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meson.build
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meson.build
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project('libepoxy', 'c', version: '1.5.11',
default_options: [
'buildtype=debugoptimized',
'c_std=gnu99',
'warning_level=1',
],
license: 'MIT',
meson_version: '>= 0.54.0')
epoxy_version = meson.project_version().split('.')
epoxy_major_version = epoxy_version[0].to_int()
epoxy_minor_version = epoxy_version[1].to_int()
epoxy_micro_version = epoxy_version[2].to_int()
epoxy_prefix = get_option('prefix')
epoxy_libdir = join_paths(epoxy_prefix, get_option('libdir'))
epoxy_datadir = join_paths(epoxy_prefix, get_option('datadir'))
epoxy_includedir = join_paths(epoxy_prefix, get_option('includedir'))
cc = meson.get_compiler('c')
host_system = host_machine.system()
conf = configuration_data()
conf.set_quoted('PACKAGE_NAME', meson.project_name())
conf.set_quoted('PACKAGE_VERSION', meson.project_version())
conf.set_quoted('PACKAGE_STRING', '@0@-@1@'.format(meson.project_name(), meson.project_version()))
conf.set_quoted('PACKAGE_DATADIR', join_paths(get_option('prefix'), get_option('datadir')))
conf.set_quoted('PACKAGE_LIBDIR', join_paths(get_option('prefix'), get_option('libdir')))
conf.set_quoted('PACKAGE_LOCALEDIR', join_paths(get_option('prefix'), get_option('datadir'), 'locale'))
conf.set_quoted('PACKAGE_LIBEXECDIR', join_paths(get_option('prefix'), get_option('libexecdir')))
conf.set('HAVE_KHRPLATFORM_H', cc.has_header('KHR/khrplatform.h'))
# GLX can be used on different platforms, so we expose a
# configure time switch to enable or disable it; in case
# the "auto" default value is set, we only enable GLX
# support on Linux and Unix
enable_glx = get_option('glx')
if enable_glx == 'auto'
build_glx = not ['windows', 'darwin', 'android', 'haiku'].contains(host_system)
else
build_glx = enable_glx == 'yes'
endif
enable_egl = get_option('egl')
if enable_egl == 'auto'
build_egl = not ['windows', 'darwin'].contains(host_system)
else
build_egl = enable_egl == 'yes'
endif
enable_x11 = get_option('x11')
if not enable_x11
if enable_glx == 'yes'
error('GLX support is explicitly enabled, but X11 was disabled')
endif
build_glx = false
endif
# The remaining platform specific API for GL/GLES are enabled
# depending on the platform we're building for
if host_system == 'windows'
build_wgl = true
has_znow = true
elif host_system == 'darwin'
build_wgl = false
has_znow = false
else
build_wgl = false
has_znow = true
endif
conf.set10('ENABLE_GLX', build_glx)
conf.set10('ENABLE_EGL', build_egl)
conf.set10('ENABLE_X11', enable_x11)
# Compiler flags, taken from the Xorg macros
if cc.get_id() == 'msvc'
# Compiler options taken from msvc_recommended_pragmas.h
# in GLib, based on _Win32_Programming_ by Rector and Newcomer
test_cflags = [
'-we4002', # too many actual parameters for macro
'-we4003', # not enough actual parameters for macro
'-w14010', # single-line comment contains line-continuation character
'-we4013', # 'function' undefined; assuming extern returning int
'-w14016', # no function return type; using int as default
'-we4020', # too many actual parameters
'-we4021', # too few actual parameters
'-we4027', # function declared without formal parameter list
'-we4029', # declared formal parameter list different from definition
'-we4033', # 'function' must return a value
'-we4035', # 'function' : no return value
'-we4045', # array bounds overflow
'-we4047', # different levels of indirection
'-we4049', # terminating line number emission
'-we4053', # an expression of type void was used as an operand
'-we4071', # no function prototype given
'-we4819', # the file contains a character that cannot be represented in the current code page
