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heating-control-thermostat.groovy
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heating-control-thermostat.groovy
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/**
* Heating Control Thermostat
*
* Copyright 2017 Anders Sveen <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
metadata {
definition(name: "Heating Control Thermostat", namespace: "smartthings.f12.no", author: "Anders Sveen <[email protected]>") {
capability "Thermostat Heating Setpoint"
capability "Thermostat Mode"
capability "Thermostat Operating State"
// Heating Setpoing
command "setHeatingSetpoint"
// Thermostat Mode
command "auto"
command "cool"
command "emergencyHeat"
command "heat"
command "off"
command "setThermostatMode"
// Thermostat Operating State
// None actually
// Internal commands related to logic, only used by the tiles
command "temperatureUp"
command "temperatureDown"
}
simulator {
// TODO: define status and reply messages here
}
preferences {
input name: "enabled", type: "bool", title: "Enabled?", defaultValue: true, required: false
}
tiles {
multiAttributeTile(name: "thermostatFull", type: "thermostat", width: 6, height: 4) {
tileAttribute("device.temperature", key: "PRIMARY_CONTROL") {
attributeState("default", label: '${currentValue}', unit: "C")
}
tileAttribute("device.heatingSetpoint", key: "VALUE_CONTROL") {
attributeState("VALUE_UP", action: "temperatureUp")
attributeState("VALUE_DOWN", action: "temperatureDown")
}
tileAttribute("device.thermostatOperatingState", key: "OPERATING_STATE") {
attributeState("idle", backgroundColor: "#44b621")
attributeState("heating", backgroundColor: "#ffa81e")
attributeState("cooling", backgroundColor: "#269bd2")
}
tileAttribute("device.thermostatMode", key: "THERMOSTAT_MODE") {
attributeState("off", label: '${name}')
attributeState("heat", label: '${name}')
attributeState("cool", label: '${name}')
attributeState("auto", label: '${name}')
}
tileAttribute("device.heatingSetpoint", key: "HEATING_SETPOINT") {
attributeState("default", label: '${currentValue}', unit: "C")
}
}
main("thermostatFull")
}
}
def parse(String description) {
log.debug "Parsing '${description}'"
}
def evaluate(outlets) {
evaluateTemp(new Double(device.currentState("heatingSetpoint").value), new Double(device.currentState("temperature").value), outlets)
}
def evaluateTemp(Double setTemp, Double currentTemp, outlets) {
log.debug("Desired temp is ${setTemp} in room ${device.name} with current temperature of ${currentTemp}")
def currentMode = device.currentState("thermostatOperatingState").value
def desiredMode = "idle"
String heatingMode = "off"
Double threshold = 0.5
// Temp too low, start heating
if (currentMode == "idle" && currentTemp < (setTemp - threshold)) {
log.debug("Current temp (${currentTemp}) is lower than desired (${setTemp}) in room ${device.name}. Heating.")
desiredMode = "heating"
// Heating, not reached max yet
} else if (currentMode == "heating" && currentTemp < (setTemp + threshold)) {
log.debug("Continuing heating...")
desiredMode = "heating"
} else {
log.debug("Idling...")
}
flipState(desiredMode == "heating" ? "on" : "off", outlets)
if (currentMode != desiredMode) {
updateMode(desiredMode, setTemp)
}
}
private flipState(desiredState, outlets) {
List wrongState = outlets.findAll { outlet -> outlet.currentValue("switch") != desiredState }
wrongState.each { outlet ->
if (enabled) {
if (desiredState == "on") {
outlet.on()
} else {
outlet.off()
}
} else {
log.debug("Thermostat not enabled. Not changing state of switch.")
}
}
if (wrongState.size > 0) {
log.debug "Changed ${wrongState.size()} outlets in wrong state (Target state: $desiredState) ..."
}
return wrongState.size > 0
}
def updateMode(mode, setpoint) {
if (setpoint == null) {
throw new IllegalStateException("Could not update state because of null setpoint")
}
log.debug("Updated mode with ${mode} and temp ${setpoint}")
mySendEvent(name: "thermostatOperatingState", value: mode)
mySendEvent(name: "heatingSetpoint", value: setpoint)
}
def updateTemperature(newTemperature) {
log.debug("Set temperature: ${newTemperature}")
mySendEvent(name: "temperature", value: newTemperature)
}
// Capability methods
def setHeatingSetpoint(newTemp) {
log.debug("setHeatingSetpoint(newTemp)")
mySendEvent(name: "heatingSetpoint", value: newTemp)
parent.evaluateAllRooms(this)
}
def auto() {
log.debug("auto()")
}
def cool() {
log.debug("cool()")
}
def emergencyHeat() {
log.debug("emergencyHeat()")
}
def heat() {
log.debug("heat()")
}
def off() {
log.debug("off()")
}
def setCoolingSetpoint(setpoint) {
log.debug("setCoolingSetpoint()" + setpoint)
}
def setSchedule(schedule) {
log.debug("setSchedule()" + schedule)
}
def setThermostatFanMode(fanmode) {
log.debug("setThermostatFanMode()" + fanmode)
}
def setThermostatMode(mode) {
log.debug("setThermostatMode()" + mode)
}
// handle commands
def temperatureUp() {
setHeatingSetpoint(new Double(device.currentState("heatingSetpoint").value) + 0.5)
}
def temperatureDown() {
setHeatingSetpoint(new Double(device.currentState("heatingSetpoint").value) - 0.5)
}
def mySendEvent(event) {
log.debug("SendEvent: " + event)
sendEvent(event)
}