diff --git a/src/utils/dialog.ts b/src/utils/dialog.ts index df4cde6..9441571 100644 --- a/src/utils/dialog.ts +++ b/src/utils/dialog.ts @@ -118,7 +118,9 @@ const npcDialogs: Record = { }, }, { - messages: ['Welcome, brave soul. To pass, you must answer my riddle. You may only answer once. Choose wisely.'], + messages: [ + 'Welcome, brave soul. To pass, you must answer my riddle. You may only answer once. If you are unsure, you may speak to the townsfolk. Choose wisely.', + ], onCompleted: (player) => { player.quests.addQuest({ id: QuestType.SphinxRiddle, completed: false }); }, diff --git a/src/utils/riddles.ts b/src/utils/riddles.ts index 23ad4e6..838bd4f 100644 --- a/src/utils/riddles.ts +++ b/src/utils/riddles.ts @@ -12,8 +12,8 @@ export const riddles = [ 'Think about what we hear in canyons.', ], [NPCType.Stranger]: [ - 'The sphinx’s riddles are always a bit tricky. I think this one is', - 'about something that bounces off walls.', + 'The sphinx’s riddles are always a bit tricky.', + 'I think this one is about something that bounces off walls.', ], }, }, @@ -23,12 +23,10 @@ export const riddles = [ options: ['map', 'globe', 'dream', 'photograph', 'landscape'], hints: { [NPCType.Inventor]: [ - 'Think of something that represents the world, showing cities', - 'and mountains but not in a literal way.', + 'Think of something that represents the world, showing cities and mountains but not in a literal way.', ], [NPCType.Stranger]: [ - 'Imagine something that can fit in your hand or hang on a wall,', - 'showing vast landscapes and bodies of water, but not in their true form.', + 'Imagine something that can fit in your hand or hang on a wall, showing vast landscapes and bodies of water, but not in their true form.', ], }, }, @@ -38,12 +36,11 @@ export const riddles = [ options: ['cloud', 'bat', 'wind', 'shadow', 'storm'], hints: { [NPCType.Inventor]: [ - 'The sphinx’s riddles can be tricky. Think about things that move', - 'or change without the usual parts, like wings or eyes.', + 'The sphinx’s riddles can be twisted. Think about things that move or change without the usual parts, like wings or eyes.', ], [NPCType.Stranger]: [ - 'Look at your surroundings. Shadows often behave in strange ways,', - 'don’t they? They move, disappear, and seem to fly without wings.', + 'Look at your surroundings. Shadows often behave in strange ways, don’t they?', + 'They move, disappear, and seem to fly without wings.', ], }, },