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C++stack.cpp
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C++stack.cpp
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#include <iostream>
using namespace std;
class ALLScene{
public:
ALLScene(){
cout << "constructor for the All Input Scene called" << endl;
}
};
class UserInputScene{
public:
UserInputScene(){
cout << "constructor for the UserInput Scene called" << endl;
}
};
class CUIScene{
public:
CUIScene(){
cout << "constructor for the CUI Scene called" << endl;
}
};
class GUIScene{
public:
GUIScene(){
cout << "constructor for the GUI Scene called" << endl;
}
};
class GameScene{
GUIScene guiScene;
CUIScene cuiScene;
UserInputScene userInputScene;
ALLScene allScene;
public:
GameScene(){
cout << "\n" ;
cout << "Constructor for the Game Scene Called" << endl;
cout << "\n" ;
}
};
class TitleScene{
public:
TitleScene(){
cout << "Constructor For the Title Scene Called" << endl;
}
};
class StartScene{
public:
StartScene(){
cout << "Constructor For the Start Scene Called" << endl;
}
};
class EndScene{
public:
EndScene(){
cout << "Constructor FOr the End Scene Called" << endl;
}
};
class Scene{
GameScene gameScene;
TitleScene titleScene;
StartScene startScene;
EndScene endScene;
public:
Scene(){
cout << "\n" ;
cout << "Constructor For the Scene Called" << endl;
cout << "\n" ;
}
};
int main(){
Scene scene;
}