-
Notifications
You must be signed in to change notification settings - Fork 0
/
game.js
93 lines (71 loc) · 2.26 KB
/
game.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
var gamePattern=[];
var buttonColours=["red","blue","green","yellow"];
var userClickedPattern=[];
$(".btn").on("click",function(){
var userChosenColour= $(this).attr("id");
userClickedPattern.push(userChosenColour);
// console.log(userClickedPattern);
// var audio = new Audio("sounds/"+userChosenColour+".mp3");
// audio.play();
playSound(userChosenColour);
animatePress(userChosenColour);
var lastIndex=userClickedPattern.length-1;
checkAnswer(lastIndex);
});
var gameStarted=false;
var level =0;
$(document).keypress(function(){
if(!gameStarted){
// $("#level-title").text("Level "+level);
nextSequence();
gameStarted=true;
}
});
function nextSequence(){
userClickedPattern=[];
level++;
$("#level-title").text("Level "+level);
var randomNumber= Math.floor(Math.random()*4);
var randomChosenColour=buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour)
// var audio = new Audio("sounds/"+randomChosenColour+".mp3");
// audio.play();
}
function playSound(name){
var audio = new Audio("sounds/"+name+".mp3");
audio.play();
}
function animatePress(currentColour){
// $("#"+currentColour).fadeIn(100).fadeOut(100).fadeIn(100);
$("#"+currentColour).addClass("pressed");
setTimeout(function(){
$("#"+currentColour).removeClass("pressed");
},100);
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel]===gamePattern[currentLevel]){
// console.log("success");
if(userClickedPattern.length===gamePattern.length){
setTimeout(function(){
nextSequence();
},1000);
}
}
else{
// console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
},200);
$("#level-title").text("Game Over, Press Any Key to Restart.");
startOver();
}
}
function startOver(){
level=0;
gamePattern=[];
gameStarted=false;
}