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KnightTour.js
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KnightTour.js
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// Wikipedia: https://en.wikipedia.org/wiki/Knight%27s_tour
class OpenKnightTour {
constructor (size) {
this.board = new Array(size).fill(0).map(() => new Array(size).fill(0))
this.size = size
}
getMoves ([i, j]) {
// helper function to get the valid moves of the knight from the current position
const moves = [
[i + 2, j - 1],
[i + 2, j + 1],
[i - 2, j - 1],
[i - 2, j + 1],
[i + 1, j - 2],
[i + 1, j + 2],
[i - 1, j - 2],
[i - 1, j + 2]
]
return moves.filter(([y, x]) => y >= 0 && y < this.size && x >= 0 && x < this.size)
}
isComplete () {
// helper function to check if the board is complete
return !this.board.map(row => row.includes(0)).includes(true)
}
solve () {
// function to find the solution for the given board
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.solveHelper([i, j], 0)) return true
}
}
return false
}
solveHelper ([i, j], curr) {
// helper function for the main computation
if (this.isComplete()) return true
for (const [y, x] of this.getMoves([i, j])) {
if (this.board[y][x] === 0) {
this.board[y][x] = curr + 1
if (this.solveHelper([y, x], curr + 1)) return true
// backtracking
this.board[y][x] = 0
}
}
return false
}
printBoard (output = value => console.log(value)) {
// utility function to display the board
for (const row of this.board) {
let string = ''
for (const elem of row) {
string += elem + '\t'
}
output(string)
}
}
}
export { OpenKnightTour }