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Unity 2023.2 updates from Emscripten 3.1.8-unity to Emscripten 3.1.38-unity. One change between these upstream Emscripten versions is that the libstdcxx version bundled in Emscripten has been updated.
I tried building a test case, which I presume is the very one commented in #55 (comment) , with latest Unity 2023.2, but it looks like the libstdcxx change brings in ABI breakages, then yielding new build errors
So it seems like a new DracoUnity version for 2023.2+ is needed.
I wonder if it would be possible to create a deployment where all google/draco code would be compiled directly as native C/C++ code inside Unity? Or I wonder if the draco build system needs are more complex that building as part of Unity's plugin build will not be feasible?
The text was updated successfully, but these errors were encountered:
fyi: There's a solution in the works. DracoUnity 5.x will put WebAssembly binaries in sub-packages that will match your Editor version. No promises, but ETA is 1-2 months.
Unity 2023.2 updates from Emscripten 3.1.8-unity to Emscripten 3.1.38-unity. One change between these upstream Emscripten versions is that the libstdcxx version bundled in Emscripten has been updated.
I tried building a test case, which I presume is the very one commented in #55 (comment) , with latest Unity 2023.2, but it looks like the libstdcxx change brings in ABI breakages, then yielding new build errors
So it seems like a new DracoUnity version for 2023.2+ is needed.
I wonder if it would be possible to create a deployment where all google/draco code would be compiled directly as native C/C++ code inside Unity? Or I wonder if the draco build system needs are more complex that building as part of Unity's plugin build will not be feasible?
The text was updated successfully, but these errors were encountered: