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PreferencesController.m
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PreferencesController.m
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//
// PreferencesController.m
// Freecell
//
// Created by Alisdair McDiarmid on Fri Aug 1 2003.
// Copyright (c) 2003 Alisdair McDiarmid.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// ALISDAIR MCDIARMID BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "PreferencesController.h"
@implementation PreferencesController
- (void) awakeFromNib
{
NSData *data;
defaults = [NSUserDefaults standardUserDefaults];
[defaults registerDefaults:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool: YES], @"gameSuperMove",
[NSNumber numberWithBool: YES], @"gameAutoStack",
nil]];
[autoStack setState: [defaults boolForKey: @"gameAutoStack"]];
[superMove setState: [defaults boolForKey: @"gameSuperMove"]];
data = [defaults dataForKey: @"backgroundColour"];
if (data)
{
NSColor *colour = [NSUnarchiver unarchiveObjectWithData: data];
[backgroundColour setColor: colour];
}
[defaults synchronize];
}
- (IBAction) openWindow: (id) sender
{
[window makeKeyAndOrderFront: self];
}
- (IBAction) autoStackClicked: (id) sender
{
NSNumber *state = [NSNumber numberWithBool: [autoStack state] == NSOnState];
[defaults setObject: state forKey: @"gameAutoStack"];
[defaults synchronize];
}
- (IBAction) superMoveClicked: (id) sender
{
NSNumber *state = [NSNumber numberWithBool: [superMove state] == NSOnState];
[defaults setObject: state forKey: @"gameSuperMove"];
[defaults synchronize];
}
- (IBAction) backgroundColourChosen: (id) sender
{
NSColor *colour = [backgroundColour color];
[defaults setObject: [NSArchiver archivedDataWithRootObject: colour] forKey: @"backgroundColour"];
[defaults synchronize];
[gameView setBackgroundColour: colour];
}
@end