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I want to implement Hud system that would add, update and remove all the UI elements. The thing is, I want this to work only on few game states. So I need to be able to start system in on_start and to stop them in on_stop.
I suppose, I can add system using Builder.add_system But how can I remove system?
The text was updated successfully, but these errors were encountered:
I want to implement Hud system that would add, update and remove all the UI elements. The thing is, I want this to work only on few game states. So I need to be able to start system in
on_start
and to stop them inon_stop
.I suppose, I can add system using Builder.add_system But how can I remove system?
The text was updated successfully, but these errors were encountered: