tools": "Exploration gear", + "faction_advancement": "Faction Advancement", + "faction_agnites_boon_1": "Cell Tier+1 Barter", + "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.", + "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes", "faction_agnites": "Agnites", - "faction_agnites_boon_1": "+1 barter", + "faction_boon": "A boon", + "faction_dahlians_boon_1": "Cell Tier+1 Barter", + "faction_dahlians_boon_2": "+1d to Resupply downtime actions", + "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)", "faction_dahlians": "Dahlians", - "faction_dahlians_boon_1": "+1 barter", - "faction_doomsayers": "Doomsayers", "faction_doomsayers_boon_1": "+1 barter", "faction_doomsayers_boon_10": "+4 Barter", - "faction_doomsayers_boon_11": "1 additional Synthesis use per session", - "faction_doomsayers_boon_12": "Create a new ritual", + "faction_doomsayers_boon_11": "1 max Synthesis magnitude", + "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow", "faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait", "faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy", "faction_doomsayers_boon_4": "+2 Barter", "faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.", "faction_doomsayers_boon_6": "Gain a ritual under Vision Focus", "faction_doomsayers_boon_7": "+3 Barter", - "faction_doomsayers_boon_8": "Gain a new Explorer cadre", - "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.", - "faction_evans": "Evans", + "faction_doomsayers_boon_8": "Gain a new Adept cadre", + "faction_doomsayers_boon_9": "+1 Eminence use", + "faction_doomsayers": "Doomsayers", "faction_evans_boon_1": "Cell Tier+1 barter", - "faction_flemis": "Flemis", + "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands", + "faction_evans_boon_3": "+1 effect on Recovery downtime actions", + "faction_evans": "Evans", "faction_flemis_boon_1": "Cell Tier+1 barter", - "faction_herites": "Herites", + "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.", + "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere", + "faction_flemis": "Flemis", "faction_herites_boon_1": "+1 barter", "faction_herites_boon_10": "+4 Barter", "faction_herites_boon_11": "+1 status with Outlanders and Keepers", - "faction_herites_boon_12": "Gain a new Infiltrator cadre", + "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition", "faction_herites_boon_2": "All Herite PCs check an additional Outlook trait", "faction_herites_boon_3": "+1d engagement on quests against the Tribes.", "faction_herites_boon_4": "+2 Barter", @@ -201,27 +215,33 @@ "faction_herites_boon_6": "+1 Lurk on Tribal lands", "faction_herites_boon_7": "+3 Barter", "faction_herites_boon_8": "Gain an additional Sanctuary upgrade", - "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.", - "faction_jackers": "Jackers", + "faction_herites_boon_9": "Gain a new Infiltrator cadre.", + "faction_herites": "Herites", "faction_jackers_boon_1": "+1 barter", "faction_jackers_boon_10": "+4 barter", - "faction_jackers_boon_11": "Gain a new Raider cadre", - "faction_jackers_boon_12": "Gain a Hunter as a contact", + "faction_jackers_boon_11": "Gain a Joshuan contact", + "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition", "faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait", "faction_jackers_boon_3": "+1d engagement against Z'bri", "faction_jackers_boon_4": "+2 barter", "faction_jackers_boon_5": "+1d to resist Z'bri atmosphere", "faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present", - "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,", - "faction_jackers_boon_8": "+3 barter", + "faction_jackers_boon_7": "+3 barter", + "faction_jackers_boon_8": "Gain a new Raider cadre", "faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons", - "faction_joanites": "Joanites", + "faction_jackers": "Jackers", "faction_joanites_boon_1": "Cell Tier+1 barter", - "faction_keepers": "Keepers", + "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands", + "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes", + "faction_joanites": "Joanites", "faction_keepers_boon_1": "Cell Tier+1 barter", - "faction_koleris": "Koleris", + "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.", + "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.", + "faction_keepers": "Keepers", "faction_koleris_boon_1": "Cell Tier+1 barter", - "faction_lightbringers": "Lightbringers", + "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.", + "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)", + "faction_koleris": "Koleris", "faction_lightbringers_boon_1": "+1 barter", "faction_lightbringers_boon_10": "+4 barter", "faction_lightbringers_boon_11": "Gain a new Adept cadre", @@ -234,42 +254,62 @@ "faction_lightbringers_boon_7": "+3 barter", "faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.", "faction_lightbringers_boon_9": "+2 status with an Outlook faction", - "faction_magdalites": "Magdalites", + "faction_lightbringers": "Lightbringers", "faction_magdalites_boon_1": "Cell Tier+1 barter", - "faction_melanis": "Melanis", + "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession", + "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands", + "faction_magdalites": "Magdalites", "faction_melanis_boon_1": "Cell Tier+1 barter", + "faction_melanis_boon_2": "Gain Sundering Ritual", + "faction_melanis_boon_3": "+1d to resist Melanis atmosphere", + "faction_melanis": "Melanis", "faction_mode": "Faction Mode", + "faction_newfaction": "New Faction", + "faction_newfaction_boon": "New faction boon", + "faction_newoutlook": "New Outlook", + "faction_newoutlook_boon": "New Outlook boon", + "faction_newtribe": "New Tribe", "faction_notes": "Faction notes", - "faction_outlanders": "Outlanders", "faction_outlanders_boon_1": "Cell Tier+1 barter", - "faction_sangis": "sangis", + "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.", + "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.", + "faction_outlanders": "Outlanders", + "faction_outlook_boon": "A boon", "faction_sangis_boon_1": "Cell Tier+1 barter", - "faction_terashebans": "Tera Shebans", - "faction_terashebans_boon_1": "Cell Tier+1 barter", - "faction_yagans": "Yagans", + "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.", + "faction_sangis_boon_3": "+1d to resist Sangis atmosphere", + "faction_sangis": "Sangis", + "faction_shebans_boon_1": "Cell Tier+1 barter", + "faction_shebans_boon_2": "-1d when rolling entanglements", + "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands", + "faction_shebans": "Shebans", + "faction_tribe_boon": "A boon", "faction_yagans_boon_1": "Cell Tier+1 barter", + "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream", + "faction_yagans_boon_3": "+1d using Synthesis once per session", + "faction_yagans": "Yagans", "factions_title": "Factions of Vimary", "fallen": "Fallen", "favor": "人情", - "fight": "fight", "fight_description": "Fight to engage in close combat with a hostile opponent.", + "fight": "fight", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "靈巧", "finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.", + "finesse": "靈巧", "first_eminence": "First", "fixer": "貨頭", "flaws": "缺陷", "flexible_width": "Flexible character sheet width (adapts to container)", - "force": "力場", "force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.", - "fortune": "機運", + "force": "力場", "fortune_roll": "運氣骰", + "fortune": "機運", "free_thinker": "Free Thinker", "friend_name": "Friend name", - "friends": "Friends", - "gang": "Cadre", + "friends": "FRIENDS", "gang_type": "Fallen", - "gather_information": "蒐集情報", + "gang": "Cadre", + "gather_information": "GATHER INFORMATION", "gatherinfo_how_can_I_find": "我如何找到 [X]?", "gatherinfo_how_can_I_get_them": "我如何讓他去作 [X]?", "gatherinfo_what_are_they_really": "他們真正的感受是什麼?", @@ -279,8 +319,9 @@ "gatherinfo_whats_going_on": "這裡實際上發生什麼?", "gatherinfo_wheres_the_weakness": "那裡的弱點在哪裡?", "generate_factions": "Generate Factions", - "hand_weapon": "Hand weapon", + "generate_outlooks": "Generate Outlooks", "hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.", + "hand_weapon": "Hand weapon", "harm": "傷害", "haunted": "惡夢", "heading_armor": "Weapons & Armor", @@ -288,38 +329,41 @@ "healing": "醫療", "heat": "盯迫", "heavy": "重型", - "heritage": "出身", "heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros", - "herite": "Herite", + "heritage": "出身", + "lightbringers_tier": "Lightbringers Tier", "herite_traits": "Herite traits", + "herite": "Herite", + "herites_tier": "Herites tier", "hold": "凝聚", "how_many_boxes": "How many boxes?", "how_much_load": "How much load?", - "hunt": "狩獵", "hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.", + "hunt": "狩獵", "hunter": "Hunter", - "hunting_grounds": "獵場:", "hunting_grounds_description": "Robbery", - "hunting_kit": "Hunting kit", + "hunting_grounds": "獵場:", "hunting_kit_description": "Nets, traps, snares, fishing pole and lines.", + "hunting_kit": "Hunting kit", "hunting_pet": "Hunting Pet", "impaired": "受損", "indulge_vice": "Indulge", "infirmary": "診療室", - "influence": "影響", "influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction", - "insight": "洞悉", + "influence": "影響", "insight_description": "Resist consequences from deception or understanding.", - "intrusion_tools": "Intrusion tools", + "insight": "洞悉", "intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.", + "intrusion_tools": "Intrusion tools", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", "items": "物品", - "jacker": "Jacker", "jacker_traits": "Jacker traits", + "jacker": "Jacker", + "jackers_tier": "Jackers Tier", "joanite": "Joanite", - "large_weapon": "Large weapon", "large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.", + "large_weapon": "Large weapon", "lead_a_group_action": "領導團體行動。", "less_effect": "減弱效果\n\t", "level_1": "等級 1", @@ -327,15 +371,15 @@ "level_3": "等級 3", "level_4": "等級 4", "light": "光", - "lightbringer": "Lightbringer", "lightbringer_traits": "Lightbringer traits", + "lightbringer": "Lightbringer", "list_crews": "Cell Name", - "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan", - "load": "負載", + "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan", "load:": "負載:", + "load": "負載", "look": "外觀", - "lurk": "Lurk", "lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.", + "lurk": "Lurk", "magdalite": "Magdalite", "maker": "Maker", "manipulator": "Manipulator", @@ -358,159 +402,162 @@ "ok": "OK", "old_arts": "Old Arts", "others": "其他", - "outlook": "outlook", + "outlook_advancement": "Outlook Advancement", "outlook_doomsayer_eminence": "Mystery—Shadow", "outlook_herite_eminence": "Freedom—Recognition", "outlook_info": "Doomsayer—Herite—Jacker—Lightbringer", "outlook_jacker_eminence": "Bravery—Vengeance", "outlook_lightbringer_eminence": "Conviction—Unity", - "outlook_trait_anarchist": "Anarchist", + "outlook_mode": "Outlook Mode", + "outlookfaction_tier": "Outlook Tier", "outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.", - "outlook_trait_connected": "Connected", + "outlook_trait_anarchist": "Anarchist", "outlook_trait_connected_description": "+1 influence (3 max).", - "outlook_trait_cryptic": "Cryptic", + "outlook_trait_connected": "Connected", "outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.", - "outlook_trait_debater": "Debater", + "outlook_trait_cryptic": "Cryptic", "outlook_trait_debater_description": "+1d Resolve resist.", - "outlook_trait_dreamer": "Dreamer", + "outlook_trait_debater": "Debater", "outlook_trait_dreamer_description": "+1 Dream (3 max).", - "outlook_trait_driven": "Driven", + "outlook_trait_dreamer": "Dreamer", "outlook_trait_driven_description": "+1d resolve resist.", - "outlook_trait_free_thinker": "Free Thinker", + "outlook_trait_driven": "Driven", "outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.", - "outlook_trait_manipulator": "Manipulator", + "outlook_trait_free_thinker": "Free Thinker", "outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.", - "outlook_trait_motivator": "Motivator", + "outlook_trait_manipulator": "Manipulator", "outlook_trait_motivator_description": "Potency when leading a group action.", - "outlook_trait_political": "Political", + "outlook_trait_motivator": "Motivator", "outlook_trait_political_description": "+1 insight resist", - "outlook_trait_protective": "Protective", + "outlook_trait_political": "Political", "outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.", - "outlook_trait_searcher": "Searcher", + "outlook_trait_protective": "Protective", "outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.", - "outlook_trait_skeptic": "Skeptic", + "outlook_trait_searcher": "Searcher", "outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.", - "outlook_trait_subversive": "Subversive", + "outlook_trait_skeptic": "Skeptic", "outlook_trait_subversive_description": "+1 lurk (3 max).", - "outlook_trait_suspicious": "Suspicious", + "outlook_trait_subversive": "Subversive", "outlook_trait_suspicious_description": "+1 survey (3 max).", - "outlook_trait_vengeful": "Vengeful", + "outlook_trait_suspicious": "Suspicious", "outlook_trait_vengeful_description": "Potency when you take harm.", - "outlook_trait_warrior": "戰士", + "outlook_trait_vengeful": "Vengeful", "outlook_trait_warrior_description": "+1 fight (3 max).", + "outlook_trait_warrior": "戰士", "outlook_traits": "Outlook Traits", + "outlook": "outlook", "outlooks": "Outlooks", + "outsiders": "Outsiders", "paranoid": "偏執", "patron_spirit": "Patron Spirit", "personal": "遊玩書", "pilot": "專業駕駛", "planning_load": "Approach & Load", "planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.", - "playbook": "遊玩書", - "playbook_ability_advocate": "Advocate", "playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_archer": "Archer", + "playbook_ability_advocate": "Advocate", "playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_bastion": "Bastion", + "playbook_ability_archer": "Archer", "playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.", - "playbook_ability_behind_the_veil": "Behind the Veil", + "playbook_ability_bastion": "Bastion", "playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.", - "playbook_ability_black_marketeer": "Black Marketeer", + "playbook_ability_behind_the_veil": "Behind the Veil", "playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.", - "playbook_ability_bounces_back": "Bounces Back", + "playbook_ability_black_marketeer": "Black Marketeer", "playbook_ability_bounces_back_description": "You mark one extra box when recuperating.", - "playbook_ability_comfort": "Comfort", + "playbook_ability_bounces_back": "Bounces Back", "playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).", - "playbook_ability_dance_of_masks": "Dance of Masks", + "playbook_ability_comfort": "Comfort", + "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", + "playbook_ability_coordinator": "Coordinator", "playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.", - "playbook_ability_diplomat": "Diplomat", + "playbook_ability_dance_of_masks": "Dance of Masks", "playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.", - "playbook_ability_dream_warrior": "Dream Warrior", + "playbook_ability_diplomat": "Diplomat", "playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.", - "playbook_ability_ecstatic": "Ecstatic", + "playbook_ability_dream_warrior": "Dream Warrior", "playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.", - "playbook_ability_enchanting": "Enchanting", + "playbook_ability_ecstatic": "Ecstatic", "playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_enchanting": "Enchanting", "playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.", - "playbook_ability_grace": "Grace", + "playbook_ability_fleshcrafter": "Fleshcrafter", + "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_fleshseer": "Fleshseer", "playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.", - "playbook_ability_guile": "Guile", + "playbook_ability_grace": "Grace", "playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.", - "playbook_ability_hard_to_kill": "Hard to Kill", + "playbook_ability_guile": "Guile", "playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.", - "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_hard_to_kill": "Hard to Kill", "playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.", - "playbook_ability_jack_of_all_trades": "雜學大師", + "playbook_ability_im_rubber": "I'm Rubber", + "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", + "playbook_ability_investigator": "Investigator", "playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.", - "playbook_ability_master_bonecrafter": "Master Bonecrafter", + "playbook_ability_jack_of_all_trades": "雜學大師", + "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", + "playbook_ability_lorekeeper": "Lorekeeper", "playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.", - "playbook_ability_mastermind": "Mastermind", + "playbook_ability_master_bonecrafter": "Master Bonecrafter", "playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.", - "playbook_ability_me_first": "Me First!", + "playbook_ability_mastermind": "Mastermind", "playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.", - "playbook_ability_meticulous": "Meticulous", + "playbook_ability_me_first": "Me First!", "playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ", - "playbook_ability_mother_bear": "Mother Bear", + "playbook_ability_meticulous": "Meticulous", + "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", + "playbook_ability_midnight_oil": "Midnight Oil", "playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.", - "playbook_ability_mystic": "Mystic", + "playbook_ability_mother_bear": "Mother Bear", "playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.", - "playbook_ability_natures_bounty": "Nature's Bounty", + "playbook_ability_mystic": "Mystic", "playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.", - "playbook_ability_playtime": "Playtime", + "playbook_ability_natures_bounty": "Nature's Bounty", "playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.", - "playbook_ability_prescience": "Prescience", + "playbook_ability_playtime": "Playtime", "playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.", - "playbook_ability_robust": "Robust", + "playbook_ability_prescience": "Prescience", "playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.", - "playbook_ability_scrounger": "Scrounger", + "playbook_ability_robust": "Robust", "playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.", - "playbook_ability_second_sight": "Second Sight", + "playbook_ability_scrounger": "Scrounger", "playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.", - "playbook_ability_shepherd": "Shepherd", + "playbook_ability_second_sight": "Second Sight", "playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.", - "playbook_ability_show_off": "Show Off", + "playbook_ability_shepherd": "Shepherd", "playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.", - "playbook_ability_sneaky": "Sneaky", + "playbook_ability_show_off": "Show Off", "playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.", - "playbook_ability_spiritualist": "Spiritualist", + "playbook_ability_sneaky": "Sneaky", "playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.", - "playbook_ability_surge_of_strength": "Joan's Strength", + "playbook_ability_spiritualist": "Spiritualist", "playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.", - "playbook_ability_sybarite": "Sybarite", + "playbook_ability_surge_of_strength": "Joan's Strength", "playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.", + "playbook_ability_sybarite": "Sybarite", + "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ", "playbook_ability_synthesis": "Synthesis", - "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.", - "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.", - "playbook_ability_torchbearer": "Torchbearer", + "playbook_ability_takes_one_to_know_one": "Takes One To Know One", "playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).", - "playbook_ability_trailblazer": "Trailblazer", + "playbook_ability_torchbearer": "Torchbearer", "playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.", - "playbook_ability_tricksters_heart": "Trickster's Heart", + "playbook_ability_trailblazer": "Trailblazer", "playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.", - "playbook_ability_unafraid": "Unafraid", + "playbook_ability_tricksters_heart": "Trickster's Heart", "playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.", - "playbook_ability_virtuous": "Virtuous", + "playbook_ability_unafraid": "Unafraid", "playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).", - "playbook_ability_whisper_network": "Whisper Network", + "playbook_ability_virtuous": "Virtuous", "playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.", - "playbook_ability_wild_spirit": "Wild Spirit", + "playbook_ability_whisper_network": "Whisper Network", "playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar", - "playbook_ability_worldly": "Worldly", + "playbook_ability_wild_spirit": "Wild Spirit", "playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.", - "playbook_ability_zbri_hunter": "Z'bri Hunter", + "playbook_ability_worldly": "Worldly", "playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.", - "playbook_ability_coordinator": "Coordinator", - "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.", - "playbook_ability_investigator": "Investigator", - "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.", - "playbook_ability_lorekeeper": "Lorekeeper", - "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.", - "playbook_ability_midnight_oil": "Midnight Oil", - "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.", - "playbook_ability_fleshseer": "Fleshseer", - "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.", + "playbook_ability_zbri_hunter": "Z'bri Hunter", "playbook_advancement": "Playbook Advancement", "playbook_agnite_background": "Child—Favorite—Breeder—Barren", "playbook_agnite_description": "A Playful Explorer", @@ -520,9 +567,9 @@ "playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite", "playbook_agnite_friend_3": "Puck, an Agnite fool", "playbook_agnite_friend_4": "Tobias, a fun-loving Jacker", - "playbook_agnite_friends_title": "Playmates", + "playbook_agnite_friends_title": "PLAYMATES", "playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance", - "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers", + "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers", "playbook_dahlian_description": "An entertaining trickster and rogue", "playbook_dahlian_eminence": "Illusion—Motion", "playbook_dahlian_friend_0": "Gab, an Outlander hunter", @@ -530,7 +577,7 @@ "playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher", "playbook_dahlian_friend_3": "Theren, a Dahlian barkeep", "playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer", - "playbook_dahlian_friends_title": "[Allies]", + "playbook_dahlian_friends_title": "ASSOCIATES", "playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness", "playbook_description": "A short playbook description", "playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman", @@ -541,86 +588,86 @@ "playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse", "playbook_evan_friend_3": "Red Cub, nature spirit", "playbook_evan_friend_4": "Wind-chaser, Evan shaman", - "playbook_evan_friends_title": "Friends", + "playbook_evan_friends_title": "COMRADES", "playbook_evan_xp_condition": "Address a challenge with empathy or teamwork", - "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.", - "playbook_item_backpack": "Backpack", + "playbook_item_arts_and_crafts": "Arts and crafts supplies", "playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).", - "playbook_item_bag_of_candy": "Bag of Candy", + "playbook_item_backpack": "Backpack", "playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.", - "playbook_item_bone_item": "Bone item", + "playbook_item_bag_of_candy": "Bag of Candy", "playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.", - "playbook_item_bone_item_uses": "+使用", "playbook_item_bone_item_uses_description": "Number of uses", - "playbook_item_cadre_token": "Cadre token", + "playbook_item_bone_item_uses": "+使用", + "playbook_item_bone_item": "Bone item", "playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?", - "playbook_item_camouflage_gear": "Camouflage gear", + "playbook_item_cadre_token": "Cadre token", "playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.", - "playbook_item_concealed_weapon": "Concealed hand weapon", + "playbook_item_camouflage_gear": "Camouflage gear", "playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.", - "playbook_item_disguise_kit": "Fine disguise kit", + "playbook_item_concealed_weapon": "Concealed hand weapon", "playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.", - "playbook_item_drug_satchel": "Drug satchel and doses", + "playbook_item_disguise_kit": "Fine disguise kit", "playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.", - "playbook_item_drug_satchel_doses": "+Doses", "playbook_item_drug_satchel_doses_description": "Number of doses", - "playbook_item_evan_medallion": "Evan medallion", + "playbook_item_drug_satchel_doses": "+Doses", + "playbook_item_drug_satchel": "Drug satchel and doses", "playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.", - "playbook_item_farming_implements": "Farming implements", + "playbook_item_evan_medallion": "Evan medallion", "playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.", - "playbook_item_fine_armor": "Fine armor", + "playbook_item_farming_implements": "Farming implements", "playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.", - "playbook_item_fine_bow": "Fine bow", + "playbook_item_fine_armor": "Fine armor", "playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.", - "playbook_item_fine_clothes": "Fine clothes and jewelry", + "playbook_item_fine_bow": "Fine bow", "playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.", - "playbook_item_fine_hand_weapon": "精良手持武器", + "playbook_item_fine_clothes": "Fine clothes and jewelry", "playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).", - "playbook_item_fine_knife": "Fine knife", + "playbook_item_fine_hand_weapon": "精良手持武器", "playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.", - "playbook_item_fine_musical_instrument": "Fine musical instrument", + "playbook_item_fine_knife": "Fine knife", "playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.", - "playbook_item_fine_ritual_implements": "Fine ritual implements", + "playbook_item_fine_musical_instrument": "Fine musical instrument", "playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.", - "playbook_item_fine_robes": "Fine robes", + "playbook_item_fine_ritual_implements": "Fine ritual implements", "playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.", - "playbook_item_fine_toy": "Fine Toy", + "playbook_item_fine_robes": "Fine robes", "playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?", - "playbook_item_hunting_companion": "Hunting companion", + "playbook_item_fine_toy": "Fine Toy", "playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).", - "playbook_item_journals": "Books/journals", + "playbook_item_hunting_companion": "Hunting companion", "playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.", - "playbook_item_lantern_staff": "Lantern staff", + "playbook_item_journals": "Books/journals", "playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.", - "playbook_item_light_exploration_gear": "Light exploration gear", + "playbook_item_lantern_staff": "Lantern staff", "playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.", - "playbook_item_loaded_dice": "Loaded dice, card tricks", + "playbook_item_light_exploration_gear": "Light exploration gear", "playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.", - "playbook_item_lockpicks": "Fine lockpicks", + "playbook_item_loaded_dice": "Loaded dice, card tricks", "playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.", - "playbook_item_luxury_item": "Luxury item", + "playbook_item_lockpicks": "Fine lockpicks", "playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.", - "playbook_item_medicine_satchel": "Medicine satchel", + "playbook_item_luxury_item": "Luxury item", "playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.", - "playbook_item_medicine_satchel_uses": "+使用", "playbook_item_medicine_satchel_uses_description": "Number of uses", - "playbook_item_poison_doses": "Poison satchel doses", + "playbook_item_medicine_satchel_uses": "+使用", + "playbook_item_medicine_satchel": "Medicine satchel", "playbook_item_poison_doses_description": "Number of doses", - "playbook_item_poison_satchel": "Poison satchel", + "playbook_item_poison_doses": "Poison satchel doses", "playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.", - "playbook_item_shaping_tools": "Shaping tools", + "playbook_item_poison_satchel": "Poison satchel", "playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.", - "playbook_item_small_concealed_weapon": "Small concealed weapon", + "playbook_item_shaping_tools": "Shaping tools", "playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.", - "playbook_item_small_relic_gadget": "Small relic gadget", + "playbook_item_small_concealed_weapon": "Small concealed weapon", "playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.", - "playbook_item_spirit_charms": "Spirit charms", + "playbook_item_small_relic_gadget": "Small relic gadget", "playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.", - "playbook_item_trinkets": "Pouch full of trinkets", + "playbook_item_spirit_charms": "Spirit charms", "playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.", - "playbook_item_worn_book": "Worn book", + "playbook_item_trinkets": "Pouch full of trinkets", "playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.", + "playbook_item_worn_book": "Worn book", "playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper", "playbook_joanite_description": "A devoted warrior and protector", "playbook_joanite_eminence": "Devotion—Fury", @@ -629,7 +676,7 @@ "playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior", "playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade", "playbook_joanite_friend_4": "Mek, an honorable Jacker leader", - "playbook_joanite_friends_title": "[Allies]", + "playbook_joanite_friends_title": "ALLIES", "playbook_joanite_xp_condition": "Address a challenge with martial ability or force", "playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren", "playbook_magdalite_description": "A seductive entertainer and diplomat", @@ -639,18 +686,18 @@ "playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet", "playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast", "playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper", - "playbook_magdalite_friends_title": "Friends", + "playbook_magdalite_friends_title": "CONNECTIONS", "playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy", - "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", - "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper", - "playbook_tera_sheban_eminence": "Truth—Wisdom", - "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian", - "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", - "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge", - "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler", - "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", - "playbook_tera_sheban_friends_title": "Friends", - "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge", + "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker", + "playbook_sheban_description": "A jurist, investigator and lorekeeper", + "playbook_sheban_eminence": "Truth—Wisdom", + "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian", + "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite", + "playbook_sheban_friend_2": "Mordecai, an outcast Judge", + "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler", + "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian", + "playbook_sheban_friends_title": "AFFILIATES", + "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge", "playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan", "playbook_yagan_description": "A spooky spiritualist and soothsayer", "playbook_yagan_eminence": "Death—Fate", @@ -659,8 +706,10 @@ "playbook_yagan_friend_2": "Kwa, a Raven spirit.", "playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.", "playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.", - "playbook_yagan_friends_title": "Friends", + "playbook_yagan_friends_title": "PEERS", "playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom", + "xp_condition": "An XP condition", + "playbook": "遊玩書", "political": "Political", "position": "Puesto", "prep": "Prep", @@ -668,49 +717,48 @@ "progress_clock": "進度鐘進度", "protect_a_teammate": "保護一名隊員。", "protective": "Protective", - "prowess": "勇猛", "prowess_description": "Resist consequences from physical strain or injury.", - "push_yourself": "強推自己", + "prowess": "勇猛", "push_yourself_desc": "(take 2 stress)—or—accept a", - "quality": "特質", + "push_yourself": "強推自己", "quality_abbreviated": "Q:", + "quality": "特質", "quarters": "宿舍", "query_for_consequence": "Query for consequence name when resisting", "ranger": "遊俠", - "rapid": "Rapid", "rapid_detail": "Means", - "rations": "Rations", + "rapid": "Rapid", "rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.", + "rations": "Rations", "reckless": "魯莽", "recovery": "Recovery", "recoveryblurb": "Get treatment in downtime to activate your healing project clock", "rep": "Rep", - "reputation": "名聲", "reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise", + "reputation": "名聲", "reset?": "重置?", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Suffer stress according to die result.
                                                      Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress", "resistance_bonus": "Resistance bonus:", "resists": "resists", - "resolve": "決心", "resolve_description": "Resist consequences from mental strain or willpower.", - "synthesis_description": "Use dream magic.", + "resolve": "決心", "resources": "資源", - "risky": "Risky", + "risky": "Risky position. You go head to head. You act under fire. You take a chance.", "ritual_space": "Ritual Space", - "ritual_tools": "Ritual tools", "ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.", + "ritual_tools": "Ritual tools", "ritualist": "Ritualist", "rituals": "儀式", - "roll": "擲骰", - "roll-inf": "擲骰", - "roll_engagement": "參案骰", - "roll_for": "擲骰", - "roll_fortune": "運氣骰", - "roll_prep": "Roll Prep", - "roll_their": "擲骰", - "rolls": "擲骰", + "roll_engagement": "Engagement", + "roll_for": "rolls for", + "roll_fortune": "Fortune", + "roll_prep": "Prep", + "roll_their": "rolls their", + "roll-inf": "rolls", + "roll": "rolls", "rolls_for": "擲骰", "rolls_their": "擲骰", + "rolls": "擲骰", "sanctuary": "Sanctuary", "searcher": "Searcher", "second_eminence": "Second", @@ -718,9 +766,10 @@ "seer": "Seer", "send_details_to_chat": "Send details to chat", "set_up_a_teammate": "設定一名隊員。", + "seven_tribes": "The Seven Tribes", "shattered": "Shattered", - "shield": "盾牌", "shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).", + "shield": "盾牌", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", "show_cohort_section": "Show cohort section on character sheet", @@ -730,65 +779,67 @@ "show_outline": "Show outline for active input fields", "side_quest": "Side Quest", "skeptic": "Skeptic", - "small_medallion": "Small medallion or totem", "small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.", + "small_medallion": "Small medallion or totem", "soft": "軟弱", - "special": "特殊", "special_abilities": "特殊能力", "special_ability": "特殊能力", - "spiritual": "Spiritual", + "special": "特殊", "spiritual_detail": "能力", + "spiritual": "Spiritual", "spiritualist": "Spiritualist", "stash": "Stash", "status": "變調", "status0": "零級", "storageupgd": "Storage", "stress": "壓力", - "strong": "強壯", "strong_hold": "力量", - "study": "研究", + "strong": "強壯", "study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.", - "subtle": "Subtle", + "study": "研究", "subtle_detail": "Diversion", + "subtle": "Subtle", "subversive": "Subversive", "summoning": "召喚術", "sundering": "Sundering", "supply": "Supply", - "survey": "調查", + "supporter": "Supporters", "survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.", - "survival_gear": "Survival gear", + "survey": "調查", "survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.", + "survival_gear": "Survival gear", "suspicious": "Suspicious", - "synthesis": "Synthesis", + "synthesis_description": "Use dream magic.", "synthesis_instructions": "Pay stress or mark an Eminence use.", - "tactical": "Tactical", + "synthesis": "Synthesis", "tactical_detail": "優點", - "teamwork": "團隊合作", - "tera_sheban": "Tera Sheban", + "tactical": "Tactical", + "teamwork": "TEAMWORK", + "sheban": "Sheban", "tier": "階級", "tier0": "零級", - "tierI": "直覺", - "tierII": "II", - "tierIII": "III", - "tierIV": "IV", - "tierV": "言語", + "tierI": "Tier I", + "tierII": "Tier II", + "tierIII": "Tier III", + "tierIV": "Tier IV", + "tierV": "Tier V", + "tools_kits_load": "Tools/Kits", + "tools_kits_quality": "Tools/Kits", "tools_kits": "Tools & Kits", - "tools_kits_load": "Tools & Kits", - "tools_kits_quality": "Tools & Kits", "training": "訓練", "trait_name": "An Outlook trait", - "supporter": "支援", "transport": "運輸", "trauma": "創傷", + "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS", "tribals": "Tribals", - "trick": "誘騙", + "tribe_mode": "Tribe Mode", "trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.", + "trick": "誘騙", "tunnels": "Tunnels", "turf": "地盤", "unstable": "不穩", - "unusual_weapon": "Unusual weapon", "unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.", - "upgrade": "Upgrade", + "unusual_weapon": "Unusual weapon", "upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.", "upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.", "upgrade_costs": "升級花費", @@ -820,6 +871,7 @@ "upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.", "upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.", "upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.", + "upgrade": "Upgrade", "upon_crew_advance": "組織成長,每個 PC 得到私金 = 層級 +2 。", "use_eminence": "Use Eminence", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", @@ -827,10 +879,10 @@ "vaults": "儲藏", "vengeful": "Vengeful", "version": "版本", - "vice": "Diversion", "vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird", - "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", + "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", "vice_purveyor": "Diversion", + "vice": "Diversion", "viceroll1": "(who currently has ", "viceroll2": ") indulges", "vicious": "惡毒", @@ -849,8 +901,8 @@ "weapons_load": "武器", "weapons_quality": "武器", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", - "winter_gear": "Winter gear", "winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.", + "winter_gear": "Winter gear", "with": "With", "xp_beliefs": "你表達你的信念、原動力、出身或背景。", "xp_bolster": "Strengthened or developed your Cell's reputation or cause.", @@ -859,15 +911,39 @@ "xp_choose": "Choose one of the following:", "xp_contend": "應對超出你們當前能力的挑戰。\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Mark XP:
