Install pre-commit and run
pre-commit install
to install the pre-commit hooks configured in .pre-commit-config.yml
.
To check that the output of the rendering is correct, we compare actual rendered PNGs for simple styles with expected PNGs. The content of the tests used to be stored in the MapLibre GL JS repository, which means that GL JS and Native are mostly pixel-identical in their rendering.
The directory structure of the render tests looks like:
metrics/
integration/
render-tests/
<name-of-style-spec-feature>/
<name-of-feature-value>/
expected.png
style.json
After the render test run, the folder will also contain an actual.png
file and a diff.png
which is the difference between the expected and the actual image. There is a pixel difference threshold value which is used to decide if a render test passed or failed.
Run the following on linux to build the render test runner:
git submodule update --init --recursive --depth 1
sudo apt update
sudo apt install ccache cmake ninja-build pkg-config xvfb libcurl4-openssl-dev libglfw3-dev libuv1-dev g++-10 libc++-dev libc++abi-dev libpng-dev libgl1-mesa-dev libgl1-mesa-dri libjpeg-turbo8 libicu-dev libjpeg-dev
cmake . -B build -G Ninja -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER=gcc-10 -DCMAKE_CXX_COMPILER=g++-10
cmake --build build -j $(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null)
Also, if your system supports OpenGL ES 3+, you can now execute the GLFW demo with:
MLN_API_KEY=add_maptiler_api_key_here ./build/platform/glfw/mbgl-glfw
On linux, run all render tests with:
./build/mbgl-render-test-runner --manifestPath metrics/linux-clang8-release-style.json
Or a single test with:
./build/mbgl-render-test-runner --manifestPath metrics/linux-clang8-release-style.json --filter "render-tests/fill-visibility/visible"
On macOS, run all render tests with:
./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json
The render test results are summarized in a HTML website located next to the manifest file. For example, running metrics/linux-clang8-release-style.json
produces a summary at metrics/linux-clang8-release-style.html
.
MapLibre makes use of a common set of C++ files for iOS, macOS, Android, Linux & Qt. See platform/default/src/mbgl/
,
or any of the platform make files:
platform/android/android.cmake
platform/ios/ios.cmake
platform/linux/linux.cmake
platform/macos/macos.cmake
platform/qt/qt.cmake
- Android developers can use Android Studio or
ndk-gdb
- iOS developers can use Xcode. See also Advanced Debugging with Xcode and LLDB.
We use clang-tidy
for static analysis and run it on CI for each pull request. If you want to run it locally use -DMLN_WITH_CLANG_TIDY=ON
CMake option and just run regular build. For the list of enabled checks please see:
.clang-tidy
and test/.clang-tidy
(for tests we are less strict and use different set of checks).
- Android developers can review NDK logging at developer.android.com/ndk/reference/group/logging.
- iOS developers can review Logging at developer.apple.com/documentation/os/logging.
Add this to your header.
#include <iostream>
#include <sstream>
#define LOG_TAG "# MapLibre "
#ifdef __ANDROID__
#include <android/log.h>
#endif
Then you can use this sample code which compiles for both Android & Xcode.
std::stringstream message;
// Set your message to log.
message << LOG_TAG << __FUNCTION__ << " req->resource.url = " << req->resource.url << std::endl;
// Logs to Xcode console.
std::cout << message.str();
#ifdef __ANDROID__
// Logs to Android Logcat.
__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, "%s", message.str().c_str());
#endif
Which will log the following samples.
com.mapbox.mapboxsdk.testapp D/# MapLibre: online_file_source.cpp: # MapLibre: online_file_source.cpp activateRequest req->resource.url = https://api.maptiler.com/tiles/v3/tiles.json
MapLibre: online_file_source.cpp activateRequest req->resource.url = https://demotiles.maplibre.org/style.json
MapLibre makes use of several command line tools for local and cloud builds.
To see what targets exist you have to review the Makefile
, which can be tedious.
There is a better way with the Zsh. While in a folder with a Makefile
, you can type make
followed by hitting <tab>
twice.
cd platform/android
make android # <tab><tab>
# Example, Android make targets starting with `ap`
# apackage aproj
# ----
cd platform/ios
make ios # <tab><tab>
# Example, iOS make targets starting with `ios`
# ios ios-lint ios-sanitize ios-test
make macos # <tab><tab>
# Example, macOS make targets starting with `macos`
# macos macos-lint macos-test
To add this feature add the following to your zsh.
# open ~/.zprofile
# Autocomplete for `make` when in a directory
zstyle ':completion:*:*:make:*' tag-order 'targets'
autoload -Uz compinit && compinit
We are moving the Android SDK to Kotlin, which is backward compatible with Java, but if you need a Java version of the Android SDK there is a before-kotlin-port
tag available.