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BasisUniversalTexture.cs
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// Copyright (c) 2019 Andreas Atteneder, All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Profiling;
using Unity.Collections;
namespace KtxUnity {
public class BasisUniversalTexture : TextureBase
{
Texture2D texture;
public override IEnumerator LoadBytesRoutine(NativeSlice<byte> data, bool linear = false) {
bool yFlipped = true;
var transcoder = BasisUniversal.GetTranscoderInstance();
while(transcoder==null) {
yield return null;
transcoder = BasisUniversal.GetTranscoderInstance();
}
if(transcoder.Open(data)) {
var textureType = transcoder.GetTextureType();
if(textureType == BasisUniversalTextureType.Image2D) {
yFlipped = transcoder.GetYFlip();
yield return TranscodeImage2D(transcoder,data,linear);
} else {
Debug.LogErrorFormat("Basis Universal texture type {0} is not supported",textureType);
}
}
BasisUniversal.ReturnTranscoderInstance(transcoder);
var orientation = TextureOrientation.KTX_DEFAULT;
if(!yFlipped) {
// Regular basis files (no y_flip) seem to be
orientation |= TextureOrientation.Y_UP;
}
OnTextureLoaded(texture,orientation);
}
IEnumerator TranscodeImage2D(BasisUniversalTranscoderInstance transcoder, NativeSlice<byte> data, bool linear) {
// Can turn to parameter in future
uint imageIndex = 0;
var meta = transcoder.LoadMetaData();
var formats = GetFormat( meta, meta.images[imageIndex].levels[0], linear );
if(formats.HasValue) {
#if KTX_VERBOSE
Debug.LogFormat("Transcode to GraphicsFormat {0} ({1})",formats.Value.format,formats.Value.transcodeFormat);
#endif
Profiler.BeginSample("BasisUniversalJob");
var job = new BasisUniversalJob();
job.imageIndex = imageIndex;
job.result = new NativeArray<bool>(1,KtxNativeInstance.defaultAllocator);
var jobHandle = BasisUniversal.LoadBytesJob(
ref job,
transcoder,
data,
formats.Value.transcodeFormat
);
Profiler.EndSample();
while(!jobHandle.IsCompleted) {
yield return null;
}
jobHandle.Complete();
if(job.result[0]) {
Profiler.BeginSample("LoadBytesRoutineGPUupload");
uint width;
uint height;
meta.GetSize(out width,out height);
var flags = TextureCreationFlags.None;
if(meta.images[imageIndex].levels.Length>1) {
flags |= TextureCreationFlags.MipChain;
}
texture = new Texture2D((int)width,(int)height,formats.Value.format,flags);
texture.LoadRawTextureData(job.textureData);
texture.Apply(false,true);
Profiler.EndSample();
} else {
Debug.LogError(ERR_MSG_TRANSCODE_FAILED);
}
job.sizes.Dispose();
job.offsets.Dispose();
job.textureData.Dispose();
job.result.Dispose();
}
}
}
}