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The project is a strategy turn-based battle game between two opponents.
The game allow to choose one of three predefined rpg classes like warrior, wizard and archer.
Ofcourse we must provide name of our champion before we start our battles.
After that we can see our profile panel.
The game provide three level to finish it and for each we have to defeat our opponent to go next level.
As you notice above there is our current level.
Below we can see red bar and orange bar. This is our champion health and energy.
Let's battle!
This is a battle activity. Screen is divided for half. As you probably guess above is enemy and beneath our champion.
There is an select box in our champion screen half where we can choose skills. To use it we need energy (orange bar) untill we have enough energy we can use it in our turn.
Furthermore skills provide special music effects while we use it to attack enemy and moreover whole game has theme music in background.
Skills.
For example in above screen we see that we have 4 energy points so then we can use fireball for two times in one turn. If our energy is 0 then automatically enemy turn starts. When enemy ends its actions new turn will be started.
New turn.
When new turn stars we have restored 4 energy points but we can have 6 as maximum. The reason why i did it is game will provide more costly skills (super attacks) e.g. meteor shower which can cost 5 energy points. And it will be unable to use.
If we win we will go next level.
And if lost.
After beating all opponents we will got victorius screen with play again button.
The text was updated successfully, but these errors were encountered:
The project is a strategy turn-based battle game between two opponents.
The game allow to choose one of three predefined rpg classes like warrior, wizard and archer.
Ofcourse we must provide name of our champion before we start our battles.
After that we can see our profile panel.
The game provide three level to finish it and for each we have to defeat our opponent to go next level.
As you notice above there is our current level.
Below we can see red bar and orange bar. This is our champion health and energy.
Let's battle!
This is a battle activity. Screen is divided for half. As you probably guess above is enemy and beneath our champion.
There is an select box in our champion screen half where we can choose skills. To use it we need energy (orange bar) untill we have enough energy we can use it in our turn.
Furthermore skills provide special music effects while we use it to attack enemy and moreover whole game has theme music in background.
Skills.
For example in above screen we see that we have 4 energy points so then we can use fireball for two times in one turn. If our energy is 0 then automatically enemy turn starts. When enemy ends its actions new turn will be started.
New turn.
When new turn stars we have restored 4 energy points but we can have 6 as maximum. The reason why i did it is game will provide more costly skills (super attacks) e.g. meteor shower which can cost 5 energy points. And it will be unable to use.
If we win we will go next level.
And if lost.
After beating all opponents we will got victorius screen with play again button.
The text was updated successfully, but these errors were encountered: