A state management library, inspired by Flux architecture and the Redux implementation.
This implementation slightly deviates from the Flux spec, and doesn't work with actions and dispatching of actions. In Reless you can semi-directly call a reducer with some payload, while still keeping a single state, the unidirectional dataflow and possibilities to use the Redux-devtools.
Flux architecture is built around unidirectional data-flow.
You dispatch
an action
, that's is being reduced
on the current state
.
After all reducers finished doing their job, the listeners are called to
notify that there was a potential change in the state.
skip to Relessjs (to the rescue) if you want to know what Reless can do for you.
The main thing that troubles me is the maintenance when using Redux. (If you know Redux and want to skip to the real deal of this library: )
When creating actions you're not just calling dispatch({ type: 'INCREMENT_COUNTER' })
,
but you would define a constants
file where you define all actions:
module.exports = {
incrementCounter = 'INCREMENT_COUNTER'
}
Now you can call use the constant instead of typing it, and it's in one place to maintain. The result:
let constants = require('./constants.js')
dispatch({ type: constants.incrementCounter })
But wait, we might have a very complex action, where, based on some properties we'd
like to convert it into another action. So let's create an actionFactory
, and
let's not forget to import the constants
:
let constants = require('./constants.js')
module.exports = {
increment: (someData) => {
return {
type: constants.incrementCounter,
data: someData.map(x => x.toLowerCase())
}
}
}
But wait, we haven't even talked about the reducer yet:
let constants = require('./constants.js')
module.exports = {
counter: (state, action) {
if (typeof state === 'undefined') {
return { ...state, counter: 0 }
}
switch (action.type) {
case constants.incrementCounter:
return { ...state, counter: state.counter + 1 }
case constants.decrementCounter:
return { ...state, counter: state.counter - 1 }
default:
return state
}
}
}
This process is a bit cumbersome. If you want a bit of functionality you have to change 3 files and this grows when you have more and bigger actions and reducers. Maybe this is not a problem for a big enterprise-like application but for something small, you'd like something more to the point. This is where Relessjs can help.
Have a look here to see the basic scenarios test/showcase
So... You still want to use a single state, but looking at these 4 files, Redux might be overkill. Now you can use Relessjs to create a store, call reducers "directly" and update the state in a unidirectional flow.
With Relessjs
we can give you exactly that, but with fewer files and
no constants. Your reducer is your action. So you call your reducer, and
watch the state change.
Let's give a simple example of a counter:
setCountToOne
: call a reducersetCount
: call a reducer with a payloadincrementCounter
: call a reducer, and use the previous state
The simplest form of the reducer
is of type payload => (state | (state => state))
.
The reducer can be called with a payload. Then you can directly return a state
or return a function
of type
state => state
. When you return a function from the state, it'll be called
with the current state
. You can use this state to increment a counter.
let store = new Reless({
state: { counter: 0 },
reducers: {
setCountToOne: () => ({ counter: 1 }),
setCount: (count) => ({ counter: count }),
incrementCounter: () = state => ({ counter: state.counter + 1 }),
},
})
store.reducers.setCountToOne()
store.state.counter // 1
store.reducers.setCount(4)
store.state.counter // 4
store.reduces.incrementCounter()
store.state.counter // 5
If you want to do something asynchronous, your reducer should be of type
payload => state => reducers => void
Here the reducers get passed on. You can call them inside another reducer. This way we can keep track of the reducer calls.
We've had some prior art, where we passed an update
function,
but we experienced an issue with that: you cannot log what is happening since you only
pass a new state instead of calling a reducer. In terms of Redux, you want to dispatch
an action and not directly set a state, so that you have a nice trail of actions
that are dispatched in order to see where bugs are happening.
let store = new Reless({
state: { counter: 0 },
reducers: {
setLoading: loading => ({ loading })
doAsync: () => () => (reducers) => {
reducers.setLoading(true)
setTimeout(() => {
reducers.setLoading(false)
}, 1000)
}
},
})
store.reducers.doAsync()
store.state.loading // true
// one second later
store.state.loading // false
When returning a function in the reducer
call, it'll be called with the latest
state. This will allow you to create a countdown based on the last state.
The function passed to the reducer
has the following type: state => state
.
let store = new Reless({
state: { counter: 3 },
reducers: {
setCounter: (counter) => ({ counter })
countdown: () => () => reducers => {
let interval = setInterval(() => {
reducers.setCounter(state => {
if (state.counter === 1) {
clearInterval(interval)
return 0
}
return state.counter - 1
})
}, 1000)
},
},
})
// start with 3
store.reducers.countdown()
// directly after calling the reducer
store.state.counter // 3
// first second passes
store.state.counter // 2
// second second passes
store.state.counter // 1
// third second passes
store.state.counter // 0