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Program.cs
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Program.cs
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using KarelTheRobot.Library;
using KarelTheRobot.Library.Config;
namespace KarelTheRobot
{
class Program
{
static void Main(string[] args)
{
ClearBorderBeepers();
MoveBeeperAcrossBoundary();
}
private static void MoveBeeperAcrossBoundary()
{
World world = new World(WorldConfig.FromJson("crossTheBoundary.json"));
Robot karel = new Robot(world);
var streetCount = 0;
karel.TurnOn();
karel.Move();
karel.PickBeeper();
while (karel.IsFrontClear)
{
karel.Move();
}
karel.TurnLeft();
while (!karel.IsRightClear)
{
streetCount++;
karel.Move();
}
TurnRight(karel);
karel.Move();
while (!karel.IsRightClear)
{
karel.Move();
}
TurnRight(karel);
for (int i = 0; i < streetCount; i++)
{
karel.Move();
}
karel.TurnLeft();
while (karel.IsFrontClear)
{
karel.Move();
}
TurnAround(karel);
karel.Move();
karel.PutBeeper();
TurnAround(karel);
karel.Move();
karel.TurnOff();
}
private static void ClearBorderBeepers()
{
var world = new World(WorldConfig.FromJson("borderBeepers.json"));
var karel = new Robot(world);
int beeperCount = 0;
karel.TurnOn();
while (karel.IsFrontClear)
{
karel.Move();
}
karel.TurnLeft();
while (karel.IsNextToBeeper)
{
world.Log($"I've got {beeperCount} beepers!");
beeperCount++;
karel.PickBeeper();
if (!karel.IsFrontClear)
{
karel.TurnLeft();
}
karel.Move();
}
karel.TurnOff();
}
private static void TurnRight(Robot karel)
{
karel.TurnLeft();
karel.TurnLeft();
karel.TurnLeft();
}
private static void TurnAround(Robot karel)
{
karel.TurnLeft();
karel.TurnLeft();
}
}
}