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TouchControl.ts
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/**
* Copyright (c) 2017 Alibaba Group Holding Limited
*/
import Hammer from 'hammerjs'
import { CameraProxy } from './CameraProxy'
export interface TouchControlProps {
/**
* 被控制的 CameraProxy
*/
camera: CameraProxy
/**
* 监控事件的HTML元素
*/
element: HTMLElement
/**
* 只在水平(地平面)方向上运动,如果设为false,则在视觉平面上运动
* [=true]
*/
horizontal?: boolean
/**
* 画布缩放比例
*/
scale?: number
}
const defaultProps = {
horizontal: true,
scale: 1.0,
}
export class TouchControl {
/**
* 是否锁定pan(禁止用户控制)
*/
public panLock = false
/**
* 是否锁定pinch(禁止用户控制)
*/
public pinchLock = false
private camera: CameraProxy
private elm: HTMLElement
private hammer: HammerManager
/**
* 画布缩放比例
*/
public scale = 1.0
constructor(props: TouchControlProps) {
props = { ...defaultProps, ...props }
this.camera = props.camera
this.elm = props.element
this.elm.addEventListener(
'touchmove',
function (e) {
e.preventDefault() //阻止默认的处理方式(阻止下拉滑动的效果)
},
{ passive: false }
) //passive 参数不能省略,用来兼容ios和android
this.hammer = new Hammer(this.elm, {})
// const rotate = new Hammer.Rotate()
const pan = new Hammer.Pan()
const pinch = new Hammer.Pinch()
this.hammer.add([pan, pinch])
pan.set({
pointers: 1,
})
let deltaX = 0
let deltaY = 0
let panning = false // 尝试 fix hammer的bug
this.hammer.on('panstart', (e) => {
// console.log('panstart', e)
deltaX = e.deltaX
deltaY = e.deltaY
panning = true
})
this.hammer.on('panend', (e) => {
// console.log('panend', e)
panning = false
})
this.hammer.on('pan', (e) => {
if (!this.panLock && panning) {
const dx = e.deltaX - deltaX
const dy = e.deltaY - deltaY
deltaX = e.deltaX
deltaY = e.deltaY
const scale = (Math.pow(2, this.camera.zoom) / 156000) * this.scale
// this.camera.goRight(-dx / scale, props.horizontal)
// this.camera.goUp(dy / scale, props.horizontal)
this.camera.pan(-dx / scale, dy / scale, props.horizontal)
}
})
// create a pinch and rotate recognizer
// these require 2 pointers
// pan.recognizeWith(rotate)
// pan.requireFailure(rotate)
// we want to detect both the same time
// pinch.recognizeWith(rotate)
// let rotation = 0
let pitchDeltaY = 0
let rotateDeltaX = 0
let scale = 1
this.hammer.on('pinchstart', (e) => {
// rotation = e.rotation
pitchDeltaY = e.deltaY
rotateDeltaX = e.deltaX
scale = e.scale
})
this.hammer.on('pinch', (e) => {
if (this.pinchLock) return
// rotation
const dRotateDeltaX = (e.deltaX - rotateDeltaX) * -0.01
rotateDeltaX = e.deltaX
this.camera.setRotation(this.camera.rotation + dRotateDeltaX)
// 这种控制方案交互不方便
// const drotation = (e.rotation - rotation) * 0.01
// // fix hammer bug
// // 如果指头不保持贴在屏幕上,这里会出现角度变化
// if (Math.abs(drotation) < 1) {
// rotation = e.rotation
// this.camera.setRotation(this.camera.rotation + drotation)
// } else {
// console.log('忽略rotate', drotation)
// }
// pitch
const dPitchDeltaY = (e.deltaY - pitchDeltaY) * -0.01
pitchDeltaY = e.deltaY
this.camera.setPitch(this.camera.pitch + dPitchDeltaY)
// zoom
const dZoom = e.scale - scale
scale = e.scale
this.camera.setZoom(this.camera.zoom + dZoom)
// if (panning) {
// const dx = e.deltaX - deltaX
// const dy = e.deltaY - deltaY
// deltaX = e.deltaX
// deltaY = e.deltaY
// const scale = Math.pow(2, this.camera.zoom) / 156000
// this.camera.goRight(-dx / scale)
// this.camera.goUp(dy / scale)
// }
})
}
dispose() {
this.hammer.destroy()
}
}