##Week 1
###Research
This week was mainly about research. I read through all the cinder audio documentation learning how they intend for people to use it and the best way to approach my project. The only code I developed was an audio node that plays when you click on the cinder widnow.
##Week 2
###Visualization
This week was mainly about me working on visualization. The two notable features I finished were the board and the gradient which allow the user to generate a complex featured gradient and display any pixel matrix with cinder.
Also one small change from week 2 was switching from voice nodes to buffer nodes so I can load in an entire song and analyze it much easier.
##Week 3
Most of the heavy lifting was done in week 3. Firstly I updated the audio nodes to also have a monitor node that allows for analysis. On top of that, I added three important features: Creating a FFT, grouping the FFT logarithmicaclly, and blurring it with itself and the past few FFTs.
I also built the controller this week connecting the model to the view allowing it to properly display the visualizer. The final feature I added in the controller was interactivity. Based on different key presses, the user can pause, play, restart, or change the sensitivity of the visualizer.