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There are several issues with building the template projects.
The results below are from https://github.com/tong/armory_examples_browser/actions building for the html5 target
It uses my fork of armory_templates where every project is flattened to repo root and has blend files saved with armory 21.07, beside that unchanged.
Also this doesn't mean that the projects run correctly, these are just the build time errors.
ERROR: There were errors in the node update procedure
A node of type LNOnMouseNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Released" not found in ('started', 'down', 'released', 'moved')
A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Released" not found in ('started', 'down', 'released')
A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
response = node.get_replacement_node(tree)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated
A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
response = node.get_replacement_node(tree)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated
A node of type LNVectorMathNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 193, in replace
dest_socket = newnode.outputs[dest_socket_id]
IndexError: bpy_prop_collection[index]: index 1 out of range, size 1
A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
response = node.get_replacement_node(tree)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated
A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
response = node.get_replacement_node(tree)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated
A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')
A node of type LNOnMouseNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released', 'moved')
A node of type LNScaleObjectNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
response = node.get_replacement_node(tree)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_scale_object.ScaleObjectNode'> does not implement get_replacement_node() even though it has updated
A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')
A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
replace(tree, node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')
third_person_terrain
Exporting Scene
Python: Traceback (most recent call last):
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/props_ui.py", line 1039, in execute
make.play()
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 528, in play
build(target=runtime_to_target(), is_play=True)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 416, in build
export_data(fp, sdk_path)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 153, in export_data
ArmoryExporter.export_scene(bpy.context, asset_path, scene=scene, depsgraph=depsgraph)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 155, in export_scene
cls(context, filepath, scene, depsgraph).execute()
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 2157, in execute
self.export_materials()
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 1836, in export_materials
sd, rpasses = make_material.parse(material, o, mat_users, mat_armusers)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make.py", line 45, in parse
rpasses, shader_data, shader_data_name, bind_constants, bind_textures = make_shader.build(material, mat_users, mat_armusers)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_shader.py", line 74, in build
con = make_mesh.make(rp, rpasses)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 62, in make
make_deferred(con_mesh, rpasses)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 198, in make_deferred
make_base(con_mesh, parse_opacity=parse_opacity)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 124, in make_base
cycles.parse(mat_state.nodes, con_mesh, vert, frag, geom, tesc, tese, parse_opacity=parse_opacity)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 62, in parse
parse_material_output(output_node, custom_particle_node)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 123, in parse_material_output
out_disp = parse_displacement_input(node.inputs[2])
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 255, in parse_displacement_input
return parse_vector_input(inp)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 267, in parse_vector_input
res_var = write_result(link)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 519, in write_result
res = parse_vector(link.from_node, link.from_socket)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 340, in parse_vector
return node_parser_funcs[node.type](node, socket, state)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles_nodes/nodes_vector.py", line 140, in parse_displacement
height = c.parse_value_input(node.inputs[0])
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 389, in parse_value_input
res_var = write_result(link)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 519, in write_result
res = parse_vector(link.from_node, link.from_socket)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 340, in parse_vector
return node_parser_funcs[node.type](node, socket, state)
File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles_nodes/nodes_texture.py", line 123, in parse_tex_image
if tex['file'] is not None:
TypeError: 'NoneType' object is not subscriptable
vehicle
Runtime ERROR: Camera rotation isn't working
The text was updated successfully, but these errors were encountered:
There are several issues with building the template projects.
The results below are from https://github.com/tong/armory_examples_browser/actions building for the html5 target
It uses my fork of armory_templates where every project is flattened to repo root and has blend files saved with armory 21.07, beside that unchanged.
Also this doesn't mean that the projects run correctly, these are just the build time errors.
The complete build log: templates.log
Details:
archery
third_person_terrain
vehicle
Runtime ERROR: Camera rotation isn't working
The text was updated successfully, but these errors were encountered: