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vsync-impl.js
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vsync-impl.js
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/**
* Copyright 2015 The AMP HTML Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Deferred} from '../utils/promise';
import {JankMeter} from './jank-meter';
import {Pass} from '../pass';
import {Services} from '../services';
import {
addDocumentVisibilityChangeListener,
isDocumentHidden,
removeDocumentVisibilityChangeListener,
} from '../utils/document-visibility';
import {cancellation} from '../error';
import {dev, devAssert, rethrowAsync} from '../log';
import {getService, registerServiceBuilder} from '../service';
import {installTimerService} from './timer-impl';
/** @const {time} */
const FRAME_TIME = 16;
/**
* @typedef {!Object<string, *>}
*/
let VsyncStateDef;
/**
* @typedef {{
* measure: (function(!VsyncStateDef):undefined|undefined),
* mutate: (function(!VsyncStateDef):undefined|undefined)
* }}
*/
let VsyncTaskSpecDef;
/**
* Abstraction over requestAnimationFrame (rAF) that batches DOM read (measure)
* and write (mutate) tasks in a single frame, to eliminate layout thrashing.
*
* NOTE: If the document is invisible due to prerendering (this includes
* application-level prerendering where the doc is rendered in a hidden
* iframe or webview), then no frame will be scheduled.
* @package Visible for type.
* @implements {../service.Disposable}
*/
export class Vsync {
/**
* @param {!Window} win
*/
constructor(win) {
/** @const {!Window} */
this.win = win;
/** @private @const {!./ampdoc-impl.AmpDocService} */
this.ampdocService_ = Services.ampdocServiceFor(this.win);
/** @private @const {function(function())} */
this.raf_ = this.getRaf_();
/**
* Tasks to run in the next frame.
* @private {!Array<!VsyncTaskSpecDef>}
*/
this.tasks_ = [];
/**
* Double buffer for tasks.
* @private {!Array<!VsyncTaskSpecDef>}
*/
this.nextTasks_ = [];
/**
* States for tasks in the next frame in the same order.
* @private {!Array<!VsyncStateDef>}
*/
this.states_ = [];
/**
* Double buffer for states.
* @private {!Array<!VsyncStateDef>}
*/
this.nextStates_ = [];
/**
* Whether a new animation frame has been scheduled.
* @private {boolean}
*/
this.scheduled_ = false;
/** @private {?Promise} */
this.nextFramePromise_ = null;
/** @protected {?function()} */
this.nextFrameResolver_ = null;
/** @const {!Function} */
this.boundRunScheduledTasks_ = this.runScheduledTasks_.bind(this);
/**
* If the doc is invisible we use this instead of rAF because rAF
* does not run in that scenario.
* However, we only do this for non-animation tasks as running
* animations doesn't make sense when not visible.
* @const {!Pass}
*/
this.invisiblePass_ = new Pass(
this.win,
this.boundRunScheduledTasks_,
FRAME_TIME
);
/**
* Similar to this.invisiblePass_, but backing up a real rAF call. If we
* somehow failed to know that we are throttled we use a timer (which
* may also be throttled but at least runs eventually) to make sure
* we continue to get work done.
* @const {!Pass}
*/
this.backupPass_ = new Pass(
this.win,
this.boundRunScheduledTasks_,
// We cancel this when rAF fires and really only want it to fire
// if rAF doesn't work at all.
FRAME_TIME * 2.5
);
// When the document changes visibility, vsync has to reschedule the queue
// processing.
/** @private {function()} */
this.boundOnVisibilityChanged_ = this.onVisibilityChanged_.bind(this);
if (this.ampdocService_.isSingleDoc()) {
// In a single-doc mode, the visibility of the doc == global visibility.
// Thus, it's more efficient to only listen to it once.
this.ampdocService_
.getSingleDoc()
.onVisibilityChanged(this.boundOnVisibilityChanged_);
} else {
// In multi-doc mode, we track separately the global visibility and
// per-doc visibility when necessary.
addDocumentVisibilityChangeListener(
this.win.document,
this.boundOnVisibilityChanged_
);
}
/** @private {!JankMeter} */
this.jankMeter_ = new JankMeter(this.win);
}
/** @override */
dispose() {
removeDocumentVisibilityChangeListener(
this.win.document,
this.boundOnVisibilityChanged_
);
}
/** @private */
onVisibilityChanged_() {
if (this.scheduled_) {
this.forceSchedule_();
}
}
/**
* Runs vsync task: measure followed by mutate.
