From aa55003b12c5cc4c7a4100f4ef0a05b45b39e3c6 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 16 Feb 2024 19:58:25 +0000 Subject: [PATCH 1/3] Empty commit to initialize branch From 68e1495166c54bc34e02a8f86b59b061a1af30ca Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 16 Feb 2024 19:58:26 +0000 Subject: [PATCH 2/3] Changed game text colors to green --- engine.js | 4 ++-- game.js | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/engine.js b/engine.js index 8c59877..113e89b 100644 --- a/engine.js +++ b/engine.js @@ -190,7 +190,7 @@ var TitleScreen = function TitleScreen(title, subtitle, callback) { }; this.draw = function (ctx) { - ctx.fillStyle = "#FFFFFF"; + ctx.fillStyle = "#00FF00"; ctx.font = "bold 40px bangers"; var measure = ctx.measureText(title); @@ -480,7 +480,7 @@ var GamePoints = function () { this.draw = function (ctx) { ctx.save(); ctx.font = "bold 18px arial"; - ctx.fillStyle = "#FFFFFF"; + ctx.fillStyle = "#00FF00"; var txt = "" + Game.points; var i = pointsLength - txt.length, diff --git a/game.js b/game.js index 4c059ee..6c2becd 100644 --- a/game.js +++ b/game.js @@ -125,7 +125,7 @@ var Starfield = function (speed, opacity, numStars, clear) { // If the clear option is set, // make the background black instead of transparent if (clear) { - starCtx.fillStyle = "#000"; + starCtx.fillStyle = "#0F0"; starCtx.fillRect(0, 0, stars.width, stars.height); } From ce2c544721d63548e8489e64c7b5b2f434e711c8 Mon Sep 17 00:00:00 2001 From: arbeyperezr <85777032+arbeyperezr@users.noreply.github.com> Date: Fri, 16 Feb 2024 16:20:17 -0500 Subject: [PATCH 3/3] Update base.css --- base.css | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/base.css b/base.css index d51128e..fd8d393 100644 --- a/base.css +++ b/base.css @@ -106,7 +106,7 @@ section { display: block; } body { - /* Add background-color declaration here */ + background-color: black; } ol, ul {