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Alternate/Smaller implementation of Breaching Charge #9

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jonpas opened this issue Jun 16, 2023 · 2 comments
Open

Alternate/Smaller implementation of Breaching Charge #9

jonpas opened this issue Jun 16, 2023 · 2 comments

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@jonpas
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jonpas commented Jun 16, 2023

@ampersand38 I developed an alternate and smaller version of this mod, containing just the Breaching Charge (no Wedge). As a supporter of open-source projects and code sharing, feel free to take anything from my version and use it.

Theseus-Aegis/Mods#597

Differences between my version and this are listed in the above linked pull request. I will also be considering this for addition in ACE3, with you as a named author as well. Let me know if there is any problem with that.

Thank you for the mod and inspiration/source it has provided. Hopefully you find something useful from my adaptation of it as well.

@ampersand38
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Wow! Super cool. I've learned so much from you and other ACE contributors. I appreciate the effort and likely pain involved with refactoring this project that was made while I was stumbling into learning SQF.

@ampersand38
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@jonpas I haven't gotten around to rewrite for unscheduled/hemtt yet, but I did a small update to make walls always fall away from the charge (and trees too), and using a better method for detecting them. https://github.com/ampersand38/Breaching-Charge/blob/master/addons/main/functions/fnc_breachObstacle.sqf#L25-L46

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