*
* If state is not provided, the value passed to the measure and mutate
* will be undefined.
*
* @param {!VsyncTaskSpecDef} task
* @param {!VsyncStateDef=} opt_state
*/
run(task, opt_state) {
this.tasks_.push(task);
this.states_.push(opt_state || undefined);
this.schedule_();
}
/**
* Runs vsync task: measure followed by mutate. Returns the promise that
* will be resolved as soon as the task has been completed.
*
* If state is not provided, the value passed to the measure and mutate
* will be undefined.
*
* @param {!VsyncTaskSpecDef} task
* @param {!VsyncStateDef=} opt_state
* @return {!Promise}
*/
runPromise(task, opt_state) {
this.run(task, opt_state);
if (this.nextFramePromise_) {
return this.nextFramePromise_;
}
const deferred = new Deferred();
this.nextFrameResolver_ = deferred.resolve;
return (this.nextFramePromise_ = deferred.promise);
}
/**
* Creates a function that will call {@link run} method.
* @param {!VsyncTaskSpecDef} task
* @return {function(!VsyncStateDef=)}
*/
createTask(task) {
return /** @type {function(!VsyncStateDef=)} */ ((opt_state) => {
this.run(task, opt_state);
});
}
/**
* Runs the mutate operation via vsync.
* @param {function():undefined} mutator
*/
mutate(mutator) {
this.run({
measure: undefined, // For uniform hidden class.
mutate: mutator,
});
}
/**
* Runs `mutate` wrapped in a promise.
* @param {function():undefined} mutator
* @return {!Promise}
*/
mutatePromise(mutator) {
return this.runPromise({
measure: undefined,
mutate: mutator,
});
}
/**
* Runs the measure operation via vsync.
* @param {function():undefined} measurer
*/
measure(measurer) {
this.run({
measure: measurer,
mutate: undefined, // For uniform hidden class.
});
}
/**
* Runs `measure` wrapped in a promise.
* @param {function():TYPE} measurer
* @return {!Promise<TYPE>}
* @template TYPE
*/
measurePromise(measurer) {
return new Promise((resolve) => {
this.measure(() => {
resolve(measurer());
});
});
}
/**
* Whether the runtime is allowed to animate at this time.
* @param {!Node} contextNode
* @return {boolean}
*/
canAnimate(contextNode) {
return this.canAnimate_(devAssert(contextNode));
}
/**
* @param {!Node=} opt_contextNode
* @return {boolean}
* @private
*/
canAnimate_(opt_contextNode) {
// Window level: animations allowed only when global window is visible.
if (isDocumentHidden(this.win.document)) {
return false;
}
// Single doc: animations allowed when single doc is visible.
if (this.ampdocService_.isSingleDoc()) {
return this.ampdocService_.getSingleDoc().isVisible();
}
// Multi-doc: animations depend on the state of the relevant doc.
if (opt_contextNode) {
const ampdoc = this.ampdocService_.getAmpDocIfAvailable(opt_contextNode);
return !ampdoc || ampdoc.isVisible();
}
return true;
}
/**
* Runs the animation vsync task. This operation can only run when animations
* are allowed. Otherwise, this method returns `false` and exits.
* @param {!Node} contextNode
* @param {!VsyncTaskSpecDef} task
* @param {!VsyncStateDef=} opt_state
* @return {boolean}
*/
runAnim(contextNode, task, opt_state) {
// Do not request animation frames when the document is not visible.
if (!this.canAnimate_(contextNode)) {
dev().warn(
'VSYNC',
'Did not schedule a vsync request, because document was invisible'
);
return false;
}
this.run(task, opt_state);
return true;
}
/**
* Creates an animation vsync task. This operation can only run when
* animations are allowed. Otherwise, this closure returns `false` and exits.
* @param {!Node} contextNode
* @param {!VsyncTaskSpecDef} task
* @return {function(!VsyncStateDef=):boolean}
*/
createAnimTask(contextNode, task) {
return /** @type {function(!VsyncStateDef=):boolean} */ ((opt_state) => {
return this.runAnim(contextNode, task, opt_state);
});
}
/**
* Runs the series of mutates until the mutator returns a false value.
