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finite-state-machine.js
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finite-state-machine.js
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import {devAssert} from '#core/assert';
import {map} from '#core/types/object';
/** @template STATE */
export class FiniteStateMachine {
/**
* Constructs a FSM using the bits defined in initialState as changeable
* states.
* @param {STATE} initialState
*/
constructor(initialState) {
/**
* The current state of the FSM
* @private {STATE}
*/
this.state_ = initialState;
/**
* Callbacks that are invoked when transitioning from an old state
* to the new.
* @private {Object<string, function()>}
*/
this.transitions_ = map();
}
/**
* Adds a transition callback that will be called when the oldState
* transitions to the newState.
* @param {STATE} oldState
* @param {STATE} newState
* @param {function()} callback
*/
addTransition(oldState, newState, callback) {
const transition = this.statesToTransition_(oldState, newState);
devAssert(
!this.transitions_[transition],
'cannot define a duplicate transition callback'
);
this.transitions_[transition] = callback;
}
/**
* Transitions to the newState and invokes the registered transition
* callback, if one is defined.
* @param {STATE} newState
*/
setState(newState) {
const oldState = this.state_;
this.state_ = newState;
const transition = this.statesToTransition_(oldState, newState);
const callback = this.transitions_[transition];
callback?.();
}
/**
* Transforms the state transition into a key which identifies a callback.
* @private
* @param {STATE} oldState
* @param {STATE} newState
* @return {string}
*/
statesToTransition_(oldState, newState) {
return `${oldState}|${newState}`;
}
}