- Requirements
- Creating and running the app with your build
- Making Changes and Consuming Updated Packages
This guide will walk you through using the shipping packages of your own build from the runtime repo for testing, running apps, and so on. This is the lengthiest but most end-user-like of all the CoreCLR testing methods.
This guided focuses on this scenario, but we also have detailed docs on the other ways of testing:
The following subsections will describe the requirements you will need to have ready in advance, and how to prepare them.
The shipping packages are comprised of four subsets of the runtime repo: Clr, Libraries, Packs, and the Host. So, to build all of those, issue the following command from the root of the repo:
For Windows:
.\build.cmd -s clr+libs+packs+host
For macOS and Linux:
./build.sh -s clr+libs+packs+host
This will place several installers, Nuget packages, compressed archives, and other files within artifacts/packages/<configuration>/Shipping
. You could actually install your built runtime to your machine using the installers here, but that's not recommended.
The sdk repo has downloads to all nightly builds for all the currently supported platforms. Find the one that matches your machine and download it.
To setup the nightly SDK, you can either install it to your machine or use a portable build. If you downloaded the installer, then just follow the usual installation instructions, and you're done.
To use a portable build (recommended way), first extract somewhere the zip/tar.gz you downloaded at the beginning of this section. Then, you can either add the path where you extracted it to your PATH
environment variable, or always fully qualify the path to the dotnet
you extracted (e.g. /path/to/nightly/build/dotnet
).
After setting up the new dotnet you can verify you are using the newer version by issuing the dotnet --version
command on it. At the time of writing, the version ought to be equal or greater than 9.0.100-*
.
Now that you have your environment set up, let's get the test app prepared.
First, create a simple console app like you usually do:
mkdir HelloWorld && cd HelloWorld
dotnet new console
NOTE: Make sure you're using the nightly SDK you downloaded in the previous step.
Next, we have to somehow tell the SDK that our built NuGet packages exist, and that we want to use them. For this purpose, we will create a NuGet.Config
file within our app's folder with the dotnet new nugetconfig
command.
This config file will require a handful of modifications to work as we need it to. Firstly, create a folder where you'll want Nuget to cache its stuff locally for this experiment. We will call it LocalNugetCache
in this example. Then, edit your config file with the new stuff:
<configuration>
<config>
<!-- Set the "value" here to the folder you will be using for your local Nuget cache. -->
<add key="globalPackagesFolder" value="Path/To/LocalNugetCache" />
</config>
<packageSources>
<!--To inherit the global NuGet package sources remove the <clear/> line below -->
<clear />
<!-- Any packages that might be required, but not present in your build, will have to be taken from the latest NuGet feed. -->
<!-- More info on: https://github.com/dotnet/sdk#installing-the-sdk -->
<add key="dotnet9" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet9/nuget/v3/index.json" />
<!-- Set this path to where your Shipping Artifacts are located. Note that we are assuming a 'Debug' build in this example. -->
<add key="local runtime" value="Path/To/Runtime/artifacts/packages/Debug/Shipping" />
</packageSources>
</configuration>
Once we have your NuGet.Config
file ready, we have to make our project aware that we will be using a different runtime. Add the following to the csproj
file of your app:
<ItemGroup>
<!-- At the time of writing, '10.0.0-dev' is the version of the runtime repo's shipping packages. -->
<FrameworkReference Update="Microsoft.NETCore.App" RuntimeFrameworkVersion="10.0.0-dev" />
</ItemGroup>
If you're unsure of what version your packages are, it is included as part of their filenames. For example, pick the nupkg
file that will be used with your app from your shipping folder (artifacts/packages/<configuration>/Shipping
). It's name is something like Microsoft.NETCore.App.Runtime.win-x64.10.0.0-dev.nupkg
, depending on the current version and your target platform.
For illustration purposes, we will have our app print the version of the runtime in this example:
using System.Diagnostics;
var coreAssemblyInfo = FileVersionInfo.GetVersionInfo(typeof(object).Assembly.Location);
Console.WriteLine($"Hello World from .NET {coreAssemblyInfo.ProductVersion}.");
Console.WriteLine($"The location of System.Private.CoreLib.dll is '{typeof(object).Assembly.Location}'");
The following command will build and publish your app:
dotnet publish -r win-x64
Adjust the win-x64
to match your machine's OS and architecture.
Running this little app should yield an output like the following:
Hello World from .NET 10.0.0-dev
The location of System.Private.CoreLib.dll is '/path/to/your/app/bin/Debug/net10.0/win-x64/publish/System.Private.CoreLib.dll'
You've now successfully tested your runtime build. However, more likely than not, you will be making further changes that you'll want to test. The issue here is you can't simply build the repo again and have it work. This is because of the NuGet Cache mentioned earlier. Since the version number doesn't change locally, NuGet doesn't realize changes have been made and thus uses its cached version. To get around this, we have to get rid of such cache. That's why we set a local one using the globalPackagesFolder
in the nuget.config
file we created.
So the steps to apply and test changes are the following:
- Build the runtime again like you did in the "Build the Shipping Packages section". Note that if you only make changes to CoreCLR (clr) or the libraries (libs), you can omit the other in the build command.
- Delete the local NuGet cache.
- Publish and run your app again.
Now your app will be using the updated package.