'/utf-8', # Set the input and exec encoding to utf-8, like is the default with GCC
]
elif cc.get_id() == 'gcc' or cc.get_id() == 'clang'
test_cflags = [
'-Wpointer-arith',
'-Wmissing-declarations',
'-Wformat=2',
'-Wstrict-prototypes',
'-Wmissing-prototypes',
'-Wnested-externs',
'-Wbad-function-cast',
'-Wold-style-definition',
'-Wdeclaration-after-statement',
'-Wunused',
'-Wuninitialized',
'-Wshadow',
'-Wmissing-noreturn',
'-Wmissing-format-attribute',
'-Wredundant-decls',
'-Wlogical-op',
'-Werror=implicit',
'-Werror=nonnull',
'-Werror=init-self',
'-Werror=main',
'-Werror=missing-braces',
'-Werror=sequence-point',
'-Werror=return-type',
'-Werror=trigraphs',
'-Werror=array-bounds',
'-Werror=write-strings',
'-Werror=address',
'-Werror=int-to-pointer-cast',
'-Werror=pointer-to-int-cast',
'-fno-strict-aliasing',
'-Wno-int-conversion',
]
else
test_cflags = []
endif
common_cflags = cc.get_supported_arguments(test_cflags)
libtype = get_option('default_library')
# Visibility compiler flags; we only use this for shared libraries
visibility_cflags = []
if libtype == 'shared'
if host_system == 'windows'
conf.set('DLL_EXPORT', true)
conf.set('EPOXY_PUBLIC', '__declspec(dllexport) extern')
if cc.get_id() != 'msvc'
visibility_cflags += [ '-fvisibility=hidden' ]
endif
else
conf.set('EPOXY_PUBLIC', '__attribute__((visibility("default"))) extern')
visibility_cflags += [ '-fvisibility=hidden' ]
endif
endif
# The inline keyword is available only for C++ in MSVC.
# So we need to use Microsoft specific __inline.
if host_system == 'windows'
if cc.get_id() == 'msvc'
conf.set('inline', '__inline')
endif
endif
# Dependencies
dl_dep = cc.find_library('dl', required: false)
gl_dep = dependency('gl', required: false)
if not gl_dep.found() and not build_glx
gl_dep = dependency('opengl', required: false)
endif
egl_dep = dependency('egl', required: false)
elg_headers_dep = egl_dep.partial_dependency(compile_args: true, includes: true)
# Optional dependencies for tests
x11_dep = dependency('x11', required: false)
x11_headers_dep = x11_dep.partial_dependency(compile_args: true, includes: true)
# GLES v2 and v1 may have pkg-config files, courtesy of downstream
# packagers; let's check those first, and fall back to find_library()
# if we fail
gles2_dep = dependency('glesv2', required: false)
if not gles2_dep.found()
gles2_dep = cc.find_library('libGLESv2', required: false)
endif
gles1_dep = dependency('glesv1_cm', required: false)
if not gles1_dep.found()
gles1_dep = cc.find_library('libGLESv1_CM', required: false)
endif
# On windows, the DLL has to have all of its functions
# resolved at link time, so we have to link directly against
# opengl32. But that's the only GL provider, anyway.
if host_system == 'windows'
opengl32_dep = cc.find_library('opengl32', required: true)
# When building against static libraries, we need to control
# the order of the dependencies, and gdi32 provides symbols
# needed when using opengl32, like SetPixelFormat and
# ChoosePixelFormat. This is mostly a workaround for older
# versions of Meson.
gdi32_dep = cc.find_library('gdi32', required: true)
endif
# Generates the dispatch tables
gen_dispatch_py = find_program('src/gen_dispatch.py')
gl_registry = files('registry/gl.xml')
egl_registry = files('registry/egl.xml')
glx_registry = files('registry/glx.xml')
wgl_registry = files('registry/wgl.xml')
libepoxy_inc = [
include_directories('include'),
include_directories('src'),
]
subdir('include/epoxy')
subdir('src')
if get_option('tests')
subdir('test')
endif
if get_option('docs')
doxygen = find_program('doxygen', required: false)
if doxygen.found()
subdir('doc')
else
message('Documentation disabled without doxygen')
endif
endif