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changelog.md

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0.1.4

  • ClatterManager.auto and ClatterManager.adjustAudioSettings are now static fields.
  • Added: Sound.spatialize

0.1.3

  • Added: ScrapeMaterialData.roughnessRatioExponent An exponent for each scrape material's roughness ratio. A lower value will cause all scrape audio to be louder relative to impact audio.
  • Fixed: Impact and scrape audio calculated speed in different ways. Now, scrapes calculate speed the same way that impacts have been calculated.
  • Fixed: Crash in ExternalEntryPoint.GetAudio() when trying to load a scrape material.
  • Clatter CLI: Added --roughness_ratio_exponent
  • Adjusted the resonance values of some code examples.

0.1.2

  • Resonance values are no longer clamped between 0 and 1. Now, they are clamped to be at least zero, and the documentation recommends keeping the value under 1.

0.1.1

  • Added: Clatter.Core.ExternalEntyPoint. A convenient entry point for external (non-C#) applications for generating single-event Clatter audio.
  • Clatter CLI: Removed a spurious --min_speed parameter from the help text output.
  • Clatter CLI: Clamp the --simulation_amp to (0-0.99) instead of (0-1).
  • Clatter CLI: Refactored to use ExternalEntryPoint.

0.1.0

Initial release.