The latest version of this documentation is available on GitHub.
Android is not officially supported, and there are no official android triplets at the moment.
However, some packages can compile to Android, and the situation is improving: see the list of PR related to Android.
-
Download the android ndk
-
Set environment variable
ANDROID_NDK_HOME
to your android ndk installation. For example:
export ANDROID_NDK_HOME=/home/your-account/Android/Sdk/ndk-bundle
Or:
export ANDROID_NDK_HOME=/home/your-account/Android/android-ndk-r21b
-
Install vcpkg
-
Set environment variable
VCPKG_ROOT
to your vcpkg installation.
export VCPKG_ROOT=/path/to/vcpkg
There are four different Android ABI, each of which maps to a vcpkg triplet. The following table outlines the mapping from vcpkg architectures to android architectures
VCPKG_TARGET_TRIPLET | ANDROID_ABI |
---|---|
arm64-android | arm64-v8a |
arm-android | armeabi-v7a |
x64-android | x86_64 |
x86-android | x86 |
You can copy-paste the script below to populate them, and adjust them to your needs if required.
cd $VCPKG_ROOT
echo "
set(VCPKG_TARGET_ARCHITECTURE arm)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
" > triplets/community/arm-android.cmake
echo "
set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
" > triplets/community/arm64-android.cmake
echo "
set(VCPKG_TARGET_ARCHITECTURE x86)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
" > triplets/community/x86-android.cmake
echo "
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
" > triplets/community/x64-android.cmake
Example for jsoncpp:
cd $VCPKG_ROOT
# specify the triplet like this
./vcpkg install jsoncpp --triplet arm-android
# or like this
./vcpkg install jsoncpp:arm64-android
./vcpkg install jsoncpp:x86-android
./vcpkg install jsoncpp:x64-android
Vcpkg has a vulkan
package which allows you to find_package(Vulkan)
. To use it you have to provide VULKAN_SDK
environment variable.
export VULKAN_SDK=/usr/local
./vcpkg install vulkan
NDK already contains Vulkan headers and libvulkan.so
binaries for each of its architecture.
To expose them to VcPkg, you can consider export VULKAN_SDK=...
for each installation.
But by placing set(ENV{VULKAN_SDK} ...)
in the triplet files, you can skip the tedious work.
If you are using NDK 21.3.6528147 or earlier version, it will be like the following.
# In android triplets... (e.g. arm64-android.cmake)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
# ...
# If your API level is 30, libvulkan.so is at $ENV{ANDROID_NDK_HOME}/platforms/android-30/arch-arm64/usr/lib
set(ENV{VULKAN_SDK} $ENV{ANDROID_NDK_HOME}/sysroot/usr)
Notice that the location of the sysroot has changed since NDK 22. (see android/ndk#1407)
If you prefer using the latest version, check the BuildSystemMaintainers.md of the NDK document and then put appropriate path for your system.
For example, Mac OS users will use the path like this.
# In android triplets... (e.g. arm64-android.cmake)
set(VCPKG_CMAKE_SYSTEM_NAME Android)
# ...
# If your API level is 30, libvulkan.so is at $ENV{ANDROID_NDK_HOME}/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/lib/aarch64-linux-android/30
set(ENV{VULKAN_SDK} $ENV{ANDROID_NDK_HOME}/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr)
By doing this for all android triplets, you can install vulkan
and the packages that require it. (e.g. vulkan-hpp
)
`vcpkg install vulkan-hpp:arm64-android`
user@host$ ./vcpkg install vulkan-hpp:arm64-android
Computing installation plan...
The following packages will be built and installed:
* vulkan[core]:arm64-android -> 1.1.82.1-1
vulkan-hpp[core]:arm64-android -> 2019-05-11-1
Additional packages (*) will be modified to complete this operation.
Detecting compiler hash for triplet arm64-android...
...
Starting package 1/2: vulkan:arm64-android
Building package vulkan[core]:arm64-android...
-- Using community triplet arm64-android. This triplet configuration is not guaranteed to succeed.
-- [COMMUNITY] Loading triplet configuration from: /.../vcpkg/triplets/community/arm64-android.cmake
-- Querying VULKAN_SDK Environment variable
-- Searching /.../Library/Android/sdk/ndk/22.1.7171670/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/vulkan/ for vulkan.h
-- Found vulkan.h
-- Performing post-build validation
-- Performing post-build validation done
...
Building package vulkan[core]:arm64-android... done
Installing package vulkan[core]:arm64-android...
Installing package vulkan[core]:arm64-android... done
Elapsed time for package vulkan:arm64-android: 35.9 ms
Starting package 2/2: vulkan-hpp:arm64-android
Building package vulkan-hpp[core]:arm64-android...
-- Using community triplet arm64-android. This triplet configuration is not guaranteed to succeed.
-- [COMMUNITY] Loading triplet configuration from: /.../vcpkg/triplets/community/arm64-android.cmake
-- Using cached /.../vcpkg/downloads/KhronosGroup-Vulkan-Hpp-5ce8ae7fd0d9c0543d02f33cfa8a66e6a43e2150.tar.gz
-- Cleaning sources at /.../vcpkg/buildtrees/vulkan-hpp/src/e6a43e2150-4f344cd911.clean. Use --editable to skip cleaning for the packages you specify.
-- Extracting source /.../vcpkg/downloads/KhronosGroup-Vulkan-Hpp-5ce8ae7fd0d9c0543d02f33cfa8a66e6a43e2150.tar.gz
-- Using source at /.../vcpkg/buildtrees/vulkan-hpp/src/e6a43e2150-4f344cd911.clean
-- Performing post-build validation
-- Performing post-build validation done
...
Building package vulkan-hpp[core]:arm64-android... done
Installing package vulkan-hpp[core]:arm64-android...
Installing package vulkan-hpp[core]:arm64-android... done
Elapsed time for package vulkan-hpp:arm64-android: 144.5 ms
Total elapsed time: 1.013 s
The package vulkan-hpp:arm64-android is header only and can be used from CMake via:
find_path(VULKAN_HPP_INCLUDE_DIRS "vulkan/vulkan.hpp")
target_include_directories(main PRIVATE ${VULKAN_HPP_INCLUDE_DIRS})
- Combine vcpkg and Android toolchains
vcpkg and android both provide dedicated toolchains:
vcpkg_toolchain_file=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake
android_toolchain_file=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake
When using vcpkg, the vcpkg toolchain shall be specified first.
However, vcpkg provides a way to preload and additional toolchain, with the VCPKG_CHAINLOAD_TOOLCHAIN_FILE option.
cmake \
-DCMAKE_TOOLCHAIN_FILE=$vcpkg_toolchain_file \
-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=$android_toolchain_file \
...
- Specify the android abi and vcpkg triplet
When compiling for android, you need to select a matching "android abi" / "vcpkg triplet" pair.
For example:
android_abi=armeabi-v7a
vcpkg_target_triplet=arm-android
cmake
...
-DVCPKG_TARGET_TRIPLET=$vcpkg_target_triplet \
-DANDROID_ABI=$android_abi
The folder docs/examples/vcpkg_android_example_cmake provides a working example, with an android library that consumes the jsoncpp library:
Details
-
The CMakeLists simply uses
find_package
andtarget_link_library
-
The compile.sh script enables you to select any matching pair of "android abi" / "vcpkg triplet" and to test the compilation
-
The dummy my_lib.cpp file uses the jsoncpp library
Note: this example only compiles an Android library, as the compilation of a full fledged Android App is beyond the scope of this document.
Test on an example, using vcpkg_android.cmake
The folder docs/examples/vcpkg_android_example_cmake_script provides the same example, and uses a cmake script in order to simplify the usage.
Details
- The main CMakeLists loads vcpkg_android.cmake if the flag
VCPKG_TARGET_ANDROID
is set:
if (VCPKG_TARGET_ANDROID)
include("cmake/vcpkg_android.cmake")
endif()
Important: place these lines before calling project() !
- The compile.sh script shows that it is then possible to compile for android using a simple cmake invocation, for example:
cmake .. -DVCPKG_TARGET_ANDROID=ON -DANDROID_ABI=armeabi-v7a
See prefab.md