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Table.m
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Table.m
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//
// Table.m
// Freecell
//
// Created by Alisdair McDiarmid on Thu Jul 03 2003.
// Copyright (c) 2003 Alisdair McDiarmid. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// ALISDAIR MCDIARMID BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "Table.h"
#import "Card.h"
@implementation Table
- init
{
unsigned i;
[super init];
freeCells = [[NSMutableArray alloc] init];
stacks = [[NSMutableArray alloc] init];
columns = [[NSMutableArray alloc] init];
decks = [[NSMutableArray alloc] init];
for (i = 0; i < NUMBER_OF_FREE_CELLS; i++)
[freeCells addObject: [NSMutableArray array]];
for (i = 0; i < NUMBER_OF_STACKS; i++)
[stacks addObject: [NSMutableArray array]];
for (i = 0; i < NUMBER_OF_COLUMNS; i++)
[columns addObject: [NSMutableArray array]];
for (i = 0; i < NUMBER_OF_DECKS; i++)
[decks addObject: [NSMutableArray array]];
for (i = ACE; i <= KING; i++)
{
// Use Windows suit ordering
[[decks lastObject] addObject: [Card cardWithSuit: CLUBS rank: i]];
[[decks lastObject] addObject: [Card cardWithSuit: DIAMONDS rank: i]];
[[decks lastObject] addObject: [Card cardWithSuit: HEARTS rank: i]];
[[decks lastObject] addObject: [Card cardWithSuit: SPADES rank: i]];
}
return self;
}
- (void) dealloc
{
[freeCells release];
[stacks release];
[columns release];
[decks release];
[super dealloc];
}
// Mutators
//
- (void) move: (TableMove *) move
{
NSMutableArray *source = (NSMutableArray *) [self arrayForLocation: [move source]];
NSMutableArray *destination = (NSMutableArray *) [self arrayForLocation: [move destination]];
unsigned long i, first, last;
first = [source count] - [move count];
last = [source count];
for (i = first; i < last; i++)
{
[destination addObject: [source objectAtIndex: first]];
[source removeObjectAtIndex: first];
}
}
// Accessors
//
- (NSArray *) arrayForLocation: (TableLocation *) location
{
NSArray *locationType = [self arrayForLocationType: [location type]];
return [locationType objectAtIndex: [location number]];
}
- (NSArray *) arrayForLocationType: (TableLocationType) locationType
{
switch (locationType)
{
case NONE: return nil;
case FREE_CELL: return freeCells;
case STACK: return stacks;
case COLUMN: return columns;
case DECK: return decks;
}
return nil;
}
- (unsigned) numberOfEmptyTableLocationType: (TableLocationType) locationType
{
NSEnumerator *enumerator;
NSArray *location;
unsigned n = 0;
enumerator = [[self arrayForLocationType: locationType] objectEnumerator];
while (location = [enumerator nextObject])
if ([location count] == 0)
n++;
return n;
}
- (Card *) cardNumber: (unsigned) n atTableLocation: (TableLocation *) location
{
NSArray *array = [self arrayForLocation: location];
if (n > [array count] || n == 0)
return nil;
return [array objectAtIndex: [array count] - n];
}
- (Card *) firstCardAtLocation: (TableLocation *) location
{
return [self cardNumber: 1 atTableLocation: location];
}
@end