* @param {!Node} contextNode
* @param {function(time, time, !VsyncStateDef):boolean} mutator The
* mutator callback. Only expected to do DOM writes, not reads. If the
* returned value is true, the vsync task will be repeated, otherwise it
* will be completed. The arguments are: timeSinceStart:time,
* timeSincePrev:time and state:VsyncStateDef.
* @param {number=} opt_timeout Optional timeout that will force the series
* to complete and reject the promise.
* @return {!Promise} Returns the promise that will either resolve on when
* the vsync series are completed or reject in case of failure, such as
* timeout.
*/
runAnimMutateSeries(contextNode, mutator, opt_timeout) {
if (!this.canAnimate_(contextNode)) {
return Promise.reject(cancellation());
}
return new Promise((resolve, reject) => {
const startTime = Date.now();
let prevTime = 0;
const task = this.createAnimTask(contextNode, {
mutate: (state) => {
const timeSinceStart = Date.now() - startTime;
const res = mutator(timeSinceStart, timeSinceStart - prevTime, state);
if (!res) {
resolve();
} else if (opt_timeout && timeSinceStart > opt_timeout) {
reject(new Error('timeout'));
} else {
prevTime = timeSinceStart;
task(state);
}
},
});
task({});
});
}
/** @private */
schedule_() {
if (this.scheduled_) {
return;
}
// Schedule actual animation frame and then run tasks.
this.scheduled_ = true;
this.jankMeter_.onScheduled();
this.forceSchedule_();
}
/** @private */
forceSchedule_() {
if (this.canAnimate_()) {
this.raf_(this.boundRunScheduledTasks_);
this.backupPass_.schedule();
} else {
this.invisiblePass_.schedule();
}
}
/**
* Runs all scheduled tasks. This is typically called in an RAF
* callback. Tests may call this method to force execution of
* tasks without waiting.
* @private
*/
runScheduledTasks_() {
this.backupPass_.cancel();
this.scheduled_ = false;
this.jankMeter_.onRun();
const {tasks_: tasks, states_: states, nextFrameResolver_: resolver} = this;
this.nextFrameResolver_ = null;
this.nextFramePromise_ = null;
// Double buffering
this.tasks_ = this.nextTasks_;
this.states_ = this.nextStates_;
for (let i = 0; i < tasks.length; i++) {
if (tasks[i].measure) {
if (!callTask_(tasks[i].measure, states[i])) {
// Ensure that the mutate is not executed when measure fails.
tasks[i].mutate = undefined;
}
}
}
for (let i = 0; i < tasks.length; i++) {
if (tasks[i].mutate) {
callTask_(tasks[i].mutate, states[i]);
}
}
// Swap last arrays into double buffer.
this.nextTasks_ = tasks;
this.nextStates_ = states;
this.nextTasks_.length = 0;
this.nextStates_.length = 0;
if (resolver) {
resolver();
}
}
/**
* @return {function(function())} requestAnimationFrame or polyfill.
*/
getRaf_() {
const raf =
this.win.requestAnimationFrame || this.win.webkitRequestAnimationFrame;
if (raf) {
return raf.bind(this.win);
}
let lastTime = 0;
return (fn) => {
const now = Date.now();
// By default we take 16ms between frames, but if the last frame is say
// 10ms ago, we only want to wait 6ms.
const timeToCall = Math.max(0, FRAME_TIME - (now - lastTime));
lastTime = now + timeToCall;
this.win.setTimeout(fn, timeToCall);
};
}
}
/**
* For optimization reasons to stop try/catch from blocking optimization.
* @param {function(!VsyncStateDef):undefined|undefined} callback
* @param {!VsyncStateDef} state
* @return {boolean}
*/
function callTask_(callback, state) {
devAssert(callback);
try {
const ret = callback(state);
if (ret !== undefined) {
dev().error(
'VSYNC',
'callback returned a value but vsync cannot propogate it: %s',
callback.toString()
);
}
} catch (e) {
rethrowAsync(e);
return false;
}
return true;
}
/**
* @param {!Window} window
* @return {!Vsync}
*/
export function vsyncForTesting(window) {
installVsyncService(window);
return getService(window, 'vsync');
}
/**
* @param {!Window} window
*/
export function installVsyncService(window) {
installTimerService(window);
registerServiceBuilder(window, 'vsync', Vsync);
}