Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Monk Flying Kick sometimes doesn't work #17

Open
YLMstring opened this issue Sep 8, 2024 · 1 comment
Open

Monk Flying Kick sometimes doesn't work #17

YLMstring opened this issue Sep 8, 2024 · 1 comment

Comments

@YLMstring
Copy link

It's my favorite monk feature!
Expected behavior: full round attack
Current state: sometimes only single attack
Reason: UnitCommand.TickApproaching() is called, I presume it's useless so we could skip it? thankee

Logs: [819.7606 - TBM]: Interrupting command UnitAttack[executor=雯朵格, target=毒啮魔] Unit[Wenduag_Companion]#D7B6 because forcedPath was null or empty
Owlcat.Runtime.Core.Logging.Logger.Owlcat.Runtime.Core.Logging.Logger.Log_Patch0(Owlcat.Runtime.Core.Logging.Logger,Owlcat.Runtime.Core.Logging.LogChannel,System.Object,Owlcat.Runtime.Core.Logging.LogSeverity,System.Exception,System.Object,System.Object[]) (at :0)
Kingmaker.UnitLogic.Commands.Base.UnitCommand.TickApproaching() (at :0)
Kingmaker.Controllers.Units.UnitCommandController.TickCommand(Kingmaker.UnitLogic.Commands.Base.UnitCommand,System.Boolean) (at :0)
Kingmaker.Controllers.Units.UnitCommandController.TickOnUnit(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0)
Kingmaker.Controllers.Units.BaseUnitController.TickUnit(Kingmaker.EntitySystem.Entities.UnitEntityData) (at :0)
Kingmaker.Controllers.Units.BaseUnitController.Tick() (at :0)
Kingmaker.GameModes.GameMode.Tick() (at :0)
Kingmaker.Game.Tick() (at :0)
Kingmaker.Runner.Update() (at :0)

@alterasc
Copy link
Owner

Is there any way to consistently reproduce the issue?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants