You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some roles or groups must win by themselves to win the game. For each entity, a badge must be added in the respective side in order to tell the game master that game can be won by one of those entities. Those badges are in a section below the side name: The loners
Pied Piper: Icon + percentage of charmed players. Disabled if pied piper is dead, infected or powerless.
Lovers: Icon + percentage of dead players except them. Disabled if one of the lovers is dead or if cupid didn't choose them yet.
White Werewolf: Icon + percentage of dead players except himself. Disabled if he is dead.
Angel: Icon + pulsing trophy to indicate that he can still win. Disabled if day of turn 1 started.
Tooltips for each badge describe the objective of this entity.
The text was updated successfully, but these errors were encountered:
Some roles or groups must win by themselves to win the game. For each entity, a badge must be added in the respective side in order to tell the game master that game can be won by one of those entities. Those badges are in a section below the side name:
The loners
Tooltips for each badge describe the objective of this entity.
The text was updated successfully, but these errors were encountered: