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test_contexts.cpp
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test_contexts.cpp
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// HFSM2 (hierarchical state machine for games and interactive applications)
// Created by Andrew Gresyk
#include "tools.hpp"
#include <doctest/doctest.h>
namespace test_contexts {
//------------------------------------------------------------------------------
struct Context {
int value;
bool moved = false;
constexpr Context(int value_)
: value{value_}
, moved{false}
{}
constexpr Context(const Context& other) = default;
constexpr Context(Context&& other)
: value{hfsm2::move(other.value)}
, moved{true}
{}
Context& operator = (const Context& other) = default;
};
////////////////////////////////////////////////////////////////////////////////
namespace value_context_automatic {
using Config = hfsm2::Config
::ContextT<Context>;
using M = hfsm2::MachineT<Config>;
struct A;
struct B;
using FSM = M::PeerRoot<A, B>;
struct A : FSM::State {};
struct B : FSM::State {};
}
//------------------------------------------------------------------------------
namespace value_context_manual {
using Config = hfsm2::Config
::ContextT<Context>
::ManualActivation;
using M = hfsm2::MachineT<Config>;
struct A;
struct B;
using FSM = M::PeerRoot<A, B>;
struct A : FSM::State {};
struct B : FSM::State {};
}
////////////////////////////////////////////////////////////////////////////////
namespace reference_context {
using Config = hfsm2::Config
::ContextT<Context&>;
using M = hfsm2::MachineT<Config>;
struct A;
struct B;
using FSM = M::PeerRoot<A, B>;
struct A : FSM::State {};
struct B : FSM::State {};
}
////////////////////////////////////////////////////////////////////////////////
namespace pointer_context {
using Config = hfsm2::Config
::ContextT<Context*>;
using M = hfsm2::MachineT<Config>;
struct A;
struct B;
using FSM = M::PeerRoot<A, B>;
struct A : FSM::State {};
struct B : FSM::State {};
}
////////////////////////////////////////////////////////////////////////////////
namespace no_context {
using M = hfsm2::Machine;
struct A;
struct B;
using FSM = M::PeerRoot<A, B>;
struct A : FSM::State {};
struct B : FSM::State {};
}
////////////////////////////////////////////////////////////////////////////////
template <typename T>
constexpr
T
consume(T&& value) {
return T{hfsm2::move(value)};
}
//------------------------------------------------------------------------------
constexpr
bool
operator == (const Context& lhs,
const Context& rhs)
{
return lhs.value == rhs.value;
}
////////////////////////////////////////////////////////////////////////////////
TEST_CASE("FSM.Contexts") {
Context primary { 7};
Context secondary{-39};
SUBCASE("context is a value (automatic)") {
using Instance = value_context_automatic::FSM::Instance;
static_assert(std::is_same<Instance::Context, Context>::value, "");
//Instance defaultConstructed;
const Instance constant{primary};
REQUIRE(constant.context() == primary);
Instance machine{primary};
REQUIRE(machine.context() == primary);
Instance recepient{hfsm2::move(Context{7})};
REQUIRE(recepient.context().value == 7);
REQUIRE(recepient.context().moved);
Instance copy{machine};
REQUIRE(copy.context().value == 7);
REQUIRE(copy.context().moved == false);
const Instance moved = consume(hfsm2::move(Instance{primary}));
REQUIRE(moved.context().value == primary.value);
REQUIRE(moved.context().moved);
}
SUBCASE("context is a value (manual)") {
using Instance = value_context_manual::FSM::Instance;
static_assert(std::is_same<Instance::Context, Context>::value, "");
//Instance defaultConstructed;
const Instance constant{primary};
REQUIRE(constant.context() == primary);
Instance machine{primary};
REQUIRE(machine.context() == primary);
Instance recepient{hfsm2::move(Context{7})};
REQUIRE(recepient.context().value == 7);
REQUIRE(recepient.context().moved);
Instance copy{machine};
REQUIRE(copy.context().value == 7);
REQUIRE(copy.context().moved == false);
const Instance moved = consume(hfsm2::move(Instance{primary}));
REQUIRE(moved.context().value == primary.value);
REQUIRE(moved.context().moved);
}
SUBCASE("context is a reference") {
using Instance = reference_context::FSM::Instance;
static_assert(std::is_same<Instance::Context, Context&>::value, "");
const Instance constant{primary};
REQUIRE(constant.context() == primary);
Instance machine{primary};
REQUIRE(machine.context() == primary);
Instance copy{machine};
REQUIRE(copy.context().value == primary.value);
REQUIRE(copy.context().moved == false);
//const Instance moved = consume(hfsm2::move(Instance{primary}));
//REQUIRE(moved.context().value == primary.value);
//REQUIRE(moved.context().moved);
}
SUBCASE("context is a pointer") {
using Instance = pointer_context::FSM::Instance;
static_assert(std::is_same<Instance::Context, Context*>::value, "");
pointer_context::FSM::Instance defaultConstructed;
REQUIRE(defaultConstructed.context() == nullptr);
const Instance constant{&primary};
REQUIRE(constant.context() == &primary);
Instance machine{&primary};
REQUIRE(machine.context() == &primary);
machine.setContext(&secondary);
REQUIRE(machine.context() == &secondary);
Instance copy{machine};
REQUIRE(copy.context()->value == secondary.value);
REQUIRE(copy.context()->moved == false);
}
SUBCASE("empty context") {
no_context::FSM::Instance defaultConstructed;
static_assert(std::is_same<decltype(defaultConstructed.context()), hfsm2::EmptyContext&>::value, "");
}
}
////////////////////////////////////////////////////////////////////////////////
}