                                                      Every time you roll a desperate action, mark xp in that action's attribute.", "xp_express": "Express the drives, inner conflict, or essential nature of the Cell.", "xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.", "xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.", - "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", + "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_top": "在每次團務結束時,對於以下每個項目,標記 1 xp(或者,如果該項目多次出現,則標記 2 xp)。", "xp_vice": "在聚會期間,你與惡習或創傷的問題掙扎。", "yagan": "Yagan", "zbri": "Z'bri", - "zerodice": "Zero Dice—take the lowest result above" + "zerodice": "Zero Dice—take the lowest result above", + "standarddice": "Take the highest result above. More than 1 six is a crit.", + "result": "Result: ", + "agnites_tier": "Agnite Tier", + "dahlians_tier": "Dahlian Tier", + "evans_tier": "Evan Tier", + "joanites_tier": "Joanite Tier", + "magdalites_tier": "Magdalite Tier", + "shebans_tier": "Sheban Tier", + "yagans_tier": "Yagan Tier", + "flemis_tier": "Flemis Tier", + "koleris_tier": "Koleris Tier", + "sangis_tier": "Sangis Tier", + "melanis_tier": "Melanis Tier", + "keepers_tier": "Keeper Tier", + "outlanders_tier": "Outlander Tier", + "newfaction_tier": "Faction Tier", + "newtribe_tier": "Tribe Tier", + "-1": "-1", + "-2": "-2", + "-3": "-3", + "0": "0", + "1": "1", + "2": "2", + "3": "3" } diff --git a/Tribes in the Dark/tribes.css b/Tribes in the Dark/tribes.css index 9bf8851a363..7df4ce21dcd 100644 --- a/Tribes in the Dark/tribes.css +++ b/Tribes in the Dark/tribes.css @@ -5,7 +5,7 @@ /*$coffee: #c43c35;*/ /* GENERALITIES */ .charsheet { - color: #090a0cff; + color: rgb(0, 0, 0); font-size: 0; position: relative; top: -11px; @@ -14,8 +14,10 @@ box-sizing: border-box; padding: 0 !important; font-family: "Averia Libre", "Times New Roman", serif; - background-color: #EBDDCD; + background-color: #cbb9a3; + /* background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/9125f082b52fc8d299d749a0a7372a4d4d3e487f/Assets/parchnment.png?raw=true"); */ } + .charsheet div, .charsheet span, .charsheet textarea, .charsheet ul, .charsheet li, .charsheet span, .charsheet label { box-sizing: border-box; } @@ -37,7 +39,7 @@ padding: 0; display: flex; width: auto; - color: #090a0cff; + color: rgb(0, 0, 0); font: inherit; } .charsheet label input[type=checkbox], .charsheet label input[type=radio] { @@ -54,7 +56,7 @@ width: 100%; padding: 0; margin: 0; - color: #090a0cff; + color: rgb(0, 0, 0); border-radius: 0; transition: all 0.2s, height 0.4s; } @@ -67,19 +69,27 @@ } .charsheet input[type=number] { border-color: #c7c7c7; - color: #090a0cff; + color: rgb(0, 0, 0); box-shadow: none; } .charsheet input[type=checkbox], .charsheet input[type=radio] { opacity: 0; z-index: 1; - -moz-appearance: none; position: relative; } -.charsheet input[type=checkbox] + span, .charsheet input[type=radio] + span { + +.charsheet input[type=checkbox] + span { cursor: pointer; display: inline-block; transition: all 0.2s, opacity 0s; + vertical-align: initial; +} + +.charsheet input[type=radio] + span { + cursor: pointer; + display: inline-block; + transition: all 0.2s, opacity 0s; + } .charsheet ul { list-style: none; @@ -87,6 +97,7 @@ } .charsheet li { position: relative; + padding-left: 10px; } .charsheet li::before { transform: rotate(45deg) scale(0.9); @@ -126,9 +137,9 @@ margin: 0 0 7px calc(55% + 5px); } .sheet-topholder .sheet-version { - color: #aaa; + color: #000000; font-size: 13px; - font-family: "Times New Roman", Times, serif; + font-family: "Averia Libre", "Times New Roman", serif; } .sheet-topholder .sheet-version-text::after { content: " "; @@ -150,14 +161,14 @@ .sheet-type-selector { display: flex; margin-right: auto; - background: #767179ff; + background: #b38855; border: 1px solid #aaa; letter-spacing: 1px; line-height: 20px; justify-content: center; width: 170px; font-size: 11px; - color: #1b1b1b; + color: #000000; } .sheet-type-selector input { position: absolute; @@ -165,18 +176,23 @@ height: 20px; } .sheet-type-selector:hover { - color: #5c374cff; + color: #5e1404; } .sheet-type-selector .sheet-3waybox:not(:checked) + .sheet-3waybox, .sheet-type-selector input[value="character"]:not(:checked) ~ span[data-i18n="character_mode"], .sheet-type-selector input[value="crew"]:not(:checked) ~ span[data-i18n="crew_mode"], -.sheet-type-selector input[value="faction"][type=radio]:not(:checked) ~ span[data-i18n="faction_mode"] { +.sheet-type-selector input[value="outlookfaction"][type=radio]:not(:checked) ~ span[data-i18n="outlook_mode"], +.sheet-type-selector input[value="tribe"][type=radio]:not(:checked) ~ span[data-i18n="tribe_mode"], +.sheet-type-selector input[value="faction"][type=radio]:not(:checked) ~ span[data-i18n="faction_mode"] { display: none; } /* SETTINGS */ .sheet-type[value="character"] ~ .sheet-settings > :not(.sheet-setting-char), .sheet-type[value="crew"] ~ .sheet-settings > :not(.sheet-setting-crew), +.sheet-type[value="outlookfaction"] ~ .sheet-settings > :not(.sheet-setting-outlookfaction), +.sheet-type[value="tribe"] ~ .sheet-settings > :not(.sheet-setting-tribe), .sheet-type[value="faction"] ~ .sheet-settings > :not(.sheet-setting-faction) { + display: none; } .sheet-settings { @@ -260,6 +276,8 @@ } .sheet-type:not([value="character"]) ~ .sheet-type-character, .sheet-type:not([value="crew"]) ~ .sheet-type-crew, +.sheet-type:not([value="outlookfaction"]) ~ .sheet-type-outlookfaction, +.sheet-type:not([value="tribe"]) ~ .sheet-type-tribe, .sheet-type:not([value="faction"]) ~ .sheet-type-faction { display: none; } @@ -298,13 +316,13 @@ } .sheet-plainheader { width: 100%; - border-top: 2px solid #22202aff; + /* border-top: 2px solid #22202aff; */ font-size: 12px; line-height: 22px; } .sheet-specialheader { - background: #87897f; - height: 20px; + background: #ad8f6f; + /* height: 20px; */ font-size: 11px; line-height: 20px; letter-spacing: 1px; @@ -322,11 +340,15 @@ font-weight: bold; } .sheet-greyholder { - background: #BDB7ABff; + background: #e2cdb0; } .sheet-def-margin { margin-top: 10px; } + +.sheet-no-margin { + margin: 0px; +} .sheet-small-margin { margin-top: 5px; } @@ -363,11 +385,34 @@ align-items: center; } .sheet-right-column { - padding-left: 5px; + padding-left: 10px; +} + +.sheet-rightext-column { + padding-left: 15px; } .sheet-col47 { width: 47%; } + +.sheet-col5 { + width: 5%; +} + +.sheet-col3 { + width: 3%; +} + +.sheet-col52 { + width: 52%; +} +.sheet-col49 { + width: 49%; +} + +.sheet-col98 { + width: 98%; +} .sheet-col53 { width: 53%; } @@ -388,6 +433,7 @@ } .sheet-col55 { width: 55%; + } .sheet-col45 { width: 45%; @@ -398,9 +444,45 @@ .sheet-col75 { width: 75%; } +.sheet-col70 { + width: 70%; +} + +.sheet-col80 { + width: 80%; +} .sheet-col100 { width: 100%; } +.sheet-col20 { + width: 20%; +} + +.sheet-col15 { + width: 15%; +} + +.sheet-col20 { + width: 85%; +} + +.sheet-col35 { + width: 85%; +} + +.sheet-col40 { + width: 40%; +} + +.sheet-col43 { + width: 43%; +} + + +.sheet-col60 { + width: 60%; +} + /* FONT STYLES */ .sheet-label, input[type=text].sheet-label, @@ -409,6 +491,14 @@ button[type=roll].sheet-label { text-transform: uppercase; font-weight: bold; } +::placeholder { + color: black; +} + +input[type=text].sheet-label { + font-size: 18px; + color: black; +} .sheet-uppercase { text-transform: uppercase; } @@ -423,17 +513,18 @@ textarea.sheet-smallcaps { padding: 0; } .sheet-gatherinfo li { - margin-bottom: 1px; + margin-bottom: 0px; font-style: italic; padding-left: 11px; font-size: 11px; height: 17px; + background-color: #e2cdb0; } .sheet-teamworkbox { width: 95%; padding: 5px; margin-bottom: 5px; - background: #BDB7ABff; + background-color: #e2cdb0; font-size: 12px; line-height: 15px; } @@ -445,7 +536,13 @@ textarea.sheet-smallcaps { line-height: 15px; text-align: justify; margin: 0 5% 5px 0; + background-color: #e2cdb0; +} + +.sheet-planningcontent { + background-color: #e2cdb0; } + /* ITEMS/UPGRADES */ .sheet-itemcolumn { max-width: 249px; @@ -457,12 +554,13 @@ textarea.sheet-smallcaps { flex-grow: 1; } .sheet-playbookitems { - background: #BDB7ABff; + background: #e2cdb0; } .sheet-regularitems .repcontainer { display: flex; flex-wrap: wrap; align-content: flex-start; + background-color: #e2cdb0; } .sheet-regularitems .repitem { display: flex; @@ -477,6 +575,7 @@ textarea.sheet-smallcaps { .sheet-item { display: flex; align-items: start; + background: #e2cdb0; } .sheet-item .sheet-itemname { height: 18px; @@ -593,7 +692,7 @@ textarea.sheet-smallcaps { background-repeat: no-repeat; } .sheet-crewheader { - color: #808080; + color: #000000; font-size: 28px; align-self: flex-start; letter-spacing: -2px; @@ -602,7 +701,7 @@ textarea.sheet-smallcaps { /* LOAD */ .sheet-itemheader, .sheet-loadheader { - background: #87897f; + background: #ad8f6f; height: 20px; font-size: 10px; padding: 3px 2px 1px 4px; @@ -615,6 +714,15 @@ textarea.sheet-smallcaps { padding: 3px 2px 1px 4px; align-items: center; } + +.sheet-boonlevelheader { + background: #c0a077; + height: 15px; + font-size: 8px; + padding: 3px 2px 1px 4px; + align-items: center; +} + .sheet-loadheader label { align-items: center; line-height: 11px; @@ -624,7 +732,7 @@ textarea.sheet-smallcaps { } .sheet-loadnumber { font-weight: bold; - font-family: "Times New Roman", Times, serif; + font-family: "Averia Libre", "Times New Roman", serif; font-size: 12px; margin: 0 3px 0 4px; } @@ -639,10 +747,10 @@ textarea.sheet-smallcaps { } .sheet-itemheader .sheet-text-button input[type=checkbox] + span { opacity: 1; - color: #090a0cff; + color: rgb(0, 0, 0); } .sheet-itemheader .sheet-text-button:hover input[type=checkbox] + span { - color: #5c374cff; + color: #5e1404; } .sheet-boonheader > .sheet-label { margin-right: 4px; @@ -658,11 +766,12 @@ textarea.sheet-smallcaps { color: #090a0cff; } .sheet-boonheader .sheet-text-button:hover input[type=checkbox] + span { - color: #5c374cff; + color: #5e1404; } /* ADVANCEMENT BOX*/ .sheet-advancement-header { letter-spacing: 2px; + background-color: #ad8f6f; } .sheet-markxp { margin-right: auto; @@ -686,7 +795,7 @@ textarea.sheet-smallcaps { } .sheet-advancement-desc { width: 99%; - background: #BDB7ABff; + background: #e2cdb0; padding: 15px 10px 4px 11px; } .sheet-advancement-desc li { @@ -703,7 +812,7 @@ textarea.sheet-smallcaps { align-items: center; height: 50px; position: relative; - background: #BDB7ABff; + background: #e2cdb0; } .sheet-playbook input[type=text] { flex: 0 0 auto; @@ -719,7 +828,7 @@ textarea.sheet-smallcaps { font-size: 10px; padding-left: 3px; letter-spacing: 1px; - color: #808080; + color: #000000; resize: none; overflow: hidden; line-height: 14px; @@ -765,7 +874,8 @@ textarea.sheet-smallcaps { padding: 3px 0 0 2px; margin: 3px 0 0; min-height: 22px; - color: #6C4933ff; + color: rgb(0, 0, 0); + background: #e2cdb0; } .sheet-header input[type="hidden"][value=""] + div > .sheet-title::after { content: ": "; @@ -781,6 +891,7 @@ textarea.sheet-smallcaps { text-align: justify; padding: 3px 0 2px; line-height: 13px; + text-shadow: 0 0 black; } .sheet-header .sheet-title { font-size: 10px; @@ -809,7 +920,7 @@ textarea.sheet-smallcaps { .sheet-clocks .repitem { display: flex; padding: 4px 2px; - background: #BDB7ABff; + background: #e2cdb0; align-items: start; } .sheet-clocks .itemcontrol { @@ -931,7 +1042,37 @@ textarea.sheet-smallcaps { grid-column-gap: .4%; grid-template-columns: repeat(4, 1fr); } -.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-factiontitle, .sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-factions, .sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-notes { +.sheet-input-clocks-only[value="1"] + .sheet-type-faction .sheet-factiontitle, .sheet-input-clocks-only[value="1"] + .sheet-factions, .sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-notes { + display: none; +} + +.sheet-input-clocks-only[value="0"] + .sheet-type-tribe .sheet-clocks .repcontainer { + grid-column-gap: .7%; + grid-template-columns: repeat(3, 1fr); +} +.sheet-input-clocks-only[value="1"] + .sheet-type-tribe .sheet-clocks { + width: 100%; +} +.sheet-input-clocks-only[value="1"] + .sheet-type-tribe .sheet-clocks .repcontainer { + grid-column-gap: .4%; + grid-template-columns: repeat(4, 1fr); +} +.sheet-input-clocks-only[value="1"] + .sheet-type-tribe .sheet-factiontitle, .sheet-input-clocks-only[value="1"] + .sheet-tribes, .sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-notes { + display: none; +} + +.sheet-input-clocks-only[value="0"] + .sheet-type-outlookfaction .sheet-clocks .repcontainer { + grid-column-gap: .7%; + grid-template-columns: repeat(3, 1fr); +} +.sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-clocks { + width: 100%; +} +.sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-clocks .repcontainer { + grid-column-gap: .4%; + grid-template-columns: repeat(4, 1fr); +} +.sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-factiontitle, .sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction, .sheet-input-clocks-only[value="1"] + .sheet-type-outlookfaction .sheet-notes { display: none; } .sheet-size[value="4"] ~ .sheet-clock-container input:not(.sheet-zero) { @@ -1248,7 +1389,7 @@ textarea.sheet-smallcaps { font-weight: bold; } .sheet-text-button input:checked + span { - color: #5c374cff; + color: rgb(0, 0, 0); } .sheet-size-choice > .sheet-text-button { height: 17px; @@ -1279,7 +1420,7 @@ input.sheet-tooth:last-of-type { margin-right: -8px; } .sheet-tooth + span { - width: 8px; + width: 13px; background-size: cover; background-repeat: no-repeat; } @@ -1290,30 +1431,37 @@ input.sheet-tooth:last-of-type { opacity: 0.7; } .sheet-xptooth + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/xptooth-filled.png"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/8219e1c532022f7e331268c52d29ea29f754964f/Assets/teeth/xp/xp-tooth-filled.png?raw=true"); margin-right: 4px; + height: auto; } .sheet-tooth:checked ~ .sheet-xptooth + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/xptooth-white.png"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/8219e1c532022f7e331268c52d29ea29f754964f/Assets/teeth/xp/xp-tooth.png?raw=true"); + height: auto; + } .sheet-stresstooth[type=radio] + span, .sheet-stresstooth[type=checkbox]:checked + span, .sheet-holdtooth:checked + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/stresstooth-red.png"); - size: 105%; + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/3cd77bca160c67f3914a2a1f1b83732a4eae4321/Assets/teeth/stress/stress-tooth-full.png?raw=true"); + size: initial; } .sheet-stresstooth[type=checkbox] + span, .sheet-tooth:checked ~ .sheet-stresstooth[type=radio] + span, .sheet-holdtooth + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/stresstooth-white.png"); - size: 105%; + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/3cd77bca160c67f3914a2a1f1b83732a4eae4321/Assets/teeth/stress/stress-tooth-half.png?raw=true"); + size: initial; } .sheet-regulartooth + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/shorttooth-red.png"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/4c1ad9da9808a565ad5573ad78f4aa7a7fd7cd1c/Assets/teeth/trauma/trauma-tooth-full.png?raw=true"); + height: 10px; } .sheet-tooth:checked ~ .sheet-regulartooth + span { - background-image: url("https://raw.githubusercontent.com/rivetgeekwil/Blades-template/titd/Assets/teeth/shorttooth-grey.png"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/4c1ad9da9808a565ad5573ad78f4aa7a7fd7cd1c/Assets/teeth/trauma/trauma-tooth-empty.png?raw=true"); + height: 10px; } + + input.sheet-zero { width: 13px; height: 13px; @@ -1443,10 +1591,16 @@ input.sheet-zero { height: 46px; min-height: 18px; border-bottom: 1px solid #b4b4b4; + background-color: #e2cdb0; +} + +.sheet-friends { + background-color: #e2cdb0; + } .sheet-friend-contact .sheet-auto-expand { font-size: 12px; - color: #555; + color: #000000; min-height: 20px; line-height: 16px; flex: 1 1 0; @@ -1458,6 +1612,7 @@ input.sheet-zero { } .sheet-fakeradio:checked ~ .sheet-fakeradio + span { background: white; + vertical-align: initial; } /* HARM */ .sheet-harm { @@ -1472,16 +1627,20 @@ input.sheet-zero { font-weight: 800; text-transform: uppercase; text-align: center; - color: #555; + color: black; } .sheet-harm .sheet-body .sheet-harmnumber, .sheet-harm .sheet-body .sheet-harmeffect { - background: #C0BDAEff; - border-bottom: 1px solid black; + background: #c0a077; + border-bottom: 1px solid #22202aff; + border-right-width: thin; + border-right-color: #22202aff; + border-right-style: solid; } .sheet-harm .sheet-body .sheet-death { background: #22202aff; color: white; + text-shadow: 0 0 white; } .sheet-harm .sheet-body .sheet-harmeffect { width: 59px; @@ -1492,6 +1651,12 @@ input.sheet-zero { .sheet-harm .sheet-body .sheet-harmnumber { line-height: 1; font-size: 13px; + border-right-width: thin; + border-left-width: thin; + border-right-color: #22202aff; + border-left-color: #22202aff; + border-right-style: solid; + border-left-style: solid; } .sheet-harm .sheet-body .sheet-twocols { grid-column: span 2; @@ -1504,17 +1669,27 @@ input.sheet-zero { height: 52px; resize: none; line-height: 16px; - border-bottom: 1px solid black; + border-bottom: 1px solid #22202aff; text-align: center; + background: #e2cdb0; + border-right-width: thin; + border-right-color: #22202aff; + border-right-style: solid; } .sheet-harm .sheet-body .sheet-harmtext { position: relative; } + +.sheet-box { + background: #e2cdb0; +} + .sheet-harm .sheet-body .sheet-harmtext .sheet-boxes { position: absolute; height: 10px; right: 1px; top: 1px; + background-color: #bf9a71 ; } .sheet-harm .sheet-body .sheet-harmtext .sheet-boxes .sheet-checkbox + span:not(:last-child) { margin-right: 1px; @@ -1545,16 +1720,22 @@ input.sheet-zero { font-size: 11px; text-align: center; line-height: 18px; + +} + +.sheet-armor { + background: #e2cdb0; + } .sheet-armor .sheet-label { flex-grow: 1; order: 1; } .sheet-armor input:checked ~ span { - color: #5c374cff; + color: #5e1404; } .sheet-armor .sheet-checkbox + span { - border: 1px solid black; + border: 1px solid #22202aff; margin: 3px; order: 2; } @@ -1595,6 +1776,7 @@ input.sheet-zero { .sheet-crewcoin-coins { padding: 4px 0 0 3px; position: relative; + background-color: #ad8f6f; } .sheet-crewcoin-desc { font-size: 10px; @@ -1612,12 +1794,12 @@ input.sheet-zero { .sheet-crewcoin input.sheet-radiobox { width: 12px; height: 12px; - margin-right: -12px; + margin-right: -12px; } .sheet-crewcoin .sheet-radiobox + span { width: 11px; height: 11px; - margin-right: auto; + margin-right: 12px; } .sheet-crewcoin input:checked ~ .sheet-radiobox.sheet-vaultcoin + span { border-color: #c7c7c7; @@ -1625,13 +1807,13 @@ input.sheet-zero { .sheet-coin-and-stash input.sheet-radiobox { width: 13px; height: 13px; - vertical-align: top; + vertical-align: initial; margin-right: -13px; } .sheet-coin-and-stash .sheet-radiobox + span { width: 12px; height: 12px; - vertical-align: top; + vertical-align: initial; } .sheet-coinrow .sheet-radiobox + span { margin-right: auto; @@ -1640,10 +1822,10 @@ input.sheet-zero { opacity: 0.7; } .sheet-radiobox:last-of-type + span { - margin-right: 0; + margin-right: 12px; } .sheet-coin .sheet-radiobox + span, .sheet-crewcoin .sheet-radiobox + span { - background: #5c374cff; + background: #5e1404; border: 1px solid black; } .sheet-coin input:checked ~ .sheet-radiobox + span, .sheet-crewcoin input:checked ~ .sheet-radiobox + span { @@ -1693,7 +1875,7 @@ input.sheet-zero { font-weight: bold; } .sheet-bonusdietext { - background: #BDB7ABff; + background: #e2cdb0; width: 90%; padding: 3px; font-size: 11px; @@ -1711,7 +1893,7 @@ input.sheet-zero { } .repcontrol button { background: transparent; - color: #777; + color: #302c26; border-radius: 0; border-color: #BDB7ABff; transition: all 0.2s; @@ -1836,19 +2018,19 @@ input.sheet-zero { } /* NOTES */ .sheet-notes { - margin-left: 1%; - font-family: "Shadows Into Light", cursive; - color: #6C4933ff; - font-size: 20px; - width: 98%; - background: linear-gradient(transparent 26px, #a7a7a7 1px) 0 0/100% 27px; - line-height: 27px; - height: 378px; - min-height: 378px; + + font-family: "Averia Libre", Times, serif;; + color: rgb(0, 0, 0); + font-size: 12px; + width: 100%; + line-height: 12px; + height: 12px; + min-height: 12px; + background-color: #e2cdb0; } -.sheet-type-character .sheet-notes, .sheet-type-crew .sheet-notes { +/* .sheet-type-character .sheet-notes, .sheet-type-crew .sheet-notes { margin-top: 15px; -} +} */ /* LOAD CHECKBOXES */ .sheet-loadheader .sheet-checkbox + span { border: 1px solid black; @@ -1856,6 +2038,8 @@ input.sheet-zero { width: 10px; height: 10px; background: white; + + } /* ROLL BUTTONS */ button[type=roll].sheet-rollbutton { @@ -1890,13 +2074,15 @@ button[type=roll].sheet-rollbutton { margin: auto; } button[type=roll].sheet-borderbutton { - color: #777; + color: black; font-size: 13px; - border-color: #BDB7ABff; + border-color: #22202aff; + background: #b38855; + } button[type=roll].sheet-vicebutton { float: right; - margin: 5px 3px -5px auto; + margin: 5px 3px 5px auto; line-height: 13px; padding: 4px; } @@ -1909,14 +2095,22 @@ button[type=roll].sheet-fortunebutton { width: 100px; margin: 0; } +.sheet-type-outlookfaction button[type=roll].sheet-fortunebutton { + width: 100px; + margin: 0; +} +.sheet-type-tribe button[type=roll].sheet-fortunebutton { + width: 100px; + margin: 0; +} button[type=roll].sheet-engagementbutton { width: calc(100% - 20px); padding: 2px 5px; - height: 30px; + height: 20px; margin: 10px 10px 0; } button[type=roll].sheet-rollbutton:hover { - color: #5c374cff; + color: #5e1404; } button[type=roll].sheet-borderbutton:hover { color: black; @@ -1926,31 +2120,72 @@ button[type=roll].sheet-borderbutton:hover { .sheet-checkbox { margin-right: -12px; } -input.sheet-checkbox, .sheet-checkbox + span { +input.sheet-checkbox, .sheet-checkbox + span { height: 12px; width: 12px; flex: 0 0 auto; } .sheet-checkbox + span { - border: 1px solid #8c8c8c; + border: 1px solid black; + } .sheet-checkbox:checked + span { - background: #5c374cff; + background: #5e1404; } -.sheet-checkbox:hover + span { +.sheet-checkbox:hover + span { opacity: 0.7; } .sheet-squarebox + span { background: transparent; margin-right: 3px; } + +/* .sheet-circlebox label { + display: block; padding: 5px; position: relative; padding-left: 20px +}; + +.sheet-circlebox input { + display: none; + +} + +.sheet-circlebox label span { + border: 1px solid #ccc; + width: 12px; + height: 12px; + position: absolute; + overflow: hidden; + line-height: 1; + text-align: center; + border-radius: 100%; + font-size: 6pt; + left: 0; + top: 50%; + margin-top: -7.5px; +} */ + .sheet-circlebox + span { border-radius: 50%; + text-align: center; + line-height: 1; + font-size: 7pt; background: white; + vertical-align: initial; } + +.sheet-circlebox:checked+ span { + color: white; + font-weight: bold; + vertical-align: initial; +} + + + .sheet-utilityitems .sheet-diamond[value="1"] ~ .sheet-item .sheet-squarebox + span { transform: rotate(45deg) scale(0.85); } + + .sheet-diamondbox + span { transform: rotate(45deg) scale(0.85); } @@ -1975,7 +2210,7 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal .sheet-specialability .sheet-checkbox:checked ~ .sheet-abilityname, .sheet-item .sheet-checkbox:checked ~ .sheet-itemname, .sheet-friend .sheet-friendstate[value="up"] ~ .sheet-auto-expand { - color: #5c374cff; + color: #5e1404; } .sheet-friend-contact .sheet-friendstate:not([value="0"]) ~ .sheet-auto-expand { font-weight: bold; @@ -2004,8 +2239,8 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal margin-right: 6px; } /* Fake radios */ -.sheet-checkbox.sheet-fakeradio + span { - background: #5c374cff; +.sheet-checkbox .sheet-fakeradio + span { + background: #5e1404; } .sheet-action .sheet-fakeradio:checked ~ .sheet-fakeradio + span { background: #ebf1ffff; @@ -2034,7 +2269,7 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal border-bottom-color: white; } .sheet-friend label.sheet-up .sheet-checkbox:checked + span { - border-bottom-color: #5c374cff; + border-bottom-color: #5e1404; } .sheet-friend label.sheet-down { top: 5px; @@ -2060,6 +2295,7 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal .sheet-attribute, .sheet-cohort { margin-bottom: 10px; + background-color: #e2cdb0; } .sheet-attribute-title, .sheet-cohort-title { @@ -2171,7 +2407,7 @@ input.sheet-checkbox.sheet-squarebox-small, .sheet-checkbox.sheet-squarebox-smal z-index: 10; } .sheet-cohort-dropdown input[type=radio]:checked + span { - color: #5c374cff; + color: #5e1404; } .sheet-cohort-edgeflaw { font-size: 9px; @@ -2275,7 +2511,7 @@ input.sheet-title-checkbox { height: 24px; } .sheet-title-checkbox:hover + span { - color: #5c374cff; + color: #5e1404; } .sheet-alchemicals { padding: 0 5px; @@ -2341,7 +2577,7 @@ input.sheet-title-checkbox { font-family: serif; } .sheet-alchemicals .sheet-alchemicals-expand:checked + span { - color: #5c374cff; + color: #5e1404; } .sheet-alchemicals .itemcontrol .btn { padding: 0 4px; @@ -2358,7 +2594,12 @@ input.sheet-title-checkbox { } /* FACTIONS PAGE */ .sheet-factions { - justify-content: space-between; + justify-content: space-between; +} + +.sheet-faction { + justify-content: space-between; + background: #e2cdb0; } .sheet-factiontitle { margin-bottom: 10px; @@ -2368,13 +2609,15 @@ input.sheet-title-checkbox { font-size: 26px; margin-right: auto; width: 60%; + color: black; } .sheet-factions-header { width: 100%; height: 24px; align-items: center; line-height: 14px; - background: #B6B9AEff; + background: #b28147; + color: black } .sheet-factions-header input[type=text] { padding-left: 3px; @@ -2392,21 +2635,49 @@ input.sheet-expand, .sheet-expand + span { left: -7px; top: 6px; } +.sheet-type-tribe .sheet-expand { + left: -7px; + top: 6px; +} +.sheet-type-outlookfaction .sheet-expand { + left: -7px; + top: 6px; +} .sheet-type-faction .sheet-expand + span { top: 3px; left: -7px; } +.sheet-type-tribe.sheet-expand + span { + top: 3px; + left: -7px; +} +.sheet-type-outlookfaction .sheet-expand + span { + top: 3px; + left: -7px; +} .sheet-type-faction .sheet-expand + span::before { content: "▶"; } +.sheet-type-tribe .sheet-expand + span::before { + content: "▶"; +} +.sheet-type-outlookfaction .sheet-expand + span::before { + content: "▶"; +} .sheet-type-faction .sheet-expand:checked + span::before { content: "▼"; } +.sheet-type-tribe .sheet-expand:checked + span::before { + content: "▼"; +} +.sheet-type-outlookfaction .sheet-expand:checked + span::before { + content: "▼"; +} .sheet-faction { border-bottom: 1px solid #B6B9AEff; } .sheet-faction textarea { - border-top: 1px solid #B6B9AEff; + font-size: 11px; line-height: 1.5; height: 51px; @@ -2429,6 +2700,7 @@ input.sheet-expand, .sheet-expand + span { /* Column widths */ .sheet-faction-name, input[type=text].sheet-faction-name { width: 65%; + color: black; } .sheet-faction-tier, input[type=text].sheet-faction-tier { width: 10%; @@ -2473,6 +2745,22 @@ label.sheet-generatebutton:hover input + span { font-weight: bold; height: 30px; } +.sheet-type-tribe label.sheet-generatebutton { + font-size: 13px; + padding: 0 6px; + align-items: center; + margin: 0 6px; + font-weight: bold; + height: 30px; +} + .sheet-type-outlookfaction label.sheet-generatebutton { + font-size: 13px; + padding: 0 6px; + align-items: center; + margin: 0 6px; + font-weight: bold; + height: 30px; +} .sheet-settings label.sheet-generatebutton { padding: 2px; line-height: 12px; @@ -2604,7 +2892,7 @@ button[type=roll].sheet-broadcast-button { .withoutavatars .sheet-rolltemplate-bitd .sheet-holder { margin-left: -15px; } -.withoutavatars .sheet-rolltemplate-bitd-broadcast { +.withoutavatars .sheet-rolltemplate-bitd-broadcast .sheet-rolltemplate-bitd-harm{ margin-left: -15px; } /* Container */ @@ -2634,6 +2922,8 @@ button[type=roll].sheet-broadcast-button { background-repeat: no-repeat; font-variant-numeric: lining-nums; background-color: black; + color: white; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd .sheet-action { display: grid; @@ -2641,42 +2931,247 @@ button[type=roll].sheet-broadcast-button { align-content: start; } .sheet-rolltemplate-bitd .sheet-holder.sheet-resist.sheet-short, -.sheet-rolltemplate-bitd .sheet-holder.sheet-vice.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-resist-insight.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-resist-prowess.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-resist-resolve.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-action.sheet-short .sheet-rolltemplate-bitd .sheet-holder.sheet-synthesis.sheet-short { height: 171px; } .sheet-rolltemplate-bitd .sheet-holder.sheet-action.sheet-short { - height: 195px; + height: 150px; + background-position: bottom right; + background-repeat: no-repeat; } -.sheet-rolltemplate-bitd .sheet-holder.sheet-fortune.sheet-short { +.sheet-rolltemplate-bitd .sheet-holder.sheet-fortune.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-doomsayer.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-herite.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-jacker.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-lightbringer.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-outlook.sheet-short, +.sheet-rolltemplate-bitd .sheet-holder.sheet-cell.sheet-short { min-height: 199px; } .sheet-rolltemplate-bitd .sheet-action, .sheet-rolltemplate-bitd .sheet-resist, +.sheet-rolltemplate-bitd .sheet-doomsayer, +.sheet-rolltemplate-bitd .sheet-herite, +.sheet-rolltemplate-bitd .sheet-jacker, +.sheet-rolltemplate-bitd .sheet-lightbringer, +.sheet-rolltemplate-bitd .sheet-outlook, +.sheet-rolltemplate-bitd .sheet-resist-insight, +.sheet-rolltemplate-bitd .sheet-resist-prowess, +.sheet-rolltemplate-bitd .sheet-resist-resolve, .sheet-rolltemplate-bitd .sheet-synthesis, .sheet-rolltemplate-bitd .sheet-vice { height: 258px; } .sheet-rolltemplate-bitd .sheet-fortune { - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/rolltemplate-fortune.png?raw=true"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/b34bba1a58f3d0564bde74972a4ca9b973b81e69/Assets/rolltemplate/rolltemplate-fortune3.png?raw=true"); + background-position: bottom right; + background-repeat: no-repeat; + background-color: rgb(0, 0, 0); + height: auto; + min-height: 250px; +} + +.sheet-rolltemplate-bitd .sheet-cell { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/37cebf3da9bd76afcf80b92f5aa24bdd9d936e8f/Assets/rolltemplate/rolltemplate-cell.png?raw=true"); background-position: bottom right; background-repeat: no-repeat; - background-color: white; + background-color: rgb(0, 0, 0); height: auto; min-height: 250px; } + + +.sheet-rolltemplate-bitd .sheet-doomsayer { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-herite { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-jacker { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-lightbringer { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-agnite { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-dahlian { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-evan { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-joanite { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-magdalite { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-sheban { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-yagan { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-flemis { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-koleris { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-melanis { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-sangis { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-outlander { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} + +.sheet-rolltemplate-bitd .sheet-keeper { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-outlook { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-tribe { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-zbri { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/2d9b5d439e3128036ca8dba8767fad4c12a8a882/Assets/rolltemplate/rolltemplate-doomsayers2.png?raw=true"); +} + + +.sheet-rolltemplate-bitd .sheet-doomsayer, +.sheet-rolltemplate-bitd .sheet-herite, +.sheet-rolltemplate-bitd .sheet-jacker, +.sheet-rolltemplate-bitd .sheet-lightbringer, +.sheet-rolltemplate-bitd .sheet-agnite, +.sheet-rolltemplate-bitd .sheet-dahlian, +.sheet-rolltemplate-bitd .sheet-evan, +.sheet-rolltemplate-bitd .sheet-joanite, +.sheet-rolltemplate-bitd .sheet-magdalite, +.sheet-rolltemplate-bitd .sheet-sheban, +.sheet-rolltemplate-bitd .sheet-yagan, +.sheet-rolltemplate-bitd .sheet-flemis, +.sheet-rolltemplate-bitd .sheet-koleris, +.sheet-rolltemplate-bitd .sheet-melanis, +.sheet-rolltemplate-bitd .sheet-sangis, +.sheet-rolltemplate-bitd .sheet-outlander, +.sheet-rolltemplate-bitd .sheet-keeper, +.sheet-rolltemplate-bitd .sheet-outlook, +.sheet-rolltemplate-bitd .sheet-tribe, +.sheet-rolltemplate-bitd .sheet-zbri, +.sheet-rolltemplate-bitd .sheet-newfaction { + background-position: bottom right; + background-repeat: no-repeat; + background-color: rgb(0, 0, 0); + height: auto; + min-height: 250px; +} + + .sheet-rolltemplate-bitd .sheet-action { - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/rolltemplate-action4.png?raw=true"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/56a264370e56e0809310cdd7b653df38ac869939/Assets/rolltemplate/focus/focus.png?raw=true"); +} + +.sheet-rolltemplate-bitd .sheet-focus { + + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/56a264370e56e0809310cdd7b653df38ac869939/Assets/rolltemplate/focus/focus.png?raw=true"); +} + + +.sheet-rolltemplate-bitd .sheet-resist-insight { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/77f2727b09022650e38cda4e884783c88027a8f0/Assets/rolltemplate/resistance/rolltemplate-resist-insight.png?raw=true"); +} + +.sheet-rolltemplate-bitd .sheet-resist-prowess { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/77f2727b09022650e38cda4e884783c88027a8f0/Assets/rolltemplate/resistance/rolltemplate-resist-prowess.png?raw=true"); } -.sheet-rolltemplate-bitd .sheet-resist { - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/rolltemplate-resist4.png?raw=true"); + +.sheet-rolltemplate-bitd .sheet-resist-resolve { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/77f2727b09022650e38cda4e884783c88027a8f0/Assets/rolltemplate/resistance/rolltemplate-resist-resolve.png?raw=true"); } + .sheet-rolltemplate-bitd .sheet-vice { - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/rolltemplate-vice2.png?raw=true"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/56a264370e56e0809310cdd7b653df38ac869939/Assets/rolltemplate/focus/focus.png?raw=true"); } .sheet-rolltemplate-bitd .sheet-synthesis { - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/rolltemplate-synthesis2.png?raw=true"); + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/63e6be07cc0014b5b5a1dfd9bf37cc9515979c51/Assets/rolltemplate/synthesis/synrthesis2.png?raw=true"); +} + +.sheet-rolltemplate-bitd .sheet-harmbroadcast { + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/harm/harm.png?raw=true"); +} + +.sheet-rolltemplate-bitd .sheet-doomsayer{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outlook/rolltemplate-doomsayer.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-herite{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outlook/rolltemplate-herite.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-jacker{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outlook/rolltemplate-jacker.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-lightbringer{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outlook/rolltemplate-lightbringer.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-agnite{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-agnite.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-dahlian{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-dahlian.