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Using FFmpegKit in Unity
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Download the latest
ffmpeg-kit-<package>-<version>.aar
file from the Releases page and copy it under the<Your Unity Project Name>/Assets/Plugins/Android
folder.- Please note that
Main
releases support API Level 24 andLTS
releases support API Level 16.
- Please note that
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Disable the handling of
SIGXCPU
signal by running the following code block.AndroidJavaClass configClass = new AndroidJavaClass("com.arthenica.ffmpegkit.FFmpegKitConfig"); AndroidJavaObject paramVal = new AndroidJavaClass("com.arthenica.ffmpegkit.Signal").GetStatic<AndroidJavaObject>("SIGXCPU"); configClass.CallStatic("ignoreSignal", new object[] { paramVal });
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Use the following code block to call
execute
method and runffmpeg
commands.AndroidJavaClass javaClass = new AndroidJavaClass("com.arthenica.ffmpegkit.FFmpegKit"); AndroidJavaObject session = javaClass.CallStatic<AndroidJavaObject>("execute", new object[] {"-version"}); AndroidJavaObject returnCode = session.Call<AndroidJavaObject>("getReturnCode", new object[] {}); int rc = returnCode.Call<int>("getValue", new object[] {});
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You can call other
ffmpeg-kit
API methods using a similar approach.string output = session.Call<string>("getOutput", new object[] {}); Debug.Log("Output " + output);
Unity Cloud Build does support importing Xcode frameworks
. So it should be possible to import ffmpeg-kit
frameworks using the Xcode frameworks guide. Unfortunately, it is not tested and documented yet.
There are unofficial blogs about using Cocoapods
under Unity
. If you can make them work then you can import ffmpeg-kit
by adding ffmpeg-kit
dependency into your Podfile
as described in README.
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