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Roadmap
RetroAntho edited this page May 5, 2023
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Feel free to help us by implementing any of this functionalities !
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upgrade to the latest version of tcc
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Review of constify tools :- High priority:
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- '__tcc_' should become 'tcc_'
- manage const declared like : const myArray[5*6] = ...;
- add a function to remove comments in C source file (// ou /* */)
- add a function to detect include in C files then parse them
- manage implicit declaration of const array (const char a[] = {3,3}) on one or multiple lines
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solve the segmentation fault wich appears in tcc when using it without the -m32 flag (requirement to have 64b version). Try to apply these 2 updates manually to see if it works :
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manage LZ compression for graphics
- have only one credit list in readme.md, automaticaly injected in snes.h. Remove credit from wiki page
- replace .obj files by .lib with wla dx
- Finish to implement mode 5, 6 by adapting gfx2snes to have compatible pictures (see here)
- replace tasm.exe part (spc700) by the wla dx version to provide a unix alternative
- integrate docker image
- add some chipsets support (sa1, dsp, superfx, ...)
- clean some issues opened for a long time on github
- create new sample to show how to load sounds and musics at the same time (we need to respect specific order: sound at first, then music...)
- replace pixel.c file by asm version to improve performances and provide function to draw pixels
- improve the current text system to draw on any background. See the .c example created by Digifox
- test to build the library with Cygwin and update it if necessary
- add fixed point support
- Fix cygwin and gitbash incompatibility
- Improve mode 7 camera rotation
- Add capabilities to create HIrom games
- Add a check (in tcc or in other tool?) to compare the signature of functions between .c and .h file and trigger an error if they are different (it can save a lot of time to developers because this difference is hard to see and produce strange result)
- Manage hblank
- develop new driver to get more files format with sound engine
- update in pvsneslib sources, samples code and tools which use extern variables the data type (probably char) by the real type (u16 for map/sprites...). It will avoid some cast in the code will be more clear
- add new check on variable PVSNESLIB_DEBUG to provide detailed informations during the build process to assist users when they begin to use the library. For example: if you use setmode with mode7, display an error saying to use setmode7 function instead. It is a kind of assert which could be managed in asm with .FAIL directive. By default, the library could be built without this variable and it will not decrease performances
- Add mouse driver compatibility
- Add superscope compatibility
- Add all needed extensions for C/C++ and vscode (like Intellisense, etc ...) in wiki part of vscode template
- create a setScreenOff function to be harmonised (the lib have setScreenOn) which do the same thing than setBrightness
- Installation
- PVSneslib and Visual Studio Code
- First steps with No$sns emulator
- Compiling from sources