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-evan{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-evan.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-joanite{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-joanite.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-magdalite{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-magdalite.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-sheban{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-sheban.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-yagan{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-yagan.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-flemis{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/zbri/rolltemplate-flemis.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-koleris{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/zbri/rolltemplate-koleris.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-melanis{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/zbri/rolltemplate-melanis.png?raw=true"); } +.sheet-rolltemplate-bitd .sheet-sangis{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/zbri/rolltemplate-sangis.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-outlander, .sheet-newfaction{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outsider/rolltemplate-outlander.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-keeper{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outsider/rolltemplate-keeper.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-outlook{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/outlook/rolltemplate-fallen.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-tribe{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/tribe/rolltemplate-tribe.png?raw=true"); +} +.sheet-rolltemplate-bitd .sheet-zbri{ + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ca80386106a692729fe2521a7d39ee74df5be2e5/Assets/rolltemplate/factions/zbri/rolltemplate-zbri.png?raw=true"); +} + + .sheet-rolltemplate-bitd img { display: block; height: 100%; @@ -2697,27 +3192,46 @@ button[type=roll].sheet-broadcast-button { .sheet-rolltemplate-bitd .sheet-header.sheet-narrow { width: calc(100% - 52px); } -.sheet-rolltemplate-bitd .sheet-resist .sheet-header { - color: #b2d6f0; +.sheet-rolltemplate-bitd .sheet-resist .sheet-header, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-header, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-header, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-header + { + color: #ffffff; + margin-bottom: 10px; + text-shadow: 0 0 6 black; } .sheet-rolltemplate-bitd .sheet-synthesis .sheet-header { - color: #b2d6f0; + color: #ffffff; + text-shadow: 0 0 6 black; } .sheet-rolltemplate-bitd .sheet-vice .sheet-header { color: white; -} -.sheet-rolltemplate-bitd .sheet-fortune .sheet-header { - color: #303032; -} -.sheet-rolltemplate-bitd .sheet-action .sheet-header { + margin-bottom: 10px; + text-shadow: 0 0 6 black; +} +.sheet-rolltemplate-bitd .sheet-fortune .sheet-header, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-header, +.sheet-rolltemplate-bitd .sheet-herite .sheet-header, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-header, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-header, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-header, +.sheet-rolltemplate-bitd .sheet-cell .sheet-header { + color: #ffffff; + text-shadow: 0 0 6 black; +} +.sheet-rolltemplate-bitd .sheet-action .sheet-header,.sheet-focus .sheet-header { color: #ebf1ffff; -} -.sheet-rolltemplate-bitd > .sheet-action .sheet-header, -.sheet-rolltemplate-bitd > .sheet-fortune .sheet-header { - letter-spacing: 1px; - font-weight: 800; -} -.sheet-rolltemplate-bitd .sheet-holder.sheet-fortune.sheet-short .sheet-header { + text-shadow: 0 0 6 black; +} + +.sheet-rolltemplate-bitd .sheet-holder.sheet-fortune.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-doomsayer.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-herite.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-jacker.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-lightbringer.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-outlook.sheet-short .sheet-header, +.sheet-rolltemplate-bitd .sheet-holder.sheet-cell.sheet-short .sheet-header { margin-bottom: -51px; } .sheet-rolltemplate-bitd .sheet-char-image { @@ -2740,28 +3254,50 @@ button[type=roll].sheet-broadcast-button { position: relative; text-transform: uppercase; font-weight: bold; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd .sheet-title img { display: block; height: 100%; } -.sheet-rolltemplate-bitd .sheet-action .sheet-title, -.sheet-rolltemplate-bitd .sheet-fortune .sheet-title { - margin: 22px 0 0; - font-size: 36px; - line-height: 31px; + +.sheet-rolltemplate-bitd .sheet-focus .sheet-title, +.sheet-rolltemplate-bitd .sheet-fortune .sheet-title, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-title, +.sheet-rolltemplate-bitd .sheet-herite .sheet-title, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-title, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-title, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-title, +.sheet-rolltemplate-bitd .sheet-cell .sheet-title { + margin: 0px 0 0; + font-size: 24px; + line-height: 24px; height: 31px; } + +.sheet-rolltemplate-bitd .sheet-action .sheet-title, .sheet-rolltemplate-bitd .sheet-vice .sheet-title, .sheet-rolltemplate-bitd .sheet-resist .sheet-title, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-title, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-title, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-title, +.sheet-rolltemplate-bitd .sheet-harm .sheet-title, .sheet-rolltemplate-bitd .sheet-synthesis .sheet-title { - margin: 11px 0 0; + margin-top: 0px; + margin-bottom: 10px; font-size: 24px; line-height: 24px; - height: 24px; + height: auto; } -.sheet-rolltemplate-bitd .sheet-fortune .sheet-title { - color: black; +.sheet-rolltemplate-bitd .sheet-fortune .sheet-title, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-title, +.sheet-rolltemplate-bitd .sheet-herite .sheet-title, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-title, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-title, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-title, +.sheet-rolltemplate-bitd .sheet-cell .sheet-title { + color: rgb(255, 255, 255); + text-shadow: 0 0 6 black; } .sheet-rolltemplate-bitd .sheet-small-title { font-size: 28px; @@ -2769,63 +3305,105 @@ button[type=roll].sheet-broadcast-button { .sheet-rolltemplate-bitd .sheet-position, .sheet-rolltemplate-bitd .sheet-effect { color: white; - text-transform: uppercase; - font-size: 12px; - letter-spacing: 1px; + text-shadow: 0 0 6 black; + font-size: 14px; + line-height: 14px; + margin-top: 10px; +} + +.sheet-rolltemplate-bitd .sheet-position { + margin-right: 5px; + +} + +.sheet-rolltemplate-bitd .sheet-effect { + margin-left: 5px + } .sheet-rolltemplate-bitd .sheet-dice { grid-column: span 2; - height: 27px; + height: auto; font-size: 19px; line-height: 20px; color: white; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } -.sheet-rolltemplate-bitd .sheet-action .sheet-dice { - margin: 47px 0 37px; +.sheet-rolltemplate-bitd .sheet-action .sheet-dice,.sheet-focus .sheet-dice { + margin: 0px 0 0px; } .sheet-rolltemplate-bitd .sheet-resist .sheet-dice, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-dice, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-dice, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-dice, .sheet-rolltemplate-bitd .sheet-synthesis .sheet-dice, .sheet-rolltemplate-bitd .sheet-vice .sheet-dice { - margin: 35px 0 23px; -} -.sheet-rolltemplate-bitd .sheet-fortune .sheet-dice { - margin: 15px 0 10px; - color: #303032; -} -.sheet-rolltemplate-bitd .sheet-action .sheet-zerodice1 { - text-shadow: 0px 0px 6px #ff9e00; + margin: 0px 0 0px; +} +.sheet-rolltemplate-bitd .sheet-fortune .sheet-dice, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-dice, +.sheet-rolltemplate-bitd .sheet-herite .sheet-dice, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-dice, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-dice, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-dice, +.sheet-rolltemplate-bitd .sheet-cell .sheet-dice { + margin: 0px 0 0px; + color: #ffffff; + text-shadow: 0 0 6 black; +} +.sheet-rolltemplate-bitd .sheet-action .sheet-zerodice1,.sheet-focus .sheet-zerodice1 { + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; color: white; } -.sheet-rolltemplate-bitd .sheet-fortune .sheet-zerodice1 { - text-shadow: 0px 0px 6px #88dbd7; - color: #1e1e1e; +.sheet-rolltemplate-bitd .sheet-fortune .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-herite .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-cell .sheet-zerodice1 { + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + color: #ffffff; } .sheet-rolltemplate-bitd .sheet-vice .sheet-zerodice1, .sheet-rolltemplate-bitd .sheet-resist .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-resist-outlook .sheet-zerodice1, .sheet-rolltemplate-bitd .sheet-synthesis .sheet-zerodice1 { - text-shadow: 0px 0px 6px #09c7d0; - color: white; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + color: white; } .sheet-rolltemplate-bitd .sheet-zerodice2 { line-height: 1; font-size: 12.5px; - margin-top: 7px; + margin-top: 0px; font-style: italic; } .sheet-rolltemplate-bitd .sheet-vice .sheet-zerodice2, .sheet-rolltemplate-bitd .sheet-resist .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-zerodice2, .sheet-rolltemplate-bitd .sheet-synthesis .sheet-zerodice2 { - text-shadow: 0px 0px 6px #09c7d0; - color: #d8e4ef; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + color: #ffffff; + margin-top: 0px; } -.sheet-rolltemplate-bitd .sheet-action .sheet-zerodice2 { - text-shadow: 0px 0px 6px #ff9e00; +.sheet-rolltemplate-bitd .sheet-action .sheet-zerodice2,.sheet-focus .sheet-zerodice2 { + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; color: #ffd8ca; } -.sheet-rolltemplate-bitd .sheet-fortune .sheet-zerodice2 { +.sheet-rolltemplate-bitd .sheet-fortune .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-doomsayer .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-herite .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-jacker .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-lightbringer .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-outlook .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-cell .sheet-zerodice2 { width: 60%; - text-shadow: 0px 0px 6px #88dbd7; - color: #1e1e1e; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + color: #ffffff; } .sheet-rolltemplate-bitd .inlinerollresult { border: none !important; @@ -2840,16 +3418,22 @@ button[type=roll].sheet-broadcast-button { padding: 15px 0 0; line-height: 1.3; } -.sheet-rolltemplate-bitd .sheet-resist .sheet-instructions { - color: #d3dde4; +.sheet-rolltemplate-bitd .sheet-resist .sheet-instructions, +.sheet-rolltemplate-bitd .sheet-resist-insight .sheet-instructions, +.sheet-rolltemplate-bitd .sheet-resist-prowess .sheet-instructions, +.sheet-rolltemplate-bitd .sheet-resist-resolve .sheet-instructions +{ + + color: #ffffff; font-size: 13px; } .sheet-rolltemplate-bitd .sheet-vice .sheet-instructions { - color: #c9c9c9; + color: #ffffff; font-size: 11px; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd .sheet-synthesis .sheet-instructions { - color: #d3dde4; + color: #ffffff; font-size: 13px; } .sheet-rolltemplate-bitd .sheet-notes { @@ -2868,17 +3452,19 @@ button[type=roll].sheet-broadcast-button { box-sizing: border-box; position: relative; font-family: "Averia Libre", "Times New Roman", serif; - background-color: #180d06; - background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/ceacac6fa56646bfcb4b55c59151e96207f518e2/Assets/rolltemplate/broadcast.png?raw=true"); + background-color: #ffffff; + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/56a264370e56e0809310cdd7b653df38ac869939/Assets/rolltemplate/focus/focus.png?raw=true"); /* Image */ } .sheet-rolltemplate-bitd-broadcast .sheet-header { - color: #ebf1ffff; + color: rgb(255, 255, 255); font-size: 15px; line-height: 19px; font-variant: small-caps; letter-spacing: 1px; font-weight: 800; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + margin-bottom: 10px; } .sheet-rolltemplate-bitd-broadcast .sheet-header.sheet-narrow { width: calc(100% - 62px); @@ -2909,17 +3495,18 @@ button[type=roll].sheet-broadcast-button { line-height: 1.2; } .sheet-rolltemplate-bitd-broadcast .sheet-title { - margin: 9px 0 0; - color: white; + margin: 0px 0 0; + color: rgb(255, 255, 255); text-transform: uppercase; position: relative; font-weight: bold; word-wrap: normal; font-size: 23px; line-height: 29px; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd-broadcast .sheet-title img { - margin: 9px 0 0; + margin: 0px 0 0; display: block; height: 31px; } @@ -2927,13 +3514,16 @@ button[type=roll].sheet-broadcast-button { padding: 15px 0 5px; line-height: 1.3; font-size: 13px; - color: #EBDDCD; + font-weight: bolder; + color: rgb(255, 255, 255); + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd-broadcast .sheet-harm { color: white; width: 100%; - margin: 15px 0 0; + margin: 0px 0 0; border: 1px solid white; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd-broadcast .sheet-harm td { text-align: center; @@ -2957,6 +3547,7 @@ button[type=roll].sheet-broadcast-button { .sheet-rolltemplate-bitd-broadcast .sheet-harm-inner { color: #ebf1ffff; padding: 0 5px; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; } .sheet-rolltemplate-bitd-broadcast .sheet-harm-inner:first-child:not(:last-child) { padding-bottom: 2.5px; @@ -3158,3 +3749,114 @@ button[type=roll].sheet-broadcast-button { .sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-12 { background: red; } + + +/* HARM TEMPLATE */ +.sheet-rolltemplate-bitd-harmbroadcast { + margin: 0 -5px -4px -45px; + max-width: 299px; + padding: 16px 10px 15px 20px; + overflow: hidden; + box-sizing: border-box; + position: relative; + font-family: "Averia Libre", "Times New Roman", serif; + background-color: #180d06; + background-image: url("https://github.com/rivetgeekwil/Tribes-in-the-Dark/blob/e2fcd65bccab57ffb7877355f538e254f51c32e4/Assets/rolltemplate/rolltemplate-harm3.png?raw=true"); + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; + /* Image */ +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-header { + color: #ebf1ffff; + font-size: 15px; + line-height: 19px; + font-variant: small-caps; + letter-spacing: 1px; + font-weight: 800; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-header.sheet-narrow { + width: calc(100% - 62px); +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-char-image { + position: absolute; + right: 10px; + top: 10px; + line-height: 0; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-char-image a { + cursor: default; + pointer-events: none; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-char-image img { + max-width: 60px; + max-height: 80px; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-flex { + display: flex; + align-items: center; + clear: both; + margin: 5px 0 0; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-flex .sheet-title { + margin: 0; + font-size: 20px; + line-height: 1.2; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-title { + margin: 9px 0 0; + color: white; + text-transform: uppercase; + position: relative; + font-weight: bold; + word-wrap: normal; + font-size: 23px; + line-height: 29px; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-title img { + margin: 9px 0 0; + display: block; + height: 31px; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-content { + padding: 15px 0 5px; + line-height: 1.3; + font-size: 13px; + color: #EBDDCD; + text-shadow: 1px 1px 2px blue, 0 0 1em red, 0 0 0.2em black; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm { + color: white; + width: 100%; + margin: 15px 0 0; + border: 1px solid white; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm td { + text-align: center; + padding: 5px; + border: 1px solid white; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm td:first-child { + width: 10px; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm td:nth-child(2n+1) { + font-weight: bold; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm td:nth-child(2) { + padding: 5px 0; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm td:last-child { + width: 60px; + letter-spacing: 0.5px; + text-transform: uppercase; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm-inner { + color: #ebf1ffff; + padding: 0 5px; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm-inner:first-child:not(:last-child) { + padding-bottom: 2.5px; + border-bottom: 1px solid white; +} +.sheet-rolltemplate-bitd-harmbroadcast .sheet-harm-inner:last-child:not(:first-child) { + padding-top: 2.5px; +} \ No newline at end of file diff --git a/Tribes in the Dark/tribes.html b/Tribes in the Dark/tribes.html index fc3d55fc8f8..df157787d95 100644 --- a/Tribes in the Dark/tribes.html +++ b/Tribes in the Dark/tribes.html @@ -1,67 +1,107 @@ -
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1{{#harm1_1}} -
{{harm1_1}}
{{/harm1_1}}{{#harm1_2}} -
{{harm1_2}}
{{/harm1_2}} -
{{/harm}} -
- - + \ No newline at end of file diff --git a/Tribes in the Dark/tribes.png b/Tribes in the Dark/tribes.png index 24043b84430..6b83f928502 100644 Binary files a/Tribes in the Dark/tribes.png and b/Tribes in the Dark/tribes.png differ diff --git a/Trinity_Continuum_2ed/TC2e.html b/Trinity_Continuum_2ed/TC2e.html index 83087b4bdaa..2409c848a44 100644 --- a/Trinity_Continuum_2ed/TC2e.html +++ b/Trinity_Continuum_2ed/TC2e.html @@ -13939,7 +13939,7 @@ Effects:
- +
@@ -13947,7 +13947,7 @@ Description:
- +
@@ -14369,7 +14369,7 @@ Effects:
- +
@@ -14377,7 +14377,7 @@ Description:
- +
