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Zombie Plague

A zombie survival mod for Minecraft

Features:

  • Zombies:
    • only monsters that now spawn, will spawn on the surface,
    • no longer catch fire in the sun, no longer summon aid,
    • will attack animals (with low priority),
    • are attracted to light at night (simple first pass implementation)
  • Player hunger deteriorates faster than the base game,
  • Domesticated animals (cows, sheep, pigs, and chickens) spawn at reduced rates,
  • Villages no longer spawn,
  • Slightly increased drop rate for flint from gravel,
  • New item: plant fibre, crafted from sticks or bamboo, used to make string
  • New items: blunderbuss and musket
  • New Items: musket balls and blunderbuss shot, made from iron nuggets
  • New block: nitre, generates above y = -16
  • New block: sulfur, generates above y = -16
  • New items: raw nitre and saltpetre (smelted from raw nitre)
  • New items: raw sulfur and sulfur (made from raw sulfur)
  • New recipe: gunpowder, from charcoal, sulfur, and saltpetre
  • New recipe: string, from plant fibre

To be implemented:

  • Blunderbuss todo:
    • Loading sound (currently arrow)
    • Implement loading animation
    • Implement loaded image / graphic (currently sends system messages)
  • New items (flintlock pistol),
  • Improve loading gui to progress bar (currently text)
  • New zombie behaviours (attracted to sound)
  • Settings (spawn rates etc.) adjustable via config files,
  • Reduced spawn rate of all creatures

Credits

  • Blunderbuss shooting sound by Pixabay via Pixabay