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Pool.hpp
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Pool.hpp
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#pragma once
#include <vector>
#include <cassert>
#include "Config.hpp"
namespace KINU {
// Required to have a vector of pools containing different object types.
class AbstractPool {
public:
AbstractPool() = default;
virtual ~AbstractPool() = default;
AbstractPool &operator=(const AbstractPool &) = delete;
AbstractPool(const AbstractPool &) = delete;
virtual void clear() = 0;
};
// A pool is just a vector (contiguous data) of objects of type T.
template<typename T>
class Pool : public AbstractPool {
public:
Pool(int size) {
resize(size);
}
Pool() = delete;
virtual ~Pool() {}
Pool &operator=(const Pool &) = delete;
Pool(const Pool &) = delete;
bool isEmpty() const {
return data.empty();
}
unsigned int getSize() const {
return data.size();
}
void resize(int n) {
data.resize(n);
}
void clear() {
data.clear();
}
bool set(unsigned int index, T object) {
assert(index < getSize());
data.at(index) = object;
return true;
}
T &get(unsigned int index) {
assert(index < getSize());
return static_cast<T &>(data[index]);
}
void add(T object) {
data.push_back(object);
}
T &operator[](unsigned int index) {
assert(index < getSize());
return data[index];
}
const T &operator[](unsigned int index) const {
assert(index < getSize());
return data[index];
}
std::vector<T> getData() {
return data;
}
private:
std::vector<T> data;
};
}