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I noticed 2 errors in the boolean coding of skills for the different classes :
contract 0x83F9D594E327EaFe466fbB2cf050Bf13BeCCB165 (Rarity: Codex Class Skills) ; function class_skills :
for class == 8 (Ranger), the skill Hide is coded as false whereas it should be true
for class == 11 (Wizard), the skill Craft is coded as false whereas it should be true
contract 0x51C0B29A1d84611373BA301706c6B4b72283C80F (Rarity: Skills 2) ; function class_skills :
for class == 8 (Ranger), the skill Hide is coded as false whereas it should be true
This affects how skill points are subtracted during allocation (-2 points whereas it should -1 point since it is a class skill).
The text was updated successfully, but these errors were encountered:
Hi,
I noticed 2 errors in the boolean coding of skills for the different classes :
contract 0x83F9D594E327EaFe466fbB2cf050Bf13BeCCB165 (Rarity: Codex Class Skills) ; function
class_skills
:for
class == 8
(Ranger), the skillHide
is coded asfalse
whereas it should betrue
for
class == 11
(Wizard), the skillCraft
is coded asfalse
whereas it should betrue
contract 0x51C0B29A1d84611373BA301706c6B4b72283C80F (Rarity: Skills 2) ; function
class_skills
:for
class == 8
(Ranger), the skillHide
is coded asfalse
whereas it should betrue
This affects how skill points are subtracted during allocation (-2 points whereas it should -1 point since it is a class skill).
The text was updated successfully, but these errors were encountered: