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input.js
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input.js
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/**
* Copyright 2015 The AMP HTML Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Observable} from './observable';
import {Services} from './services';
import {dev} from './log';
import {listenOnce, listenOncePromise} from './event-helper';
import {registerServiceBuilder} from './service';
const TAG_ = 'Input';
const MAX_MOUSE_CONFIRM_ATTEMPS_ = 3;
const CLICK_TIMEOUT_ = 300;
/**
* Detects and maintains different types of input such as touch, mouse or
* keyboard.
*/
export class Input {
/**
* @param {!Window} win
*/
constructor(win) {
/** @const {!Window} */
this.win = win;
/** @private {!Function} */
this.boundOnKeyDown_ = this.onKeyDown_.bind(this);
/** @private {!Function} */
this.boundOnMouseDown_ = this.onMouseDown_.bind(this);
/** @private {?function(!Event)} */
this.boundOnMouseMove_ = null;
/** @private {?Function} */
this.boundMouseCanceled_ = null;
/** @private {?Function} */
this.boundMouseConfirmed_ = null;
/** @private {boolean} */
this.hasTouch_ =
'ontouchstart' in win ||
(win.navigator['maxTouchPoints'] !== undefined &&
win.navigator['maxTouchPoints'] > 0) ||
win['DocumentTouch'] !== undefined;
dev().fine(TAG_, 'touch detected:', this.hasTouch_);
/** @private {boolean} */
this.keyboardActive_ = false;
this.win.document.addEventListener('keydown', this.boundOnKeyDown_);
this.win.document.addEventListener('mousedown', this.boundOnMouseDown_);
/** @private {boolean} */
this.hasMouse_ = true;
/** @private {number} */
this.mouseConfirmAttemptCount_ = 0;
/** @private {!Observable<boolean>} */
this.touchDetectedObservable_ = new Observable();
/** @private {!Observable<boolean>} */
this.mouseDetectedObservable_ = new Observable();
/** @private {!Observable<boolean>} */
this.keyboardStateObservable_ = new Observable();
// If touch available, temporarily set hasMouse to false and wait for
// mouse events.
if (this.hasTouch_) {
this.hasMouse_ = !this.hasTouch_;
this.boundOnMouseMove_ = /** @type {function(!Event)} */ (this.onMouseMove_.bind(
this
));
listenOnce(win.document, 'mousemove', this.boundOnMouseMove_);
}
}
/**
* See https://github.com/ampproject/amphtml/blob/master/spec/amp-css-classes.md#input-mode-classes
* @param {!./service/ampdoc-impl.AmpDoc} ampdoc
*/
setupInputModeClasses(ampdoc) {
this.onTouchDetected((detected) => {
this.toggleInputClass_(ampdoc, 'amp-mode-touch', detected);
}, true);
this.onMouseDetected((detected) => {
this.toggleInputClass_(ampdoc, 'amp-mode-mouse', detected);
}, true);
this.onKeyboardStateChanged((active) => {
this.toggleInputClass_(ampdoc, 'amp-mode-keyboard-active', active);
}, true);
}
/**
* Whether the touch input has been detected.
* @return {boolean}
*/
isTouchDetected() {
return this.hasTouch_;
}
/**
* Registers an event handle in case if the touch is detected.
* @param {function(boolean)} handler
* @param {boolean=} opt_fireImmediately
* @return {!UnlistenDef}
*/
onTouchDetected(handler, opt_fireImmediately) {
if (opt_fireImmediately) {
handler(this.isTouchDetected());
}
return this.touchDetectedObservable_.add(handler);
}
/**
* Whether the mouse input has been detected.
* @return {boolean}
*/
isMouseDetected() {
return this.hasMouse_;
}
/**
* Registers an event handle in case if the mouse is detected.
* @param {function(boolean)} handler
* @param {boolean=} opt_fireImmediately
* @return {!UnlistenDef}
*/
onMouseDetected(handler, opt_fireImmediately) {
if (opt_fireImmediately) {
handler(this.isMouseDetected());
}
return this.mouseDetectedObservable_.add(handler);
}
/**
* Whether the keyboard input is currently active.
* @return {boolean}
*/
isKeyboardActive() {
return this.keyboardActive_;
}
/**
* Registers an event handle for changes in the keyboard input.
* @param {function(boolean)} handler
* @param {boolean=} opt_fireImmediately
* @return {!UnlistenDef}
*/
onKeyboardStateChanged(handler, opt_fireImmediately) {
if (opt_fireImmediately) {
handler(this.isKeyboardActive());
}
return this.keyboardStateObservable_.add(handler);
}
/**
* @param {!./service/ampdoc-impl.AmpDoc} ampdoc
* @param {string} clazz
* @param {boolean} on
* @private
*/
toggleInputClass_(ampdoc, clazz, on) {
ampdoc.waitForBodyOpen().then((body) => {
const vsync = Services./*OK*/ vsyncFor(this.win);
vsync.mutate(() => {
body.classList.toggle(clazz, on);
});
});
}
/**
* @param {!Event} e
* @private
*/
onKeyDown_(e) {
if (this.keyboardActive_) {
return;
}
if (e.defaultPrevented) {
return;
}
// Ignore inputs.
const {target} = e;
if (
target &&
(target.tagName == 'INPUT' ||
target.tagName == 'TEXTAREA' ||
target.tagName == 'SELECT' ||
target.tagName == 'OPTION' ||
target.hasAttribute('contenteditable'))
) {
return;
}
this.keyboardActive_ = true;
this.keyboardStateObservable_.fire(true);
dev().fine(TAG_, 'keyboard activated');
}
/** @private */
onMouseDown_() {
if (!this.keyboardActive_) {
return;
}
this.keyboardActive_ = false;
this.keyboardStateObservable_.fire(false);
dev().fine(TAG_, 'keyboard deactivated');
}
/**
* @param {!Event} e
* @return {!Promise|undefined}
* @private
*/
onMouseMove_(e) {
// The event explicitly states that it's a result of a touch event.
if (e.sourceCapabilities && e.sourceCapabilities.firesTouchEvents) {
this.mouseCanceled_();
return undefined;
}
if (!this.boundMouseConfirmed_) {
this.boundMouseConfirmed_ = this.mouseConfirmed_.bind(this);
this.boundMouseCanceled_ = this.mouseCanceled_.bind(this);
}
// If "click" arrives within a timeout time, this is most likely a
// touch/mouse emulation. Otherwise, if timeout exceeded, this looks
// like a legitimate mouse event.
let unlisten;
const listenPromise = listenOncePromise(
this.win.document,
'click',
/* capture */ undefined,
(unlistener) => {
unlisten = unlistener;
}
);
return Services.timerFor(this.win)
.timeoutPromise(CLICK_TIMEOUT_, listenPromise)
.then(this.boundMouseCanceled_, () => {
if (unlisten) {
unlisten();
}
this.boundMouseConfirmed_();
});
}
/** @private */
mouseConfirmed_() {
this.hasMouse_ = true;
this.mouseDetectedObservable_.fire(true);
dev().fine(TAG_, 'mouse detected');
}
/** @private */
mouseCanceled_() {
// Repeat, if attempts allow.
this.mouseConfirmAttemptCount_++;
if (this.mouseConfirmAttemptCount_ <= MAX_MOUSE_CONFIRM_ATTEMPS_) {
listenOnce(
this.win.document,
'mousemove',
/** @type {function(!Event)} */ (this.boundOnMouseMove_)
);
} else {
dev().fine(TAG_, 'mouse detection failed');
}
}
}
/**
* @param {!Window} win
*/
export function installInputService(win) {
registerServiceBuilder(win, 'input', Input);
}