A project to get started in OpenGL for .NET, includes OpenTK, window creation with frames/second counter, fps camera, colored axis markings in immediate mode, two types of shaders, and functions to load and draw obj files with textures and bitmap terrain meshes in VBO mode with indexed vertex buffers.
Controls:
w- move camera forward
s- move camera backward
a- move camera left
d- move camera right
e- rotate camera clockwise
q- rotate camera counter-clockwise
shift- move camera up
ctrl- move camera down
lmb- (hold) increase move speed