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Implement PLONK #155
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If you're looking to work on this, there is a Rust implementation here: https://github.com/dusk-network/plonk/ btw we have an implementation of a similar universal setup SNARK (Marlin) here: https://github.com/scipr-lab/marlin. |
@Pratyush has anyone started working on this (an ArkWorks implementation of plonk)? |
I think @kobigurk had an in-progress impl here: https://github.com/kobigurk/plonk/tree/kobigurk/port_to_zexe |
It's a port of the dusk implementation indeed. I'm getting up to speed on the plonk implementation in halo 2 and the abstraction of flexible proving systems with custom gates is really cool. Maybe an adaptation of that would be nicer. cc @daira |
We'd love a Halo 2 implementation in Arkworks! It's a bit early to do that, though. |
Just to be clear, I was referring to how PLONK is implemented, and the proving system abstraction. Not specifically Halo 2 :) That said, it would be really cool as well! |
@kobigurk I think halo2 is more or less a (very flexible) plonk framework though? (Well notwithstanding the Halo poly-commit scheme, which is also portable, I imagine). I think if it were ported to arkworks it would live in a separate repo to Again, it may be instructive to look into how VLSI software organises and optimises a desired circuit over a library of standard components. |
Why? Very fast. Universal setup + proof composition = dark contracts.
Original PLONK
SHPLONK (non-essential): Multiple commits
TurboPLONK: Custom gates (e.g. EC point addition gates, can make pairing computation extremely cheap!)
PLOOKUP : Pedersen hashes. Extension: permutation networks for branching programs/RAM?
Zexe PLONK: PLONK single-layer rollup with BLS12-377 + BW6-761
Things to Investigate
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