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PluginProcessor.cpp
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PluginProcessor.cpp
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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
VolumeReaderAudioProcessor::VolumeReaderAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
//******************REMEMBER ME!!!**********************
myFormatManager.registerBasicFormats();
}
VolumeReaderAudioProcessor::~VolumeReaderAudioProcessor()
{
myFormatReader = nullptr;
}
//==============================================================================
const String VolumeReaderAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool VolumeReaderAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool VolumeReaderAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool VolumeReaderAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double VolumeReaderAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int VolumeReaderAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int VolumeReaderAudioProcessor::getCurrentProgram()
{
return 0;
}
void VolumeReaderAudioProcessor::setCurrentProgram (int index)
{
}
const String VolumeReaderAudioProcessor::getProgramName (int index)
{
return {};
}
void VolumeReaderAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void VolumeReaderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void VolumeReaderAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool VolumeReaderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void VolumeReaderAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
}
//==============================================================================
bool VolumeReaderAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* VolumeReaderAudioProcessor::createEditor()
{
return new VolumeReaderAudioProcessorEditor (*this);
}
//==============================================================================
void VolumeReaderAudioProcessor::getStateInformation (MemoryBlock& destData)
{
}
void VolumeReaderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
}
void VolumeReaderAudioProcessor::loadFile(const juce::String &path)
{
//make file from the string "path"
auto file = File (path);
fName = String( file.getFileName());
//read it
myFormatReader = myFormatManager.createReaderFor(file);
//what is the lenght of the in coming file?
auto sampleLength = static_cast<int>(myFormatReader->lengthInSamples);
//set legnth of my waveform to be the lenght of the incoming file
myWaveForm.setSize(2, sampleLength);
//my wave form, start sample, cast as an integer the length in samples, start sample, left channel, right channel
myFormatReader->read(&myWaveForm, 0, sampleLength, 0, true, true);
fileLoaded = true;
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new VolumeReaderAudioProcessor();
}