All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog
- Fixed the wind not updating
- Removed dangling meta files
- Use Physically based sky (preview) for night lighting setup with clouds rendered on top using a shader graph
- Photogrammetry kit scene : disabled Static batching from some gameobjects to avoid differences in displacement in play mode
- Fixed bright lighting when opening night lighting in editor
- Removed legacy UI that wasn't relevant anymore
- Fixed typos in the Discover items
- The Discover window helps you load the different scene setups of the project and inspect various systems/objects in the editor. It automatically launches on startup or find it in Help/Discover Fontainebleau.
- Use Physically based sky (preview) for day lighting setup
- Use a Default Volume Profile for setting up shared render settings between all scenes
- (Shader graph) Fixed issue where one had to manually reimport sub graphs
- Switched hardcoded game logic to Gameplay Ingredients scripts with state machines, events, logic and actions
- Reflection probes are no longer baked in the editor but captured at runtime when the scene is loaded, removing the need to store the cubemap assets in the project and in the build.
- Removed Load Level menu item, now replaced by the discover window (automatically launches on startup or go to Help/Discover Fontainebleau)
- On some platforms the reflection probes get captured before the Light Probe Proxy Volumes are updated leading to white reflection probes in the night lighting
- Warning about Detail rendering shader not found (this warning should be removed in the future, it is not valid in this context)
- Shader graph wind Basic Wind added to the project
- Added vertex repulsion around third person character
- Added hair shader graph
- Added quick search package
- Fixed shader compilation errors with lens flares
- Fixed custom timeline tracks to work with new post processing
- HDRP now uses embedded postprocessing
- Volume framework is no longer experimental
- Ground Mesh is no longer made of Mesh Renderers it is using the Terrain system
- Foliage is now using Basic Wind instead of the deprecated wind built in the lit shader
- Cinematic is now relying on cinemachine and virtual cameras
- Polybrush tool is now used as a package and no longer in the project
- FBX exporter is now used as a package and no longer in the project
- Info panels images are now rendered in AfterPostprocess pass
- Night sky stars are now made using Visual Effect Graph