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ObjectPooler.cs
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ObjectPooler.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPooler : MonoBehaviour
{
public static ObjectPooler current;
public GameObject pooledGameObject;
public int poolSize = 100;
public bool willGrow = true;
private List<GameObject> pooledGameObjects;
private void Awake()
{
current = this;
}
private void Start()
{
pooledGameObjects = new List<GameObject>();
for (int i = 0; i < poolSize; i++)
{
GameObject obj = (GameObject) Instantiate(pooledGameObject);
obj.SetActive(false);
pooledGameObjects.Add(obj);
}
}
public GameObject GetPooledGameObject()
{
for (int i = 0; i < poolSize; i++)
{
if (!pooledGameObjects[i].activeInHierarchy)
{
return pooledGameObjects[i];
}
}
if (willGrow)
{
GameObject obj = (GameObject) Instantiate(pooledGameObject);
pooledGameObjects.Add(obj);
return obj;
}
return null;
}
}