diff --git a/Vulcania/translations/de.json b/Vulcania/translations/de.json index 99c9335f327..078c5b1bb58 100644 --- a/Vulcania/translations/de.json +++ b/Vulcania/translations/de.json @@ -3,27 +3,27 @@ "personality-i": "Persönlichkeit", "origin-i": "Herkunft", "rank-i": "Rang", - "past-i": "Vergangenheit", + "past-i": "Hintergrund", "sin-i": "Laster", "special-trait-i": "Besondere Eigenschaft", - "bonus-capacity-i": "Fähigkeitsbonus", + "bonus-capacity-i": "Fertigkeitsbonus", "vigor-i": "Ausdauer", "dexterity-i": "Geschicklichkeit", "mind-i": "Verstand", - "magnetism-i": "Magnetismus", + "magnetism-i": "Ausstrahlung", "atletism-i": "Beweglichkeit", "fight-i": "Rauferei", "power-i": "Stärke", "resistence-i": "Widerstand", - "agility-i": "Beweglichkeit", + "agility-i": "Athletik", "stealth-i": "Heimlichkeit", "manuality-i": "Fingerfertigkeit", "reactivity-i": "Reflexe", "analysis-i": "Analyse", - "intuition-i": "Intuition", - "senses-i": "Sinne", + "intuition-i": "Wahrnehmung", + "senses-i": "Aufmerksamkeit", "discipline-i": "Disziplin", - "aggression-i": "Aggression", + "aggression-i": "Einschüchtern", "cunning-i": "Gerissenheit", "charme-i": "Charme", "luck-i": "Glück", @@ -31,7 +31,7 @@ "3-damage-i": "3 Schaden", "4-damage-i": "4 Schaden", "equip-i": "Ausrüstung", - "art-and-opp-i": "Künste und Gelegenheiten", + "art-and-opp-i": "Künste und Vorteile", "knowledge-i": "Wissen", "skills-i": "Professionen", "cash-i": "Geld", diff --git a/WOIN/WOIN.css b/WOIN/WOIN.css index 655f87066bd..fa082916603 100644 --- a/WOIN/WOIN.css +++ b/WOIN/WOIN.css @@ -206,7 +206,7 @@ div.sheet-header_old { select.sheet-select1 { background:transparent; width:100px; - margin-bottom:-2px; + margin-bottom:0px; } select.sheet-select2 { background:transparent; @@ -641,7 +641,7 @@ input.sheet-new:checked ~ table.sheet-attrib button[type="roll"].sheet-rollatrri input.sheet-old:checked ~ button[type="roll"].sheet-rollatrrib:active, input.sheet-old:checked ~ table.sheet-attrib button[type="roll"].sheet-rollatrrib:active { background:white; - color::#2D2A23; + color:#2D2A23; border: 3px inset gray; border: 3px inset gray; padding-left: 4px; @@ -651,8 +651,8 @@ input.sheet-old:checked ~ table.sheet-attrib button[type="roll"].sheet-rollatrri } /* button */ button[type="roll"].sheet-rollskill { - width: 30px; - height:30px; + width: 20px; + height:20px; vertical-align: middle; padding-left: 2px; padding-right: 2px; @@ -671,8 +671,8 @@ button[type="roll"].sheet-rollskill { } /* button */ button[type="roll"].sheet-rollskillold { - width: 30px; - height:30px; + width: 20px; + height:20px; vertical-align: middle; padding-left: 2px; padding-right: 2px; @@ -774,3 +774,82 @@ button[type="roll"].sheet-rollluck:active { padding-top: 4px; padding-bottom: 2px; } +.sheet-rolltemplate-custom { + margin-left: -37px; + } + .withoutavatars .sheet-rolltemplate-custom { + margin-left: -7px; + } + + .sheet-rolltemplate-custom .sheet-container { + border: 1px solid; + /* by default, the border is the same color as the header. You can change this here, e.g. to black */ + border-color: var(--header-bg-color); + } + + /* Header formatting - title and subtitle */ + .sheet-rolltemplate-custom .sheet-header { + background-color: var(--header-bg-color); + /* change text-align to center to center the header text */ + text-align: left; + color: var(--header-text-color); + padding: 5px; + } + .sheet-rolltemplate-custom .sheet-title { + font-size:1.1em; + } + .sheet-rolltemplate-custom .sheet-subtitle { + font-size:.9em; + } + + /* example colors */ + .sheet-rolltemplate-custom .sheet-container { + /* this is the default color */ + --header-bg-color: rgba(112,32,130,1); + --header-text-color: #FFF; + } + .sheet-rolltemplate-custom .sheet-container.sheet-color-red { + --header-bg-color: #F00; + } + .sheet-rolltemplate-custom .sheet-container.sheet-color-green { + --header-bg-color: #0F0; + --header-text-color: #000; + } + + /* Allprops part */ + .sheet-rolltemplate-custom .sheet-content { + display: grid; + background: #FFF; + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; + } + .sheet-rolltemplate-custom .sheet-content > div { + padding: 5px; + } + + /* Left column */ + .sheet-rolltemplate-custom .sheet-content .sheet-key { + font-weight: bold; + padding-right: 10px; + text-align: right; + } + + /* Empty rule, use this if you want to change the right column + .sheet-rolltemplate-custom .sheet-value { + } + */ + + /* Make even-numbered rows grey */ + .sheet-rolltemplate-custom .sheet-content :nth-child(4n+3), + .sheet-rolltemplate-custom .sheet-content :nth-child(4n) { + background:#EEE; + } + + /* Description field */ + .sheet-rolltemplate-custom .sheet-desc { + grid-column: span 2; + padding: 5px; + text-align: center; + } \ No newline at end of file diff --git a/WOIN/WOIN.html b/WOIN/WOIN.html index e9301f24a07..afc4eb8009f 100644 --- a/WOIN/WOIN.html +++ b/WOIN/WOIN.html @@ -418,6 +418,9 @@
+
+ +
Defenses
@@ -556,15 +559,15 @@ - - - - + + + + - + - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon AttributeSkill d6Dmg d6Dmg pts+Dmg d6SizeCost RangeWeightPrimary damage type
Special traitsSkill dice poolDmg poolDmg pts+Dmg d6Alt dmgSecondary damage type
@@ -604,16 +628,17 @@
WeaponAttack AttributeSkill d6Dmg d6Dmg pts+Dmg d6AttributeSizeCost RangeWeightPrimary damage type
Special traitsSkill dice poolDmg poolDmg pts+Dmg d6Alt dmgSecondary damage type
@@ -765,320 +811,6 @@
Condition Track
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Damage TypeCondition Track
NoneTempSeverePersist
Bleeding - -
Blind - -
Burning - -
Charmed - -
Confused - -
Dazed - -
Deaf - -
Disarmed - -
Disarmored - -
Downed - -
Drunk - -
Fatigued - -
Forgetful - -
Manic - -
Pain - -
Poisoned - -
Restrained - -
Sick - -
Sleeping - -
Slowed - -
-
-
-
Status Track
@@ -1371,6 +1103,320 @@
Damage Type
+
+
+
Status Track
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Damage TypeCondition Track
NoneTempSeverePersist
Bleeding + +
Blind + +
Burning + +
Charmed + +
Confused + +
Dazed + +
Deaf + +
Disarmed + +
Disarmored + +
Downed + +
Drunk + +
Fatigued + +
Forgetful + +
Manic + +
Pain + +
Poisoned + +
Restrained + +
Sick + +
Sleeping + +
Slowed + +
diff --git a/Warhammer40k-WrathandGlory/translations/pl.json b/Warhammer40k-WrathandGlory/translations/pl.json index d09032c6a7f..75194f26eb2 100644 --- a/Warhammer40k-WrathandGlory/translations/pl.json +++ b/Warhammer40k-WrathandGlory/translations/pl.json @@ -32,26 +32,26 @@ "fellowship": "ogłada", "framework": "framework:", "gear": "sprzęt", - "glory-add1": "Add +1 damage to a successful attack", + "glory-add1": "Dodaj +1 obrażeń do udanego ataku", "glory-add1d": "Add +1d to a test after any re-rolls", - "glory-increase": "Increase the severity of a Critical Hit", - "glory-seize": "Seize the Initiative", - "glory-spendone": "Spend one Glory to:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", - "influence": "influence", + "glory-increase": "Zwiększ dotkliwość trafienia krytycznego", + "glory-seize": "Przejmij inicjatywę", + "glory-spendone": "Wydaj jedną Chwałę, aby:", + "gm-whisper": "Szept GM", + "heavilywounded": "Ciężko ranny w", + "influence": "wpływ", "info": "Info", "initiative": "inicjatywa", "insight": "przenikliwość", "intellect": "intelekt", "intimidation": "zastraszanie", "investigation": "show Investigation", - "keywords": "keywords", + "keywords": "słowa kluczowe", "leadership": "dowodzenie", - "linkedattribute": "linked attribute", + "linkedattribute": "powiązany Atrybut", "malignancies": "maglignancies", - "medicae": "medicae", - "mentaltraits": "mental traits", + "medicae": "leki", + "mentaltraits": "cechy umysłowe", "modifier": "modyfikator", "name": "Nazwa", "name-c": "Imię", diff --git a/Warlock Polish Edition/Fonts/Mops.ttf b/Warlock Polish Edition/Fonts/Mops.ttf new file mode 100644 index 00000000000..75e8e793604 Binary files /dev/null and b/Warlock Polish Edition/Fonts/Mops.ttf differ diff --git a/Warlock Polish Edition/Images/avatar-darkmode.png b/Warlock Polish Edition/Images/avatar-darkmode.png new file mode 100644 index 00000000000..8c5ad38ffd2 Binary files /dev/null and b/Warlock Polish Edition/Images/avatar-darkmode.png differ diff --git a/Warlock Polish Edition/Images/avatar.png b/Warlock Polish Edition/Images/avatar.png new file mode 100644 index 00000000000..3356bc8ce18 Binary files /dev/null and b/Warlock Polish Edition/Images/avatar.png differ diff --git a/Warlock Polish Edition/Images/axe.png b/Warlock Polish Edition/Images/axe.png new file mode 100644 index 00000000000..83ab7b1e91c Binary files /dev/null and b/Warlock Polish Edition/Images/axe.png differ diff --git a/Warlock Polish Edition/Images/books.png b/Warlock Polish Edition/Images/books.png new file mode 100644 index 00000000000..23184b681d3 Binary files /dev/null and b/Warlock Polish Edition/Images/books.png differ diff --git a/Warlock Polish Edition/Images/d20.png b/Warlock Polish Edition/Images/d20.png new file mode 100644 index 00000000000..5043f5a6219 Binary files /dev/null and b/Warlock Polish Edition/Images/d20.png differ diff --git a/Warlock Polish Edition/Images/name.png b/Warlock Polish Edition/Images/name.png new file mode 100644 index 00000000000..f066487ebcc Binary files /dev/null and b/Warlock Polish Edition/Images/name.png differ diff --git a/Warlock Polish Edition/Images/notes-bg.png b/Warlock Polish Edition/Images/notes-bg.png new file mode 100644 index 00000000000..5e7abdb2e60 Binary files /dev/null and b/Warlock Polish Edition/Images/notes-bg.png differ diff --git a/Warlock Polish Edition/Images/ribbon-flipped.png b/Warlock Polish Edition/Images/ribbon-flipped.png new file mode 100644 index 00000000000..76a6460671d Binary files /dev/null and b/Warlock Polish Edition/Images/ribbon-flipped.png differ diff --git a/Warlock Polish Edition/Images/ribbon.png b/Warlock Polish Edition/Images/ribbon.png new file mode 100644 index 00000000000..6b6c0c917ae Binary files /dev/null and b/Warlock Polish Edition/Images/ribbon.png differ diff --git a/Warlock Polish Edition/Images/sword.png b/Warlock Polish Edition/Images/sword.png new file mode 100644 index 00000000000..3a1c5b0aeeb Binary files /dev/null and b/Warlock Polish Edition/Images/sword.png differ diff --git a/Warlock Polish Edition/Images/warlock-logo-white.png b/Warlock Polish Edition/Images/warlock-logo-white.png new file mode 100644 index 00000000000..28d771c634a Binary files /dev/null and b/Warlock Polish Edition/Images/warlock-logo-white.png differ diff --git a/Warlock Polish Edition/Images/warlock-logo.png b/Warlock Polish Edition/Images/warlock-logo.png new file mode 100644 index 00000000000..153cf5432b3 Binary files /dev/null and b/Warlock Polish Edition/Images/warlock-logo.png differ diff --git a/Warlock Polish Edition/preview.jpg b/Warlock Polish Edition/preview.jpg new file mode 100644 index 00000000000..e5a66be3d76 Binary files /dev/null and b/Warlock Polish Edition/preview.jpg differ diff --git a/Warlock Polish Edition/sheet.json b/Warlock Polish Edition/sheet.json new file mode 100644 index 00000000000..d59a6bcba9b --- /dev/null +++ b/Warlock Polish Edition/sheet.json @@ -0,0 +1,10 @@ +{ + "html": "warlock.html", + "css": "warlock.css", + "authors": "Velczer", + "roll20userid": "8242830", + "preview": "preview.jpg", + "instructions": "Character sheet for Warlock: Polish Edition by Hengal Publishing.", + "legacy": false, + "version": "1695978873" +} diff --git a/Warlock Polish Edition/translation.json b/Warlock Polish Edition/translation.json new file mode 100644 index 00000000000..719d9801cdf --- /dev/null +++ b/Warlock Polish Edition/translation.json @@ -0,0 +1,80 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + + "weapons-used": "Używane uzbrojenie", + + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + + "success": "Sukces", + "lose": "Porażka" + +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/af.json b/Warlock Polish Edition/translations/af.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/af.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/ca.json b/Warlock Polish Edition/translations/ca.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/ca.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/cs.json b/Warlock Polish Edition/translations/cs.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/cs.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/da.json b/Warlock Polish Edition/translations/da.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/da.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/de.json b/Warlock Polish Edition/translations/de.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/de.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/el.json b/Warlock Polish Edition/translations/el.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/el.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/en.json b/Warlock Polish Edition/translations/en.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/en.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/es.json b/Warlock Polish Edition/translations/es.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/es.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/fi.json b/Warlock Polish Edition/translations/fi.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/fi.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/fr.json b/Warlock Polish Edition/translations/fr.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/fr.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/he.json b/Warlock Polish Edition/translations/he.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/he.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/hu.json b/Warlock Polish Edition/translations/hu.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/hu.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/it.json b/Warlock Polish Edition/translations/it.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/it.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/ja.json b/Warlock Polish Edition/translations/ja.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/ja.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/ko.json b/Warlock Polish Edition/translations/ko.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/ko.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/nl.json b/Warlock Polish Edition/translations/nl.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/nl.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/pb.json b/Warlock Polish Edition/translations/pb.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/pb.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/pl.json b/Warlock Polish Edition/translations/pl.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/pl.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/pt.json b/Warlock Polish Edition/translations/pt.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/pt.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/ru.json b/Warlock Polish Edition/translations/ru.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/ru.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/sl.json b/Warlock Polish Edition/translations/sl.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/sl.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/sv.json b/Warlock Polish Edition/translations/sv.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/sv.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/tr.json b/Warlock Polish Edition/translations/tr.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/tr.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/uk.json b/Warlock Polish Edition/translations/uk.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/uk.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/translations/zh.json b/Warlock Polish Edition/translations/zh.json new file mode 100644 index 00000000000..7ea1afc4044 --- /dev/null +++ b/Warlock Polish Edition/translations/zh.json @@ -0,0 +1,71 @@ +{ + "name": "Imię", + "society": "Społeczność", + "profession": "Profesja", + "previous-professions": "Poprzednie profesje", + "passions": "Pasje", + "reputation": "Reputacja", + "portrait": "Portret", + "seeker-skills": "Umiejętności poszukiwacza", + "health-points": "Wytrzymałość", + "luck": "Szczęście", + "courage": "Odwaga", + "athletics": "Atletyka", + "fight": "Bijatyka", + "pole-arms": "Broń drzewcowa", + "trigger-gun": "Broń spustowa", + "perception": "Dostrzeganie", + "leadership": "Dowodzenie", + "large-blades": "Duże ostrza", + "diplomacy": "Dyplomacja", + "history": "Historia", + "identification": "Identyfikacja", + "incantation": "Inkantacja", + "linguistics": "Językoznawstwo", + "camouflage": "Kamuflaż", + "lie": "Kłamstwo", + "bows": "Łuki", + "small-blades": "Małe ostrza", + "hammersmithing": "Masztalerstwo", + "medicine": "Medycyna", + "repair": "Naprawa", + "navigation": "Nawigacja", + "shoes": "Obuchy", + "persuasion": "Perswazja", + "swim": "Pływanie", + "throwing": "Rzucanie", + "stealth": "Skradanie", + "survival": "Sztuka przetrwania", + "negotiation": "Targowanie", + "streetwork": "Ulicznictwo", + "dodge": "Unik", + "stubbornness": "Upór", + "bullying": "Zastraszanie", + "nimble-hands": "Zwinne dłonie", + "character-brief": "Krótki opis postaci", + "character-traits": "Cechy postaci", + "growth": "Wzrost", + "hair": "Włosy", + "physique": "Budowa ciała", + "hair-type": "Typ włosów", + "skin": "Skóra", + "hairstyle": "Fryzura", + "facial-hair": "Zarost", + "cruel-misfortune": "Okrutne nieszczęście", + "origin": "Pochodzenie", + "destination": "Cel podróżowania", + "dark-secret": "Mroczny sekret", + "connections": "Znajomości", + "faith": "Wiara", + "family-and-loved-ones": "Rodzina i ukochani", + "talent": "Talent", + "and-other-skills": "oraz inne zdolności", + "weapons-used": "Używane uzbrojenie", + "head-injuries": "Uszkodzenia głowy,", + "diseases-and-mutations": "choroby i mutacje", + "backpack": "Plecak", + "fortune": "Majątek", + "spells": "Zaklęcia", + "success": "Sukces", + "lose": "Porażka" +} \ No newline at end of file diff --git a/Warlock Polish Edition/warlock.css b/Warlock Polish Edition/warlock.css new file mode 100644 index 00000000000..bc41d44291b --- /dev/null +++ b/Warlock Polish Edition/warlock.css @@ -0,0 +1,926 @@ +@font-face { + font-family: 'Mops'; + src: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Fonts/Mops.ttf'); +} + +/* Defaults */ +.sheet-darkmode .sheetform { + background-color: transparent; +} + +.ui-dialog .charsheet { + padding: 0; +} + +.character-sheet .row { + display: flex; + max-width: 100%; + margin: 0; +} + +.character-sheet .flex { + display: flex; +} + +.character-sheet .flex--space-between { + justify-content: space-between; +} + +.character-sheet .flex--align-center { + align-items: center; +} + +.character-sheet .row--col-no-padding div:first-child { + padding-left: 0; +} +.character-sheet .row--col-no-padding div:last-child { + padding-right: 0; +} + +.character-sheet .row--textarea-box { + border: 2px solid #231f20; + background: #fff; +} + +.sheet-darkmode .character-sheet .row--textarea-box { + border: 2px solid #606060; + background: #231f20; +} + +.character-sheet .row.row--margin { + margin: 0 -8px; + max-width: calc(100% + 8px); +} + +.col-12 { + width: 100%; + padding: 0 2px; +} + +.col-10 { + width: 83%; + padding: 0 2px; +} + +.col-9 { + width: 75%; + padding: 0 2px; +} + +.col-8 { + width: 66%; + padding: 0 8px; +} + +.col-7 { + width: 58%; + padding: 0 8px; +} + +.col-6 { + width: 50%; + padding: 0 8px; +} + +.col-5 { + width: 41%; + padding: 0 8px; +} + +.col-4 { + width: 33%; + padding: 0 8px; +} + +.col-3 { + width: 25%; + padding: 0 2px; +} + +.col-2 { + width: 17%; + padding: 0 2px; +} + +.center { + text-align: center; +} + +.character-sheet input, +.character-sheet select { + font-family: 'Mops', cursive; + text-transform: none; + background: #fff; + border: 1px solid transparent; + border-bottom: 1px dotted #231f20; + border-radius: 0; + transition: .3s all ease; + display: inline-block; + font-size: 24px; + color: #231f20; + line-height: 36px; + padding: 0 6px; + box-sizing: border-box; + position: relative; + z-index: 0; + border-radius: 4px; +} + +.sheet-darkmode .character-sheet input, +.sheet-darkmode .character-sheet select { + background: #231f20; + border: 1px solid transparent; + border-bottom: 1px dotted #fff; + color: #fff; +} + +.character-sheet input.transparent { + background: transparent; + line-height: 16px; + height: auto; + padding: 5px 5px 0; +} + +.character-sheet input:focus { + border: 1px solid #231f20; + outline: none; + z-index: 1; +} + +.sheet-darkmode .character-sheet input:focus { + border: 1px solid #fff; +} + +.charactersheet { + padding: 0; +} + +.character-sheet label { + font-weight: normal; + display: inline-block; + width: auto; + padding: 2px 6px; + color: #231f20; +} + +.sheet-darkmode .character-sheet label { + color: #fff; +} + +.character-sheet textarea { + background-attachment: local; + background-image: + linear-gradient(to right, white 12px, transparent 12px), + linear-gradient(to left, white 12px, transparent 12px), + repeating-linear-gradient(white, white 35px, #231f20 35px, #231f20 36px, white 36px); + font-size: 18px; + letter-spacing: 1px; + line-height: 36px; + padding: 4px 12px; + box-sizing: border-box; + height: auto; + resize: vertical; + margin: 0; + color: #231f20; + border: none; + border-radius: 0; + transition: .3s border ease; +} + +.character-sheet textarea:focus { + border: none; + outline: none; +} + +.character-sheet .row--textarea-box textarea, +.character-sheet .row--textarea-box textarea:focus { + border: 0; +} + +.sheet-darkmode textarea { + background-image: + linear-gradient(to right, #231f20 12px, transparent 12px), + linear-gradient(to left, #231f20 12px, transparent 12px), + repeating-linear-gradient(#231f20, #231f20 35px, #606060 35px, #606060 36px, #231f20 36px); + color: #fff; +} + +.charsheet .character-sheet button[type="roll"], +.charsheet .character-sheet button[type="action"] { + position: relative; + z-index: 6; + cursor: pointer; + text-shadow: none; + padding: 8px; + border: 1px solid #231f20; + border-radius: 4px; + background: #fff; + color: #231f20; + font-size: 20px; + display: block; + box-sizing: border-box; + margin: 0 auto; + transition: .3s all ease; + +} + +.charsheet .character-sheet button[type="roll"]:hover, +.charsheet .character-sheet button[type="action"]:hover { + background-color: #231f20; + color: #fff; +} + +.charsheet .character-sheet button[type="roll"]::before, +.charsheet .character-sheet button[type="action"]::before { + color: #231f20; + font-size: 20px; + font-family: "dicefontd20"; + content: "t"; + vertical-align: middle; + margin-right: 4px; +} + +.charsheet .character-sheet button[type="roll"]:hover::before, +.charsheet .character-sheet button[type="action"]:hover::before { + color: #fff; +} + +.sheet-darkmode .charsheet .character-sheet button[type="roll"], +.sheet-darkmode .charsheet .character-sheet button[type="action"] { + background-color: #231f20; + color: #fff; + border-color: #6a6a6a; +} + +.sheet-darkmode .charsheet .character-sheet button[type="roll"]::before, +.sheet-darkmode .charsheet .character-sheet button[type="action"]::before { + color: #fff; +} + +.sheet-darkmode .charsheet .character-sheet button[type="roll"]:hover, +.sheet-darkmode .charsheet .character-sheet button[type="action"]:hover { + background-color: #fff; + color: #231f20; +} + +.sheet-darkmode .charsheet .character-sheet button[type="roll"]:hover::before, +.sheet-darkmode .charsheet .character-sheet button[type="action"]:hover::before { + color: #231f20; +} + +.charsheet .character-sheet input[type="checkbox"] { + width: auto; + appearance: none; + -webkit-appearance: none; + height: 24px; + width: 24px; + background-color: transparent; + padding: 0; + border: 2px solid #231f20; +} + +.charsheet .character-sheet input[type="checkbox"]::after { + content: ""; + position: absolute; + transform: scale(0); + background: #231f20; + height: 16px; + width: 16px; + top: 2px; + left: 2px; + display: block; + opacity: 0; + transition: .3s all ease; +} + +.sheet-darkmode .charsheet .character-sheet input[type="checkbox"] { + border: 2px solid #606060; +} + +.sheet-darkmode .charsheet .character-sheet input[type="checkbox"]:after { + background: #606060; +} + + +.charsheet .character-sheet input[type="checkbox"]:checked::after { + opacity: 1; + transform: scale(1); +} + +.charsheet .character-sheet input[type="number"] { + width: 100%; + padding-right: 0; + text-align: center; + font-size: 28px; +} + +/* Custom modules */ +.character-sheet { + background: #fff; + background-size: cover; + box-sizing: border-box; + padding: 16px 0px; + color: #231f20; + font-family: 'Mops', cursive; + margin-bottom: 15px; + position: relative; + overflow: hidden; + z-index: 1; + min-width: 1050px; + max-width: 1150px; + margin: auto; +} + +.sheet-darkmode .character-sheet { + background: #231f20; + color: #fff; +} + +.character-sheet .logo { + max-height: 80px; + margin: auto; + margin-bottom: 12px; +} + +.character-sheet .logo--dark-mode { + display: none; +} + +.sheet-darkmode .character-sheet .logo { + display: none; +} + +.sheet-darkmode .character-sheet .logo--dark-mode { + display: block; +} + +.character-details { + padding-left: 210px; + width: 100%; +} + +.character-details__label { + display: flex; + align-items: center; + justify-content: flex-start; + margin-bottom: 6px; +} + +.character-details__label label { + margin: 0; + font-size: 28px; +} + +.charsheet .character-details__label button[type="roll"], +.charsheet .character-details__label button[type="action"] { + font-size: 28px; + margin: 0; +} + +.charsheet .character-details__label button[type="roll"]::before, +.charsheet .character-details__label button[type="action"]::before { + font-size: 24px; + vertical-align: bottom; +} + +.charsheet button[type="roll"].dice-only, +.charsheet button[type="action"].dice-only { + margin: 0; + border: 0; +} + +.charsheet button[type="roll"].dice-only::before, +.charsheet button[type="action"].dice-only::before { + margin: 0; +} + +.charsheet .character-details__label input[type="number"] { + width: 52px; + max-width: 52px; + font-size: 28px; + border: 1px solid #231f20; + border-radius: 8px; + margin-left: -8px; + z-index: 1; + position: relative; +} + +.character-details__repeating { + padding: 0 16px 6px; +} + +.character-details__name-label { + position: relative; + margin-left: -210px; + padding: 32px 45px; +} + +.character-details__name-label label { + display: block; + font-size: 28px; + margin: 0; +} + +.sheet-darkmode .character-details__name-label label { + color: #231f20; +} + +.character-details__name-label input { + border: 1px solid transparent; + width: 350px; + margin-top: 5px; +} + +.character-details__name-label::before { + content: ""; + position: absolute; + height: 500px; + width: 650px; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/name.png); + background-position: bottom left; + background-size: contain; + background-repeat: no-repeat; + bottom: -28px; + left: 0; + z-index: -1; +} + +.character-details__avatar { + position: relative; + padding: 42px 132px 112px 82px; + margin-left: -24px; + width: 534px; + min-width: 534px; + height: 457px; + box-sizing: border-box; + z-index: -1; + margin-top: -10px; +} + +.character-details__avatar img { + height: 306px; + object-fit: cover; +} + +.character-details__avatar label { + position: absolute; + bottom: 135px; + left: 132px; + font-size: 40px; + transform: rotate(-6deg); +} + +.sheet-darkmode .character-details__avatar label { + color: #231f20; +} + +.character-details__avatar::before { + content: ""; + position: absolute; + top: 0; + left: 0; + right: 0; + bottom: 0; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/avatar.png); + background-position: top center; + background-size: contain; + background-repeat: no-repeat; +} + +.sheet-darkmode .character-details__avatar::before { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/avatar-darkmode.png); +} + +.books-img { + width: 200px; + position: absolute; + right: 64px; + top: 60px; +} + +.title { + padding: 80px 40px 55px; + font-size: 40px; + text-align: center; + font-weight: 400; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/ribbon.png); + background-position: center; + background-size: contain; + background-repeat: no-repeat; +} + +.title span { + display: block; + transform: rotate(-6deg); +} + +.title__subtitle { + font-size: 20px; +} + +.character-details__num-label { + display: flex; + margin-bottom: 14px; + align-items: center; +} + +.character-details__num-label label { + font-size: 36px; + margin-right: 12px; + line-height: 36px; + margin-bottom: 0; +} + +.charsheet .character-details__num-label input[type="number"] { + width: 70px; + border: 1px dotted #231f20; + border-radius: 8px; +} + +.charsheet .character-details__num-label input[type="number"]:first-of-type { + padding-right: 8px; + margin-right: -8px; +} + +.charsheet .character-details__num-label input[type="number"]:last-of-type { + position: relative; + z-index: 2; +} + +.sheet-darkmode .charsheet .character-details__num-label input[type="number"] { + border: 1px dotted #fff; +} + +.character-traits__row .col-4 .character-traits__label { + margin: 0 -8px; + margin-bottom: 4px; +} + +.character-traits__label { + display: flex; + align-items: center; + margin-bottom: 4px; +} + +.character-traits__label label { + font-size: 22px; + margin-bottom: 0; + white-space: nowrap; +} + +.character-traits__label input { + width: 100%; + line-height: 28px; + font-size: 22px; +} + +.attributes__label { + display: flex; + justify-content: space-between; + margin-bottom: 4px; +} + +.attributes__label-inner { + display: flex; + justify-content: flex-start; + align-items: center; +} + +.charsheet .attributes__label button[type="action"] { + margin: 0 6px 0; + white-space: nowrap; + padding: 4px; + font-size: 18px; + min-width: 136px; + text-align: left; +} + +.charsheet .attributes__label input[type="number"] { + width: 52px; + font-size: 22px; + line-height: 26px; +} + +.character-sheet .attributes__label-radio label { + display: none; + cursor: pointer; + font-size: 26px; + margin: auto; + padding: 2px; + width: 16px; + height: 16px; + border-radius: 100%; + border: 1px solid #231f20; + align-items: center; + justify-content: center; + font-family: cursive; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.sheet-darkmode .character-sheet .attributes__label-radio label { + border-color: #fff; +} + +.charsheet .attributes__label-radio input { + display: none; +} + +.charsheet .attributes__label-radio input:checked + label { + display: flex; + z-index: 1; + position: relative; +} + +.charsheet .attributes__label-radio input[value="0"] + label { + color: grey; +} + +.charsheet .attributes__label-radio input[value="/"] + label { + color: maroon; +} + +.charsheet .attributes__label-radio input[value="x"] + label { + color: darkgreen; +} + +.charsheet .weapons-used-box { + display: flex; + justify-content: space-between; + align-items: center; + margin: -24px 0; +} + +.weapons-used-box .title { + min-width: 51%; + font-size: 29px; + padding: 70px 40px 55px; +} + +.charsheet input[type="number"].upgrade-points__input { + width: 52px; + height: 52px; + border-radius: 100%; + border: 1px solid #231f20; + padding-left: 14px; + font-size: 34px; + padding-bottom: 4px; +} + +.sheet-darkmode input[type="number"].upgrade-points__input { + border-color: #fff; +} + +.charsheet .upgrade-points__label { + font-size: 20px; + text-transform: uppercase; + white-space: nowrap; + margin: 0; +} + +.sword-textarea { + position: relative; +} + +.charsheet .sword-textarea textarea { + padding-right: 58px; +} + +.sword-textarea img { + position: absolute; + right: 6px; + top: -30px; + object-fit: cover; + bottom: 0; + max-height: 220px; +} + +.notes-background { + position: relative; + padding: 90px 0; + margin: 40px 0; + text-align: center; +} + +.notes-background::after { + content: ""; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/axe.png); + background-position: top center; + background-size: contain; + background-repeat: no-repeat; + z-index: 1; +} + +.notes-background textarea { + width: 92%; + margin: auto; + position: relative; + z-index: 2; +} + +/* Chrome, Safari, Edge, Opera */ +.character-sheet .attributes-container__box input::-webkit-outer-spin-button, +.character-sheet .attributes-container__box input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Firefox */ +.character-sheet .attributes-container__box input[type=number] { + -moz-appearance: textfield; +} + + + +/* Roll Template */ +.sheet-rolltemplate-warlock { + padding-top: 64px; +} +.sheet-rolltemplate-warlock .sheet-template-wrap { + background-color: #fff; + border: 2px solid #231f20; + font-family: 'Mops', cursive; + color: #231f20; + position: relative; + padding: 32px 5px 5px; + margin-top: 38px; + max-width: 200px; + margin: 0 auto 15px; +} + +.sheet-rolltemplate-darkmode.sheet-rolltemplate-warlock .sheet-template-wrap { + background: #231f20; + color: #fff; + border: 2px solid #606060; +} + +.sheet-rolltemplate-warlock .sheet-template-header { + font-size: 24px; + text-align: center; + padding: 55px 0 34px; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Warlock%20Polish%20Edition/Images/ribbon.png); + background-position: center; + background-size: contain; + background-repeat: no-repeat; + position: absolute; + top: -66px; + left: -62px; + right: -59px; +} + +.sheet-rolltemplate-warlock .sheet-template-header span { + display: block; + transform: rotate(-6deg); +} + +.sheet-rolltemplate-warlock .sheet-template-header a { + color: #231f20; +} + +.sheet-rolltemplate-warlock .sheet-template-roll-results-title { + font-size: 24px; + text-align: center; + padding: 4px 0px; + margin-bottom: 8px; +} + +.sheet-rolltemplate-warlock .sheet-template-roll-results { + display: flex; + align-items: center; + text-align: center; + justify-content: space-between; + text-transform: uppercase; + font-size: 28px; + padding-left: 10px; + margin-bottom: 6px; +} + +.sheet-rolltemplate-warlock .sheet-template-roll-results span.inlinerollresult { + width: 100%; + display: inline-block; + margin: 0; + border: 0; + padding: 0; + text-align: center; + line-height: 36px; + background: transparent; + font-size: 26px; + color: #231f20; + padding-right: 5px; + width: auto; +} + +.sheet-rolltemplate-warlock .sheet-template-d20 { + background-image: url(https://imgsrv.roll20.net/?src=https%3A//raw.githubusercontent.com/Velczer/CharacterSheets/master/Warlock/Images/d20.png); + background-size: contain; + background-position: center; + background-repeat: no-repeat; + padding: 42px 45px; + margin: auto; +} + +.sheet-rolltemplate-warlock .sheet-template-d20 span.inlinerollresult { + font-size: 32px; + padding-right: 0; + font-weight: normal; +} + +.sheet-rolltemplate-darkmode.sheet-rolltemplate-warlock .sheet-template-d20 span.inlinerollresult { + color: #fff; +} + +.sheet-rolltemplate-darkmode.sheet-rolltemplate-warlock .sheet-template-d20 { + filter: invert(.3); +} + +.sheet-rolltemplate-warlock .sheet-blue { + color: #4471c4; +} + +.sheet-rolltemplate-warlock .sheet-red { + color: #e83838; +} + +.sheet-rolltemplate-warlock .sheet-green { + color: green; +} + +/* Repeating sections */ + +.repcontrol { + display: flex; + margin-top: 3px; +} + +.repcontrol .repcontrol_edit { + margin-left: auto; + order: 1; +} + +.repcontrol button { + background: #fff; + color: #0075b9; + border-radius: 0; + border-color: #231f20; + transition: all 0.2s; + font-family: pictos; + font-size: 0; + font-weight: bold; + line-height: 8px; + padding: 6px 4px 1px; +} + +.repcontrol button:hover { + color: green; + border-color: green; + background: #ddd; +} + +.repcontrol button.repcontrol_edit::after { + content: "("; +} + +.repcontrol button.repcontrol_add::after { + content: "&"; +} + +.repcontrol button.repcontrol_edit::after, +.repcontrol button.repcontrol_add::after { + font-size: 20px; +} + +.repcontainer.editmode+.repcontrol button.repcontrol_edit::after { + content: ")"; +} + +.itemcontrol { + z-index: 20; +} + +.repitem { + display: flex; + align-items: flex-start; +} + +.repitem input, +.repitem select { + width: 100%; + margin-bottom: 6px; +} + +.repitem input[type="number"] { + max-width: 52px; + width: 52px; + font-size: 28px; + border: 1px solid #231f20; + border-radius: 8px; + margin-left: -8px; + z-index: 1; + position: relative; +} \ No newline at end of file diff --git a/Warlock Polish Edition/warlock.html b/Warlock Polish Edition/warlock.html new file mode 100644 index 00000000000..4aedecf325c --- /dev/null +++ b/Warlock Polish Edition/warlock.html @@ -0,0 +1,789 @@ +
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Umiejętności poszukiwacza

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+ Używane uzbrojenie +

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Krótki opis postaci

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+ Talent + oraz inne zdolności +

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+ Uszkodzenia głowy, + choroby i mutacje +

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+ Plecak +

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+ Majątek +

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+ Zaklęcia +

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+ Historia +

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+
+ + {{#character_name}} + {{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}} + {{^character_id}}{{character_name}}{{/character_id}} + {{/character_name}} + +
+ +
{{roll-name}}
+ +
+
{{baseRoll}}
+
+ + {{#rollGreater() baseRoll 20}} +
Sukces
+ {{/rollGreater() baseRoll 20}} + + {{#rollBetween() baseRoll 0 20}} +
Porażka
+ {{/rollBetween() baseRoll 0 20}} +
+
+ + + diff --git a/Wildsea/sheet.json b/Wildsea/sheet.json index ef2f44e470e..a26100d3570 100644 --- a/Wildsea/sheet.json +++ b/Wildsea/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "419244, 314", "preview": "wildsea-character-preview.png", "instructions": "This is a fan-made character sheet for the Wildsea RPG released version 1.1. The sheet has 2 modes, player and crew. All character skills and crew ratings can be clicked to roll them. The Wildsea is by Felix Isaacs and can be purchased at https://felixisaacs.itch.io/thewildsea", - "legacy": true + "legacy": true, + "version": "1695979290" } diff --git a/approved.yaml b/approved.yaml index 858ff86a9de..5136a30d4c8 100644 --- a/approved.yaml +++ b/approved.yaml @@ -4852,8 +4852,8 @@ dracidoupe2: - Dračí Doupě 3dx: - 3DX -- 3DX - 3DX 1st Edition +- 3DX " harnmastergold": - Harn Master Gold - " HârnMaster Gold" @@ -4863,3 +4863,37 @@ cairn: - Cairn by Yochai Gal - Into the Odd - publisher +liminalhorror: +- Liminal Horror +- Liminal Horror by Goblin Archives +- Into the Odd +- publisher +warlockpl: +- Warlock Polish Edition +- Warlock (Polish Edition) +- Warlock! OSR +- publisher +apocalypseframe: +- APOCALYPSE FRAME +- APOCALYPSE FRAME by Binary Star Games +- LUMEN +- publisher +mystery-darkage: +- Mystery-dark-age +- 'Mystery: Dark Age by Hengal' +- 'PbtA ' +- publisher +dmislandproper: +- Deathmatch Island +- Deathmatch Island by Evil Hat +- Paragon +- publisher +dotdemimonde: +- Darkness Of The Demimonde +- Darkness of the Demimonde +- Tunnel Goons +spellscorched: +- Spell Scorched +- Spell Scorched by Dynamic Games +- Dynamic Defense Systems +- publisher diff --git a/backbone/package-lock.json b/backbone/package-lock.json index 13829ee4a03..6a6bf738f0d 100644 --- a/backbone/package-lock.json +++ b/backbone/package-lock.json @@ -34,12 +34,13 @@ } }, "node_modules/@babel/code-frame": { - "version": "7.18.6", - "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.18.6.tgz", - "integrity": "sha512-TDCmlK5eOvH+eH7cdAFlNXeVJqWIQ7gW9tY1GJIpUtFb6CmjVyq2VM3u71bOyR8CRihcCgMUYoDNyLXao3+70Q==", + "version": "7.22.13", + "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.22.13.tgz", + "integrity": "sha512-XktuhWlJ5g+3TJXc5upd9Ks1HutSArik6jf2eAjYFyIOf4ej3RN+184cZbzDvbPnuTJIUhPKKJE3cIsYTiAT3w==", "dev": true, "dependencies": { - "@babel/highlight": "^7.18.6" + "@babel/highlight": "^7.22.13", + "chalk": "^2.4.2" }, "engines": { "node": ">=6.9.0" @@ -85,13 +86,14 @@ } }, "node_modules/@babel/generator": { - "version": "7.20.4", - "resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.20.4.tgz", - "integrity": "sha512-luCf7yk/cm7yab6CAW1aiFnmEfBJplb/JojV56MYEK7ziWfGmFlTfmL9Ehwfy4gFhbjBfWO1wj7/TuSbVNEEtA==", + "version": "7.23.0", + "resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.23.0.tgz", + "integrity": "sha512-lN85QRR+5IbYrMWM6Y4pE/noaQtg4pNiqeNGX60eqOfo6gtEj6uw/JagelB8vVztSd7R6M5n1+PQkDbHbBRU4g==", "dev": true, "dependencies": { - "@babel/types": "^7.20.2", + "@babel/types": "^7.23.0", "@jridgewell/gen-mapping": "^0.3.2", + "@jridgewell/trace-mapping": "^0.3.17", "jsesc": "^2.5.1" }, "engines": { @@ -210,9 +212,9 @@ } }, "node_modules/@babel/helper-environment-visitor": { - "version": "7.18.9", - "resolved": "https://registry.npmjs.org/@babel/helper-environment-visitor/-/helper-environment-visitor-7.18.9.tgz", - "integrity": "sha512-3r/aACDJ3fhQ/EVgFy0hpj8oHyHpQc+LPtJoY9SzTThAsStm4Ptegq92vqKoE3vD706ZVFWITnMnxucw+S9Ipg==", + "version": "7.22.20", + "resolved": "https://registry.npmjs.org/@babel/helper-environment-visitor/-/helper-environment-visitor-7.22.20.tgz", + "integrity": "sha512-zfedSIzFhat/gFhWfHtgWvlec0nqB9YEIVrpuwjruLlXfUSnA8cJB0miHKwqDnQ7d32aKo2xt88/xZptwxbfhA==", "dev": true, "engines": { "node": ">=6.9.0" @@ -231,25 +233,25 @@ } }, "node_modules/@babel/helper-function-name": { - "version": "7.19.0", - "resolved": "https://registry.npmjs.org/@babel/helper-function-name/-/helper-function-name-7.19.0.tgz", - "integrity": "sha512-WAwHBINyrpqywkUH0nTnNgI5ina5TFn85HKS0pbPDfxFfhyR/aNQEn4hGi1P1JyT//I0t4OgXUlofzWILRvS5w==", + "version": "7.23.0", + "resolved": "https://registry.npmjs.org/@babel/helper-function-name/-/helper-function-name-7.23.0.tgz", + "integrity": "sha512-OErEqsrxjZTJciZ4Oo+eoZqeW9UIiOcuYKRJA4ZAgV9myA+pOXhhmpfNCKjEH/auVfEYVFJ6y1Tc4r0eIApqiw==", "dev": true, "dependencies": { - "@babel/template": "^7.18.10", - "@babel/types": "^7.19.0" + "@babel/template": "^7.22.15", + "@babel/types": "^7.23.0" }, "engines": { "node": ">=6.9.0" } }, "node_modules/@babel/helper-hoist-variables": { - "version": "7.18.6", - "resolved": "https://registry.npmjs.org/@babel/helper-hoist-variables/-/helper-hoist-variables-7.18.6.tgz", - "integrity": "sha512-UlJQPkFqFULIcyW5sbzgbkxn2FKRgwWiRexcuaR8RNJRy8+LLveqPjwZV/bwrLZCN0eUHD/x8D0heK1ozuoo6Q==", + "version": "7.22.5", + "resolved": "https://registry.npmjs.org/@babel/helper-hoist-variables/-/helper-hoist-variables-7.22.5.tgz", + "integrity": "sha512-wGjk9QZVzvknA6yKIUURb8zY3grXCcOZt+/7Wcy8O2uctxhplmUPkOdlgoNhmdVee2c92JXbf1xpMtVNbfoxRw==", "dev": true, "dependencies": { - "@babel/types": "^7.18.6" + "@babel/types": "^7.22.5" }, "engines": { "node": ">=6.9.0" @@ -378,30 +380,30 @@ } }, "node_modules/@babel/helper-split-export-declaration": { - "version": "7.18.6", - "resolved": "https://registry.npmjs.org/@babel/helper-split-export-declaration/-/helper-split-export-declaration-7.18.6.tgz", - "integrity": "sha512-bde1etTx6ZyTmobl9LLMMQsaizFVZrquTEHOqKeQESMKo4PlObf+8+JA25ZsIpZhT/WEd39+vOdLXAFG/nELpA==", + "version": "7.22.6", + "resolved": "https://registry.npmjs.org/@babel/helper-split-export-declaration/-/helper-split-export-declaration-7.22.6.tgz", + "integrity": "sha512-AsUnxuLhRYsisFiaJwvp1QF+I3KjD5FOxut14q/GzovUe6orHLesW2C7d754kRm53h5gqrz6sFl6sxc4BVtE/g==", "dev": true, "dependencies": { - "@babel/types": "^7.18.6" + "@babel/types": "^7.22.5" }, "engines": { "node": ">=6.9.0" } }, "node_modules/@babel/helper-string-parser": { - "version": "7.19.4", - "resolved": "https://registry.npmjs.org/@babel/helper-string-parser/-/helper-string-parser-7.19.4.tgz", - "integrity": "sha512-nHtDoQcuqFmwYNYPz3Rah5ph2p8PFeFCsZk9A/48dPc/rGocJ5J3hAAZ7pb76VWX3fZKu+uEr/FhH5jLx7umrw==", + "version": "7.22.5", + "resolved": "https://registry.npmjs.org/@babel/helper-string-parser/-/helper-string-parser-7.22.5.tgz", + "integrity": "sha512-mM4COjgZox8U+JcXQwPijIZLElkgEpO5rsERVDJTc2qfCDfERyob6k5WegS14SX18IIjv+XD+GrqNumY5JRCDw==", "dev": true, "engines": { "node": ">=6.9.0" } }, "node_modules/@babel/helper-validator-identifier": { - "version": "7.19.1", - "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.19.1.tgz", - "integrity": "sha512-awrNfaMtnHUr653GgGEs++LlAvW6w+DcPrOliSMXWCKo597CwL5Acf/wWdNkf/tfEQE3mjkeD1YOVZOUV/od1w==", + "version": "7.22.20", + "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.22.20.tgz", + "integrity": "sha512-Y4OZ+ytlatR8AI+8KZfKuL5urKp7qey08ha31L8b3BwewJAoJamTzyvxPR/5D+KkdJCGPq/+8TukHBlY10FX9A==", "dev": true, "engines": { "node": ">=6.9.0" @@ -446,13 +448,13 @@ } }, "node_modules/@babel/highlight": { - "version": "7.18.6", - "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.18.6.tgz", - "integrity": "sha512-u7stbOuYjaPezCuLj29hNW1v64M2Md2qupEKP1fHc7WdOA3DgLh37suiSrZYY7haUB7iBeQZ9P1uiRF359do3g==", + "version": "7.22.20", + "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.22.20.tgz", + "integrity": "sha512-dkdMCN3py0+ksCgYmGG8jKeGA/8Tk+gJwSYYlFGxG5lmhfKNoAy004YpLxpS1W2J8m/EK2Ew+yOs9pVRwO89mg==", "dev": true, "dependencies": { - "@babel/helper-validator-identifier": "^7.18.6", - "chalk": "^2.0.0", + "@babel/helper-validator-identifier": "^7.22.20", + "chalk": "^2.4.2", "js-tokens": "^4.0.0" }, "engines": { @@ -460,9 +462,9 @@ } }, "node_modules/@babel/parser": { - "version": "7.20.3", - "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.20.3.tgz", - "integrity": "sha512-OP/s5a94frIPXwjzEcv5S/tpQfc6XhxYUnmWpgdqMWGgYCuErA3SzozaRAMQgSZWKeTJxht9aWAkUY+0UzvOFg==", + "version": "7.23.0", + "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.23.0.tgz", + "integrity": "sha512-vvPKKdMemU85V9WE/l5wZEmImpCtLqbnTvqDS2U1fJ96KrxoW7KrXhNsNCblQlg8Ck4b85yxdTyelsMUgFUXiw==", "dev": true, "bin": { "parser": "bin/babel-parser.js" @@ -1607,33 +1609,33 @@ } }, "node_modules/@babel/template": { - "version": "7.18.10", - "resolved": "https://registry.npmjs.org/@babel/template/-/template-7.18.10.tgz", - "integrity": "sha512-TI+rCtooWHr3QJ27kJxfjutghu44DLnasDMwpDqCXVTal9RLp3RSYNh4NdBrRP2cQAoG9A8juOQl6P6oZG4JxA==", + "version": "7.22.15", + "resolved": "https://registry.npmjs.org/@babel/template/-/template-7.22.15.tgz", + "integrity": "sha512-QPErUVm4uyJa60rkI73qneDacvdvzxshT3kksGqlGWYdOTIUOwJ7RDUL8sGqslY1uXWSL6xMFKEXDS3ox2uF0w==", "dev": true, "dependencies": { - "@babel/code-frame": "^7.18.6", - "@babel/parser": "^7.18.10", - "@babel/types": "^7.18.10" + "@babel/code-frame": "^7.22.13", + "@babel/parser": "^7.22.15", + "@babel/types": "^7.22.15" }, "engines": { "node": ">=6.9.0" } }, "node_modules/@babel/traverse": { - "version": "7.20.1", - "resolved": "https://registry.npmjs.org/@babel/traverse/-/traverse-7.20.1.tgz", - "integrity": "sha512-d3tN8fkVJwFLkHkBN479SOsw4DMZnz8cdbL/gvuDuzy3TS6Nfw80HuQqhw1pITbIruHyh7d1fMA47kWzmcUEGA==", - "dev": true, - "dependencies": { - "@babel/code-frame": "^7.18.6", - "@babel/generator": "^7.20.1", - "@babel/helper-environment-visitor": "^7.18.9", - "@babel/helper-function-name": "^7.19.0", - "@babel/helper-hoist-variables": "^7.18.6", - "@babel/helper-split-export-declaration": "^7.18.6", - "@babel/parser": "^7.20.1", - "@babel/types": "^7.20.0", + "version": "7.23.2", + "resolved": "https://registry.npmjs.org/@babel/traverse/-/traverse-7.23.2.tgz", + "integrity": 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+force-updated-at = 2023-10-01T12:57:56-04:00 diff --git a/contrib/sheet-pixie/.gitignore b/contrib/sheet-pixie/.gitignore new file mode 100644 index 00000000000..ab5afb2952e --- /dev/null +++ b/contrib/sheet-pixie/.gitignore @@ -0,0 +1,176 @@ +# Based on https://raw.githubusercontent.com/github/gitignore/main/Node.gitignore + +# Logs + +logs +_.log +npm-debug.log_ +yarn-debug.log* +yarn-error.log* +lerna-debug.log* +.pnpm-debug.log* + +# Diagnostic reports (https://nodejs.org/api/report.html) + +report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json + +# Runtime data + +pids +_.pid +_.seed +\*.pid.lock + +# Directory for instrumented libs generated by jscoverage/JSCover + +lib-cov + +# Coverage directory used by tools like istanbul + +coverage +\*.lcov + +# nyc test coverage + +.nyc_output + +# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) + +.grunt + +# Bower dependency directory (https://bower.io/) + +bower_components + +# node-waf configuration + +.lock-wscript + +# Compiled binary addons (https://nodejs.org/api/addons.html) + +build/Release + +# Dependency directories + +node_modules/ +jspm_packages/ + +# Snowpack dependency directory (https://snowpack.dev/) + +web_modules/ + +# TypeScript cache + +\*.tsbuildinfo + +# Optional npm cache directory + +.npm + +# Optional eslint cache + +.eslintcache + +# Optional stylelint cache + +.stylelintcache + +# Microbundle cache + +.rpt2_cache/ +.rts2_cache_cjs/ +.rts2_cache_es/ +.rts2_cache_umd/ + +# Optional REPL history + +.node_repl_history + +# Output of 'npm pack' + +\*.tgz + +# Yarn Integrity file + +.yarn-integrity + +# dotenv environment variable files + +.env +.env.development.local +.env.test.local +.env.production.local +.env.local + +# parcel-bundler cache (https://parceljs.org/) + +.cache +.parcel-cache + +# Next.js build output + +.next +out + +# Nuxt.js build / generate output + +.nuxt +dist + +# Gatsby files + +.cache/ + +# Comment in the public line in if your project uses Gatsby and not Next.js + +# https://nextjs.org/blog/next-9-1#public-directory-support + +# public + +# vuepress build output + +.vuepress/dist + +# vuepress v2.x temp and cache directory + +.temp +.cache + +# Docusaurus cache and generated files + +.docusaurus + +# Serverless directories + +.serverless/ + +# FuseBox cache + +.fusebox/ + +# DynamoDB Local files + +.dynamodb/ + +# TernJS port file + +.tern-port + +# Stores VSCode versions used for testing VSCode extensions + +.vscode-test + +# yarn v2 + +.yarn/cache +.yarn/unplugged +.yarn/build-state.yml +.yarn/install-state.gz +.pnp.\* + +# IntelliJ based IDEs +.idea + +# Finder (MacOS) folder config +.DS_Store + diff --git a/contrib/sheet-pixie/.npmrc b/contrib/sheet-pixie/.npmrc new file mode 100644 index 00000000000..95dc0537acd --- /dev/null +++ b/contrib/sheet-pixie/.npmrc @@ -0,0 +1,2 @@ +@roll20:registry=https://npm.pkg.github.com +//npm.pkg.github.com/:_authToken=${NPM_TOKEN} diff --git a/contrib/sheet-pixie/.prettierignore b/contrib/sheet-pixie/.prettierignore new file mode 100644 index 00000000000..d92ca614e38 --- /dev/null +++ b/contrib/sheet-pixie/.prettierignore @@ -0,0 +1,7 @@ +# Ignore artifacts: +dist +package-lock.json +bun.lockb +*.json +*.html + diff --git a/contrib/sheet-pixie/Makefile b/contrib/sheet-pixie/Makefile new file mode 100644 index 00000000000..6327755e234 --- /dev/null +++ b/contrib/sheet-pixie/Makefile @@ -0,0 +1,13 @@ +default: install + +install: + bun install + +build: + npm run build + +5e-shaped: + npm run build:5e-shaped + +clean: + rm -rf dist node_modules diff --git a/contrib/sheet-pixie/README.md b/contrib/sheet-pixie/README.md new file mode 100644 index 00000000000..befbe17feb8 --- /dev/null +++ b/contrib/sheet-pixie/README.md @@ -0,0 +1,15 @@ +# sheet-pixie + +To install dependencies: + +```bash +bun install +``` + +To run: + +```bash +bun run index.ts +``` + +This project was created using `bun init` in bun v1.0.3. [Bun](https://bun.sh) is a fast all-in-one JavaScript runtime. diff --git a/contrib/sheet-pixie/bun.lockb b/contrib/sheet-pixie/bun.lockb new file mode 100755 index 00000000000..7541ef6775f Binary files /dev/null and b/contrib/sheet-pixie/bun.lockb differ diff --git a/contrib/sheet-pixie/bunfig.toml b/contrib/sheet-pixie/bunfig.toml new file mode 100644 index 00000000000..83243133b2d --- /dev/null +++ b/contrib/sheet-pixie/bunfig.toml @@ -0,0 +1,2 @@ +[install.scopes] +"@roll20" = { url = "https://npm.pkg.github.com/:_authToken=$NPM_TOKEN" } \ No newline at end of file diff --git a/contrib/sheet-pixie/index.ts b/contrib/sheet-pixie/index.ts new file mode 100644 index 00000000000..4b0fdf92d92 --- /dev/null +++ b/contrib/sheet-pixie/index.ts @@ -0,0 +1,77 @@ +import { + processLegacyCss, + processLegacyHtml, +} from "@roll20/charsheet-relay-sdk"; +import { BunFile } from "bun"; +import { mkdirSync, rmSync } from "fs"; +import { saveToFile } from "./save"; + +async function tryHtml(file: BunFile, legacySanitization: boolean) { + const input = await file.text(); + return processLegacyHtml({ html: input, legacySanitization }); +} + +async function tryCss(file: BunFile, advanced: boolean | null) { + const input = await file.text(); + return { css: processLegacyCss(input, !!advanced), rawCss: input }; +} + +async function onSheetChange(sheetDir: string) { + const sheetMetadataFile = Bun.file(`${sheetDir}/sheet.json`); + + const sheet = await sheetMetadataFile.json(); + const { + html: htmlPath, + css: cssPath, + legacy: legacySanitization, + advanced, + } = sheet; + + const htmlRes = await tryHtml( + Bun.file(`${sheetDir}/${htmlPath}`), + legacySanitization, + ); + const { + html, + workers: sheetworkers, + rollTemplates: rolltemplates, + mancer: mancertemplates, + } = htmlRes; + + const cssRes = await tryCss(Bun.file(`${sheetDir}/${cssPath}`), advanced); + const { css, rawCss } = cssRes; + + const distDir = `${process.env.DEST_DIR || '/tmp/roll20'}/${sheetDir}/dist`; + rmSync(distDir, { recursive: true, force: true }); + mkdirSync(distDir, { recursive: true }); + await Promise.all([ + saveToFile(`${distDir}/index.html`, html), + saveToFile(`${distDir}/index.css`, css), + saveToFile(`${distDir}/index.raw.css`, rawCss), + saveToFile( + `${distDir}/mancertemplates.json`, + JSON.stringify(mancertemplates), + ), + saveToFile(`${distDir}/rolltemplates.json`, JSON.stringify(rolltemplates)), + saveToFile(`${distDir}/sheetworkers.json`, JSON.stringify(sheetworkers)), + ]); +} + +async function main(args: string[]) { + return Promise.all( + args.map((path) => onSheetChange(path.split("/sheet.json")[0])), + ); +} + +let jobStatus = 0; +const args = Bun.argv.slice(2); + +main(args) + .then() + .catch((err) => { + console.error(Bun.stderr, `${err} (args=${args})`); + jobStatus = 1; + }) + .finally(() => { + process.exit(jobStatus); + }); diff --git a/contrib/sheet-pixie/package.json b/contrib/sheet-pixie/package.json new file mode 100644 index 00000000000..5078fa7cdaf --- /dev/null +++ b/contrib/sheet-pixie/package.json @@ -0,0 +1,22 @@ +{ + "name": "sheet-pixie", + "module": "index.ts", + "type": "module", + "devDependencies": { + "bun-types": "latest", + "prettier": "^3.0.3" + }, + "peerDependencies": { + "typescript": "^5.0.0" + }, + "dependencies": { + "@roll20/charsheet-relay-sdk": "1.4.0-staging.14" + }, + "scripts": { + "build": "bun build ./index.ts --outdir ./dist", + "build:4e": "bun run index.ts '../../D&D_4E/sheet.json'", + "build:5e-shaped": "bun run index.ts '../../5eShaped/sheet.json'", + "build:bob": "bun run index.ts '../../Band of Blades/sheet.json'", + "format": "prettier --write ./" + } +} diff --git a/contrib/sheet-pixie/save.ts b/contrib/sheet-pixie/save.ts new file mode 100644 index 00000000000..26f18248b54 --- /dev/null +++ b/contrib/sheet-pixie/save.ts @@ -0,0 +1,5 @@ +function saveToFile(path: string, content: string) { + console.log("Writing content to file: " + path); + return Bun.write(path, content); +} +export { saveToFile }; diff --git a/contrib/sheet-pixie/tsconfig.json b/contrib/sheet-pixie/tsconfig.json new file mode 100644 index 00000000000..7556e1d4b08 --- /dev/null +++ b/contrib/sheet-pixie/tsconfig.json @@ -0,0 +1,22 @@ +{ + "compilerOptions": { + "lib": ["ESNext"], + "module": "esnext", + "target": "esnext", + "moduleResolution": "bundler", + "moduleDetection": "force", + "allowImportingTsExtensions": true, + "noEmit": true, + "composite": true, + "strict": true, + "downlevelIteration": true, + "skipLibCheck": true, + "jsx": "react-jsx", + "allowSyntheticDefaultImports": true, + "forceConsistentCasingInFileNames": true, + "allowJs": true, + "types": [ + "bun-types" // add Bun global + ] + } +} diff --git a/dragonbane/dragonbane.css b/dragonbane/dragonbane.css index 34800639bde..583bda04fd3 100644 --- a/dragonbane/dragonbane.css +++ b/dragonbane/dragonbane.css @@ -3089,6 +3089,9 @@ body .ui-dialog .tab-content .charsheet .section--monster-attacks .repcontainer body .ui-dialog .tab-content .charsheet .section--monster-attacks .repcontainer > .repitem li::marker { content: ""; } +body .ui-dialog .tab-content .charsheet .section--monster-attacks .repcontainer > .repitem > .expanded.expanded .number { + width: 3rem; +} body .ui-dialog .tab-content .charsheet .section--monster-attacks .repcontainer > .repitem > .expanded.expanded ul { padding-left: var(--normal-gap); padding-right: var(--normal-gap); @@ -3496,6 +3499,9 @@ body .ui-dialog .tab-content .charsheet select option { body .ui-dialog .tab-content .charsheet [hidden] { display: none; } +body .ui-dialog .tab-content .charsheet .number { + width: 3rem; +} body .ui-dialog .tab-content .charsheet .fill-left__radio[type=hidden][value="0"] ~ .fill-left__radio { background-color: transparent; } diff --git a/dragonbane/dragonbane.html b/dragonbane/dragonbane.html index 66bd2325ab4..b6ec5ce6744 100644 --- a/dragonbane/dragonbane.html +++ b/dragonbane/dragonbane.html @@ -1494,7 +1494,7 @@

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