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Version 1 of this expansion is finished and deployed. More than 60 adventurers have already participated in a raid.
See the Roadmap for future plans.
Deployment address: 0xa8125f9de317093F3404c2899a6e27B0FaEFeAF0
Crafted items can be used in the raids
The first real use case for crafted weapons and armor. The items affect the summoner's stats based on d20srd rules and without any items, the summoners will have a tough time in battle.
The enemies are monsters across the Fantom network
In Version 1 of the Mercenary Camp, adventurers can battle Dragons from the Lair of Wisdom game.
These Dragons are cared for by Trainers (players in their game), have their own stats and are fully integrated into this expansion.
The Dragons' stats are scaled to provide a challenging, but doable fight for the adventurers. I believe this integration of another thriving FTM game ecosystem is a much more engaging way to play instead of randomly generating monsters.
However, the expansion is not limited to just Dragons. In the future, adventurers can raid all kinds of monsters across the Fantom network.
A fully D&D based combat system with attack rolls, damage rolls, crits and more
I tried to base the combat system as much as possible on the d20srd rules.:
Attack rolls vs Armor class.
Damage rolls based on the weapon used and stats.
Critical hits.
Dragon breath AoE attacks (with a chance to recharge, like in D&D).
Saving throws against breath attacks.
Every attack emits a log that can be parsed by an UI to re-create the full combat. Here is an example with just log data from a live raid:
Rewards for adventurers
For now, the expansion does not use any tokens, fees or rewards. Everyone can play as much as they want for free.
What they do get after a raid, is a customized tokenURI with a battle report:
However, the expansion can easily account for handing out any kind of loot to the adventurers. I would of course be happy to discuss and introduce a reward that can be used in the ecosystem.
User Interface
Currently the raids can only be conducted via direct contract calls (FTMscan for example).
I am working with the rarity.game team on an UI for the expansion. Here is a sneak peek:
However, this will take a while to develop as working on core features of the game is a priority.
Roadmap
Monitor the raids and make balance changes (can be done without re-deploying the mercenary camp)
Add a graphical interface
Add some form of rewards, happy to discuss what and how
Add more monsters to the list of raid targets
FTM Address for Bounty: 0xCd0f3a4b2495Aa052465c82a1C18599EBd1280e5
The text was updated successfully, but these errors were encountered:
Introduction
The Mercenary Camp is a place where up to five adventurers gather to embark on a raid against a monster.
I've written a medium Article with the full details here.
State of the Expansion
Version 1 of this expansion is finished and deployed. More than 60 adventurers have already participated in a raid.
See the Roadmap for future plans.
Deployment address: 0xa8125f9de317093F3404c2899a6e27B0FaEFeAF0
Crafted items can be used in the raids
The first real use case for crafted weapons and armor. The items affect the summoner's stats based on d20srd rules and without any items, the summoners will have a tough time in battle.
The enemies are monsters across the Fantom network
In Version 1 of the Mercenary Camp, adventurers can battle Dragons from the Lair of Wisdom game.
These Dragons are cared for by Trainers (players in their game), have their own stats and are fully integrated into this expansion.
The Dragons' stats are scaled to provide a challenging, but doable fight for the adventurers. I believe this integration of another thriving FTM game ecosystem is a much more engaging way to play instead of randomly generating monsters.
However, the expansion is not limited to just Dragons. In the future, adventurers can raid all kinds of monsters across the Fantom network.
A fully D&D based combat system with attack rolls, damage rolls, crits and more
I tried to base the combat system as much as possible on the d20srd rules.:
Every attack emits a log that can be parsed by an UI to re-create the full combat. Here is an example with just log data from a live raid:
Rewards for adventurers
For now, the expansion does not use any tokens, fees or rewards. Everyone can play as much as they want for free.
What they do get after a raid, is a customized tokenURI with a battle report:
However, the expansion can easily account for handing out any kind of loot to the adventurers. I would of course be happy to discuss and introduce a reward that can be used in the ecosystem.
User Interface
Currently the raids can only be conducted via direct contract calls (FTMscan for example).
I am working with the rarity.game team on an UI for the expansion. Here is a sneak peek:
However, this will take a while to develop as working on core features of the game is a priority.
Roadmap
FTM Address for Bounty: 0xCd0f3a4b2495Aa052465c82a1C18599EBd1280e5
The text was updated successfully, but these errors were encountered: